[QUOTE=RubberFruit;37549924]Correct me if I'm wrong, but isn't the Greenlight system kind of 'Good ones get to go on the Steam store, shitty ones are thrown out'? Because that would kind of suck if I payed 100 dollars only to see my game get taken off for not having enough plays.[/QUOTE]
You need to make your game popular, either by collecting enough votes or by generating a buzz in the media, so Valve notices you. The Greenlight FAQ already stated that the vote requirement isn't solid. Valve still acts as the final judge.
People seem to think that Greenlight automatically boosts your game popularity and brings it into the spotlight. But it's everything but that: it's the X-Factor / Idols show for games, where everyone is performing at the same time. You shouldn't put your game on Steam Greenlight until it starts gaining attention on news sites or you have a load of fans backing you. Otherwise it's just wasted effort.
The 2 troll games that stand out to me are the WTC flight simulator, and one that was a girl saying she loved with her step-father and she was kept in a hole in the basement, and she needed her paypal topped up because she was too poor to buy games.
$100 is not a lot.
If you think you have a good idea, and others agree you'll make it back in no time.
If however, Super Nazi Baby Seal killer isn't popular enough, you don't miss out on that much.
Great idea. If $100 is too much for your game, you aren't taking it seriously enough for greenlight.
Would make a tacked-on Kickstarter system even more attractive. Gather funds for your games - including 100$ - then present it on Greenlight. I don't know how Kickstarter keeps their site from being spammed/bombarded with jokers just wanting money. Maybe a lower entry fee would work? Many people confuse Greenlight with a Kickstarter-esque system anyway and show around prototypes and early builds instead of games ready to be taken over.
[QUOTE=GameDev;37549869]apple does the same thing[/QUOTE]
Worst argument you could give.
[QUOTE=Clio;37549801]"hey indie devs, pay us $100 so we can take 30% of your profits"[/QUOTE]
Yeah, it's not like Valve has anything to do with helping the game sell in the first place or anything. Can't think of a reason why anyone would want to have their stuff released on Steam that rapes wallets like no other.
[QUOTE=Clavus;37549979]People seem to think that Greenlight automatically boosts your game popularity and brings it into the spotlight.[/QUOTE]
That's just because Greenlight is ATM new and shiny and everyone looks at it. Once the novelty wears off, it'll be the inverse and you need a solid fellowship (or a great prototype to show off) to not lose $100 on Greenlight.
[QUOTE=Dantai;37549811]If you can't afford $100 you should probably reconsider your career as a game developer and better your financial situation first.[/QUOTE]
Indie game development isn't typically a career. You're going to say someone doing something in their spare time whilst going to college doing who knows how much making a game with their spare time and updating it regularly is going to have a job, be a full time student and make games the only few hours they have a day that isn't work or school, I doubt they're going to spend $100 for a CHANCE to get on Steam.
Just so it's clear, it's not a submission fee, it's a one time fee only.
they better add some kinda premium list who pay fee will be there others in junk
what about the serious mods that were already added, like the intruder and flow-storm?
[editline]5th September 2012[/editline]
I mean, will they have to pay or not?
This is just to stop fake / stupid posts (like Half Life 3) any actual developer will have at least $100.
This is not to stop poor people from posting.
[QUOTE=swampie;37550302]what about the serious mods that were already added, like the intruder and flow-storm?
[editline]5th September 2012[/editline]
I mean, will they have to pay or not?[/QUOTE]
It's only for new submissions.
[QUOTE=DaDillsta;37550248]Indie game development isn't typically a career. You're going to say someone doing something in their spare time whilst going to college doing who knows how much making a game with their spare time and updating it regularly is going to have a job, be a full time student and make games the only few hours they have a day that isn't work or school, I doubt they're going to spend $100 for a CHANCE to get on Steam.[/QUOTE]
Thats good because then it will be less shit on Greenlight, also if you find 100 bucks to expansive for your game it clearly isnt worth it.
[editline]5th September 2012[/editline]
it almost makes you realize if your game is going to be shit or not.
100 dollars is nothing for hosting, free advertisement, a community that will promote the game etc.
It isn't like valve is making money off of it, they're giving it away. Don't get mad at them, get mad at the asshole who decided it would be funny to run a muck with everything.
[QUOTE=Clio;37549801]"hey indie devs, pay us $100 so we can take 30% of your profits"[/QUOTE]
Valve isn't being paid anything, it goes to charity.
I like how nobody in this thread has any idea of how hard it is to actually develop a game, or that most people who are developing indie games do not have 100$ to lightly blow for a CHANCE at getting on steam.
Anyone who says "if your game can't make $100, it's not worth it", you're missing the point that unless you're well established person there's a high change your game won't even get noticed. I do hope the approval process is not purely community based and valve staff also browse some good less known games.
Before valve would reject many good games, now many good games simply don't get accepted. Not much of a difference in the system.
For example right now frontpage shows games that already have many votes. This does not help less noticed games.
Who knows if anything will change, I hope it will.
Welp, there goes my chance to upload my game, not sure where I can find 100 dollars.
[QUOTE=Strongbad;37550642]I like how nobody in this thread has any idea of how hard it is to actually develop a game, or that most people who are developing indie games do not have 100$ to lightly blow for a CHANCE at getting on steam.[/QUOTE]
So don't put it on Steam? There's also Desura and other options.
Most adults can afford $100.
This just stops trolls and 12 year olds who created a game using RPG Maker from submitting their godawful wankcunt pissarse shitstain games.
[QUOTE=Strongbad;37550642]I like how nobody in this thread has any idea of how hard it is to actually develop a game, or that most people who are developing indie games do not have 100$ to lightly blow for a CHANCE at getting on steam.[/QUOTE]
If they have already developed the game then they've probably already invested a lot more than that.
[QUOTE=Dantai;37550966]So don't put it on Steam? There's also Desura and other options.[/QUOTE]
Thus completely ignoring the purpose of Steam Greenlight.
[QUOTE=DaDillsta;37551141]Thus completely ignoring the purpose of Steam Greenlight.[/QUOTE]
No. The point of Greenlight is showing the community's support towards games they want on Steam.
But just because we want it doesn't matter to Greenlight, it also needs to have a quality the Steam Staff can approve.
If you don't have 100 dollars (although it should be 50 imo) to take the chance to get it on Steam then it's unlikely that it's good enough to go through the quality control.
They can just submit it to Greenlight after getting some money through other online distributors.
I don't mind a price requiring it to get posted but $100 seems a bit steep. I know someone who makes indie games but I'm not sure he is willing to invest that much money for the *possibility* of ending up on Steam.
[QUOTE=Clio;37549801]"hey indie devs, pay us $100 so if your product gets green lighted by the Steam community, you will make a shit ton of money more than you are earning now."[/QUOTE]
Fixed.
[QUOTE=Delta616;37552040]Fixed.[/QUOTE]
The operative word being "if.' :downs:
[QUOTE=digigamer17;37549469]There goes my chance.[/QUOTE]
if there are enough people willing to buy your game(and it requires many to qualify on Greenlight), then surely you can redirect your supporters to a kickstarter, where they can pool resources to pay the fee.
[QUOTE=snuwoods;37552595]if there are enough people willing to buy your game(and it requires many to qualify on Greenlight), then surely you can redirect your supporters to a kickstarter, where they can pool resources to pay the fee.[/QUOTE]
A $100 kickstarter would be absurd.
[QUOTE=snuwoods;37552595]if there are enough people willing to buy your game(and it requires many to qualify on Greenlight), then surely you can redirect your supporters to a kickstarter, where they can pool resources to pay the fee.[/QUOTE]
I understand it completely. In my opinion I can distribute it by another way, it gets noticed pretty well and then it's in the game mags. Buying it through Paypal or whatever and getting up to $100 would let me enter Greenlight making it very likely it'll be distributed on Steam.
$100 is way too much to deter people making troll submissions.
Even $10 would be enough, I doubt many trolls are going to pay $10 to have a joke that will get taken down after ten minutes and get banned for a week.
[QUOTE=FluD;37550287]they better add some kinda premium list who pay fee will be there others in junk[/QUOTE]
FluD, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
This really is a double edged sword.
One on hand, I'm so glad that a lot of the copyright infringing monsters of Greenlight will be gone because Greenlight was flooded with the most atrocious pieces of shit within minutes.
However, my brother is an indie developer, and I know that 100$ is a lot to blow on the [i]chance[/i] that your game gets on steam. It's not guaranteed, what're the odds your game just plummets and no one rates it? Congrats, 100$ wasted.
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