Overwatch wins Game of the Year at the 2017 DICE Awards
48 replies, posted
literally the only maps that are bad are the ones they have announced that they are working on fixing
Overwatch is cool, one of my favorite games of the year, but it has a few problems:
-As you said, map design, though they improved it with the last Koth map, i hope they'll make more interesting layouts for the upcoming maps.
- Events: They are really boring and they honestly don't feel like TF2's major updates (I'm saying TF2 because it's the game that started it all with these seasonal stuff).
The event becomes a grind for the new skins, due to the fact that they cost too much, the character menus are getting filled with skins you can't get because they are seasonal.
The special brawls they add are not interesting enough to keep you going through the whole event.
-The Meta: No matter if you're a quickplay guy or you go ranked: You are forced to take certain heroes to play, Blizzard wanted the players to be able to switch heroes on the go to adapt to new situations, too bad you always get the same teams made of these so called top tiers, and the game gets stale quickly. Creating new heroes that play differently but are a good alternative to Reinhardt, Ana etc would help alot. I know it's a hard task balancing such a huge game, and i believe Blizzard will be able to balance things out in the long run.
[QUOTE=Batandy;51873048]Overwatch is cool, one of my favorite games of the year, but it has a few problems:
-As you said, map design, though they improved it with the last Koth map, i hope they'll make more interesting layouts for the upcoming maps.
- Events: They are really boring and they honestly don't feel like TF2's major updates (I'm saying TF2 because it's the game that started it all with these seasonal stuff).
The event becomes a grind for the new skins, due to the fact that they cost too much, the character menus are getting filled with skins you can't get because they are seasonal.
The special brawls they add are not interesting enough to keep you going through the whole event.
-The Meta: No matter if you're a quickplay guy or you go ranked: You are forced to take certain heroes to play, Blizzard wanted the players to be able to switch heroes on the go to adapt to new situations, too bad you always get the same teams made of these so called top tiers, and the game gets stale quickly. Creating new heroes that play differently but are a good alternative to Reinhardt, Ana etc would help alot. I know it's a hard task balancing such a huge game, and i believe Blizzard will be able to balance things out in the long run.[/QUOTE]
Yeah, it annoys me a lot that many of the heroes are not very flexible.
You have a single, or with luck, two jobs you CANNOT deviate from unless you want to either exercise futility or incur your team's wrath.
[QUOTE=redBadger;51870872]Apparently people like poor map design.[/QUOTE]
[QUOTE=TheMrFailz;51871450]They got so many ideas from TF2 but the one fucking idea they should have taken, they didn't.[/QUOTE]
The map design is fine. It's designed around how this game works, and the way this game works could simply not accommodate something like TF2's map design. Overwatch is built around most of the group staying in one big blob going down one route, with only the flankers going separate ways. The maps are built to accomodate this, there is one central route in every map, and then a few side routes scattered around.
TF2 on the other hand is more of a skirmish kind of deal, thus why it has plenty of different routes that are all equally viable. You're supposed to be scattered around, and the much higher player count means that there'll usually be something going on just about everywhere.
That doesn't excuse Overwatch from having poor mapdesign choices and barely giving possibilities for attackers. It's also not fun.
And being a blob of heroes all at one point is just stupid which makes the small maps even more annoying. Being all at one place is just asking to get wiped out.
[QUOTE=elowin;51873218]The map design is fine. It's designed around how this game works, and the way this game works could simply not accommodate something like TF2's map design. Overwatch is built around most of the group staying in one big blob going down one route, with only the flankers going separate ways. The maps are built to accomodate this, there is one central route in every map, and then a few side routes scattered around.
TF2 on the other hand is more of a skirmish kind of deal, thus why it has plenty of different routes that are all equally viable. You're supposed to be scattered around, and the much higher player count means that there'll usually be something going on just about everywhere.[/QUOTE]
Comp TF2 often involves the players coalescing into a "blob" and it doesn't change the fact that multiple approach options are crucial for interesting play since it requires defense to strategize beyond looking down a single chokepoint.
OW imo is pretty mediocre once you get past the initial excitement of playing the game for the first few times. Everything from character personalities, to dialogue exchangements, to gameplay mechanics, are all just either really boring or don't mix together well. I remember when I first played OW and I played McCree, and I was like "Wow, this small kit really calls for its own character?" And I still kinda feel like that. Game is just too simple for it's own good. I think I'd like the game more if there wasn't such a hard push for competitive eSports when I truly don't think it's a good comp game.
It's literally the opposite of Starcraft II where the game has so much ridiculous depth, but people can play it casually at the same time. Competitive OW just feels like people are playing a casual game at high level for no good reason.
That's like, just my opinion though. I can get why people like it so much.
[QUOTE=Keychain;51873619]OW imo is pretty mediocre once you get past the initial excitement of playing the game for the first few times. Everything from character personalities, to dialogue exchangements, to gameplay mechanics, are all just either really boring or don't mix together well. I remember when I first played OW and I played McCree, and I was like "Wow, this small kit really calls for its own character?" And I still kinda feel like that. Game is just too simple for it's own good. I think I'd like the game more if there wasn't such a hard push for competitive eSports when I truly don't think it's a good comp game.
It's literally the opposite of Starcraft II where the game has so much ridiculous depth, but people can play it casually at the same time. Competitive OW just feels like people are playing a casual game at high level for no good reason.
That's like, just my opinion though. I can get why people like it so much.[/QUOTE]
I'd agree it's not an amazing competitive game. Doesn't change it from being a really good game though.
[editline]25th February 2017[/editline]
[QUOTE=The Duke;51873531]Comp TF2 often involves the players coalescing into a "blob" and it doesn't change the fact that multiple approach options are crucial for interesting play since it requires defense to strategize beyond looking down a single chokepoint.[/QUOTE]
There are multiple approach options, especially if you're playing a flanker, but most of the strategy for non-flankers comes from positioning, team composition and management of abilities.
Also comp TF2 might, but that's not really accurate to your average game, which is what really matters.
2017 isn't even over yet! DICE are going to look pretty stupid once Bad Rats 3 comes out and blows everything out of the water.
Didn't Overwatch come out last year? Or was it the year before?
tf2 babies cant deal
[QUOTE=Sims_doc;51873831]Didn't Overwatch come out last year? Or was it the year before?[/QUOTE]
May 2016
[QUOTE=Brt5470;51875430]May 2015[/QUOTE]
2016*
[QUOTE=Skyward;51875465]2016*[/QUOTE]
Yes, I'm retarded.
Doesn't feel like 2017 yet.
If it's any consolation I had to double check it myself :v:
[QUOTE=Bora;51874512]tf2 babies cant deal[/QUOTE]
Yeah, they can't deal with the fact that a game from 2007 has better mapdesign, writing and personality than a game from 2016.
Blizzard needs to [I]try.[/I] I really like OW but they should at least [I]try[/I] in designing their maps, writing the dialogue and giving characters more than just stereotypical personalities.
[QUOTE=Antimuffin;51876312]Yeah, they can't deal with the fact that a game from 2007 has better mapdesign, writing and personality than a game from 2016.
Blizzard needs to [I]try.[/I] I really like OW but they should at least [I]try[/I] in designing their maps, writing the dialogue and giving characters more than just stereotypical personalities.[/QUOTE]
why try when they have a massive fanbase who goes for any game they make, even though the soul of blizzard is basically gone?
[QUOTE=Antimuffin;51876312]Yeah, they can't deal with the fact that a game from 2007 has better mapdesign, writing and personality than a game from 2016.
Blizzard needs to [I]try.[/I] I really like OW but they should at least [I]try[/I] in designing their maps, writing the dialogue and giving characters more than just stereotypical personalities.[/QUOTE]
I wonder if they are capable of maintaining their games in the long term, so far Diablo 3 and Hearthstone have turned out bad in my opinion.
Diablo 3 is a boring loot treadmill grind.
The current Hearthstone meta is too aggro for my taste and my favorite class paladin is dead in ranked. Also catching up to the current expansion is a pain in the ass if you wanted to take a break from the game.
Overwatch, Diablo 3 and Hots all have very comparable strenght/weaknesses, the depth/complexity is poor, they have some good quality/polish/budget in certain places, and they try really hard to appeal to as large of a group of people as possible.
Generally they will be worth your time/money, but Its not really the kind of things i can see much people to still be playing much after a few dozen hours, and competitive/ESports seems like pipe dream.
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