Bethesda says Skyrim remaster is a one-off for the Elder Scrolls series
50 replies, posted
[QUOTE=portalcrazy;51645619]which according to interpretation is possibly worse[/QUOTE]
Well yeah, but it's not really a reddit thing. It basically means "the average consumer of X good, that is not interested in a more in depth evaluation of said good, and is aiming to (and getting satisfaction from) the more accessible - and thus often shallow - aspects of said good."
[QUOTE=geel9;51645500]This is completely untrue.[/QUOTE]
If we're talking just porting over all the original dated assets and throwing on some new lighting while still using Morrowind's version of Gamebryo, then yeah. That wouldn't take long.
However, if we're talking about a true "HD" remaster with a more modern engine, that would involve making entirely new assets for the entire game, writing potentially completely new code for the game (as the Creation Engine uses a different scripting language), and potentially adding new features to the game that modern TES fans have grown accustomed to (everything being voice acted, a less RNG based combat/gameplay system, etc).
The amount of effort required to do that is immense, and is basically the same as making a new TES game at that point, and as I said earlier, I'm sure Bethesda would just rather make a new TES game instead of doing that.
At this point, those looking for a modern Morrowind remaster should just keep their eyes on Skywind, which itself is taking a very long time to make due to the exact reasons I mentioned above.
[QUOTE=Megaman1811;51645841]And the original Skyrim on console hat fucking awful loading times. [I]Looks at PS3[/I][/QUOTE]
Your first mistake was playing a beth game on a console.
[QUOTE=Pops;51647638]Your first mistake was playing a beth game on a console.[/QUOTE]
Funnily enough though, until Skyrim, and after Daggerfall (obviously) most of Bethesda's games sold better on console than they did on PC. Mods were more of a niche on PC until then.
Nowadays, it's hard to find a Skyrim or Fallout 4 player that doesn't have at least a handful of mods installed. And with the release of SSE, that may end up being the same for console players as well in the future.
[QUOTE=Stiffy360;51644795]It has features from the latest version of the creation engine, but it isn't the latest creation engine. Doesn't even support fallout 4's nif format, pbr, or external materials like fallout 4.[/QUOTE]
Or more then 4 dynamic lights, or sub surface scattering, which I really hate it missing those 2
I would be far happier if it was skyrim on FO4s engine instead of them having updated skyrim to include some of the features + 64 bit
But 64 bit alone makes it worth it
[QUOTE=Rahu X;51647982]Funnily enough though, [b]until Skyrim, and after Daggerfall (obviously) most of Bethesda's games sold better on console than they did on PC[/b]. Mods were more of a niche on PC until then.
Nowadays, it's hard to find a Skyrim or Fallout 4 player that doesn't have at least a handful of mods installed. And with the release of SSE, that may end up being the same for console players as well in the future.[/QUOTE]
Source? Only statistics I could find were rough estimations that said PC was in a tiny minority
[QUOTE=Elspin;51648072]Source? Only statistics I could find were rough estimations that said PC was in a tiny minority[/QUOTE]
The only source I could find (concerning a lot of sources are dead by now), is [URL="http://www.nma-fallout.com/threads/fallout-3-sales-by-the-numbers.185838/"]a quote from an NPD estimate of retail sales of Fallout 3 in October 2008.[/URL]
In that month, the game had sold 71,000 units on PC and 375,000 on Xbox 360.
Granted, both Oblivion and Fallout 3 have probably sold more copies on PC overall by now, but I was talking more about its initial release.
I'll try to see if I can find a source for Oblivion, but given how demanding Oblivion was in the day, and how fresh the Xbox 360 was, I wouldn't be surprised if it outsold the PC version as well.
And before anyone mentions "retail", keep in mind that Fallout 3 wasn't available on Steam until December of 2009. Outside of maybe Amazon and some services like Direct2Drive, the only way you could really get Fallout 3 for PC was in a retail store.
[QUOTE=Rahu X;51648245]The only source I could find (concerning a lot of sources are dead by now), is [URL="http://www.nma-fallout.com/threads/fallout-3-sales-by-the-numbers.185838/"]a quote from an NPD estimate of retail sales of Fallout 3 in October 2008.[/URL]
In that month, the game had sold 71,000 units on PC and 375,000 on Xbox 360.
Granted, both Oblivion and Fallout 3 have probably sold more copies on PC overall by now, but I was talking more about its initial release.
I'll try to see if I can find a source for Oblivion, but given how demanding Oblivion was in the day, and how fresh the Xbox 360 was, I wouldn't be surprised if it outsold the PC version as well.
And before anyone mentions "retail", keep in mind that Fallout 3 wasn't available on Steam until December of 2009. Outside of maybe Amazon and some services like Direct2Drive, the only way you could really get Fallout 3 for PC was in a retail store.[/QUOTE]
I think you misunderstood, I'm asking what source you have for saying PC is selling better now. From what little data is available, Skyrim still appears to be selling drastically more on consoles than PC.
[QUOTE=DEMONSKUL;51644397]Ok, so it was a one-off, and you decided to remaster the most recent one, the one that didn't need a remaster.
Thanks, Beth[/QUOTE]
In some other, better sources, it's made clearer that the remaster exists for Skyrim specifically because Fallout 4 basically made it incredibly easy and 90% of the work was already done. Skyrim SE was just good circumstances and Bethesda seeing an opportunity present itself.
Oblivion and Morrowind would take a sizable chunk of time and resources to remaster if you'd like them to be anything good and not just another Silent Hill HD collection. Especially Morrowind.
Bethesda knows full well that the market for remasters of games this old isn't nearly anywhere near large enough to justify it. They gave the remaster for free on PC to those who already own the game because they're well aware that most players in those situations aren't going to spend another 10 or 20 bucks on a game they already own.
[QUOTE=Rahu X;51646531]If we're talking just porting over all the original dated assets and throwing on some new lighting while still using Morrowind's version of Gamebryo, then yeah. That wouldn't take long.
However, if we're talking about a true "HD" remaster with a more modern engine, that would involve making entirely new assets for the entire game, writing potentially completely new code for the game (as the Creation Engine uses a different scripting language), and potentially adding new features to the game that modern TES fans have grown accustomed to (everything being voice acted, a less RNG based combat/gameplay system, etc).
The amount of effort required to do that is immense, and is basically the same as making a new TES game at that point, and as I said earlier, I'm sure Bethesda would just rather make a new TES game instead of doing that.
At this point, those looking for a modern Morrowind remaster should just keep their eyes on Skywind, which itself is taking a very long time to make due to the exact reasons I mentioned above.[/QUOTE]
Not really. A massive part of game development is [b]iteration[/b]. That is, coming up with an idea, trying it out, seeing it doesn't quite work, changing it slightly, seeing it still doesn't work, changing it again...
In addition, they already have the [b]entire story[/b] written out. They don't need to have writers' meetings to determine the story, they don't need to change the story mid-development and thus have to do a ton of work changing the game code and assets.
With Morrowind, they already have a complete direction they want to go in. They just need to recreate it. Yes, it will take a significant amount of work, but not nearly as much as actually creating a new game.
It's like the difference between J.K. Rowling writing the original Harry Potter, versus you coming along, firing up Microsoft Word, and copying the book word-for-word. Will it take time? Yes. Will it take nearly as much time as Rowling's creative process? Fuck no.
[QUOTE=Elspin;51649736]I think you misunderstood, I'm asking what source you have for saying PC is selling better now. From what little data is available, Skyrim still appears to be selling drastically more on consoles than PC.[/QUOTE]
I didn't say it was selling better now, I said that up until Skyrim (meaning before Skyrim), Bethesda's games typically sold more on consoles.
Skyrim changed that.
Maybe I should've worded my post better. Sorry for any confusion.
[QUOTE=Rahu X;51650323]I didn't say it was selling better now, I said that up until Skyrim (meaning before Skyrim), Bethesda's games typically sold more on consoles.
Skyrim changed that.
Maybe I should've worded my post better. Sorry for any confusion.[/QUOTE]
This post makes no sense, you seem to change your mind halfway through whether you think Skyrim sold more on consoles? Do you or not and what is your source for that is what I've been asking since the start :v:
[QUOTE=Richard Simmons;51644425]I don't know about that, being updated to the newest version of creation and having 64bit capabilities is very nice. It was well worth the $10 for Skyrim LE.[/QUOTE]
Too bad it supposedly looks worse than the original?
How does that go anyway? Is it worth it to install or stick to the original? (assuming I'm not gonna mod it, btw)
[QUOTE=Rocâ„¢;51651455]Too bad it supposedly looks worse than the original?
How does that go anyway? Is it worth it to install or stick to the original? (assuming I'm not gonna mod it, btw)[/QUOTE]
It pretty much only looks better though
It finally gives the game some color, the new effects blend in nicely, and it overall just looks more polished.
You can also use stuff like Flora Overhaul with less performance impact than the 32 bit version.
[QUOTE=Elspin;51650359]This post makes no sense, you seem to change your mind halfway through whether you think Skyrim sold more on consoles? Do you or not and what is your source for that is what I've been asking since the start :v:[/QUOTE]
No, again. What I said was Bethesda's games typically sold more on consoles [B][U]before[/U][/B] Skyrim. When Skyrim came out, it sold more on PC than consoles.
I honestly don't even know if you're just trying to mess with me, or you simply don't understand.:speechless:
[QUOTE=Rahu X;51653242]No, again. What I said was Bethesda's games typically sold more on consoles [B][U]before[/U][/B] Skyrim. When Skyrim came out, it sold more on PC than consoles.
I honestly don't even know if you're just trying to mess with me, or you simply don't understand.:speechless:[/QUOTE]
I could say the same for you. You offered that position to begin with and I said that sounds wrong and asked for your source. You seemed confused, so I asked you to clarify your position and if it is that skyrim sold more on pc to once again, give a source., You've gotten confused again now, and still not given any source? For hopefully the final time, what is your source for Skyrim selling more on PC? There doesn't seem to be evidence for your suggestion, I'd wager strongly that it's wrong.
[editline]ddd[/editline]
According to vgchartz, a company that estimates hardware and software, these are the best estimates on platform totals:
Xbox 360: 8.79 million
PS3: 6.41 million
PC: 3.88 million
and the not quite equivalent as they were released in 2016 next gen numbers:
PS4: 1.33 million
Xbox One: 0.74 million
So while I don't put a huge amount of stock in it because the publisher hasn't released exact sales at any point, it's actually something and it match what's pretty much always happened and what pretty much anyone would expect
i'm doing some research, and skyrim still sold better on consoles than it did on pc. skyrim sold better on pc than previous bethesda titles, but not better than consoles.
[QUOTE=Rahu X;51653242]No, again. What I said was Bethesda's games typically sold more on consoles [B][U]before[/U][/B] Skyrim. When Skyrim came out, it sold more on PC than consoles.
I honestly don't even know if you're just trying to mess with me, or you simply don't understand.:speechless:[/QUOTE]
We're not trying to mess with you, the way you were wording many of your posts you were contradicting yourself. Like saying "Up until Skyrim, Bethesda's games typically sold more on consoles" (with the later context of "Skyrim changed that) [I]in the same sentence[/I] as "I didn't say it was selling better now"
[QUOTE=Rahu X;51646531]If we're talking just porting over all the original dated assets and throwing on some new lighting while still using Morrowind's version of Gamebryo, then yeah. That wouldn't take long.
However, if we're talking about a true "HD" remaster with a more modern engine, that would involve making entirely new assets for the entire game, writing potentially completely new code for the game (as the Creation Engine uses a different scripting language), and potentially adding new features to the game that modern TES fans have grown accustomed to (everything being voice acted, a less RNG based combat/gameplay system, etc).
The amount of effort required to do that is immense, and is basically the same as making a new TES game at that point, and as I said earlier, I'm sure Bethesda would just rather make a new TES game instead of doing that.
At this point, those looking for a modern Morrowind remaster should just keep their eyes on Skywind, which itself is taking a very long time to make due to the exact reasons I mentioned above.[/QUOTE]
They're not writing a new story, designing a new landmass, or making a shit ton of new concept arts to follow. I'm pretty sure non-rng combat and fast travel wouldn't take up any serious amount of time since that comes standard with all Bethesda games nowadays.
They'd just be remaking assets in greater detail, maybe recording the shit ton of lines they'd need if they were to include voiced conversations, reworking the magic system and armor systems, and maybe having to add quest markers for the more casual audience who doesn't want to have to spend an hour in the city looking for someone when they can be in and out in a minute.
I'm definitely simplifying it and I'm not saying it'd be done in a few months or anything unrealistic like that but I can't imagine it taking the same amount of time to make as a brand new game if they dedicated the same workforce to it. They've got a perfect outline for what they need to create, so they don't need to think about [i]what [/i]to create.
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