[QUOTE=Fhux;42687936]Like a third of your time with this game will be spent on unskippable cutscenes, many of them completely unnecessary, and there's little more to the gameplay than a shooting gallery. Luckily enough the shooting gallery is fantastic, so it's definitely worth this price.[/QUOTE]
I'm pretty sure most, if not all the cutscenes can be skipped by pressing enter.
For this price it's worth it for the gameplay alone. Though I wish they had retained some of the humour of the original (like the tv-shows), they pretty much nailed the clichéd noir style of the first two.
[QUOTE=Taishu;42691344]I'm pretty sure most, if not all the cutscenes can be skipped by pressing enter.
For this price it's worth it for the gameplay alone. Though I wish they had retained some of the humour of the original (like the tv-shows), they pretty much nailed the clichéd noir style of the first two.[/QUOTE]
You actually can only skip cutscenes after they finish loading the next section of the level up fully. Even on PC, this is capped to a degree, making it obnoxious unless you get lucky to have the section load faster than normal. At least, this is what I remember from last year.
[QUOTE=Drasnus;42689996]I think you mean less complex with less stuff. Max Payne 1 and 2 involved puzzle solving, exploration and platforming as well as the shooting, and the shooting was arguably more complex because the game didn't cut to a cinematic every ten feet. The only improvements Max Payne 3 brings to the table are the shooting mechanics themselves, an awkward last-stand feature, and a cover system. [/QUOTE]
Puzzle solving? Exploration? What? Neither of them had almost any of that and the platforming wasn't good at all so that's not really a big loss either. The gameplay in MP3 is way more complex, you have the cover system that adds a ton, the shootdodging is a lot more complex and actually requires you to be careful about what you jump into, the 2 weapon limit makes it so it requires way more tactics. All the stuff they changed makes the gameplay be waaaay closer to what Max Payne gameplay has always been trying to achieve - to feel like the action scenes in John Woo movies.
[QUOTE=simkas;42692276]Puzzle solving? Exploration? What? Neither of them had almost any of that and the platforming wasn't good at all so that's not really a big loss either. The gameplay in MP3 is way more complex, you have the cover system that adds a ton, the shootdodging is a lot more complex and actually requires you to be careful about what you jump into, the 2 weapon limit makes it so it requires way more tactics.[/QUOTE]
It was hardly rocket science, but sometimes you'd be required to shoot out a wheelblock from under a car, or go hunting for a key. Puzzle solving might be the wrong word, but compared to the third's handholding I didn't feel like the game was insulting my intelligence.
Exploration means that the game trusts me to walk through a level instead of showing me a cutscene of Max walking through the level on his way to the next gunfight. The older ones had easter eggs and items to reward you for looking around, and the levels had enough complexity that you had to explore and backtrack a little to succeed.
I can definitely agree about the shooting mechanics and the dodging, but the way MP3 set up the action left a lot to be desired. Everything except the gunfights were stripped out of the formula and the more open-ended levels were replaced with a series of large rooms where the door locks behind you each time. Sometimes for 'variety' it removes your ability to move while you shoot (sliding, hanging from cranes, turret sections).
I liked that the 2 weapon-limit meant that you'd run out of ammo more often and have to scramble to find another gun, but in real practice it meant that you spend most of the game with an assault rifle and two pistols. Any time you come across something more situational, like a sniper rifle or explosive weapon, it was obviously set up to be used there and only there, and there was no point in taking it with you because you wouldn't find anymore ammo for it. They also removed grenades, further reducing variety.
The platforming mechanics were definitely shit, but at least they meant there was sometimes a window ledge to walk across, a trip-mine to jump over or an exploding building to escape, instead of just shooting more people.
[QUOTE=BrainDeath;42687791]generic shooter that spends all its time trying to emulate a headache when it doesn't need to because it [I]is[/I] a fucking headache[/QUOTE]
are you one of those nerds that constantly cries about having the same generic fps games but takes the "hmmph. not good enough" road when a game actually tries to innovate?
you mean one of the only shooters in recent history that's added a fuckton of technology? euphoria, realistic gun animations, possibly the best 3 weapon limit i've seen ever, [I]exit wounds,[/I] AMAZING optimization, and guns done pretty much perfectly
[editline]29th October 2013[/editline]
[QUOTE=Drasnus;42689996]I think you mean less complex with less stuff. Max Payne 1 and 2 involved puzzle solving, exploration and platforming as well as the shooting, and the shooting was arguably more complex because the game didn't cut to a cinematic every ten feet. The only improvements Max Payne 3 brings to the table are the shooting mechanics themselves, an awkward last-stand feature, and a cover system. [/QUOTE]
i i don't think "find the button in the obvious control room" and "navigate the red lines" count as puzzles.
[QUOTE=milkandcooki;42693320]
i i don't think "find the button in the obvious control room" and "navigate the red lines" count as puzzles.[/QUOTE]
More like "shoot the wedge out from under a truck's wheel so it rolls down the hill and smashes open the gate you passed earlier".
Or "snipe the supports on a radio tower so it falls on a helicopter before it has time to take off".
Or "you're trapped in a locked chamber with a bomb ticking down, shoot a mine through the window to blast open the door from the other side".
Hardly complex, but at least it required critical thinking.
its ok, definitely worth it for this price but don't except anything super amazing
[editline]30th October 2013[/editline]
and for your own sake try not to think of it as a max payne sequel
Max Payne 1 + 2 were far better for me, I found myself disappointed with 3 as it feels more like a Die Hard film than the modern noir feel MP1 and 2 had. However, most people ended up enjoying 3 so my opinion should be discounted. Make SURE you play 1 and 2 before 3.
Just a heads up, for like $5 more, [URL="http://amzn.com/B00G3K2JEG"]you can get the entire series off Amazon[/URL]. Key's redeemable on steam as well.
[QUOTE=BrainDeath;42687791]generic shooter that spends all its time trying to emulate a headache when it doesn't need to because it [I]is[/I] a fucking headache[/QUOTE]
yes because generic shooters are defined by their omnipresent attempts at simulating a headache
[QUOTE=BrainDeath;42689743]i wasted £30 on it i had to [I]hope[/I]
[editline]29th October 2013[/editline]
oh yeah forgive me for posting my opinion and defending it[/QUOTE]
You're wanting fair treatment even though you're stating your opinion as fact? Think again.
MP1 and MP2 are for sale as well.
It's good.
Best third person shooter ever. The controls are silky smooth.
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