• GMod Update 160
    51 replies, posted
Same here.
Pink odessa is the reason i bought gmod years ago
-snip did not read thread-
Looking forward to it. Still hoping for finger/faceposing saves to be fixed.
Will this also mount portal 2 because its instaled on my D drive? also did anyone update to 160 yet or are u guys still waiting.
But will odessa get an all important long-awaited texture revamp?
[QUOTE=A_Pigeon;40187159]But will odessa get an all important long-awaited texture revamp?[/QUOTE] HD moustache goodness
For some reason out of all of the steampipe games I only seem to have Portal 2 in the mount list. Is the update even out yet? [editline]6th April 2013[/editline] Never mind, the update isn't out yet. Either that or steam isn't downloading it for some reason.
2 Bugs noticed so far in 160: - Crouch Bug "Fix" has introduced a worse bug where people can get outside of maps - LUA timers are running too fast (manifesting as SWEPS shooting at faster-than-usual rates (reported to me as 2-3x normal speed), RP elements like printers producing too fast). timer.X() functions are also affected by this
:SetBodygroup seems to have broken, also I mounted CS:go and my CC:S v_models seems to have broken. However, thank you for fixing fastdl! Tested it and it works.
Video demonstrating the above bugs: [url]http://www.youtube.com/watch?v=0ckMI-M5PvQ&feature=youtu.be[/url]
[QUOTE=Mercior;40207666]Video demonstrating the above bugs: [url]http://www.youtube.com/watch?v=0ckMI-M5PvQ&feature=youtu.be[/url][/QUOTE] That's more gamemode specific, looks like garry broke some of the hooks that gamemode uses. Unless you know what it's actually effecting or report any lua errors, there's nothing Garry, or anyone else other than the maker of the gamemode can do about it.
[QUOTE=bizzclaw;40207735]That's more gamemode specific, looks like garry broke some of the hooks that gamemode uses. Unless you know what it's actually effecting or report any lua errors, there's nothing Garry, or anyone else other than the maker of the gamemode can do about it.[/QUOTE] I /am/ the creator of the gamemode. These are engine bugs. I've mentioned the errors in my previous post but I'll repeat them for clarity on this page: 1. You can get outside of any map since the introduction of the crouch 'fix' 2. ALL LUA timers are broken and are running 3-4x faster than they should be
[QUOTE=bizzclaw;40207735]That's more gamemode specific, looks like garry broke some of the hooks that gamemode uses. Unless you know what it's actually effecting or report any lua errors, there's nothing Garry, or anyone else other than the maker of the gamemode can do about it.[/QUOTE] So crouching is a gamemode specific function now?
[QUOTE=Mercior;40208083]I /am/ the creator of the gamemode. These are engine bugs. I've mentioned the errors in my previous post but I'll repeat them for clarity on this page: 1. You can get outside of any map since the introduction of the crouch 'fix' 2. ALL LUA timers are broken and are running 3-4x faster than they should be[/QUOTE] Ah okay, I just looked at the description and I must of read it wrong, my apologies. Also it appears your running that video on a multiplayer server, if you're the developer, you could run it on your client or on a srcds server, maybe check for Lua errors? Just trying to help, my server was broken temporarily by this too :P
I fixed the timer issues temporarily with an edit to util.lua: [QUOTE] -- -- CurTime is called a lot so we make it a Lua function which accesses a global variable -- which is updated by the engine whenever CurTime changes. -- function CurTime() return CURTIME / 4 end -- -- Ditto with RealTime -- function RealTime() return REALTIME / 4 end -- -- And Ditto with FrameTime -- function FrameTime() return FRAMETIME / 4 end [/QUOTE]
[QUOTE=Mercior;40209025]I fixed the timer issues temporarily with an edit to util.lua:[/QUOTE] Just remove those functions for a real fix
[QUOTE=garry;40209083]Just remove those functions for a real fix[/QUOTE] Oh, thanks. Didn't know the C bindings were still there! I'll try that... and FYI - the /4 thing was actually /not/ working as I expected and had not fixed the issue properly so don't let it confuse you while debugging :D
[quote]Fixed cheating with crouch There was a bug with crouching where you could crouch, uncrouch and then crouch again while you were still uncrouching - and your view would stay in place. This was being exploited by people to shoot over boxes while being fully ducked behind them.[/quote] Could you re-implant this as a feature? Give us a way to crouch at different heights while keeping hitboxes aligned with your view. This bug was extremely useful for shooting though small spaces in gamemodes like Zombie Survival. [editline]8th April 2013[/editline] Just make it so you're standing when doing this instead of crouching.
[QUOTE=Mercior;40208083] 1. You can get outside of any map since the introduction of the crouch 'fix'[/QUOTE] Confirmed. It seems like CS:GO overrides some shades. [img_thumb]http://cloud-2.steampowered.com/ugc/542957096053028248/61742628B32C1A220A85C5F339827ED4BAFC9F99/[/img_thumb] (You have to restart Gmod to fix the screen again) You might also want to check the "c1m1_chargerexit" folder for L4D2. A model crashes Gmod with: [code]Exception Code: 0xC0000005 Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.[/code] But most important .. thx for fixing the FastDL.
You guys should try and post the bugs in the "Next Version Moaners Club" so all the bugs are centralized and Garry won't have to jump back and forth.
Garry, quick little thing. It seems that L4D2 is only mounting the core pak01_dir.vpk when L4D2 is mounted. [code]ADDING PACK C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\pak01[/code] Unfortunately, some of my map uses L4D1 content, which is included with L4D2 DLC's, but you're not mounting the pak01_dir.vpk's that are located in places like left 4 dead 2\left4dead2_dlc1\, _dlc2\, etc, so it's resulting in some errors such as the chairs and benches from No Mercy and places like that i.e. props_hospital, props_cafeteria, props_rooftop [img_thumb]http://puu.sh/2wuKw[/img_thumb] [img_thumb]http://puu.sh/2wuZW[/img_thumb] Would it be possible to implement these VPKS? Then users wouldn't have to own L4D to utilize it's content.
Sorry, you need to Log In to post a reply to this thread.