251 Results
TBot Alpha General Games Discussion Reply
I appreciate the help from you all, but in asking my button question, I realised that I don't know as much about C# as I should, specifically what delegates are and how they work. I've got some reading material to cover that though, so I'll go over that on my own. I would l...
TBot Alpha Programming Reply
What's a good way to recreate the Source Engine's Input/Output system? I've created an in-game button (a physical button in 3D space, not a UI button), and given the player the ability to press it. I want the button's output to be as versatile as possible, capable of triggerin...
TBot Alpha Programming Reply
TBot Alpha General Games Discussion Reply
[QUOTE=DFC;52116383]If you have a lot of points, its going to be pretty inneficient to loop through the whole list for each point. Assuming these points have colliders associated with them, you should take advantage of Physics. OverlapShere. You could test with some fixed ra...
TBot Alpha Programming Reply
[QUOTE=KillaMaaki;52113851]One way might be to have a list of all points except for the base point sorted by their distance to the base point. That is, the first element is the closest, and the last element is the farthest. Then you just have to truncate that list at the desir...
TBot Alpha Programming Reply
I have a point in space, surrounded by many other points in space, all randomly distributed within a 3D volume. I have a list of all the points and their positions already. I want to use that list to create a second list, containing only the 10 nearest points to the base point...
TBot Alpha Programming Reply
[QUOTE=Gamerman12;52020199][media]https://twitter.com/caseytube/status/846432743085035522[/media] i'm having fun with my game again.[/QUOTE] A thing I keep noticing with these videos is that the movement doesn't seem very weighty. You seem to change direction on a dime ...
TBot Alpha General Games Discussion Reply
[QUOTE=TBot Alpha;51970724]TBot Alpha here with the fucked o'clock news. This just in: my graphics card is fucked. I'm now getting the same lock-up when I try to run any program that uses 3D graphics. Blender, Worldbuilder... even Age of Mythology, a game that came out 15 yea...
TBot Alpha General Games Discussion Reply
[QUOTE=Drury;51969578]Sounds super freaky and best of all it's not happening to me so I can't help. Anyway here's what I'd do in your situation. 1. [url=https://support.unity3d.com/hc/en-us/articles/206336985-How-do-I-submit-a-bug-report-]File a bug report.[/url] 2. [...
TBot Alpha General Games Discussion Reply
~Continued from last page: Okay, just did a fresh install of Unity, and kept all my existing projects in a completely different folder. I've created a new project from scratch, and now I'm not getting the crashes any more. I'm gonna try loading in one of my previous projects,...
TBot Alpha General Games Discussion Reply
Are render textures in Unity known for being particularly tempermental? I was messing around trying stuff out, when I decided to learn how render textures worked. I made a render texture, made a camera, linked one to the other, and got the texture displaying an image. All see...
TBot Alpha General Games Discussion Reply
Y'know, given how much else this first episode nailed, I'd be happy to accept Aku having a different voice. Not like, completely-different-character different, but clearly-not-the-same-VA different.
TBot Alpha Film, Television and Music Reply
How would you feel about an XCOM-style game, in which getting your soldiers into a gunfight is one of the most dangerous things you can do? I'm currently making an XCOM 2-alike, and one of the features I'm adding is a triage system, where healing wounded soldiers costs prec...
TBot Alpha General Games Discussion Reply
[QUOTE=OluapPlayer;51936721]The OC is easily the best thing that comes out of DF. Makes me wish I could draw.[/QUOTE] Being able to draw is no requirement for funny OC, as the above images demonstrate.
TBot Alpha General Games Discussion Reply
How do you change the sprite property of a UI image component using a script? I've got a list of soldiers with random nationalities, and I'm trying to make a dynamic character bio, that will display their nationality as a little flag icon. I've made up a spritesheet of the ...
TBot Alpha Programming Reply
Right, yes, it makes total sense now. I was trying to call the method of a stored instance of "UnitShotTest", which I had named "unitShotTest" (first letter is lower-case). I had accidentally capitalised it, so the code thought I was pointing to the base class instead of th...
TBot Alpha Programming Reply
I hate to spam the thread, but I've got another problem. I decided to set up a test version of my larger system, using simpler classes, to make sure I could get the basics working. I've created a "unit" class, as a stand-in for the more complex "soldier" class, with a simpl...
TBot Alpha Programming Reply
[QUOTE=KillaMaaki;51846635]So, wait, are you asking if you can do this? One code file (I dunno, Perk.cs?) [code] public class Perk { // ... stuff in here } public class AwesomePerk : Perk { /// more stuff... } [/code] Another code file (Soldier.cs let's say) ...
TBot Alpha Programming Reply
Is there a way to create objects (in the C# sense) based on a class from a separate script? I'm making a script that creates and stores "soldier" objects in an array, and I wanted the soldiers to have their own arrays of "perk" objects. My plan is to make a single basic "pe...
TBot Alpha Programming Reply
I'm considering attempting a no-deaths run of DS1. My current plan is to make a sorcerer/archer for maximum range and safety, and start with the Master Key so I can skip straight to the Bell Gargoyles and Chaos Witch Quelaag and avoid unnecessary boss-fights. I'm also planning...
TBot Alpha General Games Discussion Reply
[QUOTE=cartman300;51325365]Just stick with visual studio (newest one of course), [I][B]trust me.[/B][/I] And what kind of basic functionality is it obfuscating? If you're using just a basic text editor for C# you're going to have a baaaaaad time managing references and figu...
TBot Alpha Programming Reply
Does anyone know a good, no-nonsense IDE for programming in C#? I've been reading through [I]Sams Teach Yourself C# in 21 Days[/I], and trying to use Visual Studio to go through the coding exercises that it includes, but I feel like VS's user-friendliness is actually getting i...
TBot Alpha Programming Reply
I've been learning C# scripting in Unity for some time now, and I feel like I'm running up against the limits of what I can learn just from Unity tutorials. My first instinct was to go "back to basics" and try to learn how to code in C, since that's what C# is derived from. Bu...
TBot Alpha Programming Reply
TBot Alpha General Games Discussion Reply
[QUOTE=Why485;50995061]Oh man, I am loving that new TrailRenderer and particle system enhancements. Gives me a couple ideas. [editline]3rd September 2016[/editline] Like Pelf said, you're not actually moving the camera in the FixedUpdate. The code in the start sets ...
TBot Alpha Programming Reply
Hi all, newbie scripter and Unity user here. I was hoping to ask about 3D skyboxes, a feature Why485 showed off here waaay back on page 10, that I was trying to implement myself based on their script. This is the post, for reference: [QUOTE=Why485;47975960]Here's the code sn...
TBot Alpha Programming Reply
[QUOTE="Eirexe"]You can think of both universes as sort of individual universes just like it happens in some theoretical physics, and the idea is that because one of the universes collides with eachother they are bonded, however the only way to get from one place to the other ...
TBot Alpha 2D art Reply
[QUOTE=eirexe;50621214]The flag is for a made up universe called Chidike that happens to collide with another world, now between the two worlds they both start to work together and thus that's what the rings represent, they don't represent a union. You need to think without t...
TBot Alpha General Discussion Reply
[QUOTE=eirexe;50618896]My attempt at making a flag: [t]https://i.redd.it/ek83xgutya6x.png[/t][/QUOTE] There are 5 basic principles to good flag design, many of which coincide with good graphic design in general. To quote the North American Vexillogical Association: [QUOTE]...
TBot Alpha General Discussion Reply
[QUOTE=omarfr;50565737]Haven't posted here in a while! Thought I might share a design I did for a Bloodborne creature concept. Also was wondering if anybody was interested in checking out my portfolio site and could help tell me where I really need improving the most. [url]...
TBot Alpha General Discussion Reply
I have no idea how to make cities. Unlike every other city-building/logistics management game, I can't figure out what the most basic possible design is. Like in Banished, the foundation of your entire economy is food, so the first thing you should get set up is some fields o...
TBot Alpha General Games Discussion Reply
[QUOTE=Trainbike;49904939]Pat is terrible at Xcom. I doubt his claims of beating it are even true.[/QUOTE] They're also playing on the hardest difficulty, which I think most players would struggle with.
TBot Alpha General Games Discussion Reply
[QUOTE=Ruh-roh;49862217]yes they never move, don't worry i know you lose contact with a region when you lose retaliation missions which is the equivalent of terror missions from EU anyway never lost a supply one so can't speak about it but i think you just lose reso...
TBot Alpha General Games Discussion Reply
Hey, I have two questions which I can't seem to find answers for on any wikis. Do Black Markets stick around permanently once discovered, or do they pack up and relocate after a certain period of time, necessitating the player searching them out again? Also, if a supply rai...
TBot Alpha General Games Discussion Reply
My biggest complaint is with the guerilla ops missions to counter Dark Events. It's just Abduction Missions all over again, but with even shittier penalties for ignoring missions. I thought Firaxis were trying to make XCOM 2 more of a proactive game, but once again I'm just re...
TBot Alpha General Games Discussion Reply
[QUOTE=Dromlexer;49495723][IMG]http://writeups.org/img/fiche/5199a.jpg[/IMG] ???[/QUOTE] I recall Mythbusters doing some tests on that, and they found that no matter how strong the metal dentures were, the human jaw simply didn't have enough strength to bite through metal l...
TBot Alpha General Games Discussion Reply
[QUOTE=Dromlexer;49493045]If "Dodger" was an actual job, he'd be the [I]Legendary Dodger[/I] of his squad.[/QUOTE] It's all in the footwork.
TBot Alpha General Games Discussion Reply
Welp, just dropped my one-armed dwarf from 7 z-levels up, and broke both his legs. He was soon carried off to my hospital for diagnosis, and the doctor found... no infection. None at all. His arm-stump was totally clean. Goddamnit thread, you just made me put my Captain of ...
TBot Alpha General Games Discussion Reply
[QUOTE=SuperPlamz;49426220]The health screen (IIRC) doesn't show undiagnosed injuries unless they are very apparent, like missing limbs or rotting eyeballs. I suggest getting a lot of soap and breaking his legs with a drop, so your diagnosers find the infection and clean him.[...
TBot Alpha General Games Discussion Reply
[QUOTE=Orkel;49423562]Prepare a coffin for he is going to die to an infection from the untreated wound.[/QUOTE] Are you sure? It's been a month since he lost his arm, and he's not showing any infection in the Health screen. He's no longer "faint" either, so I assume his ar...
TBot Alpha General Games Discussion Reply
I have no marksdwarves. I've stationed my troops directly behind my front door - I'm assuming that once it busts down the wooden doors, I'll have the chance to mob it while it's indoors. We're probably all going to die, but hey, this fort's had a good run. Was kinda hoping t...
TBot Alpha General Games Discussion Reply
So, a Titan just arrived at my fort. It's a giant feathered butterfly with deadly spittle. How screwed am I?
TBot Alpha General Games Discussion Reply
So I decided to build a well-room to provide water for my hospital. I dug out a tunnel to the river, which routed down to my hospital below, and set up a pair of floodgates to control the flow. I even took the time to smooth and engrave the aqueduct and cistern. Then I opened...
TBot Alpha General Games Discussion Reply
[QUOTE=Grenadiac;49345469][img]http://i.imgur.com/0MYtfRI.png[/img][/QUOTE] [URL="https://youtu.be/yoxMiZxN-F0?t=814"]Don't mess with giant birds.[/URL]
TBot Alpha General Games Discussion Reply
[QUOTE=Craigewan;49300230]What I find hilarious is that if it were added it would be legitimately possible to drown people in sewage as a form of execution, a la the beginning of Consider Phlebas by Iain M Banks.[/QUOTE] I'm pretty sure it was people suggesting horrendous (r...
TBot Alpha General Games Discussion Reply
[QUOTE=Mort Stroodle;49200677]I felt like Infinite wasn't trying to say much about race at all. The game used the race as the context to talk about revolutionaries, and how well-intentioned people get caught up in the fervor of radicalism and end up destroying everything they ...
TBot Alpha News Node Reply
[QUOTE=J!NX;49179345]I'm wondering how many people didn't like the ending simply because they couldn't understand it, as opposed to because they simply didn't agree with it some people hated it because even after being explained what it all meant they were too dumb to get it[...
TBot Alpha News Node Reply
[QUOTE=Xenophobia;49075573]The short already released was amazing in quality, and now we get more of that with story and more interesting hero interactions![/QUOTE] It wasn't, though. Yeah, it looked good, but from a storytelling perspective, it was pretty generic and boring.
TBot Alpha General Games Discussion Reply
[sp]When Rick was looking at the potential planets the family could hide on, I originally didn't understand where they found the planet they eventually settled on. I thought they were on the "screaming sun" planet for a while, but then when I saw Morty throwing his frisbee aro...
TBot Alpha Television Reply
[QUOTE=salmonmarine;48831738][IMG]http://i.imgur.com/XxISSRF.png[/IMG][/QUOTE] The lighting on the ladder to the left looks odd. The little cage-light next to it seems to be flush with the rim of the wall, but the shadows make it seem like it's sticking out beyond the ladder,...
TBot Alpha General Discussion Reply
TBot Alpha General Games Discussion Reply
Can anyone tell me how you're supposed to draw objects in perspective that have really distant vanishing points? Like, ones that would be off the edge of the page? Is there some kind of technique for making sure I'm on form, or should I just try and learn to eyeball it?
TBot Alpha General Discussion Reply
[QUOTE=Sableye;48763898][video=youtube;oyQalxzgPu4]https://www.youtube.com/watch?v=oyQalxzgPu4[/video] it is time, they've done a sins video of HTTYD. lots of nitpicking but its still funny[/QUOTE] God, I hate Cinema Sins. Most of the stuff he highlights could basically be...
TBot Alpha General Discussion Reply
[QUOTE=DELL;48747644]The only purpose I got from this episode was a giant fuck you to the PC people.[/QUOTE] Having thought it over a little, and gone back and re-watched that scene in particular, I'm feeling a bit more charitable towards it. I mean, Rick's immediate respons...
TBot Alpha Television Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
[QUOTE=Paraprose;48289013][url]http://www.scp-wiki.net/scp-2521[/url] This is such a well-executed concept. I'm loving this contest so far.[/QUOTE] And to think people say that standards are slipping.
TBot Alpha General Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply
I know this is "cheating" to some degree, since it's still just a 3D cuboid, but I tried drawing a box of tissues. [img]http://i.imgur.com/bmMZsTw.png[/img]
TBot Alpha General Discussion Reply
Thanks. I've been tooling around with 3D modelling software and Hammer for years, so I'm not coming at this completely blind. I'll definitely try something real next.
TBot Alpha General Discussion Reply
I've always wanted to learn to draw but I never took the the time to practise. I've always just thrown myself into drawing, and ended up frustrated when my idea didn't turn out how I wanted. But recently I read some good tutorials to help me get to grips with the simple act of...
TBot Alpha General Discussion Reply
TBot Alpha General Games Discussion Reply
TBot Alpha General Games Discussion Reply