• Resident Evil 7 saved the series
    37 replies, posted
[QUOTE=lonefirewarrior;52978516]RE7 is a step in the right direction. Now make an Outbreak game like it and I'll personally buy all my friends a copy to play the hell out of that shit.[/QUOTE] I wish Capcom would stop ignoring the Outbreak series.
[QUOTE=Doctor Zedacon;52976480]Leon's Campaign wasn't bad, probably the best even, Sherry's campaign wasn't bad, Chris's campaign was hilariously awful. Especially early on, Leon's campaign is actually pretty good, a bit of a blend between 4 and 5. Sherry's campaign basically just plays like RE5. And Chris's is just weird and stupid super action.[/QUOTE] NO! Leon's campaign is the fucking worst. It plays at being a survival horror campaign when in reality it's just as dumb and action oriented as the rest. If you play Leon's campaign as an action game you'll kick ass but if you try to play it like it was RE4 you quickly see how it falls apart. At least the other campaigns don't have the pretence of being anything other than a dumb action game and embraced it. Also Leon's campaign is made doubly bad because Leon acts nothing like he should, he's just generic hero man the whole time. And that's Chris Redfield's job.
Yeah, people say Leon's campaign is good because it has a more horror, and tension-building attempt than the other campaigns, but that only lasts about half-way into the first chapter, and by the first quarter of the second level, it's completely gone, and it basically never comes back any other time. Personally, I dislike it because it makes for awkward replays of Leon chapter 1. The game actually forces you to a slow crawl and MAKES you look at certain things, it's fine the first time, but subsequent times will probably irritate you since it's completely unskippable. Also, remember that by the second chapter, once you reach the middle point, you almost literally descend into the bowels of hell, and you keep going deeper up until the end of the third chapter. If you ask me, they got it wrong calling it Leon's campaign. The story seems like it focuses more on Helena rather than Leon, he just tags along as a familiar veteran face. And some of her off-screen actions help set the whole story in motion too. The rest of the campaigns got the titular character right.
Hated 5, loathed 6. 5 was supposed to be the climax of the original series story arc that started in 1996 and to be frank, It wasn't just a complete letdown to me. It was kind of a slap in the face. I mean, the series had done so much and so many things and the big showdown with Wesker was here and it didn't feel right. It felt rushed, it felt sloppy, and when it was over it felt to me like Capcom just wanted to end the series original story arc as fast as possible. I grew up with the series from game 1 back in 1997 and loved the series instantly. I always wanted to see what Umbrella was like from the inside, I wondered how Wesker survived everything and turned into Agent Smith, what his plan was as well as how what happened in Raccoon City changed the games world. Sadly, very little of what I wanted answered was, and what was answered was kind of...dumb. Umbrella was kind of a clusterfuck under Alex Ashfords management and there wasn't really anything special about Umbrella on the inside. Wesker surviving by faking his death with a virus was kinda cool, but him being all Agent Smith was a result of daily Vitamin B-12 shots was pretty silly. And the world turned to hell because everyone and their mother suddenly could be a super villain with their own trademark virus. I never liked these answers. It created more than enough conflict for a story, but everything became cheapened as a result of Bio weapon warfare being out in the open. No more secrecy, no more mystery just "Zombies are at it again. Damn T-virus, who has the antidote? I left mine in the car". Its all become a routine and 7 has been the best game in over a decade. RE5 was just RE4 in a different setting and no horror elements, RE6 was the Resident Evil game that tried to be less Resident Evil than 4 and 5 were. The Revelations series seemed to be an attempt at going back to the classic RE style, but neither games were given enough budget, or enough faith by Capcom because both games kind of turn into RE4 at about the 3/4th point of the story and it becomes all action and less horror. Rev2 did a better job retaining the horror elements though. I'm happy that 7 remembered what Resident Evil was originally, but unless it sells a little better I'm pretty sure we're gonna go back to RE 5 and Re6 style of style over story. There is still an amazing amount of potential and things this franchise is capable of, but I'm not sure it will move beyond action. I mean RE4,5, and 6 combined brought in more sales than the previous titles of the late 90s did. I know the original games were aimed at a specific market and the next 3 titles were more mainstream, but when Capcom politely told the original fan base "thanks for all the money, bye now" it was the series biggest down point and this IS capcom. They will end up doing it again down the road :/
[QUOTE=Notanything;52977568]I have more of a problem with 5 than 6. My biggest problem with 5 is that it's basically just 4 in a different color with co-op. And personally, I think co-op ruined a lot of the potential with 5, especially coming from the initial trailers and previews. It was an introduction to co-op for the main series and little more than that. In terms of gameplay features, it didn't really advance that much from 4, they played it way too safe. 6 on the other hand is an excellent game from a purely gameplay perspective. You can disagree, but it doesn't change the fact that mechanically, the game is probably the most advanced in terms of how you move around the environment, and attack enemies. It just blows the style 4,5, and Revelations out of the water with what is possible, I can't even think of other third-person shooters that rival it. How much of an understanding the player has with the system of 6 determines how much they can get out of it, and the difference between the skilled player and novice playing 6 is very clear. Play it like it is, an action game, and you might enjoy yourself more than going in expecting it to be a 'traditional' Resident Evil experience. Do yourself a big favor and disable the QTE's in the option menu, you might end up having a lot more fun.[/QUOTE] What the fuck are you talking about? RE6's gameplay is awful, it's incredibly clunky and everything is soooooo animation dependent and slow. Doing anything takes forever because the game insists of completely stripping control away from you while the animation slowly starts, goes through and then slowly finishes. I bet that game would be half as short if everything wasn't so slow.
[QUOTE=simkas;52984375]What the fuck are you talking about? RE6's gameplay is awful, it's incredibly clunky and everything is soooooo animation dependent and slow. Doing anything takes forever because the game insists of completely stripping control away from you while the animation slowly starts, goes through and then slowly finishes. I bet that game would be half as short if everything wasn't so slow.[/QUOTE] The only time Resident Evil 6 can be slow is when the campaign purposely gimps you, and puts you in a section where you have no choice but to slow down. Such as Leon's campaign introduction, stealth sections in Jake's campaign, or a small arena. You can still get through it all pretty fast though with appropriate control. We must be playing different games, because Resident Evil 6 is actually very fast compared to the previous games, especially when you're given free reign to just play around with the whole system. In fact, sometimes it feels almost [I]too[/I] loose. But I guess if we're talking strictly on the amount of context-sensitive actions that are followed by an animation, I will say that 6 definitely has more of them compared to the previous 2 games.
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