DayZ standalone video shows 20 minutes of in-game footage
41 replies, posted
[QUOTE=entertainer89;39858374]I'm not going to shell out good money on this when Arma 3 will surely have an alternative made by the modding community for free. Loving the Alpha so far and looking forward to upcoming updates to fix the current crashes, bugs etc.[/QUOTE]
Dynamic Zombie Sandbox is pretty nice, it's been worked on since before DayZ, and it's very much the same except better zombies and vehicle spawning.
It's looking impressive, but when I tried DayZ in mod form the entire engine ran like crap. I don't know how high my hopes are of running this on my mid-range card (especially at native resolution).
So what, do we all hate DayZ now?
[QUOTE=falcont2t;39855381]i would give high ammounts of money to the developer that makes a game with the same concept as this but in the stalker world.[/QUOTE]
If done right I would literally throw money onto my monitor.
I don't see the reason he decided to stick with ArmaII's engine. It's pretty horrible in it's own right.
I don't really know what to think about this. With the game using the ARMA 2.5 engine, and base building being implemented after the game's release, I don't really think the game will be too different from what the DayZ mod is now.
I personally think someone will come along with a DayZ style game for Arma 3 and that will just override the standalone. By taking this amount of time and not using the Arma 3 engine then someone else will do it for them and before you know it DayZ will be replaced with an updated mod.
sure is nice with speculation from all these people who apparently haven't read up on the decisions they made in production
[quote]We have setup all the required pipelines to best push the project forward. The standalone engine we are using is a branch of Take on Helicopters, which itself is a branch of ArmA 2 Operation Arrowhead. We chose this because of its stability, ease of development, very achievable optimization, and the fact that our programmers are the architects of the engine - the very people who built it from the ground up over ten years.[/quote]
it's not mod any longer, they can completely reprogram any aspect that they feel like, including movement, net code, zombie behaviour, and so forth
i don't really see what improvements they would have had in moving the project to the arma 3 branch of the engine, despite better graphical fidelity maybe
and guess what, lots of great games have been made on offshoot engine branches based on outdated engines
like half-life, mirror's edge, bioshock, and so forth
so really, give them a chance
[editline]10th March 2013[/editline]
and no, if someone does come along with a dayz mod for arma 3, it will suffer the exact same problems that dayz does currently, because in the end it will only be a hack-job put together to resemble something else
which is why they made dayz standalone to begin with
The thing that gets me hyped about this the most is these dev blogs. They feel really authentic and like the dev actually cares and wants the community to follow the development of the game, and gameplay and AI demos are SO much better that prerendered and teaser trailers.
Gods alive, he needs to turn off camera bob and motion blur.
now that I've played the ARMA3 alpha, man ARMA2's codebase looks dated haha, movement too.
I assume they might take inspiration from a lot of ARMA3's improvements, but stuff like ragdolls won't be implemented
honestly I'm okay with that, if they had started with ARMA3's codebase they'd be at the mercy of its development cycle and changes, whereas since they are starting with a very stable codebase, the only changes they have to cop are the ones they impose on themselves
[QUOTE=Chrille;39864332]sure is nice with speculation from all these people who apparently haven't read up on the decisions they made in production
it's not mod any longer, they can completely reprogram any aspect that they feel like, including movement, net code, zombie behaviour, and so forth
i don't really see what improvements they would have had in moving the project to the arma 3 branch of the engine, despite better graphical fidelity maybe
and guess what, lots of great games have been made on offshoot engine branches based on outdated engines
like half-life, mirror's edge, bioshock, and so forth
so really, give them a chance
[editline]10th March 2013[/editline]
and no, if someone does come along with a dayz mod for arma 3, it will suffer the exact same problems that dayz does currently, because in the end it will only be a hack-job put together to resemble something else
which is why they made dayz standalone to begin with[/QUOTE]
Hell and Rocket works for Bohemia.
Sorry, you need to Log In to post a reply to this thread.