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Occasionally I make little tools to help me do small tasks I do often. Since I had some time today I thought I would put a couple of them up on GitHub. I read a lot of digital Manga (and sometimes Comics) and I use CDisplayEx to read them. So I deal with cbz files a lot and...
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[QUOTE=war_man333;52583446]What are you gonna be working on after this?[/QUOTE] No idea. I don't really want to work on a big game project by myself again though. It's too much work and not as fun as working in a team. I've just been living at home while I finished Uni ...
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Just released a new update for my game GIBZ. Lot's of [URL="http://steamcommunity.com/games/448320/announcements/detail/2767879685683099811"]new stuff and changes/fixes.[/URL] It's been in the works for quite a while. Would have been done sooner if I didn't get distracted so m...
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Since the Steam sale is starting soon I thought I should make an update post to my game. That way the people who open the game's store page will see the post and know some new stuff is coming soon(ish). So here's a video I made teasing some the new stuff I've been working on f...
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Someone found a glitch in my game to do with the chainsaw and the energy blast weapons. If you have both; the chainsaw's animations mess up and you can make the energy ball fly all over the place. I thought it was pretty funny. [video=youtube;DgmwugYjOuI]https://www.youtube...
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I've been reworking a lot of my game's code so it works properly at different frame rates. Before the game was locked at 60 and if the fps dropped, it would go slow motion (which could cause sync issues when playing online). The game is now using a variable time-step and has f...
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[QUOTE=Ott;52090610]I think the issue is he asks "what frame is this on" every tick and if the FPS is high enough it'll stay on the same frame for multiple ticks.[/QUOTE] Yep, that's the problem. Because of that the game is forced to always be locked at 60fps. The slow moti...
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Some players have been having a white screen problem in my game. Sounds like sometimes the whole screen is white and sometimes just some textures are: [IMG]http://i.imgur.com/7EbBhqL.jpg[/IMG] I guessed that It might have been due to the game loading the levels/assets in a s...
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I just released [URL="http://store.steampowered.com/app/448320"]my game[/URL] out of early access today! I also updated the trailer to include more recent gameplay footage. [video=youtube;BChrfvgth-o]http://www.youtube.com/watch?v=BChrfvgth-o[/video] It's been almost a y...
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[QUOTE=DrDevil;51979087]If you use a constant speed, it will look very stiff. Try using a low pass filter on the absolute position instead.[/QUOTE] I'm using a cosine interpolation for that arm rotations now, I think it looks alright. Here's what that looks like: [video=yo...
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[QUOTE=DrDevil;51977998]Watched the video before reading what you changed (I'm not familiar with the game), and the zombie turning indeed seems pretty natural. However I kind of think that you could improve on that if you added a random delay to the turnrate of the zombies, th...
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I've been working on improving performance for my game as well improving the AI a bit. I managed to fix up part of the animated sprite system which improved performance a lot and allows the game to handle almost twice as many enemies on screen. That helps make the Mayhem and G...
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I've been working on redesigning the character selection UI for local co-op in my game. Some people were kind of confused by it before and it was also a bit weird if you wanted to swap characters or have multiple people create characters at once. It's much more user friendly n...
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[QUOTE=LennyPenny;51640214]Awesome was actually looking for a nice small image viewer [editline]8th January 2017[/editline] I have a feeling this shouldn't take [URL="https://aww.moe/fqy7tz.mp4"]that[/URL] long? I'm on a fairly powerful machine[/QUOTE] Takes the ...
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It's been over a year since I last released an update to my image viewer [URL="http://torrunt.net/vimage"]vimage[/URL] so I've been working on it the past few days. I added some things I've been thinking about for awhile plus added some stuff other people suggested. Just rele...
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Was doing something bug fixing in my game when I came across this weird one. [video=youtube;lFOM6MpXkg0]https://www.youtube.com/watch?v=lFOM6MpXkg0[/video] With the new magic blast attack: if you change weapons while charging it the energy ball stays in the air, then fir...
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Been working on this new update for my game GIBZ for awhile now. Just released it today. [video=youtube;TSoSAyTFgO8]https://www.youtube.com/watch?v=TSoSAyTFgO8[/video] Finally adds the game's final boss along with a bunch of other stuff. Did an Xmas event as well similar...
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I worked on showing the trajectory for the Flamethrower and Dynamite. The game already had an aim line you could use (defaulted to controllers) but it didn't really work with weapons that are affected by gravity. Your character's aim is also automatically adjusted to account f...
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Just released another update for my game GIBZ today. Added some more content as well as some stuff people were asking for such as female playable characters. Did a lot of drawing for this update. [video=youtube;8oFkY-JENh0]https://www.youtube.com/watch?v=8oFkY-JENh0[/video]
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Released another update for my game. It features a new boss fight as well as some other stuff. [video=youtube;RB6UeL8DU-Y]https://www.youtube.com/watch?v=RB6UeL8DU-Y[/video] This boss in the first new enemy that I've made by myself. The previous bosses and enemies were drawn...
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[QUOTE=Proclivitas;50731099]Is NavNodes an IEnumerable or being modified from some other Context possibly? Try calling ToList() on the NavNodes Collection.[/QUOTE] No, NavNodes is just a normal list and it's never modified elsewhere. I managed to get it working without tha...
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Ok, this is a weird. My game gets into an endless loop at a certain point but only when not testing in Visual Studio. I can't debug it either because as soon as I try to make it tell me what's going on, it works fine. It even works if I simply just add a line to randomly acces...
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I just released a new update to my game. Was putting together a video to show off some of the stuff in it today. [video=youtube;wM8V15dV_0g]http://www.youtube.com/watch?v=wM8V15dV_0g[/video] Took me a few hours to put it together (recording, setting up graphics, editing ...
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I've been working on a cool new mechanic for my game. I made so you can hit back certain projectiles with well timed melee swings. So you can hit back rocks that a certain enemy throws at you for example. It started off as a way to make the Fisherman boss fight more interestin...
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Got another crash report from a pirate today. Since they're using an older version of the game; the crash reporter still includes a screenshot by default. Was surprised to see a time traveler was trying to play my game. [t]http://i.imgur.com/YcfIgLh.png[/t] Windows XP wi...
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I've been adding Dynamite to my game. First I decided to re-add the tnt crates then I thought It would be cool if you could pick up sticks of dynamite from them to throw. A couple of people also mentioned the would like grenades awhile ago too. [video=youtube;4TOSMote8jI]ht...
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[QUOTE=Tamschi;50397158]If you capitalise 'i' with a Turkish locale it turns into 'İ' instead of 'I' (and if you do the inverse then 'I' turns into 'ı'). Are you sure you use the same file name case everywhere and never manually normalise it?[/QUOTE] Holy crap, you...
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[QUOTE=Tamschi;50397026]That doesn't excuse it whatsoever. At least display the screenshot in the crash report window so users notice.[/QUOTE] It is in the crash reporter, just on a separate tab. I didn't design the crash reporter and I can't be bothered trying to modify i...
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For some reason on Turkish Windows computers my game keeps on getting a NullReferenceException when trying to use DotNetZip to extract assets. I have no idea if it's because their OS's are set to Turkish or if that's just a coincidence. It happens here: [QUOTE]MemoryStream...
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[QUOTE=roastchicken;50389936]User privacy > ease of debugging. I don't know about other people, but there is no way I would trust a developer if I found out one of their games took screenshots without my permission. "normally only takes a screenshot of the game" isn't good ...
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[QUOTE=nutcake;50388614]This seems pretty invasive and should be the other way around IMO. As in, it will only send a screenshot when you explicitly tell it to. Or is it like a dialog box that pops up after a crash and asks if you want to send a bug report and says, "yo click...
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Haha, I just got a crash report from someone who clearly pirated my game. I can tell since unless the user says not to, the crash reporter includes a screenshot: [t]http://i.imgur.com/VMC7gmO.png[/t] He even included his email as if I'm going to follow up with him and tr...
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I want to add language support to my game. So I was thinking of having a text file for each language and parsing them. Do you guys think this layout is alright? or is there an industry standard that I don't know about? [QUOTE]LANGUAGE_NAME: English UI_START: start UI_PRESS: pr...
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[QUOTE=gonzalolog;50360160]Are you looking into steamworks integration? Like workshop or something like downloadable extras[/QUOTE] Not at the moment. Would need some mod support before I add steam workshop. Not even sure what kind of mods there could be for this game. [QU...
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[QUOTE=DrDevil;50358872]Will there be a linux release?[/QUOTE] Maybe eventually. Not really sure how to go about it, haven't looked into it at all yet.
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Woo! My game GIBZ was just released on Steam in early access. [url]store.steampowered.com/app/448320[/url]
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I've been enjoying watching the videos people are making about my game. They can also be helpful too by giving me ideas on what to possibly add or change. I found this one to be quite funny: [video=youtube;FjCoaREDMMg]https://www.youtube.com/watch?v=FjCoaREDMMg[/video] ...
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I've sent a few steam keys for [URL="http://store.steampowered.com/app/448320"]my game[/URL] out to some youtubers that have asked for them. A couple of them were using OBS to record which can cause the game to crash. Turns out it was because of SFML's RenderTexture which I us...
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I've been doing a lot of work on the networking lately. Had to remote 2 PCs to debug multiplayer with more than 2 players. Felt like I could really do with a third monitor at times. [t]http://i.imgur.com/HMVpEGm.png[/t] Seems to work pretty well now, though It's not like...
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[QUOTE=Jitterz;50283807]Is it out yet. It is May 2016.[/QUOTE] It'll be out in the later part of May. I'm still working on the networking a bit since online multiplayer with more than 2 players wasn't working correctly. It's almost fixed but after that there will still be a...
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[QUOTE=Yahnich;50243783]how long did development take you roughly? looks pretty neat, wondering how much soul you poured into it[/QUOTE] I guess I started work on it around the December 2012 when it was originally a flash game. Then reprogrammed the game from scratch in C#...
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[QUOTE=Yahnich;50243623]what did you write it in? C++?[/QUOTE] C# using the SFML.Net library.
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[QUOTE=simkas;50243472]I've always wondered, how do people get their games seemingly very quickly without going through greenlight or anything? Do you just know someone who's part of some Steam trusted publisher or what?[/QUOTE] I did go through Greenlight. After a month i...
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[QUOTE=frietje2008;50243386]howmuch will it be for the game?[/QUOTE] $4.99. I might increase it a bit after leaving early access, not sure yet.
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I plan on releasing my game this month so I launched the Steam store page for it. Pretty exciting. [url]http://store.steampowered.com/app/448320[/url]
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It's been over a month since my last development video, so I made another one. Mainly worked on networking but also added and tweaked some stuff. [video=youtube;RHnttsJZD90]http://www.youtube.com/watch?v=RHnttsJZD90[/video] Almost ready for early access. I just want to d...
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I've been working on steamworks networking for my game. Changed from using lidgren (though I'm still using it's NetBuffer class) to just steamworks networking. Mainly so I don't have to bother with IP addresses and NAT punching. When someone on your friends list hosts a gam...
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[QUOTE=DrDevil;49997074]Picking up coins looks really frustrating in my opinion. Maybe make them speed up a little more when they're close to the player?[/QUOTE] It's not that bad when you're actively going for the coins. But making them speed up based on how close they are...
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Made another development progress video for my game. Most of what I've been doing is steamworks integration, tweaking, bug fixing and a bit of polishing. Though I added a couple more features too. [video=youtube;Gvkq1P-RrFE]http://www.youtube.com/watch?v=Gvkq1P-RrFE[/video] ...
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What the hell, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=614174203"]my game[/URL] just got greenlit. It's been stuck around 1,000 total votes (and 50% to the top 100) for 24 days and just got greenlit randomly, several hours after I posted an update. Even tho...
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I put together a video showing off some the stuff I've been working on recently. [video=youtube;ibeeL6_qBN4]https://www.youtube.com/watch?v=ibeeL6_qBN4[/video] The steam greenlight page for it hasn't really had any activity since the second day. I should really try to pr...
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Finally submitted my zombie game (GIBZ) to Steam Greenlight! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=614174203]steamcommunity.com/sharedfiles/filedetails/?id=614174203[/url]
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[video=youtube;BiCBbtsTNJg]http://www.youtube.com/watch?v=BiCBbtsTNJg[/video] New trailer with some new music.
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Seems quite a few of you guys don't think that music fits my game. I'm having trouble thinking about what kind of music would fit. Here's what that music from the trailer is like in-game (along with another track for the out-of-battle parts): [video=youtube;8E2ix8OZEC0]htt...
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[QUOTE=war_man333;49314721]Nice. The length is good. Maybe add some explanatory text, or is that just too oldschool?[/QUOTE] I dunno, not sure what text I should put in or where. The gameplay footage seems to explain enough by itself really.
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Made another attempt at a trailer for my game. At the moment it's using a sample track of some royalty free music. I'm thinking about buying it and some similar tracks to use for the battles in-game. [video=youtube;ZqT9t9TQmDE]http://www.youtube.com/watch?v=ZqT9t9TQmDE[/video]
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Decided to add more variations to the zombies in my game. I drew a couple more heads, decided to make the mouths separate then also made it so each head has 5 different hair colour variations. A couple of the heads now have a chance of having extras as well (butcher knife and ...
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Cheers for the feedback on my trailer! I'll try make an improved one. [QUOTE=Asgard;49178321]I hope you have a watertight agreement then, for once you start making money on it. Or that you at least worked on a contracting basis.[/QUOTE] We didn't leave things on bad term...
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[QUOTE=Mega1mpact;49178149]Will it have controller support with local multiplayer? It really looks like a game that would be fun to play on the couch with a friend.[/QUOTE] Yeah, you can play 4 player co-op, local or online. The co-op parts in the trailer is local, with me...
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[QUOTE=Richy19;49177905]Did you make the art yourself?! That looks great![/QUOTE] Most of the art was done by someone else. The artist disappeared a year ago and I haven't been able to contact him since. So I just continued and replicated his art style. Art-wise I did the ...
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[QUOTE=FacepunchAd;49177311]Looks awesome! How far from release is it?[/QUOTE] I was planning on releasing it in early access. Before it's fully done I need to do 3 more boss fights, 4 levels, improve the gatling gun defence mini-game and do a lot of testing/bug fixing. S...
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I tried putting together a trailer for my game ready for when I put it on Steam Greenlight. Any thoughts or suggestions? [video=youtube;GchP2uFv-yg]http://www.youtube.com/watch?v=GchP2uFv-yg[/video]
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[QUOTE=Ott;49119802]Who was working on that windowless image viewer last year?[/QUOTE] That was probably me. [URL="https://github.com/Torrunt/vimage"]github.com/Torrunt/vimage[/URL]
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Added a couple more melee attacks to my game. If you leap while attacking or press leap/attack at the same time you perform a leap attack. [video=youtube;jvMWKYDNS0E]http://www.youtube.com/watch?v=jvMWKYDNS0E[/video]
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I put together some graphics for control prompts. Decided to use them in the control binding menu too. [vid]https://dl.dropboxusercontent.com/u/7113767/Videos/Control%20Binding%20Graphics.webm[/vid] [IMG]http://i.imgur.com/QQLbElO.png[/IMG]
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[QUOTE=Pat.Lithium;49008388]the game looks fucking amazing, but i really think you should make some extra sprites for when you're aiming up or down, it just looks strange as it is. other than that it looks very good.[/QUOTE] What do you mean by extra sprites? Do you mean...
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Added buildings to the city in my game. They are random each time and enemies can spawn in them. [video=youtube;RcwwDlquZpw]http://www.youtube.com/watch?v=RcwwDlquZpw[/video] I was originally going to record a short video to show it off but then I ended up playing it for...
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After forever calling my game "Zombie Game" I finally came up with a name. [video=youtube;gXv4pTqBgHQ]https://www.youtube.com/watch?v=gXv4pTqBgHQ[/video] GIBZ (Gluttonous Idiotic Bloody Zombies). I also made gibs rain down on the title screen.
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[QUOTE=SteppuFIN;48945259]Thats fucking awesome looking game, what do you use to code it? Just visual studio with C#/c++ or what?[/QUOTE] Yeah, I use Visual Studio and C#. I also use the SFML.Net and Lidgren libaries.
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Added a treasure digging mini-game to my zombie game. [vid]https://dl.dropboxusercontent.com/u/7113767/Videos/TreasureDigging.webm[/vid] For testing purposes the places where the chest and crates are start off with small holes. I also added an animation for reviving p...
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[QUOTE=timvdlinde;48900372]Is there already a downloadable version? thx[/QUOTE] No, I haven't released it yet. I'm planning on putting it on Steam Greenlight and possibly Early Access. Still have some work to do before it's even ready for early access. Haven't even figur...
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[QUOTE=deyoppe;48898983]That's great Please make it a player-usable gun as well[/QUOTE] A gun that shoots out bones? Well I did have an idea about having a blunderbuss type weapon. I just thought about it some more and came up with an idea that might be cool: It could ac...
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I added a new move to the Goliath Boss: Bone Spitting as suggest by AntonioR. [video=youtube;Y5b_hGxTCBk]http://www.youtube.com/watch?v=Y5b_hGxTCBk[/video] After eating a zombie, he spits out a bunch of bones and finally the skull (which packs a bigger punch). If another...
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[QUOTE=Syntox;48759992]That looks really cool, will there be chance to play this at some point?[/QUOTE] Yeah, I want to release it eventually, get it on Steam and that. I wanted to get it out this year, though it's just me working on it and I procrastinate a lot so I don't...
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Added a zombie surfing mini-game to my zombie game. [video=youtube;Fnj8A9fqVWA]http://www.youtube.com/watch?v=Fnj8A9fqVWA[/video]
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Put together a Shop where you can buy items to increase the chance of mini-games appearing on the map, items that revive bosses (so you can fight them again for loot) and other stuff. Was also thinking about making the shop have a random weapon or hat. [video=youtube;kISk8i...
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I have been working on Perks (upgrades) in my game and put together a UI for it. If you're playing co-op, pressing your button (defaulted to select on the controller) opens the menu for your character. [vid]http://dl.dropboxusercontent.com/u/7113767/Videos/ZombieGame_PerkSh...
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Working on weapon reloading. [vid]https://dl.dropboxusercontent.com/u/7113767/Videos/Some%20Reloading.webm[/vid] He always grabs rounds/mags from his belt. This kind of makes it look like he's jacking it when you're reloading round by round. [vid]https://dl.dropboxu...
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I've been working on the weapons for my game. Drew some new guns, added recoil, bullet/shell casing ejecting and pump animations. Planning on adding some reload animations next. [video=youtube;1hw3qs47wqI]http://www.youtube.com/watch?v=1hw3qs47wqI[/video] First I redrew ...
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I've been working on character customisation. [vid]https://dl.dropboxusercontent.com/u/7113767/Videos/Character%20Customisation.webm[/vid] You can wear the original shirt or a tintable version (without a belt and watch) with either a lighter undershirt or a darker one. ...
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[QUOTE=Tamschi;48219882]You could try making that dynamic, those who currently don't steer follow the player(s) that do(es) (or something like that). I'm not sure about how to resolve conflicts, but letting players give control to any of them during single player parts would ...
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Added support for local co-op to my game. Pressing START on a controller adds them in as a new player and they can select their player. If you press start on controller 2 first, it let's player 1 use the first controller. For walking around on the map in local co-op, I simply ...
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I modified my Gatling Gun some more. Made it shorter on the left side and added a couple of frames to the player's arm. [vid]https://dl.dropboxusercontent.com/u/7113767/Videos/Zombie%20Game%20-%20Gatling%20Gun%20Changes.webm[/vid]
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To try and make it seem like the player is cranking the Gatling Gun, I restricted the rotation some more and added some different frames for the arm. The arm changes frame to different bent versions based on the distance from the player's arm to the end point of the crank. ...
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[QUOTE=Trumple;48093578]That looks really nice - I especially like the menu. For that kind of environment, how do you prevent the player from walking into the walls of the church wall (while only allowing them to walk into the doorway a little bit)? I've always wondered how...
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Made a Gatling Gun for my Zombie Game. Since it seems I've lost the original game artist I had to draw it myself. I tried to keep it in the same art style. [video=youtube;0vMPDLEd59A]http://www.youtube.com/watch?v=0vMPDLEd59A[/video] After I made it I realized that it's ...
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Done a little more work on my running laser beam game. Made some graphical improvements, added a simple biome system (3 biomes atm; grassy hills, desert and city) and made it so you can bounce on top of parachutes. [video=youtube_share;GbmsuuhavRo]http://youtu.be/GbmsuuhavR...
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Did a bit more work on that game I posted about last week. I added Helicopters, Tanks, Bazooka infantry, super sprinting (a speed boost that explodes infantry on contact), a slow-mo button and some random changes. [video=youtube;iQRWsbKwqvs]http://www.youtube.com/watch?v=iQ...
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I've been working on a game idea I had. [video=youtube_share;60Ly5f4aTRM]http://youtu.be/60Ly5f4aTRM[/video] At the moment there's just infantry and a laser weapon. I'm thinking of adding things like Tanks, Planes and Helicopters. The infantry will pretty much be cannon ...
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Added another enemy to my Zombie Game: The Crusher. Getting him to aim the rock throw properly was a bit challenging. After a bit of googling I found a helpful thread about trajectory calculations. That thread also happened to be made by an old friend from TAFE, pretty funny c...
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Despite still not having any contact with the artist, I went back and added some enemies to my Zombie Game. The graphics for them was already made from when this was originally going to be a flash game. Most of the logic for them was already figured out as well so I didn't hav...
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I did some more work on my Cartoon Shooter. Added an editable tile based level and a simple enemy with pathfinding. [video=youtube;r6qekts2mOE]http://www.youtube.com/watch?v=r6qekts2mOE[/video]
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[QUOTE=Darwin226;47385166]Do you guys use password managers? If so, how do you get over the massive inconvenience? What if you want to log in on a machine that's not your PC, or on a phone or whatever?[/QUOTE] I've been using KeePass for years. Whenever I need to login to...
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[QUOTE=Shadow187(FP);47366800]How are you programming that? I've always been curious how you do something standalone -- most of this stuff I write is either scripting in a game-language (Eventscripts, Sourcepawn) or writing basic Java apps and android shit.[/QUOTE] I use S...
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Recently I started working on a new game where I will be doing both the graphics/animation and the programming. So far I've a got a character with a decent looking walking animation (it looks a bit silly but the game is meant to be silly). As well as a couple of weapons and a ...
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[QUOTE=foszor;47248319]I really like this game. The art reminds me of Castle Crashers (which is totally a good thing).[/QUOTE] Thanks. Castle Crashers is one of our inspirations. We were even making a brawler flash game that was heavily inspired by it. I haven't worked on i...
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I thought It might be cool to have a leaping mechanic similar to Max Payne in my game. It replaces the button for dodge rolling, but if you press the button while leaping you break out into a roll. It's pretty fun, needs some more tweaking though. [video=youtube;JCQpX0NdraM...
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I added the Goliath boss to my game. In the original flash game he occasionally ran off and came back with some TNT that he threw at you. It was really easy to dodge though, so I'm not sure if I want to add that behaviour. Maybe he should so something else instead. [video=y...
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I recorded a little video of my sister and me playing a bit of multiplayer in my zombie game. I haven't really shown off the multiplayer before, only me controlling two clients on the same computer. The networking is much better than it used to be but still has bugs and could ...
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[QUOTE=chaz13;47073153]This looks amazing. I think it'd be better if instead of flashing and disappearing, the body parts just fade out. The flickering is a bit "busy".[/QUOTE] Yeah, I think that does look better. [vid]http://a.pomf.se/aifbpc.webm[/vid]
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