• Pokemon Black & White V2 dated for October
    33 replies, posted
[QUOTE=Jack Trades;36536470]The thing is that: 1) They mostly had distinct but appealing visual design, while the new Pokemon (at least the ones you meet during the first 30-60 minutes of the game) are just discolored animals with messy sprites. 2) There was a variety in Pokemon that you meet for each zone. Unlike Black/White where you only meet 3 Pokemon during first 30 min.[/QUOTE] The first generation had a pile of semen that was created by "X-rays from the moon".
[QUOTE]Would you like to use another Repel?[/QUOTE] OH MY GOD GAMEFREAK 1000000/10 THEY ARE MY IDOLS
[QUOTE=Jack Trades;36535759]Pokemon games has been stagnating for a long time now, and new pokemon that they come up with are worse and worse with each generation. First generation was great, second was good, third was tolerable after that it all just went to shit. Black/White is particularly guilty of being a shoddily designed game. Pretty much the only Pokemon you fight for the first 30min of the game are: 1) A rat named Pat[I]rat[/I] 2) A small dog named [I]Lillipup[/I] 3) A cat named [I]Purr[/I]loin Amazing variety. They even managed to buttfuck that classic think in Pokemon games where your rival always takes a Pokemon that's strong against yours (Fire is you took Grass for example) by [B]giving[/B] you a high level Pokemon [B]for free[/B] during the first 30 min of the game that is strong against your rival, removing all challenge and pretenses of tactics from the game. It also haven't evolved gameplay-wise a bit. I know Nintendo aren't big on new concepts but at least Mario and Zelda game feature [I]some[/I] new ideas. [editline]28th June 2012[/editline] Yes, I am bitter, thank you very much.[/QUOTE] I dunno about you but, I think the second generation was a fuckload better then the first.
[QUOTE=Jack Trades;36536470]The thing is that: 1) They mostly had distinct but appealing visual design, while the new Pokemon (at least the ones you meet during the first 30-60 minutes of the game) are just discolored animals with messy sprites. 2) There was a variety in Pokemon that you meet for each zone. Unlike Black/White where you only meet 3 Pokemon during first 30 min. Yes, I am. Have you ever heard of "magic curve"? All entertainment, be it a movie, a show or a game is supposed to start with a "hook" to draw you in. That like, Game Design 101 and Pokemon White/Black's designer seems to have been skipping his design classes. The Interface requires more button presses to do the same things, even though they've got a touch screen now. They added even more "boss" fights jump out of the fucking hedges that you can't prepare for. The buttfucked all tactics by basically giving you two high level Pokemon at the start that counter everything you meet. I could go on listing awful design decisions.[/QUOTE] Then you should never ever play planescape torment. Since it has massive issues in those first 30 minutes :P
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