• Modders recreating Morrowind in Skyrim engine
    55 replies, posted
[QUOTE=LordApocca;37738291]What a waste of time. Morrowind is fine as it is, thanks to MGE and similar mods.[/QUOTE] Morrowind is good yes, but it's so horridly optimised that even mid range laptops today can sometimes struggle with it, MGE makes the game even buggier, more prone to crashing, and makes Minecraft look like a perfectly expertly optimised game... on a side note, I want the Morrowind Inventory system in Skyrim
[QUOTE=VaSTinY;37738535]I'd more like to see Cyrodiil than Morrowind, dat Imperial city[/QUOTE] I didn't like the Imperial City all that much. It felt way too small to be a city, way too underpopulated and the architecture just didn't feel very inspiring. I'm not saying you're wrong, but that's how I experienced it personally
[video=youtube;jExaltgeENA]http://www.youtube.com/watch?v=jExaltgeENA[/video] Imperial city I found on the forums.
[QUOTE=dagoth_ur;37741226]Morrowind is good yes, but it's so horridly optimised that even mid range laptops today can sometimes struggle with it, MGE makes the game even buggier, more prone to crashing, and makes Minecraft look like a perfectly expertly optimised game... on a side note, I want the Morrowind Inventory system in Skyrim[/QUOTE] I'm able to play it just fine on my laptop.
Morroblivion was good it just didn't work most of the time. the quests were all badly bugged
Mother of God. [img]http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/4d/2c/4d2c9a87bba33406618883b055ee3e64.jpg[/img] [img]http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/84/88/84880eb8c44cfd9d3b31bb972d391621.jpg[/img] [img]http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/3a/cb/3acb28f0eeadaa35f26fb4555bea55ee.jpg[/img] [img]http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/cc/c7/ccc7ec65846425d785b7adee9c38d9f9.jpg[/img]
I can't see this possibly succeeding. Even if you manage the mind-boggling task that is graphically recreating Morrowind and carrying over NPC scripts and whatnot, there's just so much under the hood of Skyrim that would need to be changed: [url]http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim[/url] Morrowind was a lot more complicated and complex, which can be good and bad. If you don't change it, you lose a good chunk of current TES fans. If you do, you lose the old crowd (that probably don't mind the graphics anyway). If you compromise, neither will give a damn. I don't wanna spoil their fun or anything, but their goals seem to be lightyears out of reach from my perspective.
[QUOTE=Marik Bentusi;37741917]I can't see this possibly succeeding. Even if you manage the mind-boggling task that is graphically recreating Morrowind and carrying over NPC scripts and whatnot, there's just so much under the hood of Skyrim that would need to be changed: [url]http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim[/url] Morrowind was a lot more complicated and complex, which can be good and bad. If you don't change it, you lose a good chunk of current TES fans. If you do, you lose the old crowd (that probably don't mind the graphics anyway). If you compromise, neither will give a damn. I don't wanna spoil their fun or anything, but their goals seem to be lightyears out of reach from my perspective.[/QUOTE] do you seriously think that they'd switch over the basic mechanics of the game? obviously not, they'll port the map, npcs, items, spells, and quests.
I see this more as a re-imagining of Morrowind than it being remade in an updated engine. Morrowind was an RPG through-and-through, and as has been posted, on the engine in its current state, it cannot build an RPG, only an action game with some RPG elements, and that's not what Morrowind was.
well Morrowind was the start of Bethesda's raging attempt at breaking away from DnD 3.5 which is basically what every single RPG was being based on. in RPG terms Morrowind was childishly simple, with hardly any factors coming into play. compare it to Icewind Dale or Baldur's Gate.
It was simple, yeah, but it was still an RPG. It had enough complication that it [I]was[/I] a full RPG, while still giving this incredible open world. I don't think a full RPG has had that much detail since, or will ever after. And Morrowind came out in 2002. By then there were [I]tons[/I] of RPGs not based on D&D. Maybe not by Bethesda, but almost every RPG by then had dropped anything D&D related and gone more the way of Final Fantasy and such, being more streamlined and easier for the mainstream consumer to understand. Morrowind was a kind of middleground.
[QUOTE=venn178;37742437]It was simple, yeah, but it was still an RPG. It had enough complication that it [I]was[/I] a full RPG, while still giving this incredible open world. I don't think a full RPG has had that much detail since, or will ever after. And Morrowind came out in 2002. By then there were [I]tons[/I] of RPGs not based on D&D. Maybe not by Bethesda, but almost every RPG by then had dropped anything D&D related and gone more the way of Final Fantasy and such, being more streamlined and easier for the mainstream consumer to understand. Morrowind was a kind of middleground.[/QUOTE] icewind dale 2 came out in 2002 and Baldur's Gate 2 came out in 200 not to mention Neverwinter Nights which was full-blown DnD 3.5 and a lot more RPG than Morrowind.
I'm not talking about exclusively on the PC or anything, but just in general. Also two of those are Bioware who, up until Jade Empire, made nothing [I]but[/I] incredible D&D-based games. Again, Morrowind was simple for an RPG, but fairly complicated for the level of success and popularity it had.
[QUOTE=RikohZX;37738324]People did the same with bringing Morrowind to Oblivion. I wouldn't be surprised if the land of Tamriel was ported over to Skyrim as well. Not sure why these ports and recreations are more popular, but to each their own I suppose.[/QUOTE] Well it's hard for me to go back and play Morrowind after having started TES games with Skyrim.
Neat, I've always wanted to play Morrowind as an FPS!
[QUOTE=Chirno;37742710]Neat, I've always wanted to play Morrowind as an FPS![/QUOTE] um
The weird trees in the Imperial City are because Oblivion used SpeedTree trees which were a completely different format from nif files.
Are they trying to recreate Morrowind as in the story or just the continent itself? I'd love to see current Morrowind after the volcano erupted.
[QUOTE=chaoselite;37743710]Are they trying to recreate Morrowind as in the story or just the continent itself? I'd love to see current Morrowind after the volcano erupted.[/QUOTE] Both.
[QUOTE=chaoselite;37743710]Are they trying to recreate Morrowind as in the story or just the continent itself? I'd love to see current Morrowind after the volcano erupted.[/QUOTE] I think Morrowind would look, basically the ENTIRE Ashland and Molag Mar Region. It's not exactly a hospital region when you think about it since most of the province was fucked up when Vvardenfell erupted.
[t]http://img189.imageshack.us/img189/2765/enb201291521115.jpg[/t]
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