• Battlefield 4 site goes live; it has you wipe a wet window. Seriously
    65 replies, posted
I am interested in how Frostbite 2 looks when not having to cater for the restrictions of older hardware, so I really do hope this is a PS4/ NextBox game rather than a PS3/ 360 game so we can see the engine running at a higher level. While BF3 on PC still looked massively better, there were a few areas it could probably have looked better in without the console restrictions.
[QUOTE=Legend286;39991005]Their reasoning is bullshit, claiming that Frostbite 2 takes hours to build a map using a server farm, it's total bullshit... Sure if they had lightmaps to build I could understand but no, their editor is almost identical to Crytek's (you can jump ingame, you can tweak everything in real time and have it propagate instantly etc.) The only thing you have to bake is a second UV set for their global illumination, which again is already done for their assets...[/QUOTE] Thats That's not what pipeline means
BF3 was released a year and a half ago, and an expansion to it just recently. Keep milking, EA. I won't buy anything from you ever again.
[QUOTE=Juniez;39991608]Thats That's not what pipeline means[/QUOTE] This. The complexity of Frostbite doesn't come from the compilers themselves, or the baking of lightmaps, or whatever. It's all about how the content is handled when actually producing the game or assets of the game for production. Yeah they have a realtime editor and all that fun stuff, but is it good enough to ship straight from the editor? Not from how DICE engineers have described the system. Their server farm that handles assets does do compilation from the sounds of it, but most of it is making sure assets are there, combining them into usable content, testing it, deploying it. It seemed more like the system was used to automate as much of the process as possible, which is kinda important for big games. Source: [url]http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community[/url] (Yeah it's that awful place, but it's using quotations from a DICE developer) It just isn't feasible to distribute to players is all, it requires people who know the system well to set up and configure due to the distributed nature of it. Hence why any developers using FB2 have DICE on-call pretty much.
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