Minecraft Exploration Update adds woodland mobs and llamas, out now
75 replies, posted
[QUOTE=Blueplastic;51128749]mods aren't official[/QUOTE]
Might be a reading comprehension thing, don't know what your first language is, but I never implied they were. I was simply stating that depending on your situation the core gameplay might not be what you think it is. Resource hoarding is not the only thing people do, believe it or not, and as stated before it's absolutely ridiculous to say the core gameplay hasn't changed - nearly every aspect of it has.
[QUOTE=Map in a box;51128733]
[QUOTE=Elspin;51127638][t]http://i.i.cbsi.com/cnwk.1d/i/tim/2013/01/29/001_11.jpg[/t]
[/QUOTE]
A lot of these look like model imports from some of the artefacting.[/QUOTE]
The server that's building all of Westeros (I think they might be doing the rest of the world as well) is doing it by hand.
[QUOTE=Elspin;51128761]Might be a reading comprehension thing, don't know what your first language is, but I never implied they were. I was simply stating that depending on your situation the core gameplay might not be what you think it is. Resource hoarding is not the only thing people do, believe it or not, and as stated before it's absolutely ridiculous to say the core gameplay hasn't changed - nearly every aspect of it has.[/QUOTE]
I'm complaining about sprinkling rare content to mostly empty biome which you'll not only rarely see but also fully digest after first time seeing them e.g. desert, jungle, water temples with guardians and witch mobs, it's just a waste of development time
But after reading reading all the updates I've missed and seeing they've added fossils I've suggested above(in a way), trees and mobs that add to biome without being ridiculously rare, more types of rocks that spawn everywhere, the new mansions actually being huge and not small forgettable structures, lots of cool items I won't bother to list now etc and the dual wielding that I already know about, looks like they stopped being idiots
I admit I was wrong for the most part
still doesn't change the fact that underground wasn't updated in years besides fossils tho and that annoys me greatly
[QUOTE=Blueplastic;51128941]I'm complaining about sprinkling rare content to mostly empty biome which you'll not only rarely see but also fully digest after first time seeing them e.g. desert, jungle, water temples with guardians and witch mobs, it's just a waste of development time
But after reading reading all the updates I've missed and seeing they've added fossils I've suggested above(in a way), trees and mobs that add to biome without being ridiculously rare, more types of rocks that spawn everywhere, the new mansions actually being huge and not small forgettable structures, lots of cool items I won't bother to list now etc and the dual wielding that I already know about, looks like they stopped being idiots
I admit I was wrong for the most part
still doesn't change the fact that underground wasn't updated in years besides fossils tho and that annoys me greatly[/QUOTE]
Witches spawn everywhere.
So how about that mod API that was promised [I]years[/I] ago?
[QUOTE=Sombrero;51129233]So how about that mod API that was promised [I]years[/I] ago?[/QUOTE]
this is a complaint I am 100% on board with
Seems like Minecarts are still wonky/busted since 14w17a, which was over ~2.5 years ago.
I really wish they just focused solely on fixes or just ditch it and divert all resources to the Win10 Edition and get mod support in that thing.
[QUOTE=Datsun;51129584]Seems like Minecarts are still wonky/busted since 14w17a, which was over ~2.5 years ago.
I really wish they just focused solely on fixes or just ditch it and divert all resources to the Win10 Edition and get mod support in that thing.[/QUOTE]
A different team is working on Win10.
Microsoft directly rather than Mojang iirc
[QUOTE=FlakTheMighty;51129635]A different team is working on Win10.
Microsoft directly rather than Mojang iirc[/QUOTE]
Hence why I said all resources, even if it means dissolving Mojang. I'd rather have MS take full control of the game at this point.
"Added the Woodland Mansion"
Cool. Maybe in about 30 more updates I'll have a reason to play the game for exploration again, because if I try it right now, I'll find one, explore it, and go "well, that was fun" and quit again because they're all the same prefab and there's no reason to look for any other temples or mansions or whatever because those are also the same prefab temples I've already seen.
[QUOTE=gk99;51129815]"Added the Woodland Mansion"
Cool. Maybe in about 30 more updates I'll have a reason to play the game for exploration again, because if I try it right now, I'll find one, explore it, and go "well, that was fun" and quit again because they're all the same prefab and there's no reason to look for any other temples or mansions or whatever because those are also the same prefab temples I've already seen.[/QUOTE]
The llamas added were actually pretty neat, because they follow each other in a herd-like fashion and they can be saddled with chests. They also added a chest that when broken still contains the items inside, which is also pretty significant as well as the ability to buy maps from villagers that lead you to new/old dungeons. They also mention cursed enchantments but didn't elaborate what those do, so they could be cool, could be lame
I really hate this rpg/adventure direction they've taken with the game. Even after the combat update I still utterly hate the combat and just wandering around is boring.
I'm quite opposite with that, I want more RPG/Adventure stuff. Give me more reason to go out and explore everything.
[QUOTE=Cows Rule;51127183]I would've liked an on/off toggle for hunger.[/QUOTE]
The problem is that the pre-hunger health system doesn't really work that well in certain combat scenarios. For instance nether fortresses were created with the hunger system in mind.
I don't know what happened in minecraft, but honestly..
it started after the 1.4.2 (the 1.4 being one of the best minecraft update imo adding witch and so many content) and then.. i don't know. No more good update. 1.5 was shit. 1.6 was shit. It feel so random now.
[QUOTE=Anderan;51130753]I really hate this rpg/adventure direction they've taken with the game. Even after the combat update I still utterly hate the combat and just wandering around is boring.[/QUOTE]
There is something called creative mode which you can toggle to when you want to create a world.
[QUOTE=Elspin;51130718][B]The llamas added were actually pretty neat, because they follow each other in a herd-like fashion and they can be saddled with chests.[/B] They also added a chest that when broken still contains the items inside, which is also pretty significant as well as the ability to buy maps from villagers that lead you to new/old dungeons. They also mention cursed enchantments but didn't elaborate what those do, so they could be cool, could be lame[/QUOTE]
This actually sounds pretty awesome.
Vanilla Minecraft is rather boring, the only reason I still play is because of the mods which give the game some challenge and more reason to explore.
[QUOTE=Blueplastic;51128749]mods aren't official[/QUOTE]
Custom world generation options when you start a new world are, though, and you can use that to never need to dig down underground at all for minerals, you can make them spawn frequently at high levels so exploring mountains and such yields big resources through a much more interesting process than strip mining.
[QUOTE=Riller;51126526]Yes, llamas. Exactly what Minecraft needed. The game is finally finished.[/QUOTE]
Now that I think about it, I don't even know what they could add to make it feel finished. It feels perpetually lost at this point.
[QUOTE=Brt5470;51133542]Now that I think about it, I don't even know what they could add to make it feel finished. It feels perpetually lost at this point.[/QUOTE]
I'd like to see some purpose to building. As the game is currently, a 1x1x3 hole in the ground is just as effective of a house as four days spent building a huge stone castle with a lava moat and retractable bridge. NPCs moving into what you build (without having to expand villages for them to do so), ability to use NPCs as soldiers or something so they're more than a burden, and just... Some general mini-city-management stuff, I guess is what I'd like to see.
[editline]1st October 2016[/editline]
I mean, that wouldn't 'finish' the game, but it would give an incentive to actually do more stuff.
[QUOTE=Riller;51133946]I'd like to see some purpose to building. As the game is currently, a 1x1x3 hole in the ground is just as effective of a house as four days spent building a huge stone castle with a lava moat and retractable bridge. NPCs moving into what you build (without having to expand villages for them to do so), ability to use NPCs as soldiers or something so they're more than a burden, and just... Some general mini-city-management stuff, I guess is what I'd like to see.
[editline]1st October 2016[/editline]
I mean, that wouldn't 'finish' the game, but it would give an incentive to actually do more stuff.[/QUOTE]
NPC villagers not being horrible would probably be all it takes to make me play the game again.
They have a habit of clustering into a single house at night, leaving any neighborhoods you build devoid of people most of the time, and they breed according to house availability, and they only breed one new villager for every three houses, so you end up with a ghost town if you try to breed villagers through any process other than creating some kind of horrible farming structure.
Last time I played I ran into these problems and looked for a mod to fix them, and despite the dozens of mods that alter villagers, [URL="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287045-revamp-rivvests-enhanced-villagers-and-mob"]the only one I found that makes them not fundamentally broken hasn't been updated in over a year.[/URL]
[QUOTE=ApertureXS200;51132526]There is something called creative mode which you can toggle to when you want to create a world.[/QUOTE]
I still like gathering and shit.
[QUOTE=Anderan;51134690]I still like gathering and shit.[/QUOTE]
But gathering material and crafting is an RPG elements.
[QUOTE=ApertureXS200;51135932]But gathering material and crafting is an RPG elements.[/QUOTE]
Only very loosely. I'm referring to things like levels and their very sad attempts at making dungeons, bosses, villager trading, ect. Adventure mode is shit wit hit custom maps since it forces you into only using the worst parts of the game.
I'd much rather them actually deliver on the modding api rather than keep piling on shit that gets boring after you've seen it once.
[QUOTE=Anderan;51135970]I'd much rather them actually deliver on the modding api rather than keep piling on shit that gets boring after you've seen it once.[/QUOTE]
A modding API isn't really going to improve anything, we already have Forge which is capable of changing pretty much every single aspect of the game, it would of course be nice to have an official API but and this point I don't think it's going to happen.
There's no real reason to play vanilla Minecraft when mod packs provide so much more and give you incentive to progress beyond "make a diamond armor set and a sustainable house/village/etc." Tinker's construct for example feels like something that should be in the game.
[editline]1st October 2016[/editline]
Fuck, if someone simply made an Minecraft clone with all of the industrial/manufacturing stuff in it and had an actual RPG and dungeon system it would be immediately replace Minecraft for most people once the word got around.
[QUOTE=Elspin;51127638]TBH when I tried terraria I found it immensely boring, building structures in 2 dimensions just doesn't have the same kinda impact in 3 dimensions and there's no way I'd play a game like terraria for the combat.
Shit like this continuously impresses me, but I think the best impression I've ever gotten from a terraria build was "eh"
[t]http://i.amz.mshcdn.com/9wHhDKWCVU3otIKwz2v-H7lmLBI=/fit-in/850x850/http%3A%2F%2Fmashable.com%2Fwp-content%2Fgallery%2F25-minecraft-creations-that-will-blow-your-mind%2Fwinter-palace.jpg[/t][t]http://www.pcgamesn.com/sites/default/files/Hyperscale%20Minecraft%203.png[/t][t]http://i.i.cbsi.com/cnwk.1d/i/tim/2013/01/29/001_11.jpg[/t]
and while I may not be able to make things as cool as that I still find that the stuff I am able to make is vastly more interesting to me than the neatest things I've seen in terraria[/QUOTE]
Obviously the scale and scope of Terraria builds are very limited compared to Minecraft builds, but some builds can look quite nice in my opinion.
[t]https://i.imgur.com/r0hgo5w.jpg[/t]
[t]https://i.imgur.com/Ht0Z2BK.png[/t]
Anyway, that's beside my point. I'm not much of a builder in any game, so I prefer Terraria because I enjoy its exploration aspect. There's just a ridiculous amount of content packed into the game in terms of cool armor and weapons to collect and a well-defined progression. This is more entertaining for me than Minecraft. If Minecraft had half the content that Terraria had it could be my desert island game.
[QUOTE=Elspin;51130718]The llamas added were actually pretty neat, because they follow each other in a herd-like fashion and they can be saddled with chests. They also added a chest that when broken still contains the items inside, which is also pretty significant as well as the ability to buy maps from villagers that lead you to new/old dungeons. They also mention cursed enchantments but didn't elaborate what those do, so they could be cool, could be lame[/QUOTE]
As far as I'm concerned, that's a bunch of really minor shit that adds very little to the depth to the game.
Hell, I'm sure a modder could have shit like that done in like, a few weeks.
I just want them to fix terrain generation. The way it's done now is boring and cookie-cutter, pre-1.8 beta worldgen was amazing and made every inch of land fresh and new compared to how it is now.
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