Holy tessellation: ogle Arkham Origins as enhanced by Nvidia's PhysX
49 replies, posted
[QUOTE=Bloodshot12;42220183]It wasn't just footprints, Parallax Occlusion Mapping let shadows be cast on [I]any[/I] texture that used it, which was pretty fucking cool
There were some textures in Crysis like the muddy dirt with POM or some soil with pebbles that almost looked real.
Also I really don't get the "I'D RATHER HAVE X THANKS OVER SMOKE EFFECTS" comments in this thread.
Unless you are sitting next to a psychopath who holds a gun to your head and forces you to max every game out that you play even if you can't, I don't see how this is a negative thing.[/QUOTE]
He was talking about Tesselation which actually generates geometry, parallax occlusion mapping is something different. Forgot what it was exactly.
[QUOTE=Dr.C;42220035][B]and the footprint shadows when Crytek was showing off DX10 in Crysis[/B].
It really bothered me that games never used those cool effects[/QUOTE]
Crysis 1 had no form of tesselation whatsoever.
This is parallax occlusion mapping
[video=youtube;pOB63M1kHgg]http://www.youtube.com/watch?v=pOB63M1kHgg[/video]
It uses displacement and heightmaps to simulate 3D and as such, does not look right on any type of edge.
I would love TXAA if they could greatly improve its image quality. I'd rather have less effective MSAA or FXAA than a total destruction of sharpness.
[QUOTE=chunkymonkey;42219927]And that's about it. It doesn't really add anything substantial to the game[/QUOTE]
Major story spoilers ahead. It made [sp]Roland's death scene[/sp] really gross. [sp]Jack shoots him in the back and a torrent of blood comes out his chest and gets everywhere[/sp], which may not have added a lot but damn if it didn't really make me hate that douche.
If games are going to use Physx for more than just small things, maybe nVidia should make a PhysX only card.
[QUOTE=Intoxicated Spy;42221505]If games are going to use Physx for more than just small things, maybe nVidia should make a PhysX only card.[/QUOTE]
the original people behind physx made a physx only card and it was a total failure and theres no support for them anymore
[QUOTE=Ekalektik_1;42221452]Major story spoilers ahead. It made [sp]Roland's death scene[/sp] really gross. [sp]Jack shoots him in the back and a torrent of blood comes out his chest and gets everywhere[/sp], which may not have added a lot but damn if it didn't really make me hate that douche.[/QUOTE]
That just sounds silly to me.[sp]Might as well have been killed by Travis Touchdown[/sp]
[QUOTE=Bloodshot12;42220770]Crysis 1 had no form of tesselation whatsoever.
This is parallax occlusion mapping
[video=youtube;pOB63M1kHgg]http://www.youtube.com/watch?v=pOB63M1kHgg[/video]
It uses displacement and heightmaps to simulate 3D and as such, does not look right on any type of edge.[/QUOTE]
which is why it's really inferior
[QUOTE=chunkymonkey;42219927]And that's about it. It doesn't really add anything substantial to the game[/QUOTE]
Hey, watching gravel and muck orbit around my phase lock was hell cool.
I was able to run PhysX alright, and I have an ATI. Framerate admittingly gets a little hiccup, but typically stable.
The only game where physx felt right for me was mirror's edge, and I'm a huge nvidia fan
[QUOTE=Brt5470;42211463]Anyone can use PhysX.[/QUOTE]
As someone who uses PhysX when programming, this is technically true but not really. In the end the developer chooses what effects and such they want in their games, so if they want to make it so that you can only see the effects if you have an nvidia card, they can do that. Probably some sort of hacky way to convince the game to do it 3rd party though.
[QUOTE=chunkymonkey;42219927]And that's about it. It doesn't really add anything substantial to the game[/QUOTE]
Like most graphical features?
FYI PhysX [B]could[/B] work on any modern CPU with no major performance issues. How ever NVIDIA doesn't want that.
[url]http://www.realworldtech.com/physx87/[/url]
[QUOTE=Balphagore;42211326]Fuck PhysX. Hope it dies a slowly and painfully death.
Using PhysX in your games is like telling 50% of your customers to fuck off and buy from Nvidia.[/QUOTE]
but but most if not all games on unreal engine use physx and a lot of indie games use physx
[editline]17th September 2013[/editline]
[QUOTE=DOG-GY;42221907]which is why it's really inferior[/QUOTE]
and is why crysis 2 used a blend of it (pretty well too since the terrain has it then buildings and other props had tesselation) arma 3 uses it although you can really, really tell especially when there are those extremely sharp edges on the coast and the edges look weird.
[QUOTE=Johnny Guitar;42227561]and is why crysis 2 used a blend of it (pretty well too since the terrain has it then buildings and other props had tesselation) arma 3 uses it although you can really, really tell especially when there are those extremely sharp edges on the coast and the edges look weird.[/QUOTE]
wats ur point
Back in the Ageia days you COULD run PhysX on any vendors GPU you liked. After Nvidia bought them however they told everyone to go fuck themselves. For a while you could get by with the old Ageia card and an ATI card but eventually they patched it out completely and the Ageia driver is so old now that it won't work with ATI's latest drivers.
PhysX is terrible. I hope game devs will start using OpenCL and Bullet once they get GPU acceleration fully in.
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