• Mark Rubin: “we cut a lot” for Call of Duty: Ghosts’ multiplayer. “There are going to be people very
    36 replies, posted
1 v 1 mi if u lose u have to bring bak Tdm u gay!! [editline]29th September 2013[/editline] [QUOTE=ionuttzu;42347075]But look at the bright side guys! Fish AI![/QUOTE] It's too CPU intensive for multiplayer. :(
[QUOTE=Qwerty Bastard;42349091]I'm not angry about this, honestly I think the series NEEDS a little trimming down. Ever since MW2 it's been a huge unbalanced clusterfuck full of superfluous weapons and gadgets.[/QUOTE] They're only removing game modes I think. I'm baffled as to why killstreaks are a thing, even so why are there so many of them? Rewarding the best player with map wide unavoidable instant death is a really shitty mechanic. You can't even counter most of them becuase of how many there are.
[QUOTE=Streecer;42349741]They're only removing game modes I think. I'm baffled as to why killstreaks are a thing, even so why are there so many of them? Rewarding the best player with map wide unavoidable instant death is a really shitty mechanic. You can't even counter most of them becuase of how many there are.[/QUOTE] For everything CoD does right I have to say killstreaks as a concept have mutated into some obese monstrosity of design. They made sense in CoD4 and some of the early tier ones in the newer games make sense as well. Killstreaks reward players for doing well. This is a solid design choice that ups the stakes and can be found in highly competitive games like CS and Dota. You don't get actual killstreaks in those games (except I guess a few Dota characters) but you do get bigger rewards for generally doing better as the game goes on. Taking CoD4 for example, the UAV and bomber strike had genuine uses beyond simply getting a shitload of kills. UAV's kept the game moving and were a response to the bolt-action rifle camping of CoD2. Bombs were also an anti-camper tool, digging out entrenched players from the only area they weren't watching; the sky. This killstreaks rewarded players for doing well without being massively important for that players kills or objective success. They were just useful tools. Starting with MW2 Infinity Ward (and with Blops, Treyarch) decided that killstreaks should evolve into this crazy system of their own where they go up to 25 kills and you can pick which three you want. All the sudden you have several varieties of "blow up the entire map" and "call in your own personal helicopter to kill shit for you" even though the latter was balanced by the newly-added Stinger. Things got a bit better in MW3 where more support-oriented streaks were added but none of the obnoxious ones were removed so no real progress was made. Black Ops 2 was the first game since MW2 to tone them down a bit but with Ghosts having the same killstreak system as MW3 and developed by Infinity Ward I'm sure it will be a repeat of MW3 and by extension MW2.
I hope they cut out the ugly weapon camo. Customization is cool, but it has to fit the style.
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