[QUOTE=mchapra;51596936]Is this game worth 30 dollars? I've been thinking about it for a while but would someone with a kinda sort of unreliable internet connection still be able to get something out of this game?[/QUOTE]
You can still play all of the main missions without problems, you only need a connection for unlocks and stuff like illusive contracts and player made content.
[QUOTE=Monkah;51596895]Eh, it's not Blood Money.
I absolutely [B]hate[/B] how much IO is trying to shove the idea of being a 'moral killer' down my throat. No, I don't want to play as a silent assassin, now please stop attempting to railroad my game experience and let me off whoever I feel necessary. Honestly, by the end of the game, I only got [B]one[/B] item unlock, simply because of IO trying to penalize me every time I didn't play the game exactly to their railroad specifications.
[thumb]https://i.gyazo.com/d321bcfa2052786422626b0410ea4cc7.png[/thumb][/QUOTE]
You're not being payed to kill anyone else. Thats really the point. It has nothing to do with morality
[QUOTE=Monkah;51596895]Eh, it's not Blood Money.
I absolutely [B]hate[/B] how much IO is trying to shove the idea of being a 'moral killer' down my throat. No, I don't want to play as a silent assassin, now please stop attempting to railroad my game experience and let me off whoever I feel necessary. Honestly, by the end of the game, I only got [B]one[/B] item unlock, simply because of IO trying to penalize me every time I didn't play the game exactly to their railroad specifications.
[thumb]https://i.gyazo.com/d321bcfa2052786422626b0410ea4cc7.png[/thumb][/QUOTE]
They don't shove that down your throat. The mission challenges are almost universally ambivalent to you killing other people. Only a few per level require you to kill only the targets.
The rating at the end is worthless. Ignore it. Focus on the challenges, as they are what make the game fun.
I generally go through the first time and play the level attempting for silent assassin, but after that I'll approach it however I please.
[QUOTE=Monkah;51596895]Eh, it's not Blood Money.
I absolutely [B]hate[/B] how much IO is trying to shove the idea of being a 'moral killer' down my throat. No, I don't want to play as a silent assassin, now please stop attempting to railroad my game experience and let me off whoever I feel necessary. Honestly, by the end of the game, I only got [B]one[/B] item unlock, simply because of IO trying to penalize me every time I didn't play the game exactly to their railroad specifications.
[thumb]https://i.gyazo.com/d321bcfa2052786422626b0410ea4cc7.png[/thumb][/QUOTE]
I always played as stealthy as possible and went lethal the moment shit hit the fan.
I always liked living with consequences and I loved the idea playing a killer who leaves no witnesses.
[QUOTE=Monkah;51596895]Eh, it's not Blood Money.
I absolutely [B]hate[/B] how much IO is trying to shove the idea of being a 'moral killer' down my throat. No, I don't want to play as a silent assassin, now please stop attempting to railroad my game experience and let me off whoever I feel necessary. Honestly, by the end of the game, I only got [B]one[/B] item unlock, simply because of IO trying to penalize me every time I didn't play the game exactly to their railroad specifications.
[thumb]https://i.gyazo.com/d321bcfa2052786422626b0410ea4cc7.png[/thumb][/QUOTE]
107 people killed in 20 minutes? That's one every 11 seconds. I didn't know you could play as RoboCop in this game.
[QUOTE=Monkah;51596895]-this post-[/QUOTE]
You're missing the point of Hitman, from both gameplay and story perspectives. It's a [B]stealth series[/B], you're an assassin that's supposed to kill your targets and remain unseen. The second game is literally called "Silent Assassin". That's the best possible ranking in the games because it's where the challenge comes from. Of course you'll be punished for mass murdering 105 people, being spotted and leaving recordings.
This game has more freedom of choice than any other Hitman, the idea being you remain stealthy and choose your own opportunities. It's not that you're being railroaded into one path, you're just failing to meet the objectives.
[QUOTE=GunFox;51597066]They don't shove that down your throat. The mission challenges are almost universally ambivalent to you killing other people. Only a few per level require you to kill only the targets. The rating at the end is worthless. Ignore it. Focus on the challenges, as they are what make the game fun.[/QUOTE]
See, that's the thing-- you can do that, but the game will actively penalize you for not going the stealth route by not giving you unlocks for weapons/equipment. Hell, I never even managed to unlock the Silverballers.
Meanwhile, in Blood Money, unlocks were completed based off of pay, and the consequence for being loud and violent was notoriety-- which I thought was excellent, mind you. I played loudly, and wasn't barred from the unlocks for it, I just had an extra challenge to deal with. I could still get my [B]silverballers[/B]-- let alone my explosives and other fun toys that made Blood Money so excellent. The consequence of mass murder made the game harder, not less enjoyable.
And hey, when all was said and done, I went and did a silent assassin run for Blood Money.
[QUOTE=Wiggles;51597127]107 people killed in 20 minutes? That's one every 11 seconds. I didn't know you could play as RoboCop in this game.[/QUOTE]You know, I [B]try[/B] to play stealthily.
But then I get caught in the act killing one guy, so two more come rushing in... then two more... ehm...
[QUOTE=Monkah;51597296]See, that's the thing-- you can do that, but the game will actively penalize you for not going the stealth route by not giving you unlocks for weapons/equipment. Hell, I never even managed to unlock the Silverballers.
Meanwhile, in Blood Money, unlocks were completed based off of pay, and the consequence for being loud and violent was notoriety-- which I thought was excellent, mind you. I played loudly, and wasn't barred from the unlocks for it, I just had an extra challenge to deal with. I could still get my [B]silverballers[/B]-- let alone my explosives and other fun toys that made Blood Money so excellent. The consequence of mass murder made the game harder, not less enjoyable.
And hey, when all was said and done, I went and did a silent assassin run for Blood Money.
You know, I [B]try[/B] to play stealthily.[/QUOTE]
Yeah, because again, you're a hitman. You work for a client and the client wants you to do the hit clean so it makes perfect sense that you get less money and all that shit for that. You [b]should[/b] get penalized for doing things in a un-hitman-like because, well, it's kind of in the name of the goddamn game.
[QUOTE=Monkah;51597296]See, that's the thing-- you can do that, but the game will actively penalize you for not going the stealth route by not giving you unlocks for weapons/equipment. Hell, I never even managed to unlock the Silverballers.
Meanwhile, in Blood Money, unlocks were completed based off of pay, and the consequence for being loud and violent was notoriety-- which I thought was excellent, mind you. I played loudly, and wasn't barred from the unlocks for it, I just had an extra challenge to deal with. I could still get my [B]silverballers[/B]-- let alone my explosives and other fun toys that made Blood Money so excellent.
You know, I [B]try[/B] to play stealthily.
But then I get caught in the act killing one guy, so two more come rushing in... then two more... ehm...[/QUOTE]
With the exception of Elusive Targets, the vast majority of unlocks in this game aren't tied to your score. You're free to kill as many people as you want when completing challenges, just as long as you meet the challenge requirements. If you only have one unlock, that's because you haven't replayed the levels and completed the challenges. For example, the Silverballer is tied to Paris mastery level 10, so you clearly haven't done much in Paris.
You also have an infinite amount of saves and it autosaves often, so you could try loading the game when you're caught in the act.
Monkah, you do know every Hitman game rewards you for being as silent as possible and 'punishes' you for murdering random people, right? In Contracts you unlocked better weapons for getting a better rank in missions, in Blood Money you got less money to buy upgrades and weapons if you weren't silent.
What the fuck is this retarded attitude of "I should be able to play the game like any action game" mentality that's been invading stealth games in the last few years? Fuck off if you want to play a generic shooter when you buy a stealth game.
hell as far as i remember blood money's assassin rating depended on how silent you were to begin with
as few witnesses as possible gave you silent assassin and going full rambo gave you an entire criminal sketch in the newspaper bit
Long quote from Austin Walker, former writer for Giant Bomb, wrote a really good piece on how good Hitman is despite never having played it. (He didn't get to play many games this year so he did a top 10 games he watched this year for Giant Bomb)
[quote]1. Hitman
How could it be anything else? I have like seven versions of this entry written in my head. One about how Hitman is my favorite game of the year even though I never played it. Another about the nature of comic timing and the arc of a gently tossed knife. A third about how much I appreciate games that can captivate even players who historically don’t love “fans of the genre.”
Instead, can we talk about Warren Spector’s dream game? It’s a thing he’s said a number of times, but here’s an example from an interview with MCV:
“My ultimate dream is for someone to be foolish enough to give me the money to make what I call the One Block Role-Playing Game, where we simulate one building, one city block perfectly.”
It’s a very Warren Spector dream, right? An intensely detailed simulation driven by the surprising interaction of its systems and objects. Player agency and freedom and experimentation and… Frankly, it’s always sounded so self-serious--and this is me talking, y’all.
My big hang up has been this: Real city blocks are messy, but Warren Spector directed games (and many of the cousins of the game’s he’s helped to design) feel clean, hand-crafted, hand-placed. Physics and linear time insists that the components for a city block have a place, but they never feel placed, you know? I worried that the most I’d feel like in a game like this was a special gear in an intricate, clockwork world--a fear that seemed proved out after 2014’s Consortium failed to excite me.
But Hitman has made me reconsider this whole thing. Because Hitman is the “One Block Role-Playing Game, where we simulate one building, one city block perfectly,” except you play as the world’s deadliest hitman, and it’s messy, and it’s hilarious.
Hitman doesn’t try to build a world through email terminals or tell a story through hyper-detailed, yet mundane objects. It builds a world through the clever design of places like Sapienza, and through the mechanical operation the city’s inhabitants. Then, it tells a story through your interdiction into that operation. And that’s rad as hell.
The “one block RPG” stopped appealing to me when I realized that my presence would “mess it up” in the same what that my dissonant play in Watch Dogs 2 or Deus Ex: Mandkind Divided breaks the illusion of those worlds. But in Hitman, success comes from playing along with the simulation just long enough before finally pulling the rug out from everything. In Hitman, you’re that bad feeling in the air. You’re the glitch in the Matrix.
In Hitman, you’re not the one, special gear in an intricately designed clockwork world. You’re the wrench.[/quote]
[QUOTE=Janus Vesta;51597325]Monkah, you do know every Hitman game rewards you for being as silent as possible and 'punishes' you for murdering random people, right? In Contracts you unlocked better weapons for getting a better rank in missions, [B]in Blood Money you got less money to buy upgrades and weapons if you weren't silent.[/B]
What the fuck is this retarded attitude of "I should be able to play the game like any action game" mentality that's been invading stealth games in the last few years? Fuck off if you want to play a generic shooter when you buy a stealth game.[/QUOTE]Barely. The big challenge in Blood Money was notoriety-- that was the major incentive to be stealthy and silent. Even then, that was far more 'cause and effect'-- leaving no witnesses and being silent was [B]worth[/B] something, because then less people would recognize you. Which is far, far better than just indiscriminate points/score/unlocks based penalization for killing.
[QUOTE=Monkah;51597808]Barely. The big challenge in Blood Money was notoriety-- that was the major incentive to be stealthy and silent. Even then, that was far more 'cause and effect'-- leaving no witnesses and being silent was [B]worth[/B] something, because then less people would recognize you. Which is far, far better than just indiscriminate points/score/unlocks based penalization for killing.[/QUOTE]
That just seems even more like a "no fun allowed" kind of system. It means that if you don't play a mission perfectly, you get an inherit disadvantage in later missions which fucks you over. Which means you then have to go back and replay previous missions to not have the handicap in other missions. That forces you to stick to a silent assassin playstyle even more.
[QUOTE=Monkah;51597808]Barely. The big challenge in Blood Money was notoriety-- that was the major incentive to be stealthy and silent. Even then, that was far more 'cause and effect'-- leaving no witnesses and being silent was [B]worth[/B] something, because then less people would recognize you. Which is far, far better than just indiscriminate points/score/unlocks based penalization for killing.[/QUOTE]
Only like 2 challenges per level in Hitman™ even require silent assassin, the scoring system is only for leaderboards. Plus you can reach 20 mastery without finishing every challenge so it is a null point.
[QUOTE=chunkymonkey;51596442]I liked the old map. Wish they hadn't ditched it for this weird 'hitman vision'.
I also miss being able to select a difficulty level.
I'm just so used to the way Blood Money works that the stuff in this game causes me to make weird mistakes or assumptions. For example, in Blood Money a disguise was infallible so I keep forgetting that's not the case anymore(still, lots better than Absolution). In Blood Money you had infinite coins(which was hilarious btw) but here apparently 47 is poor as fuck. It's not like he doesn't have pocket space since I can shove 5 knives, 3 monkey wrenches, 3 crowbars, 5 cannonballs, and a can of soda in his suit.
No weapon customization, very limited amount of weapons, etc. I could list lots more about it that I don't like BUT having said that I do enjoy the game and am eager for season 2.[/QUOTE]
They serve two very different purposes and, don't get me wrong, I like Hitman-vision. Personally, I'd prefer if they had both the map and H-Vision. Also tbh I prefer how disguises work here over Blood Money, It makes it less of a game of "just find the all-access outfit and you're good" and more of a game of how shit would actually work.
As a side note, are weapons really that limited? I haven't gone through and done a bunch of challenges but from brief gameplay of people I've seen who have there seems to be a lot of stuff.
[QUOTE=Rika-chan;51597839]Only like 2 challenges per level in Hitman™ even require silent assassin, the scoring system is only for leaderboards. Plus you can reach 20 mastery without finishing every challenge so it is a null point.[/QUOTE]
I fucked up royally in my first Paris story run and I still flew through about 6-8 levels of mastery which seemed overtly fair in my opinion.
If someone is just killing everyone they can then this isn't the game for them. The series was never aimed at that approach. If you really care so much about mastery and unlocking stuff then put some arguably minimal effort in and do the challenges/opportunities.
Opportunities themselves are practically hand-holding to a degree and the MP you get from just doing those alone knocks you through multiple mastery levels. You'd have to be really god damn bad to fuck those up.
[QUOTE=Monkah;51596895]I absolutely [B]hate[/B] how much IO is trying to shove the idea of being a 'moral killer' down my throat. No, I don't want to play as a silent assassin, now please stop attempting to railroad my game experience and let me off whoever I feel necessary. Honestly, by the end of the game, I only got [B]one[/B] item unlock, simply because of IO trying to penalize me every time I didn't play the game exactly to their railroad specifications.[/QUOTE]
You're not playing Fuck Shit Up, you're playing [I]Hitman[/I]. Are you gonna complain about losing a fight in a UFC game because you didn't feel like blocking?
[QUOTE=Monkah;51597296]But then I get caught in the act killing one guy, so two more come rushing in... then two more... ehm...[/QUOTE]
Have you tried holding down the Hitman-Vision button instead of just killing a guy because it looks like nobody's around? What about saving the game every now and then? If he wasn't, have you tried finding a different path? A different disguise? Your getting caught was totally avoidable.
If this kind of shit irritates you then I'm sorry to say that I guess Hitman isn't the series for you, because that's kinda been the whole point since game #1, albeit in a much more linear sense back then.
One of the things that I've absolutely fallen in love with the new Hitman is how much it takes advantage of replayability. Like, normally when I have to keep replaying something it gets frustrating, but with Hitman it feels actually rewarding because I keep learning about what makes the level tick, and then can actually use that in my next load/run. Like, I don't know many games where doing that actually feels good, but this is one of them.
and to cop what was said in that one Game Makers Toolkit video, you end up feeling like Agent 47 by the end of it because you know how to navigate the levels and the world really well, and each run progressively gets less messy (unless of course you want it to be).
[QUOTE=gk99;51597890]You're not playing Fuck Shit Up, you're playing [I]Hitman[/I]. Are you gonna complain about losing a fight in a UFC game because you didn't feel like blocking?
Have you tried holding down the Hitman-Vision button instead of just killing a guy because it looks like nobody's around? What about saving the game every now and then? If he wasn't, have you tried finding a different path? A different disguise? Your getting caught was totally avoidable.
If this kind of shit irritates you then I'm sorry to say that I guess Hitman isn't the series for you, because that's kinda been the whole point since game #1, albeit in a much more linear sense back then.[/QUOTE]Nah man, I'm playing Blood Money style. One save per level and no superpowers, as it should be.
Also I went ahead and got it. Hopefully it runs well since I've heard it's really well optimized.
[QUOTE=Monkah;51598451]Nah man, I'm playing Blood Money style. One save per level and no superpowers, as it should be.[/QUOTE]
Oh, no superpowers? So, like, no super magic map that ALWAYS tells you where every single person in the level is all the time real-time? You know, like the one in Blood Money and every single Hitman game before it?
[QUOTE=erkor;51597713]hell as far as i remember blood money's assassin rating depended on how silent you were to begin with
as few witnesses as possible gave you silent assassin and going full rambo gave you an entire criminal sketch in the newspaper bit[/QUOTE]
They got pretty creative with those newspapers, although they would always go ''SILENT ASSASSIN WANTED BY POLICE'' even if you killed every target only with accidents and didn't leave any evidence behind. Although they would always take notice of how you killed the targets if it weren't accident kills, or they would mention which pistol or rifle you used, and how many bullets you used. And one of the levels had a quite nasty surprise in the newspapers if you didn't go in with a disguise no matter what. Dunno if that was intended for that one level though, it was ''Until Death Does Us Part'', I believe.
On the other hand, Blood Money seemed to be easy going on getting spotted trespassing by a lone guard. You could just walk behind them, pistol whip em in the back of the head, take his disguise, and nobody would be the wiser. Or that Accident kills didn't count against you, so you could get away shoving every smoker in a level off an edge. It made for some funny moments though, but I have no qualms that they would deduct points in later games for that.
[QUOTE=simkas;51598485]Oh, no superpowers? So, like, no super magic map that ALWAYS tells you where every single person in the level is all the time real-time? You know, like the one in Blood Money and every single Hitman game before it?[/QUOTE]
The amount of information it gave you was actually based on difficulty level. Iirc, on pro, it didn't give you anything
[QUOTE=Monkah;51598451]Nah man, I'm playing Blood Money style. One save per level and no superpowers, as it should be.[/QUOTE]
Then stop complaining about fucking up. They give you the tools to succeed yet you're too stubborn to use them.
You can lead a horse to water but you can't make it drink.
[editline]a[/editline]
You're blaming people walking in on you for having to massacre everyone when all you have to do is press a button or learn the map and NPC paths, the latter being available to you in Blood Money so you can stop moaning about it right there.
Can't play by "pro" rules and pull it off unless you're a pro.
[QUOTE=Monkah;51598451]Nah man, I'm playing Blood Money style. One save per level and no superpowers, as it should be.[/QUOTE]
No Opportunities or Instinct is the best way to play, but by using one save you're placing limits on yourself and the fun you can have. It shows, because you haven't received beginner rewards that can easily be attained even if you kill non-targets. If you really have received only one unlock, that means you've hit Mastery Level 5 on one mission at most. You should automatically hit that level on your first or second time through them. It's easy, you even gain Mastery by using alternate spawn points. It's no wonder that you feel railroaded, you haven't been trying alternate approaches.
So by your own admission, you've barely touched the game and/or you're really bad at it. Try playing the levels stealthily, learn how they work and earn a few unlocks. Maybe you'll appreciate the freedom, replayability and depth available.
It runs alright on my machine, a few chugs here and there (most notably the catwalk in Paris) but already I have learned that my favorite thing to do is get a target by themself then throw a knife into their dumb face.
[QUOTE=Rika-chan;51598602]The amount of information it gave you was actually based on difficulty level. Iirc, on pro, it didn't give you anything[/QUOTE]
Actually, on Pro it doesn't show anything except for your targets. Just loaded up the game to check.
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