• Doom is a chance for id to "prove themselves" with a contemporary FPS
    44 replies, posted
[QUOTE=Bruhmis;48305554]no, I'm not. orange and brown are both technically reds. I assume you understand how RGB lighting and color models work so I don't have to explain that.[/QUOTE] Orange and brown are considered "warm" colors, but they evoke different feelings. They're hazy and muddy, and nowhere near as impactful as a deep or fiery red. From what we've seen, Doom 4's color direction could stand to be more varied and clear-cut.
[QUOTE=Bruhmis;48305301]it has a red heavy pallet because it's supposed to be hell.[/QUOTE] It's not doing a very good job, then I get that hell would probably look 50 shades of orange-brown if you asked some artists in 2015, but the bottom image is closer to the original doom, more interesting to look at, and much heavier on the red. It looks desolate and depressing (more befitting of a post-apocalyptic wasteland), instead of the actual worst place you could be in, where rivers of lava run wild and fire rains from the sky
[QUOTE=Bruhmis;48305386][url]http://d1vnh8mbrp67em.cloudfront.net/news/image/7/8d/30337/index_New-Doom-Gameplay-e1434406144750.jpg[/url] [url]https://cdn0.vox-cdn.com/uploads/chorus_asset/file/3790690/doom-mancubus-screenshot_1920.0.jpg[/url] [url]http://cdn.wccftech.com/wp-content/uploads/2015/06/DOOM-4K-5.jpg[/url][/QUOTE] Ok there's some slight accenting but for the most part everything is really dark and lacks more than 3 basic colors.
[QUOTE=Kegan;48305073]I beg to differ, and I'm fine with change, I think some of the new monster designs and Doomguy's armor look great, the weapons look pretty cool, and I like the fact they got rid of the useless pistol, fuck that thing. I'm fine with streamlining the experience but if you're gonna call it Doom, you should probably at least keep some smart level design and monster infighting. I'll admit the melee thing is something that bothers me on a personal level. Okay I'll admit the loadout thing also rubs me the wrong way on a personal level too. But I'm fairly optimistic about the co-op wave based thing, I just don't think deathmatch is gonna hold up very well.[/QUOTE] Melee has to be better indeed, but we haven't seen much to tell if it has good level design or not. Or have we?... What have I lost?
I'm gonna reserve judgement until it's actually out, but from what I've seen so far it has a severe lack of color contrast.
the two places actually shown in the demos have yellow lighting... the end... that's why it looks like that. think people
[QUOTE=3noneTwo;48306014]Orange and brown are considered "warm" colors, but they evoke different feelings. They're hazy and muddy, and nowhere near as impactful as a deep or fiery red. From what we've seen, Doom 4's color direction could stand to be more varied and clear-cut.[/QUOTE] that has nothing to do with what I said. on the RGB spectrum brown and orange are reds. you took issue with me calling them red, I explained that they're red in terms of the RGB color model.
[QUOTE=Zillamaster55;48308499]Ok there's some slight accenting but for the most part everything is really dark and lacks more than 3 basic colors.[/QUOTE] sounds like they're staying true to the originals then
[QUOTE=Bruhmis;48309741]that has nothing to do with what I said. on the RGB spectrum brown and orange are reds. you took issue with me calling them red, I explained that they're red in terms of the RGB color model.[/QUOTE] You're misunderstanding and making it more complex than it actually needs to be. It's not serious enough to continue any amount of discussion on it, let alone break it down, but here we go. This isn't about color models, or color spectrums, or ranges of color, or anything that requires more than a millisecond to think about. This is about basic, individual, "I can sing a rainbow"-grade levels of color. [URL="https://en.wikipedia.org/wiki/Orange_(colour)"]Orange[/URL] and [URL="https://en.wikipedia.org/wiki/Brown"]Brown[/URL], as individual colors, are not [URL="https://en.wikipedia.org/wiki/Red"]Red[/URL]. Hell, as depicted in [URL="http://i.imgur.com/E59bbky.png"]Doom 1[/URL] and [URL="http://i.imgur.com/AKIxbWX.png"]Doom 2[/URL], featured skies that were undeniably red, and environments with colors that were cleanly separate. From what we've seen, the skies and environments of Doom 4's hell are all [URL="http://i.imgur.com/BnaHSS1.png"]heavily tinted with oranges and browns[/URL], and only levels of brightness or shadow to separate them. All the observation was, is that Doom 4's hell could stand to see more of that classic, clean and unfiltered red, and a little more separation in environmental colors. And really, there'll probably be a mod for that within the first week.
[QUOTE=Bruhmis;48305062]making some kind of fan service game for a fanbase which has [B]faded significantly[/B].[/QUOTE] About that...
[QUOTE=3noneTwo;48313401]You're misunderstanding and making it more complex than it actually needs to be. It's not serious enough to continue any amount of discussion on it, let alone break it down, but here we go. This isn't about color models, or color spectrums, or ranges of color, or anything that requires more than a millisecond to think about. This is about basic, individual, "I can sing a rainbow"-grade levels of color. [URL="https://en.wikipedia.org/wiki/Orange_(colour)"]Orange[/URL] and [URL="https://en.wikipedia.org/wiki/Brown"]Brown[/URL], as individual colors, are not [URL="https://en.wikipedia.org/wiki/Red"]Red[/URL]. Hell, as depicted in [URL="http://i.imgur.com/E59bbky.png"]Doom 1[/URL] and [URL="http://i.imgur.com/AKIxbWX.png"]Doom 2[/URL], featured skies that were undeniably red, and environments with colors that were cleanly separate. From what we've seen, the skies and environments of Doom 4's hell are all [URL="http://i.imgur.com/BnaHSS1.png"]heavily tinted with oranges and browns[/URL], and only levels of brightness or shadow to separate them. All the observation was, is that Doom 4's hell could stand to see more of that classic, clean and unfiltered red, and a little more separation in environmental colors. And really, there'll probably be a mod for that within the first week.[/QUOTE] I haven't made any argument for whether the game's color pallet is good or not. I merely said that the reason the pallet is red heavy is because it's supposed to be in hell. you tried to correct me by saying it's not red but brown and orange, but this was a moot point because what I was saying is that the red colors are dominant in the RGB spectrum. in fact, it seems like much of the problems that you and others are complaining about stem from the game not making enough distinction between colors, and having a very bland RGB pallet. it looks like they just raised the strength and saturation of red colors to achieve a "hellish" look, instead of actually adding light sources with the colors they wanted.
[QUOTE=Bruhmis;48313654] but this was a moot point because what I was saying is that the red colors are dominant in the RGB spectrum. [/QUOTE] This is literally a moot point The RGB spectrum is something we [I]made up[/I] so it'd be easier to represent a wide variety of colors with only three bases to work with and mix. It's an additive system, and the fact that orange and brown are the addition of "more red" and "less other colors" doesn't mean orange and brown are variations of red! That's like saying all violet colors are blues, or that yellow is a color in the red or green palette even though other systems (like CMYK) use it separately! Pink and maroon could be called variations of red, because they [I]are[/I] red with more or less saturation or brightness (the HSV spectrum is a MUCH better way to look at this, even though that's still another made-up model for convenience) and while those would be easier to place as "in a red palette" by any passerby, they definitely wouldn't transmit the emotions you want from a "hellish landscape", which pure red, vermillion, crimson, etc. would.
[QUOTE=gk99;48304558]I agree and also would prefer a centered weapon and inability to look up and down, since I too hate change.[/QUOTE] non-interactiveness and limitations are now positive changes?
How about we just wait and see what comes out and not complain when the screen has color #3874918 instead of color #3874919? I mean, some things, you guys are very right, but complaining about the colors this much just sounds nitpicky. To an extent though...
pc for color mods
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