• Diablo 4 rumours are heating up ahead of BlizzCon 2016
    35 replies, posted
[QUOTE=Furnost;51219093] man so many disagrees, have none of you even played 3 once they vastly improved it?[/QUOTE] I've played 3 for hundreds of hours after RoS. It's good, but not a proper sequel to diablo 1 and 2. the atmosphere is lost, the campaign is total crap, the set item dependency shows that they don't really know how to properly balance items and skills. theres only one way to really play the game, and thats by doing adventure mode and spamming rifts/greater rifts over and over again, doing bounties whenever you need some unique materials. not to mention the power creep is so fucking insane that they've had to add torment level after torment level just so that people don't get bored past the first day of normal rifts. theres plenty wrong with it.
I'll be honest, I personally don't really like sets in most Diablo-likes. It ends up restricting the versatility of my customization, especially if parts of that set don't have sockets like other parts of my equipment. Though admittedly, in Grim Dawn that isn't much of a problem since "gemming" doesn't rely on sockets. Rather than simply having gems that slip into sockets on your equipment, you instead have Components. Every Component has a different bonus that it grants, but each Component has certain restrictions as to what piece of gear you can affix it to. For instance, say I have a completed full-strength Devil-Touched Ammo. I can only affix it to a gun, a crossbow, or a caster offhand (I don't really like caster offhands, I wish they had a more specific application by default than just bonus stats). However, if I put it on one of those items, my character gets a bunch of bonuses that tie into the Component. Much like a Gem would, but without needing a socket, and giving a LOT more than a mere gem would. [quote=Devil-Touched Ammo][B]5-7 Fire Damage[/B] (more base Fire damage) [B]9% Chance of +30% Total Damage[/B] (essentially a critical damage proc) [B]+30% Fire Damage[/B] (if I dealt 100 Fire damage before, NOW I would deal 130 Fire damage) [B]+30% Chaos Damage[/B] (same here, except it works for Chaos) [B]10% Physical Damage converted to Fire Damage[/B] (if I dealt 100 Physical beforehand, I'd deal 90 Physical and 10 Fire, though it'd probably deal 13 Fire if it interacts with the +30% Fire Damage) [B]Demon's Breath[/B] (Granted by Item and shows just how awesome certain Components can be!)[/quote] That's right. Certain Components in Grim Dawn can give you more abilities to use. [B]Demon's Breath[/B] in particular is like a wave of fire that deals Fire and Chaos damage in addition to 25% of your weapon's damage, takes off 5% of their current health (not max health), and 10% of the damage it does to an enemy is converted into Health for you. Admittedly Devil-Touched Ammo is a Rare Component, and it is dropped/crafted as smaller components that merge together to form the complete version, but still. Despite only being able to put one Component on a piece of gear, I still believe that the Components system is better than the Gems and Socket Linking system from Path of Exile, and blows Diablo 3's gems out of the goddamn water. Oh, you have an Amethyst that can increase your max life, or grant you lifesteal, or boost your Vitality? How charmingly quaint. Well, here's a box of Devil-Touched Ammo for your ranged weapons, boosting your Fire and Chaos damage, giving you a nice crit proc, and granting you [B]Demon's Breath[/B]. Or here, tie a Mark of Mordrogen to your boots: it'll boost your movement speed, buff up your max health, AND pump up your health regeneration. Admittedly it makes me hesitant to instantly equip a better piece of gear immediately, since I can't just pop the Mark of Mordrogen off my old boots and put it on my new pair. I'd need to pay Darlet the Inventor a visit, have her Salvage my old boots to retrieve the Component, THEN slap it on my new boots. Still, it's a small price to pay, especially when the same could be said of gems and sockets in other Diablo-likes. Though back to sets, while I don't like restrictive sets, I'd be open to a more "custom" system, like maybe putting specific enchantments on your items and getting bonuses based on how many of a specific enchantment you have in your current equipment build. For example, say I have both my Gloves and my Revolver enchanted with a "Gunslinger" enchantment that gives me a bunch of gun-based bonuses, and having 2 instances of Gunslinger in my build grants me higher attack speed. Then I add Gunslinger to my Hat, and because I have 3 instances of Gunslinger equipped on various items, I get the 3-piece Gunslinger bonus of an armour piercing proc triggering off of ranged attacks. And when I finally put Gunslinger on my Amulet, the 4-piece bonus gives my bullets a minor "chain lightning" effect, shooting out a bolt of lightning to the enemy nearest my target. THAT is the kind of "set" system I would like to see in a game, allowing us to build our own sets on the fly by linking your gear together.
My biggest issues in Diablo 3 is how everything revolves around doing more damage always all the time, I get that it's an arcady game but I wish I could go in solo and have different roles by yourself. Also the scope of it is somewhat disappointing, it's a gear treadmill game in a solo game, I have a lot of trouble enjoying myself when I'm farming to farm better, as a side note, I also get tired in about 2 minutes when we're dealing with millions, it's not impressive, it just clutters the screen and makes things feel really untuned.
no necromancer, no deal; [B]period.[/B]
[QUOTE=Furnost;51219093]man so many disagrees, have none of you even played 3 once they vastly improved it?[/QUOTE] I was enjoying the game just fine up until I went to play singleplayer and couldn't because their fucking servers were down for maintenance. that was enough to make me flat out stop playing it because it was a totally fucking retarded design decision. I could not give the tiniest iota of a shit about multiplayer. Let me play my singleplayer character locally. End of story.
Sorry, you need to Log In to post a reply to this thread.