[quote]ut it’s possible to use ‘game’ language to point out your triumphs here: each ‘room’ of text is minimalist in design, constructed of one or two sentences that are concise, the words chosen for impact. These are the ‘graphics’, if you will, that the player negotiates. If one were so crude as to imagine the eyeline trailing over the words, perhaps we might talk about the sentences as if they were platforms, and the invisible dance our eyes make on the screen as being the phantom avatar. The thicker the words are on the page, the slower your movement through the room – the words become obstacles that you negotiate. The ‘levels’ with the most impact are the ones that are less busy with words, where your eye bounces off the platform the words make. When you click to go to the next ‘room’, it is like going through a door in the mind, and we navigate the dungeon of words this way. But all the real imagery is created in our heads.[/quote]
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Video games?
Gee, I wonder why they disable the comments on all of the S.EXE articles.
Couldn't possibly have to do with the fact that it's always third-rate shit, saying nothing in the most words possible.
[QUOTE=Gray Altoid;45570665]Gee, I wonder why they disable the comments on all of the S.EXE articles.
Couldn't possibly have to do with the fact that it's always third-rate shit, saying nothing in the most words possible.[/QUOTE]
There's that and how people call her out on her shit-tier writing.
My favorite one was when someone called Cara Ellison out on her bullshit writing ([url=http://www.rockpapershotgun.com/2014/05/09/s-exe-increpares-striptease-nsfw/#more-206175]in this article[/url]), and Ellison basically said "I've been in the game industry than you, so you can't criticize me"
IIRC, on Twitter she also called users idiots when they criticized her gushing about some artsy-fartys indie game in the same article.
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