• Minecraft Exploration Update adds woodland mobs and llamas, out now
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[QUOTE=gk99;51139608]As far as I'm concerned, that's a bunch of really minor shit that adds very little to the depth to the game. Hell, I'm sure a modder could have shit like that done in like, a few weeks.[/QUOTE] It's annoying how a bunch of people who don't have access to the source code are doing a better job than the actual development team.
1.7 Beta was the last good update IMO. Everything after that had some level of needlessness to it. 1.8 Beta added Enderman and Creative Mode (IIRC), but also added hunger (should have been optional. I can't remember what was in 1.0 but I think it was just fixing some stuff from 1.8 and adding the End. Then after that it was just needless garbage, barely functional zombie "sieges", stained glass, hay, horses, etc... they haven't offered anything new that felt true to the core game in such a long time.
The people saying 'but mods!' are sort of missing the point. Yes, mods can improve most games, but a game being as incomplete like Minecraft is is not excused by mods being good. Skyrim (A game that I sort of hate, but it's a good example) is a complete, fully featured game in itself. A lot of mods add a lot of stuff that might improve your experience with the game, but every feature the base game has is fully realized and serves a purpose. For Minecraft, this is simply not true. Not many of the features in the game serves much of any purpose at all.
[QUOTE=Riller;51140198]The people saying 'but mods!' are sort of missing the point. Yes, mods can improve most games, but a game being as incomplete like Minecraft is is not excused by mods being good. Skyrim (A game that I sort of hate, but it's a good example) is a complete, fully featured game in itself. A lot of mods add a lot of stuff that might improve your experience with the game, but every feature the base game has is fully realized and serves a purpose. For Minecraft, this is simply not true. Not many of the features in the game serves much of any purpose at all.[/QUOTE] The mods are the only thing that sustains minecraft live. The best mods i've ever seen are on minecraft, because you can do everything, you can customize the whole fucking game and it will works. It's the best modding support i've ever seen along with bethesda games. That was my past thinking, of course, because if you ask me, i wouldn't have believed the console/mobile version of fucking minecraft would have been SO populars even tought you have to pay to customize your player and there is no mods support on them.
[QUOTE=gk99;51139608]As far as I'm concerned, that's a bunch of really minor shit that adds very little to the depth to the game. Hell, I'm sure a modder could have shit like that done in like, a few weeks.[/QUOTE] It's always going to seem like modders are faster than a small dev team, because not only are there way more of them but the real dev team is also working on bug fixes and optimizations which slow adding content. Not to mention some mods are made in a really messy way, which may get them done faster but leads to situations where people playing skyrim with a hundred mods might as well be playing Jenga with the executable in notepad :v: I mean they're slower than average for sure, but people are making a bigger deal out of it than they would be if they understood the development process
I think that we're forgetting the idea of game direction. For a full-fledged sold product, especially one as huge as Minecraft, I'm sure there's tons of discussions about what features are to be added to improve the game without compromising the original playerbase. Modders don't need to worry about such concepts, they are free to do whatever they want. My point is that the official developers are under much higher scrutiny than some mod author, so it's no wonder that they are afraid to move faster. Not really a defense because the Terraria devs are constantly adding shit, but just food for thought.
[QUOTE=Elspin;51129525]this is a complaint I am 100% on board with[/QUOTE] [QUOTE=Sombrero;51129233]So how about that mod API that was promised [I]years[/I] ago?[/QUOTE] They are doing some stuff for the Windows / Pocket version: [url]https://minecraft.net/en/addons/[/url] I think the modding api would have been a good place to spend some time back in the day, but its been increasingly a bigger risk to develop. Lots of time to develop and maintain, just to compete with well established community frameworks/features/platforms.
[QUOTE=Elspin;51127638]TBH when I tried terraria I found it immensely boring, building structures in 2 dimensions just doesn't have the same kinda impact in 3 dimensions and there's no way I'd play a game like terraria for the combat. Shit like this continuously impresses me, but I think the best impression I've ever gotten from a terraria build was "eh" [t]http://i.amz.mshcdn.com/9wHhDKWCVU3otIKwz2v-H7lmLBI=/fit-in/850x850/http%3A%2F%2Fmashable.com%2Fwp-content%2Fgallery%2F25-minecraft-creations-that-will-blow-your-mind%2Fwinter-palace.jpg[/t][t]http://www.pcgamesn.com/sites/default/files/Hyperscale%20Minecraft%203.png[/t][t]http://i.i.cbsi.com/cnwk.1d/i/tim/2013/01/29/001_11.jpg[/t] and while I may not be able to make things as cool as that I still find that the stuff I am able to make is vastly more interesting to me than the neatest things I've seen in terraria[/QUOTE] Thing about all of those is that they're practically done outside of the game for the most part. They're visually pleasing for sure but so is any detailed model of a large scale city, made in minecraft or in literally anything else. I widely prefer the more chaotic, perhaps less grand but more genuine constructions and cities that people build over time. Stuff that feels like it actually can be made in the game without employing external tools to copy/paste large chunks of terrain and only taking care of the exterior. Except building cool but still somewhat functional stuff has become harder and harder with each update since hunger was added in, since the game's now hellbent on slamming progress to a halt whenever shit gets interesting.
[QUOTE=Elspin;51141936]the real dev team is also working on bug fixes and optimizations[/QUOTE] It hardly seems like it. Modders [url=https://optifine.net/home]do a better job of that too ffs[/url] And I mean while there may not be some all-encompassing bugfix mod [img]http://i.imgur.com/Pggdyq5.png[/img] would you really notice [I]any[/I] of this if they hadn't mentioned it as a fix? [editline]2nd October 2016[/editline] [QUOTE=Ganerumo;51143144]Except building cool but still somewhat functional stuff has become harder and harder with each update since hunger was added in, since the game's now hellbent on slamming progress to a halt whenever shit gets interesting.[/QUOTE] Uh, how? I mean for hunger all you have to do is build a fucking 16x16 wheat farm and you're good on food forever, and then I genuinely can't think of anything else they've added that prevents you from building neat, functional structures.
[QUOTE=gk99;51143449]And I mean while there may not be some all-encompassing bugfix mod [img]http://i.imgur.com/Pggdyq5.png[/img] would you really notice [I]any[/I] of this if they hadn't mentioned it as a fix?[/QUOTE] Is it really necessary to point to one patch with particularly uninteresting patch notes and say "well how is that a big deal"? It's ultimately pointless and silly. Of course not all the bugfixes are super noteworthy but even a couple of the small bugs listed here could cause bigger problems when debugging other ones later and when many small bugs are left ignored it leaves a game feeling sloppy. Optifine does look interesting but without knowing how it works I can't say if it's really all that impressive. I'm not sure if it disables any features, causes pop-in, etc, etc. Haven't used it.
[QUOTE=Elspin;51143658]Is it really necessary to point to one patch with particularly uninteresting patch notes and say "well how is that a big deal"? It's ultimately pointless and silly. Of course not all the bugfixes are super noteworthy but even a couple of the small bugs listed here could cause bigger problems when debugging other ones later and when many small bugs are left ignored it leaves a game feeling sloppy. Optifine does look interesting but without knowing how it works I can't say if it's really all that impressive. I'm not sure if it disables any features, causes pop-in, etc, etc. Haven't used it.[/QUOTE] Baseline Optifine will increase performance for no downside (though it has introduced visual errors on my Linux machine.) But, there are some more extreme options that sacrifice one thing for another. An example is slower chunk loading. The FPS will be smoother but chunks will not load in as fast meaning you might run into empty space in the world, especially if you just made one and are generating the world for the first time. Some other options will do things like defer GPU load to the CPU, which may sometimes help depending on your machine. Optifine also has options in the opposite direction. It has features built in to make the game look nicer at the cost of performance. It has features like AA and AF, Natural Textures (certain textures are randomly rotated to lessen the tiling effect,) Connected Textures (Blocks like glass will blend into each other without borders for every block to make it appear as one continual block,) better HD texture pack support, and lots of other shit. In other words you should practically always get it. Bad machine, want free performance? Get it. Good machine, want nicer graphics? Get it.
[QUOTE=SGTNAPALM;51149689]Baseline Optifine will increase performance for no downside (though it has introduced visual errors on my Linux machine.) But, there are some more extreme options that sacrifice one thing for another. An example is slower chunk loading. The FPS will be smoother but chunks will not load in as fast meaning you might run into empty space in the world, especially if you just made one and are generating the world for the first time. Some other options will do things like defer GPU load to the CPU, which may sometimes help depending on your machine. Optifine also has options in the opposite direction. It has features built in to make the game look nicer at the cost of performance. It has features like AA and AF, Natural Textures (certain textures are randomly rotated to lessen the tiling effect,) Connected Textures (Blocks like glass will blend into each other without borders for every block to make it appear as one continual block,) better HD texture pack support, and lots of other shit. In other words you should practically always get it. Bad machine, want free performance? Get it. Good machine, want nicer graphics? Get it.[/QUOTE] Or if you wanna be a cheat like me and use the built in zoom feature. It's pretty nice for a pseudo-scope for the bow, or just seeing distant land close up to see if it's worth to go there.
I also like to use that as a telescopic lens for screenshots.
The mod api might be able to be shoved off by some people, but what is completely inexcusable is how they're still obfuscating the code, doing nothing but hindering mod developers.
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