• GTA V PC petition tops 250,000 signatures
    104 replies, posted
[QUOTE=RichyZ;41599825]he isn't a console fanboy just because he notices how people here act seriously, people at these companies gauge how many people are willing to buy the game on pc beforehand and allocate the appropriate funding to the port accordingly, if not enough people want the port or they are inexperienced with ports, they will either develop a shoddy quick port or outsource it to a porting house and get VERY mixed results[/QUOTE] Except that getting good ports is sort something we should expect, considering developers have been doing good PC versions for a long time, and before this generation quite a few games were developed for PC first then ported to consoles.
[QUOTE=dgg;41590849]It's a drop in the ocean. Hitman Absolution sold over 3.6 million copies and was considered a flop by Square Enix because the sales were too low. GTA 5 is [I]slightly[/I] bigger in scope and budget than Hitman Absolution. You've got a giant studio that needs to get paid and a lot of licenses, marketing, production (physical copies) and outsorcing to pay for. 250,000 is a number only indies could think positively of.[/QUOTE] If they only sold 250k copies, then yeah, sure. But we're not talking about them only selling that, we're talking about them selling an extra 250k. I don't care how much you have, an extra 15 million dollars is a big deal.
It probably wouldn't run right on my laptop, but I'd still want it for the textures.
[QUOTE=-n3o-;41588883]The one thing that I am worried about GTA V for PC is will it be properly ported over. I hope it is going to be GTA IV all over again, that game is still buggy and broken for the PC.[/QUOTE] I have clocked in about 500 hours in GTA IV (according to Steam), and I don't know anything about this "buggy and broken" GTA IV you're talking about.
[QUOTE=Sgt-NiallR;41603908]If they only sold 250k copies, then yeah, sure. But we're not talking about them only selling that, we're talking about them selling an extra 250k. I don't care how much you have, an extra 15 million dollars is a big deal.[/QUOTE] Further up buddy. [QUOTE=dgg;41591625]That's still lacking a whole $85m. GTA IV has sold 25 million units since launch, earning them a profit of $25m as stated [url=http://metro.co.uk/2012/11/28/gta-sales-hit-125-million-as-2k-promise-no-yearly-sequels-551368/]here[/url], this is of course after having been discounted a bazillion times on Steam at 75% off. The discussion is about how valuable 250k people are alone, nothing else, it's obvious that GTA5 would never sell a measly 250k units on the PC, and most of the people signing that petition probably won't buy it or will not buy it for the PC either, anyone can sign a poll. In the case of GTA IV every single sale has only actually earned them 1 dollar statistically speaking, as the rest of the money has to cover other expenses in the production of the title, that means that 250k people would only earn them 250k, sure, it's profit, but it won't help them very much at all.[/QUOTE] Those "extra 15 million" are actually "extra 250 thousand".
[QUOTE=Xion21;41599353]You are literally the most insufferable console fanboy that has ever unceremoniously flopped out of Fast Threads. You should probably stay there, where post quality like yours is the norm. You just go into any thread with the word "PC" in it and shit it up with a bunch of unintelligent "observations" and unlearned opinions like every other console fanboy that thinks they know things on the internet.[/QUOTE] Oh like your anecdotal evidences are any more credible or informed than his
[QUOTE=dgg;41591890]Less sales. The PC market is smaller than the console market, especially from a statistical perspective because Steam does not share sales figures and digital sales are seldomly ever counted, so the PC sales looks completely fucking balls thanks to those two factors.[/QUOTE] But if they're going to spend the time porting it to PC anyway, why not organise it such that they're released together? I have no doubt that there would be more PC sales as a result. I'm surely just missing something though, I'm sure they've thought all of this and reasoned my logic to be false; I'm just interested as to why.
[QUOTE=Robbobin;41605930]But if they're going to spend the time porting it to PC anyway, why not organise it such that they're released together? I have no doubt that there would be more PC sales as a result. I'm surely just missing something though, I'm sure they've thought all of this and reasoned my logic to be false; I'm just interested as to why.[/QUOTE] Some PC gamers have shown enough interest in the game to buy it on consoles just to have it faster (on top of the PC version), it'd be silly to miss out on those sales
[QUOTE=dgg;41605757]Further up buddy. Those "extra 15 million" are actually "extra 250 thousand".[/QUOTE] Extra money is extra money.
the petition for dark souls worked. What they gave us was a broken game that only became playable once a community member made a fix.
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[QUOTE=Xion21;41599852]This is definitely true, however it has happened so many times now, that people know, the these companies know, how much of a catch 22 it is, so it ceases to be a relevant defense. As PC players, we want GOOD ports, not just ports, companies say that not enough will buy it, but not a lot put faith in these ports because they have a reputation for being shoddy and rushed and a hackjob. Bad ports aren't bought, good ports aren't made because ports aren't bought, MASSIVE cycle. But this isn't new, this has been caught on to now, so they should know, they have to do it right, and if they do, they are actually very well rewarded over the longer term of Steam sales cycles especially. Making a good PC version will reward them, they just get lazy and make shitty versions and wonder why they don't sell a billion copies to people that are actually discerning and looking for a good game and don't put up with having crap shoveled down our throats like a lot of the console scene still does.[/QUOTE] hey, what about games that are great ports that don't sell well? max payne 3 only made 440k in its debut week and only ended up selling a little bit over 3 million copies over all 3 platforms. yeah, that's a lot of money, but it's barely anything considering how much money rockstar pumped into that triple A shooter. and you know what? that was one of THE most optimized PC games i've ever played, with every single thing you'd want out of a graphics options menu. and that's insane, considering i played it on very high with my old-ass 1gb graphics card, 4 gb of ram, and my i5 2500. saying that publishers will benefit from "making good PC games!!!" is the most ignorant thing i've ever hear anybody say in the history of the english language. it's much more complicated than that, because games don't sell based on how good the port is at all. also there's the fact that every multiplat game is developed on drastically different architecture comapared to PCs because they're made with consoles in mind. not financially viable to recreate their game from the ground up to make it run perfectly on PCs, considering that there is literally an infinite number of hardware and software configurations. makes sense, but i doubt you have stupid anecdotal arguments to rebuttal that.
[QUOTE=milkandcooki;41610758] 3 million copies over all 3 platforms.[/QUOTE] What does the PC port have to do with that then. It didn't do very well overall.
[QUOTE=JCDentonUNATCO;41610774]What does the PC port have to do with that then. It didn't do very well overall.[/QUOTE] xion's argument is stupid. he's saying that making a good PC version will reward the publisher, which is completely anecdotal because there's never been a case of a game doing well solely because of its port quality, like ever. [quote]Making a good PC version will reward them[/quote] rockstar did this. they did not get rewarded like xion said they would.
[QUOTE=milkandcooki;41610758]hey, what about games that are great ports that don't sell well? max payne 3 only made 440k in its debut week and only ended up selling a little bit over 3 million copies over all 3 platforms. yeah, that's a lot of money, but it's barely anything considering how much money rockstar pumped into that triple A shooter. and you know what? that was one of THE most optimized PC games i've ever played, with every single thing you'd want out of a graphics options menu. and that's insane, considering i played it on very high with my old-ass 1gb graphics card, 4 gb of ram, and my i5 2500. saying that publishers will benefit from "making good PC games!!!" is the most ignorant thing i've ever hear anybody say in the history of the english language. it's much more complicated than that, because games don't sell based on how good the port is at all. also there's the fact that every multiplat game is developed on drastically different architecture compared to PCs because they're made with consoles in mind. not financially viable to recreate their game from the ground up to make it run perfectly on PCs, considering that there is literally an infinite number of hardware and software configurations. makes sense, but i doubt you have stupid anecdotal arguments to rebuttal that.[/QUOTE] I like how that's two people now that don't know what the word anecdotal means. Anyway, yes, you are absolutely correct, simply making quality ports isn't necessarily enough. Also having a game that isn't a bunch of dumbed down, "cinematic" (meaning it's all cutscenes and occasionally you press X to get to the next cutscene) bullshit helps. But of course we aren't seeing much interesting gameplay or fun ideas from console games. Max Payne 3 was a ruined, hollywoodized husk of what made Max Payne games great, we also like not having a game consolized to liquid boring, but console devs like to make "accessible" games instead, by which they mean an amoeba could play it, and enjoyable gameplay becomes watered down to pressing a few buttons while you wait for a character that talks too much to open doors for you. We have been seeing a large number of heavily simplified mechanics in games, and we would just rather play the older versions for ten dollars that were actually complex and fun, and not spend sixty on an inferior product, no matter how acceptable the port is. Nuance, it seems lost on console kids.
[QUOTE=milkandcooki;41610796]xion's argument is stupid. he's saying that making a good PC version will reward the publisher, which is completely anecdotal because there's never been a case of a game doing well solely because of its port quality, like ever. [/QUOTE] I dont even know where you pulled that from. Better ports = More sales most of the time because people want games that can run well/look good/play good.
[QUOTE=Xion21;41610813]I like how that's two people now that don't know what the word anecdotal means. Anyway, yes, you are absolutely correct, simply making quality ports isn't necessarily enough. Also having a game that isn't a bunch of dumbed down, "cinematic" (meaning it's all cutscenes and occasionally you press X to get to the next cutscene) bullshit helps. But of course we aren't seeing much interesting gameplay or fun ideas from console games. Max Payne 3 was a ruined, hollywoodized husk of what made Max Payne games great, we also like not having a game consolized to liquid boring, but console devs like to make "accessible" games instead, by which they mean an amoeba could play it, and enjoyable gameplay becomes watered down to pressing a few buttons while you wait for a character that talks too much to open doors for you. We have been seeing a large number of heavily simplified mechanics in games, and we would just rather play the older versions for ten dollars that were actually complex and fun, and not spend sixty on an inferior product, no matter how acceptable the port is. Nuance, it seems lost on console kids.[/QUOTE] so you've basically boiled your argument down to "just make good games!" and you're unironically saying that games are being dumbed down because of console gamers. what do you even WANT? where are these amazing 100% perfect deep and well-made games you are talking about? if you're fed up with the current state of the AAA industry, stick with your old ~perfect~ games and only buy games from devs you want to support.
[QUOTE=milkandcooki;41610796]xion's argument is stupid. he's saying that making a good PC version will reward the publisher, which is completely anecdotal because there's never been a case of a game doing well solely because of its port quality, like ever. rockstar did this. they did not get rewarded like xion said they would.[/QUOTE] They have actually, PC sales work fundamentally differently. Unlike on consoles, where there are bursts of sales, then people put it on their shelves to move on to the next fad of the week, and used copies are mostly all that circulate, which don't reward anyone but the brick and mortars who have an unhealthy grip on console gaming. PC sales work on a MUCH longer sales cycle. Over the course of months, sales continue to come in, we see games on Steam for example go on sale, they are like 3 years old, and they SHOOT TO THE TOP of the sales charts. All those sales are NEW COPIES, we see it all the time. Unfortunately, Steam doesn't release sales numbers, but in any event, we see this much longer sales cycle all the damn time. How many new console copies of Dark Souls are sold? Few, they would rather buy a much cheaper, much more plentiful used version of an older game. EVERY TIME Dark Souls on PC goes on sale in ANY digital distribution service, it is a top seller. Every time. Even years after, that's how the PC sales cycle works.
[QUOTE=Xion21;41610849]They have actually, PC sales work fundamentally differently. Unlike on consoles, where there are bursts of sales, [b]then people put it on their shelves to move on to the next fad of the week[/b], and used copies are mostly all that circulate, which don't reward anyone but the brick and mortars who have an unhealthy grip on console gaming. PC sales work on a MUCH longer sales cycle. Over the course of months, sales continue to come in, we see games on Steam for example go on sale, they are like 3 years old, and they SHOOT TO THE TOP of the sales charts. All those sales are NEW COPIES, we see it all the time. Unfortunately, Steam doesn't release sales numbers, but in any event, we see this much longer sales cycle all the damn time. How many new console copies of Dark Souls are sold? Few, they would rather buy a much cheaper, much more plentiful used version of an older game. EVERY TIME Dark Souls on PC goes on sale in ANY digital distribution service, it is a top seller. Every time. Even years after, that's how the PC sales cycle works.[/QUOTE] yeah, i can't argue with you if you're going to downplay and talk down about gamers just because they don't play on your preferred platform.
[QUOTE=milkandcooki;41610862]yeah, i can't argue with you if you're going to downplay and talk down about gamers just because they don't play on your preferred platform.[/QUOTE] It's not the fault of gamers, gamers can play on whatever they want, however they want. It's the attitude that the companies themselves put out and support. But oh well, you have no problem insulting me instead, but I won't talk bad about your precious anemic little boxes.
[QUOTE=Xion21;41610882]It's not the fault of gamers, gamers can play on whatever they want, however they want. It's the attitude that the companies themselves put out and support. But oh well, you have no problem insulting me instead, but I won't talk bad about your precious anemic little boxes.[/QUOTE] diggin' how you're assuming that i am a "console plebeian" just because i don't hate consoles
I was mostly just fueled by anger and wanted to call you out milk. Every post I see from you can basically be boiled down to "lol PC gamers so dumb" and never adds anything to any discussion you post in, no one asked for your opinion, it isn't even relevant to the discussion, and you post such useless comments anyway, because you are just like the annoying console fanboy children all across the internet that CONSTANTLY FUCKING SHOVE IN to ever PC heavy discussion which useless bullshit like "hey guise I are console player and am cool too lol" when no one fucking cares and it's irrelevant. It's the annoying misinformation and assumed knowledge that people like you spread that bothers me. Consoles are good, they should always have a place, and I am NOT a "better person" or whatever because I happen to play on something else. It's the misinformative garbage that people like you spread that annoys me. That's the reason for my post. I am sick of seeing it everywhere. Educate yourself before you post sometimes, it can help. You are obviously not stupid, you obviously care about the industry just like I do, don't insult your own intelligence by putting yourself in with people like that.
Your posts really have been especially awful as of late, milk. I don't agree with your opinions on certain business practices and companies and I will gladly have an intelligent discussion in appropriate threads but recently it just looks like a lot of needless shitposting.
[QUOTE=milkandcooki;41610916]diggin' how you're assuming that i am a "console plebeian" just because i don't hate consoles[/QUOTE] Like, my original post was probably far too angry, and I shouldn't have attacked you like that, so I do legitimately apologize for that. It's just that the sheer amount of anti PC gamer misinformation I have seen recently has been pissing me off. So I will admit that I shouldn't have just went after you like that, it wasn't relevant to the discussion, so I am actually sorry.
[QUOTE=Within;41605087]I have clocked in about 500 hours in GTA IV (according to Steam), and I don't know anything about this "buggy and broken" GTA IV you're talking about.[/QUOTE] Not sure what he means by buggy and broken, I don't have any other bugs other than the really terrible fps but I guess that's the fault of gtx 660 and the game being maxed out.
[QUOTE=Juniez;41605958]Some PC gamers have shown enough interest in the game to buy it on consoles just to have it faster (on top of the PC version), it'd be silly to miss out on those sales[/QUOTE] I doubt those sales would be anywhere near the number they'd make through a simultaneous PC release. The hype has just completely died by the time they get around to a PC release, and I'm sure this must have a greater effect than the numbers of people who are willing to dish out hundreds on a console just for one game.
[QUOTE=A big fat ass;41587528]What a bunch of retards. I'm sure it feels good to sign that petition and feel like you're making a difference, but have 250,000 people really not noticed that GTA is R*'s largest franchise with a very consistent pattern of releasing PC GTAs months after the console versions. This very same thing happened with GTA 4, it is nearly identical. The one big R* game that didn't get a PC port was RDR, and that was due to it being developed by a smaller branch who massacred the fuck out of the engine until it was held together with twigs as well as Red Dead Revolver, made by a different developer, being a console exclusive. Wake up, sheeple.[/QUOTE] jesus there's no harm in showing support/demand for a game
[QUOTE=RandomSpy;41588738]I actually worry that this shit will make Rockstar completely stop porting it to PC.[/QUOTE] What logical sense does that make?
[QUOTE=milkandcooki;41610758]hey, what about games that are great ports that don't sell well? max payne 3 only made 440k in its debut week and only ended up selling a little bit over 3 million copies over all 3 platforms. yeah, that's a lot of money, but it's barely anything considering how much money rockstar pumped into that triple A shooter. and you know what? that was one of THE most optimized PC games i've ever played, with every single thing you'd want out of a graphics options menu. and that's insane, considering i played it on very high with my old-ass 1gb graphics card, 4 gb of ram, and my i5 2500. saying that publishers will benefit from "making good PC games!!!" is the most ignorant thing i've ever hear anybody say in the history of the english language. it's much more complicated than that, because games don't sell based on how good the port is at all. also there's the fact that every multiplat game is developed on drastically different architecture comapared to PCs because they're made with consoles in mind. not financially viable to recreate their game from the ground up to make it run perfectly on PCs, considering that there is literally an infinite number of hardware and software configurations. makes sense, but i doubt you have stupid anecdotal arguments to rebuttal that.[/QUOTE] max payne 3 is a particular case. Go check those fake max payne 3 trailers that came back in 2008. They have more views than the originals. It really came out out of nowhere, in a time where people stopped caring about it, bringing an alienated experience aswell (promoted like it at least). All these things made max payne 3 sell what it sold.
[QUOTE=Stopper;41589352]Why would you put that spoiler in there?[/QUOTE] It was spoiler tagged, your problem you spoiled yourself :v:
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