[QUOTE=Thlis;37563351]I am still dubious of it being a good idea in comparison to other marketplaces where actual moderation clears the abhorrent shit, it's tested and then uploaded so that the consumer can buy or not buy the game.[/QUOTE]
It'd be a lot of submissions to sort through. It could be better, but I'm just not entirely sure, but the $100 seems fine for now to me.
[editline]6th September 2012[/editline]
[QUOTE=DarkMonkey;37563369]This. If you have a game that people want to buy but don't have any dosh, then... sell your game to those people who want to buy it, maybe?
Though yeah it does kinda suck for f2p folk[/QUOTE]
I've never seen a F2P that doesn't have micro-transactions of some sort.
oh my god i cant get the issue with people and the 100$ i mean for fuck sake
im just 15 years old and in 3 days i alredy made about 190$ in programming jobs, i could either spend the day doing other stuff to get a bit of money and still in a week or 2 i would have enough money to submit an game to greenlight
[QUOTE=Zero Ziat;37563330]That game I linked on the Steam Store is marked as 'Free To Play', and it's a free singleplayer game with no microtransactions whatsoever.[/QUOTE]
Yes, I know, Steam is silly like that. Notice that the f2p semantics was a "by the way" and that "go "Fuck Steam"" was the argument.
[QUOTE=DaDillsta;37549489]Most indie devs are working out of their home on a shoestring budget, just look at people like Notch (I hate using him as an example but the guy had literally quit his job in hopes that he would have a decent indie game)[/QUOTE]
Sometimes you have to spend money to make money.
[QUOTE=Strongbad;37562999]Who gives two shits about how valve sees it? I'm talking about how the DEVELOPER who doesn't have 100$ to blow sees it.[/QUOTE]
So? They developer doesn't have to use it.
[quote]I'm saying that they aren't going to be interested in greenlight[/quote]
Who cares??
Look, it's very simple. Valve wants games that are already being hyped through social media or something, because those are the games that are going to sell well on Steam and make Valve money. This is business. Valve is not a charity advertiser for indie games. They don't want to become an App Store or Play Store full of shitty $0.99 games that only get 100 purchases; that kind of thing affects the overall perception of their catalog, implying quantity over quality.
If you are a developer who doesn't have enough confidence and support for your game to bet $100 on it, then simply stay off Greenlight. That will benefit everybody; the developer gets to keep their money, and voters get to pay more attention to each game that is on Greenlight instead of being overwhelmed.
[QUOTE=werewolf0020;37563435]oh my god i cant get the issue with people and the 100$ i mean for fuck sake
im just 15 years old and in 3 days i alredy made about 190$ in programming jobs, i could either spend the day doing other stuff to get a bit of money and still in a week or 2 i would have enough money to submit an game to greenlight[/QUOTE]
This. And even if the devs are really poor they can still ask for donations or let people preorder. If they can't raise 100$ it probably means nobody cares about the game and it wouldn't get enough votes on GL anyway.
If this was any other company, there would be uproar. So biased.
[QUOTE=EzioAuditore;37564942]If this was any other company, there would be uproar. So biased.[/QUOTE]
I doubt there'd be that much uproar about any other digital distribution company helping indie games get distributed and donating to charity at the same time.
[QUOTE=Kljunas;37564402]This. And even if the devs are really poor they can still ask for donations or let people preorder. If they can't raise 100$ it probably means nobody cares about the game and it wouldn't get enough votes on GL anyway.[/QUOTE]
Can't you see a problem in this? A good unpopular game won't get published simply because it's unpopular/unknown.
[QUOTE=ZestyLemons;37563265]I don't think Greenlight is meant to be your launch platform, but rather something you apply your game to after you've got it in working order.[/QUOTE]
That's my problem with it though. Valve just got lazy, decided to offload the process in the stupidest way possible. If the game is done, ready to be sold, you should just be able to get it on steam and start selling it. No other store has such a ridiculous entry process. It would be simpler to start selling the game yourself.
[QUOTE=itisjuly;37565338]Can't you see a problem in this? A good unpopular game won't get published simply because it's unpopular/unknown.[/QUOTE]
A good unpopular game also won't sell because it's unpopular/unknown
[QUOTE=Philly c;37565636]That's my problem with it though. Valve just got lazy, decided to offload the process in the stupidest way possible. If the game is done, ready to be sold, you should just be able to get it on steam and start selling it. No other store has such a ridiculous entry process. It would be simpler to start selling the game yourself.[/QUOTE]
Valve made Greenlight so that they wouldn't have to manually verify each game application themselves. They're getting flooded with applications and they can not and do not want to keep up with them, so they're putting it into the hands of the community. That's all Greenlight is.
[QUOTE=DarkMonkey;37565918]A good unpopular game also won't sell because it's unpopular/unknown[/QUOTE]Not true. A good unpopular game on steam can easily become popular. Your mentality is why we have so many sequels and not enough original IPs. Because popularity sells over quality. At least that's what people seem to believe.
A lot of games currently on steam probably wouldn't pass greenlight.
[QUOTE=itisjuly;37566204]Not true. A good unpopular game on steam can easily become popular. Your mentality is why we have so many sequels and not enough original IPs. Because popularity sells over quality. At least that's what people seem to believe.
A lot of games currently on steam probably wouldn't pass greenlight.[/QUOTE]
It doesn't become popular because it's on Steam. Steam is drowned with a bazillion games no one has ever heard of. That includes both good and bad games. That is how shit works. Have you been to Youtube before?
If it's not popular and it doesn't advertise itself in the proper channels it won't sell. This happens with movies, books, music, tv shows as well, it's not a new concept that happens because people have a bad mentality. It's something that happens because people don't want to spend a billion bucks to buy 500000 games in order to find those 50 good ones. A good game needs to sell itself by being advertized on game-related sites and get good feedback from reviewers as well as customers.
Steam has no power whatsoever to make a game popular just on the basis that's it there. NO POWER WHATSOEVER.
[QUOTE=itisjuly;37566204]Not true. [b]A good unpopular game on steam can easily become popular.[/b] Your mentality is why we have so many sequels and not enough original IPs. Because popularity sells over quality. At least that's what people seem to believe.
A lot of games currently on steam probably wouldn't pass greenlight.[/QUOTE]
Exactly this. What is $100 if it means having the possibility of utilizing the steam network? Peanuts, well worth the risk.
[QUOTE=Philly c;37565636]It would be simpler to start selling the game yourself.[/QUOTE]
Nobody is stopping them from doing that.
[QUOTE=itisjuly;37565338]Can't you see a problem in this? A good unpopular game won't get published simply because it's unpopular/unknown.[/QUOTE]
That doesn't really seem like Steam's problem, it sounds more like the devs'.
[QUOTE=mobrockers2;37566368]Exactly this. What is $100 if it means having the possibility of utilizing the steam network? Peanuts, well worth the risk.[/QUOTE]
99% of greenlight games will never see the light of steam.
[editline]6th September 2012[/editline]
[QUOTE=ZestyLemons;37566386]That doesn't really seem like Steam's problem, it sounds more like the devs'.[/QUOTE]Of course it's not steam's problem. It should be in steam's interests though. Promoting indies and unique games.
But it seems like most people here don't care about hidden gems. Shame really.
[QUOTE=EzioAuditore;37564942]If this was any other company, there would be uproar. So biased.[/QUOTE]
Apple, Unity, and Sony did this type of thing already. I recall that Apple requires you to pay $100 licensing fee. Sony requires you to pay the amount yearly if youwabt to release the PSSuite app.
There are numerous iOS developers and no one has a major issue with it.
[QUOTE=itisjuly;37566444]Of course it's not steam's problem. It should be in steam's interests though. Promoting indies and unique games.
But it seems like most people here don't care about hidden gems. Shame really.[/QUOTE]
... JUST STOP IT.
You're basing this on your own preference and wants. Trying to get all these hidden gems will just make it harder to find any decent games at all. Hidden gems have a bazillion other places to get known, Steam does in no way help a game get known, and Steam does not care for innovation.
Stop making this a thing about us and not caring about indie games. Most of us fucking love "the hidden gems", that's completely irrelevant. What's relevant is what makes for good business, and hidden gems does not make for good business, Valve doesn't give a rats ass about that, it's all about the money. Hidden gems can go be hidden and get known somewhere else. You need to look at this from Valve's perspective, not your dreamy perfect world perspective where everybody wins and nobody loses.
You have this assumption that having a game on Steam will make it more known, as if it was fucking magic. They can't even get known on Greenlight. On Steam they will drown by every other established well known game. If you don't know what game you are looking for, then you won't find it because it's scattered amongst 50 million other games who you judge by the title and choice of picture on the store page.
[QUOTE=CoolKingKaso;37566592]Apple, Unity, and Sony did this type of thing already.
There are numerous iOS developers and no one has a major issue with it.[/QUOTE]
And those companies take the money for themselves, not to donate.
[QUOTE=CoolKingKaso;37566592]Apple, Unity, and Sony did this type of thing already. I recall that Apple requires you to pay $100 licensing fee. Sony requires you to pay the amount yearly if youwabt to release the PSSuite app.
There are numerous iOS developers and no one has a major issue with it.[/QUOTE]
Apple's fee is yearly as well iirc.
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