• Resident Evil needs to continue down action path, says Capcom producer
    68 replies, posted
[QUOTE=cqbcat;35300249]Perhaps make future Resident Evils a hybrid, as a compromise. Past Resident Evils have offered the ability to play the campaign as different characters. Why not make an action packed campaign. Then make a parallel, intertwining campaign that's more scary and "traditional."[/QUOTE] That's already happening with Resident Evil 6.
[QUOTE=Dr Bob;35300933]That's already happening with Resident Evil 6.[/QUOTE] which is sick except i don't even want to play as chris at all
[QUOTE=***zer0***;35261898]I just want another survival horror adventure with the crushing lonely eerie athmosphere of the classic ones.[/QUOTE]Yeah, as mentioned earlier, that's Revelations for the most part. There are a couple of segments that are just stupid like all the flashbacks where HUNTERS EVERY-FUCKING-WHERE, but the bulk of the game otherwise felt like a true throwback to classic Resident Evil games. Having to make use of what was available on the 3DS, it worked well for them. Seriously, the freakiest part was [sp]getting followed around by Rachael after she turns. You think you've beat her the final time, then she keeps showing up repeatedly at seemingly random.[/sp]
[QUOTE=Dr Bob;35300933]That's already happening with Resident Evil 6.[/QUOTE] Works for me, I would really enjoy the re-playability of both campaigns especially if provides two types of gameplay.
[QUOTE=zpiscool;35290400]More like evolves. Shit can you really say you'd like 6 games made in the same style as RE1-Code Veronica? Resident Evil 4 would simply not have worked if it had. I and thousands of others loved RE4 despite its more action-oriented gameplay. Despite that though, the atmosphere was creepy enough to retain a modicum of horror element to it. Resident Evil 5 on the other did away with all pretenses to horror and ended up more sci-fi/action creature-feature, the fact that it included some pretty poorly implemented co-op (and that fucking inventory) didn't help either. To continue banging the point home; Resident Evil 6 looks like it'll cater to both the horror side of things with Leon's journey through Tall Oaks, and the action side with Chris, as well as opening up a potentially all-new gameplay mechanism with Mr. Merc's side of things. I can't understand for the life of me why some people feel that this diversity is a bad thing, or that the departure from survival-horror is so unexpected when - really now - the RE series inspires only the odd jump scare at best.[/QUOTE] Evolved into something bad. I'd rather have a game like the first 3 RE's than the shit they become after 4. 4 was only a breath of fresh air because of the controls, but aside from that, IMO, completely failed both in history and to deliver what RE games were known to deliver. There wasn't even one part that actually was frightning.. On top of that, it went from a game with somewhat hard puzzles and survival, to a game of "go through here to fetch this, oh don't worry, theres a few "zombies" on the way and other weird crap that wont really make you go nuts but you will end up precisely on the same place where you have to go through" The linearity of the levels is so great that you could play it headless. You just have to go through every side door you can and such and you'll eventually get to the part where you actually have to go through to progress to the next level. Its like that saying "Every path leads to Rome". Well you got that right... no more 4 different doors to go through. now its just 1 huge door that almost seems to be marked with an X or in some other way and a few smaller doors that scream "go through us to get the stuff for that main door over there" I admit that the puzzles in RE2 for example kinda pissed me off, but ffs, you just blaze through RE4 and RE5 with ease doing everything... And I'm not even gonna mention RE5 because I didn't finish it. It was soo fucking boring that I just quit it... You see, the elements RE had are long gone. The elements that made the game completely disappeared. Theres no more scary "OMG AAAAAAHHHHHHH GET IT OFF GET IT OFF GET.IT.OFF" music, no more huge fucking monster that mutated like a motherfucker into something even more disgusting, no more slow but crowding zombies that go after you no matter what, no more survival at all. Now, everything is wide open for everyone to see, with a neat little highlight so you DONT FUCKING MISS IT, upgrades and weapons are plentifull and at the store, bullets drop from fucking everything (for some weird reason), the scary music turned into an almost "AMERICA FUCK YEAH" badass tune and at most, an irritating music trying to make certain parts scary (and failing), enemies are inteligent, having to fight things with crossbows, axes, scythes, dynamite, fucking miniguns, rocket launchers, spears, and even after having them grab you, you still wont get bitten by them. They'll just throw you around (maybe) instead of feasting on your guts. You guys mock those "pop out of the closet scares" but those actually are better than "scary" music + something making a shitload of noise after you (yes, I'm looking at you novistadores...) Why even call it Resident Evil? Why even star the same characters? Its a run-and-gun game and nothing else now. No scares, no survival AT ALL, no intense "zombies vs you + a little pistol with 10 bullets" action. I don't even know how you guys like it this way when you throw tantrums at everything getting actiony and generalized to hell. The only good thing that came out of the new RE's is the gameplay, which in the end, makes the game too fucking easy. Its as if it was design for the same console cod kiddies you loathe. [editline]26th March 2012[/editline] [QUOTE=Trogdon;35301016]which is sick except i don't even want to play as chris at all[/QUOTE] Chris is now mutated by the uroburus and the plagas. He's probably as big as Goku now :v:
Resident evil was never scary imo, And RE5 had plenty of mutated monsters and survival elements. At least before you got infinite ammo.
Resident evil was better as a slow placed surivial horror, it had a very welcome place in the market along side silent hill. Now it's getting more and more tacticool and more like every other 3rd person shooter. I like the look of leons story in tall oaks, but i litterally could not give a flying fuck about the other 2.
[QUOTE=BloodFox1222;35305285]Resident evil was never scary imo, And RE5 had plenty of mutated monsters and survival elements. At least before you got infinite ammo.[/QUOTE] Did you play the first ones? You didn't have enemies pooping ammo after killing them, and it actually had you on the tip of your toes to fight off things trying to kill you. And as far as mutated monsters go, it was always tentacles EVERYWHERE (literally)
I just hope Resident evil 6 has an actual inventory system.
wow dass you sure like to bash one of the most influential games of the last decade. without the success of 4 resident evil probably would have died
[QUOTE=Trogdon;35307960]wow dass you sure like to bash one of the most influential games of the last decade. without the success of 4 resident evil probably would have died[/QUOTE] What do you mean probably? It did. All they did to save it was slap the RE brand and its characters on something else. It pisses me off because I really liked it even though it was scary as fuck for me.
[QUOTE=dass;35305233]Evolved into something bad. I'd rather have a game like the first 3 RE's than the shit they become after 4. 4 was only a breath of fresh air because of the controls, but aside from that, IMO, completely failed both in history and to deliver what RE games were known to deliver. There wasn't even one part that actually was frightning.. On top of that, it went from a game with somewhat hard puzzles and survival, to a game of "go through here to fetch this, oh don't worry, theres a few "zombies" on the way and other weird crap that wont really make you go nuts but you will end up precisely on the same place where you have to go through" The linearity of the levels is so great that you could play it headless. You just have to go through every side door you can and such and you'll eventually get to the part where you actually have to go through to progress to the next level. Its like that saying "Every path leads to Rome". Well you got that right... no more 4 different doors to go through. now its just 1 huge door that almost seems to be marked with an X or in some other way and a few smaller doors that scream "go through us to get the stuff for that main door over there" I admit that the puzzles in RE2 for example kinda pissed me off, but ffs, you just blaze through RE4 and RE5 with ease doing everything... And I'm not even gonna mention RE5 because I didn't finish it. It was soo fucking boring that I just quit it... You see, the elements RE had are long gone. The elements that made the game completely disappeared. Theres no more scary "OMG AAAAAAHHHHHHH GET IT OFF GET IT OFF GET.IT.OFF" music, no more huge fucking monster that mutated like a motherfucker into something even more disgusting, no more slow but crowding zombies that go after you no matter what, no more survival at all. Now, everything is wide open for everyone to see, with a neat little highlight so you DONT FUCKING MISS IT, upgrades and weapons are plentifull and at the store, bullets drop from fucking everything (for some weird reason), the scary music turned into an almost "AMERICA FUCK YEAH" badass tune and at most, an irritating music trying to make certain parts scary (and failing), enemies are inteligent, having to fight things with crossbows, axes, scythes, dynamite, fucking miniguns, rocket launchers, spears, and even after having them grab you, you still wont get bitten by them. They'll just throw you around (maybe) instead of feasting on your guts. You guys mock those "pop out of the closet scares" but those actually are better than "scary" music + something making a shitload of noise after you (yes, I'm looking at you novistadores...) Why even call it Resident Evil? Why even star the same characters? Its a run-and-gun game and nothing else now. No scares, no survival AT ALL, no intense "zombies vs you + a little pistol with 10 bullets" action. I don't even know how you guys like it this way when you throw tantrums at everything getting actiony and generalized to hell. The only good thing that came out of the new RE's is the gameplay, which in the end, makes the game too fucking easy. Its as if it was design for the same console cod kiddies you loathe. [editline]26th March 2012[/editline] Chris is now mutated by the uroburus and the plagas. He's probably as big as Goku now :v:[/QUOTE] I got to agree with you, perfectly said, well-done. RE2-3 made me rage quit a few times because I literally when first playing it spend like 30 minutes to an hour running around though different doors trying to find key-puzzle pieces to unlock to the area i needed to be. You could run around the police station for ages till you got what you needed. Dozen of doors, then you get the door you needed. You hear the door open slowly, the in-game heart starts beating slowly to a rapid pace along with your own. Then you load up, nothing there, then suddenly SURPRISE OH FUCK then you nope.avi back the way you came in and come up with a new plan. Ammunition was a rare thing, you had to pick your battles carefully otherwise you could fuck yourself royally. Resident evil is defined by its atmosphere, resident evil is one of them games that NO ONE can copy. It is unique in its own manner. The lore is awesome, music, everything. (If you don't include the more recent ones like RE5, maybe even 4)
[QUOTE=dass;35308630]What do you mean probably? It did. All they did to save it was slap the RE brand and its characters on something else. It pisses me off because I really liked it even though it was scary as fuck for me.[/QUOTE] meanwhile the competitive silent hill also took a departing approach, and hasn't been as successful (aside from the excellent shattered memories). games change, i don't see why 5 RE games with similar formulas aren't enough for you. [editline]26th March 2012[/editline] wait, 7 (8 technically) games (RE1, RE2, RE3, RE code veronica, RE1 GC remake, RE0, RE outbreak, RE outbreak 2) that's a pretty long time to have fixed camera tank controls
[QUOTE=dass;35308630]What do you mean probably? It did. All they did to save it was slap the RE brand and its characters on something else. It pisses me off because I really liked it even though it was scary as fuck for me.[/QUOTE] Resident evil 4 wasn't true to the original ones, i didn't like that fact either. But at least it was a good game. Not a good resident evil, but a good game.
I think the balance between horror and action was very well maintained in RE4. If they manage to make another game like that, I would be happy with it.
I love the old games. I also enjoyed RE4 and RE5, they are good games. I don't think they should continue to make these action games without releasing a survival horror game.
Having played nearly every Resident Evil game to date (except the hand helds that made no sense story wise and the wii games) I have to say that 4 and 5 where Capcom's fair attempt to take a new direction that met very odd and mixed reviews. The big changes that I find were not the best choices were over the shoulder camera angles, MASH X TO SURVIVE moments, plagas, and weapon wielding enemys. I've always had more fun with the early REs because of the environment, tone and what came with it like zombies jumping out of closets or giant fucking mutated earth worms trying to make you their dinner. I can understand trying to "revamp" a game series by adding new elements but starting from 4 its just gotten out of hand on the whole fast-paced-action-shoot-like-mad thing. The way I see it as it stands now is RE:ORC is going to be the multiplayer for those not well versed in Resident Evil, and being non-canon in that respect wont make a difference. However, Resident Evil 6 will probably wind up only/primarly having Leon's story played as its likely to be the closest to old school RE that any of the games have come since RECV. Capcom needs to get their head out of their ass, re-hire Shinji Mikami and let him go nuts on a new Resident Evil.
[QUOTE=RichyZ;35308668]omg the game isn't tank controls and doesn't have jump scares end of world ^ world ends here[/QUOTE] Have fun with Resident Gears 5: Quicktime Tentacle Rape Wesker VS Chris "Rocks" Redfield [editline]27th March 2012[/editline] [QUOTE=MR-X;35311949]I got to agree with you, perfectly said, well-done. RE2-3 made me rage quit a few times because I literally when first playing it spend like 30 minutes to an hour running around though different doors trying to find key-puzzle pieces to unlock to the area i needed to be. You could run around the police station for ages till you got what you needed. Dozen of doors, then you get the door you needed. You hear the door open slowly, the in-game heart starts beating slowly to a rapid pace along with your own. Then you load up, nothing there, then suddenly SURPRISE OH FUCK then you nope.avi back the way you came in and come up with a new plan. Ammunition was a rare thing, you had to pick your battles carefully otherwise you could fuck yourself royally. Resident evil is defined by its atmosphere, resident evil is one of them games that NO ONE can copy. It is unique in its own manner. The lore is awesome, music, everything. (If you don't include the more recent ones like RE5, maybe even 4)[/QUOTE] That describes what I loved about RE2. You had that "end of the world everything in flames and everyone dead" kind of music at the start (and well, literally everyone was dead, it was the end of Racoon City and everyone was "dead") . Start running away from incoming zombies or waste all the bullets on them. Then you would even miss a few ammo boxes either because of running away or because they basically blend with the scenery. Along the way, you would have the zombies eat that trucker who almost blew your head off, pass by the Bball court with a bunch of zombies, the bus with the "sleeper" on the floor waiting for your leg... Due to technological limitations on the gfx department, the scenery wasn't exactly the best by today's standards, but it actually helped to make the game look even more grim and dramatic. There was soo much shit that just made me look for the nearest save and quit... Its sort of like Amnesia's sanity system. The longer you are in the dark, the easier it is for you to have a mental breakdown. Well, it applied to me when playing the game. I was just so psyched about something coming at me from fucking nowhere that I just couldn't keep on playing. Even stepping on broken glass made me question what could happen. Oh why did I lost Claire's CD :'C [editline]27th March 2012[/editline] [QUOTE=Trogdon;35312263]meanwhile the competitive silent hill also took a departing approach, and hasn't been as successful (aside from the excellent shattered memories). games change, i don't see why 5 RE games with similar formulas aren't enough for you. [editline]26th March 2012[/editline] wait, 7 (8 technically) games (RE1, RE2, RE3, RE code veronica, RE1 GC remake, RE0, RE outbreak, RE outbreak 2) that's a pretty long time to have fixed camera tank controls[/QUOTE] The only thing the new titles have in common with the old ones are the characters and the name. Nothing else whatsoever. Its just too enjoyable to play them. Like playing any other action tps. [editline]27th March 2012[/editline] [QUOTE=Scientwist;35318478]Having played nearly every Resident Evil game to date (except the hand helds that made no sense story wise and the wii games) I have to say that 4 and 5 where Capcom's fair attempt to take a new direction that met very odd and mixed reviews. The big changes that I find were not the best choices were over the shoulder camera angles, MASH X TO SURVIVE moments, plagas, and weapon wielding enemys. I've always had more fun with the early REs because of the environment, tone and what came with it like zombies jumping out of closets or giant fucking mutated earth worms trying to make you their dinner. I can understand trying to "revamp" a game series by adding new elements but starting from 4 its just gotten out of hand on the whole fast-paced-action-shoot-like-mad thing. The way I see it as it stands now is RE:ORC is going to be the multiplayer for those not well versed in Resident Evil, and being non-canon in that respect wont make a difference. However, Resident Evil 6 will probably wind up only/primarly having Leon's story played as its likely to be the closest to old school RE that any of the games have come since RECV. Capcom needs to get their head out of their ass, re-hire Shinji Mikami and let him go nuts on a new Resident Evil.[/QUOTE] This. They could even try to do a RE game with a RE2 level of horror + gameplay from RE4, but they should tone down the gameplay alot. No meleeing nor "finishing moves", that crap makes everything easy as hell and the knife is almost a sword ffs.
[QUOTE=dass;35321540]Ha Its just too enjoyable to play them. Like playing any other action tps. [/QUOTE] gee i forgot games were supposed to be a drag to play like seriously, how are 8 games not enough for you. what they are doing now is progressive, and there's no point making sequels to a dying formula.
[QUOTE=RichyZ;35324477] not really gone ammo management back[/QUOTE] What do you mean? I don't understand.
[QUOTE=RichyZ;35324585]there was ammo management in re4/5 as you played on ascending difficulty levels, you usually would have to resort to the knife if you were on hard and couldn't headshot everything, and even then, you probably wouldn't have enough for the resulting plagas[/QUOTE] But running out of ammo = strategy (I love the original games, except the ammo situation is shit your right)
I don't mind the new action oriented Resident Evil games but they really need to make another Resident Evil: Outbreak game. I don't think that I have had as much fun with any other Resident Evil games (with the exception of RE4) as I had with the Outbreak ones.
[QUOTE=Wafflemonstr;35325236]I don't mind the new action oriented Resident Evil games but they really need to make another Resident Evil: Outbreak game. I don't think that I have had as much fun with any other Resident Evil games (with the exception of RE4) as I had with the Outbreak ones.[/QUOTE] I played the second one and hated it.
[QUOTE=RichyZ;35324477]stop making fun games you fucking faggots i want my shitty controls and [b]not really gone ammo management back[/b] i will, after beating all of the previous games, i actually realised that it got pretty boring pretty quick, i don't see how they could have extended it longer unless they took out the stupid as fuck key/gem puzzles no really, who makes a fucking lock that takes components from all over your house to get into a bathroom or a kitchen or something, thats just dumb [/QUOTE] Firstly, it seems you never played Resident Evil 3 as it was the first game to introduce ammo management. Didn't you know ammo A + B = C and C+C+C=Magnum? Do it enough and you get enhanced bullets. Secondly, shut it. Gem and key puzzles are what in part made RE as it is a universe where ridiculous things happen hence the mutant zombies and monsters (hunters(gamma, beta, MA-121), lickers (mutant+ zombies), Sharks (Neptune), Dogs (Cerberus), T-100/101/102 (tyrant). I [i]CAN[/i] go on if I must. It's not about being [i]just[/i] like reality, it's about scaring your self and seeing just how insane a "pharmaceutical" (cover) company can be and just trying to survive it.
I would love to have more RE games based on the originals. Minus the controls and fixed camera angles. But I want survival horror back.
[QUOTE=Trogdon;35324426]gee i forgot games were supposed to be a drag to play like seriously, how are 8 games not enough for you. what they are doing now is progressive, and there's no point making sequels to a dying formula.[/QUOTE] Sheesh you take everything I say literally. In horror games, you play them always with a feeling of "oh shit, I don't want to play anymore" while in action games like RE4 and 5, you basically play them with the same feelings as you would play Gears of War. And that is literally. The "evolution" RE games had is as progressive as the evolution from MW2 to MW3. [editline]28th March 2012[/editline] [QUOTE=RichyZ;35324477]stop making fun games you fucking faggots i want my shitty controls and not really gone ammo management back [editline]27th March 2012[/editline] i will, after beating all of the previous games, i actually realised that it got pretty boring pretty quick, i don't see how they could have extended it longer unless they took out the stupid as fuck key/gem puzzles no really, who makes a fucking lock that takes components from all over your house to get into a bathroom or a kitchen or something, thats just dumb[/QUOTE] You must love MW3's singleplayer. [editline]28th March 2012[/editline] [QUOTE=RichyZ;35328702]1 and 2 had ammo management, you had to conserve ammo at certain points and you could fuck around at others, the gem puzzles were still tedious as fuck also the story was starting to get god damned ridiculous, its a good thing they shut down umbrella and now it's just other bioterrorists. i can suspend my disbelief for zombie frogs, tentacle monsters, and giant plants, but when it comes to a company that somehow gets away with this every time, it pulls me out[/QUOTE] Ridiculous? What about the plagas and the uroboros? One is a bad case of crabs and the other is tentacle rape electric bugaloo, literally. There were some monsters that were walking lumps of tentacles. Wesker with super powers, Chris punching boulders... It wasn't Umbrella getting away with it every time. They just had tons of branches all over the world, most of them hidden from everyone.
[QUOTE=-Rusty-;35328896]I would love to have more RE games based on the originals. Minus the controls and fixed camera angles. But I want survival horror back.[/QUOTE] The fixed camera angles are my favourite part of the series but the controls were and still are horrid.
[QUOTE=RichyZ;35335101]yes because of me liking when a game has some action combined with non-intrusive puzzle elements and sparingly used ammo management, it must mean that i like a game about explosions and russians the old games were ridiculous as well, the whole damned series is ridiculous, its all shit that could literally never happen and only in 5 did they really just go "yeah fuck it" and made the rpg wesker[/QUOTE] You really don't understand anything I say do you?... What I meant is that you prefer games like CoD's singleplayer which takes a really sleepy blind person to play it, instead of a game that makes you think even a little bit. Those "non-intrusive puzzle elements" aren't even puzzles. The only real puzzle in RE4 for example was an ACTUAL puzzle deep inside the castle when you play with Ashley. Other than that, its go here, kill that, grab that, done now just follow the only way you have straight to where you have to go. And sure, its things that would never happen, but the fact that they made up 2 more "infections" that actually act alike is bullshit. Everything was fine with the zombies, and then they had to come with some parasite weapon wielding infected people. Then they made Chris as strong as the Big Bearded Cheese in a trenchcoat from RE4 with actual boulders for muscles, brought Jill back as a fapping toy for hardcore fans, and made Wesker into Naruto. Nope nope, lets go from what we actually used to give people and give them something else entirely. Lets make a copy of Gears of War, take some stuff away, put RE chars and RE brand and release it. Good game.
[QUOTE=dass;35342283]You really don't understand anything I say do you?... What I meant is that you prefer games like CoD's singleplayer which takes a really sleepy blind person to play it, instead of a game that makes you think even a little bit. Those "non-intrusive puzzle elements" aren't even puzzles. The only real puzzle in RE4 for example was an ACTUAL puzzle deep inside the castle when you play with Ashley. Other than that, its go here, kill that, grab that, done now just follow the only way you have straight to where you have to go. And sure, its things that would never happen, but the fact that they made up 2 more "infections" that actually act alike is bullshit. Everything was fine with the zombies, and then they had to come with some parasite weapon wielding infected people. Then they made Chris as strong as the Big Bearded Cheese in a trenchcoat from RE4 with actual boulders for muscles, brought Jill back as a fapping toy for hardcore fans, and made Wesker into Naruto. Nope nope, lets go from what we actually used to give people and give them something else entirely. Lets make a copy of Gears of War, take some stuff away, put RE chars and RE brand and release it. Good game.[/QUOTE] Because being more "less thinking more dakka" like him somehow means he likes CoD's style of single player? Just a question.... Also as far as the fandom was concerned: Jill was a fapping toy already in 3 with that tube top. Wesker had those early traces of super duper moves from Code Veronica but yeah they did go nuts with it.
[QUOTE=A big fat ass;35280879]The first three were pretty scary. I remember when I was opening that one door in RE3 and a fucking zombie popped out. Scared the shit out of me as a kid.[/QUOTE] Re3 is one of the scariest games I ever played because you'd be down to like no ammo and little health with no herbs and then you hear the fuckin nemesis with his STARSSSSS... bullshit [editline]29th March 2012[/editline] you never knew when he was gonna show up on that first playthrough [editline]29th March 2012[/editline] also they really need to tone down wesker's powers, makes him a shit character in general
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