• Space Hulk: Deathwing, a Warhammer FPS built on Unreal 4, is a thing
    48 replies, posted
Cramped corridors with one enemy type for a modern FPS? I'm not convinced. Space Marine was great (anyone else notice just how absurdly well polished that game was?) but even it suffered from a lack of variety and if this is from the developers of E.Y.E I imagine it's going to be fucking terrible.
[QUOTE=BrainDeath;41956563]Cramped corridors with one enemy type for a modern FPS? I'm not convinced. Space Marine was great (anyone else notice just how absurdly well polished that game was?) but even it suffered from a lack of variety and if this is from the developers of E.Y.E I imagine it's going to be fucking terrible.[/QUOTE] Hopefully there is more variety. The new Spacehulk strategy game was okay, but honestly it was pretty boring since it was a straight copy of the board game and it felt like a watered down XCOM, coupled with a LOT of other bugs and optimization problems for a $30 price tag. Orkz hollow out fucking meteors, strap huge scrapped or stolen space drives to them, and fly across the galaxy crashing into planets and flooding out. Chaos Marines use Space Hulks as surprise pop-in carriers to get around. You could have 4 different kind of Chaos God worshiping marines too. They could really do a lot here. Hopefully it won't just be boring genestealers.
[QUOTE=BrainDeath;41956563]Cramped corridors with one enemy type for a modern FPS? I'm not convinced. Space Marine was great ([B]anyone else notice just how absurdly well polished that game was?[/B]) but even it suffered from a lack of variety and if this is from the developers of E.Y.E I imagine it's going to be fucking terrible.[/QUOTE] no
[QUOTE=Odellus;41956868]no[/QUOTE] play it again, the look and feel was absolutely perfect - even if the game itself wasn't
Space Hulk looked great and played great, I really don't get where the "omg it was shit badly made dont buy it" sentiment comes from. And EYE: Divine Cybermancy was a budget away from being [i]fucking amazing[/i]. I have high hopes for this.
Divine Cybermancy is one of my favorite games, hopefully this works out for them
I [I]almost[/I] bought EYE when it was on sale during the summer sale.
You guys are making me very interested in EYE. $10 on steam worth it?
[QUOTE=Cakebatyr;41958435]You guys are making me very interested in EYE. $10 on steam worth it?[/QUOTE] If you have the patience to deal with a game that doesn't explain shit, yes.
I look forward to RPS's quality post on the subject. "Space Hulk Space Hulk Space Hulk Space Hulk Space Hulk Space Hulk Space Hulk Space Hulk"
Honestly I would rather not have Orks in a Space Hulk game. Chaos marines and some other types of course, the original FPS games had those too. I hardly find Genestealers to be a boring enemy, though that's because the old games had fucking amazing AI. Speaking of which I will be very sad if this game's AI doesn't outmatch the old ones.
[QUOTE=Bloodshot12;41958843]Honestly I would rather not have Orks in a Space Hulk game. Chaos marines and some other types of course, the original FPS games had those too. I hardly find Genestealers to be a boring enemy, though that's because the old games had fucking amazing AI. Speaking of which I will be very sad if this game's AI doesn't outmatch the old ones.[/QUOTE] Which is funny because Space Hulks are among the primary means of transport employed by roving Ork bands who couldn't throw their own ship together from junk and some more junk yet.
I couldn't care less what enemies are in it, as long as it's not shit.
[QUOTE=wraithcat;41955434]Old necrons are basically boring zombies that keep walking towards you and refuse to die. New necrons have that too, but they get character that have some personality as well. Making them infinitely more fun. Apparently some people have a hard time with that.[/QUOTE] I think it's because it completely ruins them. Boy as I happy to not be a Necron player when they reworked them.
To be fair, when they changed Necrons they basically just made them Tomb Kings... IN SPACE!, which is what most other 40K races are anyway.
I can see this working with Streum considering that EYE had this severe W40k vibe. Especially those creatures that came out of nowhere, some were really reminiscent of Genestealers.
Looking through the screenshots for EYE on Steam, you could have told me it was a 40k game set on an imperium world or something and I'd have believed you
[QUOTE=No_0ne;41954084]the deathwing expansion for the original board game came out in 1990 so yeah[/QUOTE] That's only about five years, not that long before really. [editline]26th August 2013[/editline] And yeah, E.Y.E really was very W40k-y I just hope to god they learned from their many many mistakes in E.Y.E, that game had so much potential.
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