Left 4 Dead 2 adds 'Warcelona' campaign, Workshop private beta
46 replies, posted
They updated the article :v:
[quote]Valve is adding another community campaign to its official Left 4 Dead 2 servers, the south-of-the-border "Warcelona."
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[quote]Valve is adding another community campaign to its official Left 4 Dead 2 servers, "Warcelona."
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2008 release l4d @ full price
2009 1 year later release l4d2 @ full price
....eventually release ONE new campaign
....never to be heard from again
[QUOTE=riku2211;38388296]kinda wish we could get a new valve campaign. Never really liked community campaigns much. They just don't have the right feel.[/QUOTE]
Play I hate mountains, it has the quality of a Valve campaign.
[QUOTE=Barbarian887;38392756]2008 release l4d @ full price
2009 1 year later release l4d2 @ full price
....eventually release ONE new campaign
....never to be heard from again[/QUOTE]
And what's with Crash Course, The Passing and The Sacrifice? Are those three only "one" campaign?
Imo the games were pretty much worth it. If I pay fullprice for a game
I expect at least 20-30 hours of gameplay and I put more than 100 into both of those games.
[QUOTE=Spacewolf;38390418]They even forgot its birthday this year.[/QUOTE]
How? L4D came out on Nov 18 and L4D2 came out on Nov 17.
Hard to believe L4D2 is three years old.
[QUOTE=Amplified;38398262]Hard to believe L4D2 is three years old.[/QUOTE]
hard to believe L4D3 isn't two years old
I'm creating three campaigns at once for L4D2 right now - they all have a story focus and are related to eachother. Facepunch has given me a lot of input on how the L4D community is viewed from other perspectives.
[QUOTE=ironman17;38388375]Say, concerning Left 4 Dead 2, it seems that on average around 13k people are still playing it to this day. Hopefully the new Workshop implementation may help to revitalize it, since if people made true mods for L4D2, as opposed to campaigns and skins (which are still legit content), there might even be hope for someone to make a mod that involves actual survival, like travelling around dilapidated cities and gathering resources to bring back to a makeshift "stronghold".
It'd be sort of like DayZ crossed with Minecraft, substituting blocks and griefing for base-building and resource gathering, whilst generally staying alive and sane in the dead future. Hell, add in a road trip to the West a'la Organ Trail and you'd have a progressive story woven into it. Come to think of it, Valve should really make this survivalist Left 4 Dead; from where I'm standing it'd be a fair bit more engaging than just going through a horde of zombies just to escape, since this time you'd be going through the hordes to gather the stuff you'd need in order to survive in a world brought to its knees by the "Green Flu".[/QUOTE]
I could see that working better as a gmod gamemode.
L4D was good but had a the downside of starting a gimmick of 4-player coop that still hasn't died today.
L4D2 was such a downer because it has the lifespan of a live turkey on thanksgiving.
Im just waiting for steam workshop to come out so I can make a giant dildo to use just like in Saints Row :P
[QUOTE=Duplolas;38409913]Im just waiting for steam workshop to come out so I can make a giant dildo to use just like in Saints Row :P[/QUOTE]
I much rather the workshop for L4D2 being for content to-be-added as opposed to mods.
Watch as workshop for L4D2 is just streamlined map downloads.
[QUOTE=Ganerumo;38403522]L4D was good but had a the downside of starting a gimmick of 4-player coop that still hasn't died today.
L4D2 was such a downer because it has the lifespan of a live turkey on thanksgiving.[/QUOTE]
6 player co-op is optimal imo.
tf2 next please :-)
L4D2 needs far more support than TF2 at this point.
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