Stay away from this game and go play Mechwarrior Living Legends.
[QUOTE=O'Neil;41184108]Stay away from this game and go play Mechwarrior Living Legends.[/QUOTE]
If you're not a fan of MWO you can always play MW4, atleast MW4 has maybe ten or so people playing it at any given time... Mwll was a graveyard last time I checked.
I thought MW4 had a shitton of players since it got released for free?
I lost my copy of mechwarrior 1 at my grandparents house when I was little :(
Is this game going to be any good?
[QUOTE=Morbo!!!;41187380]I thought MW4 had a shitton of players since it got released for free?[/QUOTE]
Probably, like I said, it is worth looking into.
[QUOTE=nomad1;41187387]I lost my copy of mechwarrior 1 at my grandparents house when I was little :(
Is this game going to be any good?[/QUOTE]
It is pretty fun all things considered, quite a few old MW:LL fans are still tweaked out over it though. Best way to find out if you like it or not is to try it, it [I]is[/I] free afterall.
[QUOTE=Lifeslicer;41187399]
It is pretty fun all things considered, quite a few old MW:LL fans are still tweaked out over it though. Best way to find out if you like it or not is to try it, it [I]is[/I] free afterall.[/QUOTE]
1.it's world of tanks with mechs, plays nothing like any past mechwarrior
2.but some how manages to find different ways to recreate half of the problems (boat2win, Gauss rifle master race etc)
3.PGI are incompetent devs that can't fix anything
4.PGI are so incompetent they resorted to litigating any other mechwarrior game out of existence, MW:LL in particular
Ded game.
Oh wow, didn't they say that all mech chassis will be available to everyone and never be paid for? I'm kind of not surprised.
[QUOTE]
While the game’s set to launch later this summer, you won’t actually gain access to your pre-order mechs until 15 October because of reasons.[/QUOTE]
I love the F2P model.
[QUOTE=goon165;41187922]1.it's world of tanks with mechs, plays nothing like any past mechwarrior
2.but some how manages to find different ways to recreate half of the problems (boat2win, Gauss rifle master race etc)
3.PGI are incompetent devs that can't fix anything
4.PGI are so incompetent they resorted to litigating any other mechwarrior game out of existence, MW:LL in particular
Ded game.[/QUOTE]
1. I played world of tanks, MWO is really quite different. Yes, it is very different to the old Mechwarrior games, no this is not a bad thing
2. I can see you aren't a recently player (gauss rifles are 'fixed'/most people complain about PPCs nowadays), boating is being addressed and balancing *is* being done
3. I would have agreed with you back in closed beta (I stopped playing for literally all these reasons). Recently they've got their game together, and its getting better with time. Sure, its not perfect, but they're a damn sight better than they used to be
4. Yeah, this is shit
[editline]26th June 2013[/editline]
[QUOTE=Raidyr;41188080]I love the F2P model.[/QUOTE]
Its because the mechs take a while to make, content is coming over time as its made (which takes a while, seemingly)
[editline]26th June 2013[/editline]
[QUOTE=Trooper0315;41188011]Oh wow, didn't they say that all mech chassis will be available to everyone and never be paid for? I'm kind of not surprised.[/QUOTE]
Chassis, not variants. These are not exclusives chassis, but they are/may be exclusive variants (ie minor modifications to the base chassis) with minor C-Bill bonuses
[QUOTE=goon165;41187922]1.it's world of tanks with mechs, plays nothing like any past mechwarrior
2.but some how manages to find different ways to recreate half of the problems (boat2win, Gauss rifle master race etc)
3.PGI are incompetent devs that can't fix anything
4.PGI are so incompetent they resorted to litigating any other mechwarrior game out of existence, MW:LL in particular
Ded game.[/QUOTE]
[B](1):[/B] I never get where the hell people come up with this one, It plays almost exactly like other mechwarrior games (sans Third-person and some shite control schemes, looking at you MW4) , I'd really like an example to be perfectly honest.
[B](2):[/B]I'm not fond of how PGI gives people the cold shoulder, but boating has been around for as long as the mechlab, MW:LL had a problem with shite variants never being used and some being used in every session ever forever until changed (Ex: that Vulture variant with the SRMs jam-packed everywhere that would make you shake so badly you couldn't even engage)
I'd be willing to say MW:LL played like no other mechwarrior game i've played prior. But it was bug ridden and on borrowed time from the get go.
The only others that played in a "different" category are [I]Mechassault [/I]and[I] Mech-commander[/I], latter being the loose-lore console adaption and the former being an RTS style.
MW:LL was scheduled to have a mechlab aswell but what shut-down before coming to fruition, which would have inevitably lead to boating aswell.
[B](3):[/B] They may have shit for PR but they do fix things quite often. I have no love for how they seem to shun the idea of proper doubleheats, but that doesn't mean they haven't been constantly trying to fix broken shit.
[B](4): [/B]That wasn't PGIs choice, [I]talk to Crytek licensing boys about that.[/I]
[I]And MWO isn't dead in any shape way or form, not sure where that came from broseph.[/I]
You don't have to like the game, that is all fine and dandy, but it is pretty much by the book in Mechwarrior precedent gameplay.
[QUOTE=goon165;41187922]1.it's world of tanks with mechs, plays nothing like any past mechwarrior
Ded game.[/QUOTE]
I'm sorry, but i dont get this sentence, to me atleast it plays like MW2 did, then you have people circlejerking over the Crysis mod when to me it just felt like some amateur mod *shrug*
[QUOTE=kenji;41189429]I'm sorry, but i dont get this sentence, to me atleast it plays like MW2 did, then you have people circlejerking over the Crysis mod when to me it just felt like some amateur mod *shrug*[/QUOTE]
Calling any other Mechwarrior game "amateur" in a thread about Mechwarrior Online is kind of ironic.
[QUOTE=Lifeslicer;41188415]
[B](4): [/B]That wasn't PGIs choice, [I]talk to Crytek licensing boys about that.[/I]
[/QUOTE]
I was involved with MWLL development. Crytek had nothing to do with MWLL being shut down (hell, they supported us from the beginning of the mod), the shutdown was PGI's doing.
[editline]26th June 2013[/editline]
[QUOTE=Lifeslicer;41187354]Mwll was a graveyard last time I checked.[/QUOTE]
Servers are active at noontime EST.
I probably could have forgiven MWO's shittiness and played it a bit if they didn't do that extremely dick move of killing off MWLL.
[QUOTE=Amplar;41191276]I probably could have forgiven MWO's shittiness and played it a bit if they didn't do that extremely dick move of killing off MWLL.[/QUOTE]
Basically my same feelings.
and I bought a founder's account because I grew up with Battletech\Mechwarrior and I was hoping this would be good.
It will be my eternal shame.
Last time I checked they (MWO) were aiming for competitive gameplay. If they go that way, then the game has hope of being balanced and not some p2w shit.
[QUOTE]Mechwarrior Online is exceptionally good. Really, really good. [/QUOTE]
Ah, PCGamesN, you never stop making me laugh.
[QUOTE=C47;41191763]Last time I checked they (MWO) were aiming for competitive gameplay. If they go that way, then the game has hope of being balanced and not some p2w shit.[/QUOTE]
That doesn't even mean anything though. Every dime a dozen F2P game today is going for the ~esports community~ because it's the new marketing fad.
MWLL's mechlab wouldn't have involved boating I don't think. It worked kind of like a hybrid between MW4's mechlab (certain areas only support certain weapons) and MW3's (if it fits, it goes in).
You had hardpoints which you couldn't change, for example the missile launcher in the chest of an atlas could only ever use missiles of a specific weight class. Hardpoints were not common though, only some mechs had them and those that did only had one or two.
Most other weapons could fit on anything as long as it worked within the rules of that slot. So for example the catapult had two heavy omni slots on top so it could fit any weapon up there that was heavy class or smaller, including missiles or energy. But the front nose guns were 4 medium slots that only supported weapons up to medium in size, and only supported energy/ballistic weapons AFAIK
We didn't have anything in place to straight up restrict boating (it was technically possible on some mechs) but there were ideas in the works on how it could be limited.
Mechlab was pretty much "done" in the sense that we were using its rulesets to make all the varients you could play with in-game and it supported real-time weapon switching, but we had no UI or anything implemented to support how it would work in game.
Also sadly yes MWLL is basically dead. Development stopped early this year but the servers and downloads were still up so it was up to the community to keep it going, but it instead (predictably) fizzled out and died, which is sad. You can always find at least a small handful of people playing though during peak hours.
[quote]Mechwarrior Online is exceptionally good. Really, really good. [/quote]
Okay, I laughed. Unless something [b]big[/b] has changed since I last played. No, it's not. It is my biggest gaming disappointment of the last 5, maybe 10 years. It really pains me to say it because I want to believe there's a better reason, but PGI is just the most incompetent developers I've ever seen. They managed to get a hold of a long running and much beloved franchise and then drove it into the ground through sheer negligence. It was a labor of love to them. This was a chance to revive the Battletech/Mechwarrior franchise and make it relevant again. It was their dream project.
They totally blew it. It goes to show you that just because you love something doesn't mean you're qualified to work on it.
Admittedly though, it is pretty awesome of them to finally acknowledge that some of the mythical Unseen mechs are going to be in the game.
Look at the bright side, they at least are trying to save the game "fixing" it (one could say "what are you talking? There are PPC boats are everywhere", but in fact, with a good teamplay, those type of rivals doesn´t have a chance), but there have been (little) good progress at least.
What is now worrying is that the Locust is a complete shit at this moment (4MG and a MLas), so, unless they buff the machine guns, is going to be a waste the players who decide buy the 20$ pack. And well, more doubts are about the clan invasion and another gameplay aspects at the launch.
[QUOTE=Saber15;41191157]I was involved with MWLL development. Crytek had nothing to do with MWLL being shut down (hell, they supported us from the beginning of the mod), the shutdown was PGI's doing.
[editline]26th June 2013[/editline]
Servers are active at noontime EST.[/QUOTE]
Yeah I know you were involved in it, [I]which is probably why you've dumb rated everything having to do with MWO from the get go.[/I]
I would love to see some [B]actual evidence[/B] that it was PGI's doing though, unless you lost that somewhere.
Either way, yeah I'm going to get burned at the stake for saying so by ten or so people for saying this... But MW:LL is just mediocre in and of itself. And one of the most damning of all its flaws is
that it has all sorts of battletech stuff like power armor and planes, but fails utterly to feel like a Mechwarrior title in the least. There is no atmosphere whatsoever, you just roam about in the hollowed out shell of a
mech and blast people with whatever variant you picked from a list.
To each his own though. If you really are curious about which one to play, don't be a tool and pick which one catches less heat, just go and try all of them and figure it out yourself.
[QUOTE=Why485;41196656] Words. [/QUOTE]
Yeah [I]confirmation bias is a bitch. [/I]
PGI wasn't directly involved with MWLL stopping involvment but they might as well be.
You have to realize that the founders of MWLL now work at Crytek, one of them being in charge of their liscening department. At some point PGI voiced concerned over MWLL as potentially "fragmenting the community" (read: we have to compete with a free mod :( :( :( ). Considering Crytek is liscening CE3 to PGI, that puts the founders in a situation where they'd rather just shut down their own mod to prevent PGI from pursuing further actions or to prevent PGI and crytek's relations being damaged (considering PGI is a customer of Crytek).
In other words, it was PGI's doing. They were nice enough to not jump straight to a lawsuit or to try and get our non-commercial license revoked, but they were responsible for pressuring the mod founders (who work at crytek) to stop development so said founders could keep good relations with PGI, and/or keep their jobs at Crytek.
This is all straight from everything said on official forums by the actual people responsible/involved with it. Of course reading these sources you might discern a different conclusion, but I'm telling you as someone who was involved with MWLL since the beginning and had access to the internal talking/discussion involving this that the above (what I just said) is the accurate truth of the matter. "Technically" MWLL was shut down by their own founders. But the founders of the mod would never have shut it down in the first place if PGI didn't pressure them to do so.
[QUOTE=KorJax;41201683] Words. [/QUOTE]
I don't think they were worried about the mod being more successful, I'm pretty sure it was a "I don't want people to see that and think that [B][I]that[/I][/B] is what we're making"
Because I wouldn't want people thinking I made that either if I was trying to sell a product.
I know that the people behind MW:LL wouldn't have spent all that time making it if they didn't care deeply about it, but sitting there and shitting down MWOs throat because it isn't what you spent
your years working on is stupid. Mind you, you haven't done so that I've ever seen and I think we can all appreciate that, but some do incessantly. It gets old after a while.
Why exactly are you shitting all over Living Legends? A fan made mod being "bug ridden" isn't a very good reason. And how exactly does Living Legends not feel like a Mechwarrior game? Is it because of the Elementals and vehicles?
I might not be the best person to be asking this, since I've since fallen over to the tabletop side of the series, but why is Living Legends including the other combat units a bad thing?
I'd love to see the Mechwarrior franchise at least evolve to the point where even a minority of the advanced tabletop rules for mechs are implemented. Hell, there still isn't any form of physical attacks except for DFAs and ramming and because of that a good portion of IS mechs based around melee weapons haven't appeared. The new "unseen" basically.
[QUOTE=Harpuia;41202717] Words. [/QUOTE]
I'm not "Shitting all over it" It is more of a reality check, there is a notorious circle-jerk of people who are rabid over MW:LL getting their dick shut in the door and they make sure every second of their time to let everyone know how "[I]complete and utter shit MWO is[/I]". The Living legends forums are full of it too nowadays.
It is hard to not get frustrated by it. Especially since every thread I've ever seen on Facepunch on MWO ends up with the same "MWO is shit / MW:LL is best and can do no wrong" vendetta.
If you mention otherwise or even talk good about something PGI did or is doing you end up flooded with Dumb(s) (Not that it matters much, but it is still irksome)
I'd love to see more battletech units in a Mechwarrior game and never said otherwise. But its okay, I like having words crammed in my mouth. But rather, what MW:LL lacked to the Nth degree was any form of immersion whatsoever. (Kind of how mechs just sort of glide around as example) It was pretty stagnant the last time I played it, and every check-up on it I did Riiiiight before it got downed seemed pretty much same-shit no update.
I'm starting to get the idea that the people behind MW:LL that hate MWO would hate it regardless of how it turns out or who made it just because they didn't have their dicks in the developing process, or maybe I'm just looking too deeply into this.
[QUOTE=Lifeslicer;41206933]
I'm starting to get the idea that the people behind MW:LL that hate MWO would hate it regardless of how it turns out or who made it just because they didn't have their dicks in the developing process, or maybe I'm just looking too deeply into this.[/QUOTE]
The MWLL forums were [B]optimistic[/B] about MWO when it was first announced and came out. But the slow updates, lack of content, and hilariously bad balancing by PGI made most people disgruntled - and that's ignoring the hatred of MWLL on the MWO forums ("[I]it's just a mod, it's not official, tanks ruin it, there's no mechlab[/I]"). Then when MWLL was shut down abruptly due to "licensing issues" with PGI posting "WE HAD ABSOLUTELY NOTHING TO DO WITH THIS LOL" within [I]hours[/I] of the news made people even more suspicious. Posts by the MWLL developers on the forums all but confirm their suspicions.
Wandering Samurai made an award-winning mod, then got their MechWarrior license yanked away by the developers of such gems as [I]Duke Nukem Forever[/I] multiplayer. They then get to watch as PGI nickle-and-dime players on ridiculous crap as PGI fail to resolve the issues that plagued previous official MW games - poptarting, boating, static warfare, lack of variety in assets. It failed to innovate, simply ripping out features from World of Tanks and shoving it into MechWarrior 4.
MWLL was denied most news coverage once MWO was revealed - RockPaperShotgun basically told MWLL to piss off with news of 0.6.0 because they had a contract with PGI. Then when MWLL shut down, the RPS article basically said "oh MWLL is dead, PGI certainly had nothing to do with it whatsoever". [I]Of course everyone in development is bitter[/i].
[QUOTE=Morbo!!!;41187380]I thought MW4 had a shitton of players since it got released for free?[/QUOTE]
Mektek is not allowed to distribute Mechwarrior 4 anymore due to PGI owning the IP now. Not going to point any fingers, but somebody forced them to take down the download from their site.
PGI also said in their "lol we didn't shut MWLL down i promise" news post that the MWLL devs should send in their resumes. They did. PGI never responded.
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