Titanfall to drop without modding tools, says Zampella
33 replies, posted
You can tell a game is on Source by [B]A.[/B] The Physics. It's unique to Source to have physics in such a way. [B]B. [/B]The first person view feels... "Light" unlike Unreal. [B]C. [/B]The walking animations.
But anyway, why did my previous post get so many Winners?
And off the top of my head, I'll list some engines I remember:
X-Ray (S.T.A.L.K.E.R) | Spark (NS2) | GameBryo (Fallout 3/NV) | Frostbyte X (Battlefield BC2+) | Cryengine (Crysis 3) | Unreal (Batman games)
If you look at all of those engines, you'll notice that Source is probably one of the few that can look beautiful and perform well on low spec hardware. X-Ray is sexy as fuck, but it will burn your computer to the ground if you don't have the right hardware. Plus Source has a lot of well documented modding/author tools.
[QUOTE=i_speel_good;43395741]It's a very modified Source, but it's still Source at the core.[/QUOTE]
Like Source is GoldSRC at the core, which is itself a modified Quake Engine?
This game is built on the Quake engine, albeit indirectly. How's that for reliability?
[editline]5th January 2014[/editline]
[QUOTE=Lerlth;43422094]You can tell a game is on Source by [B]A.[/B] The Physics. It's unique to Source to have physics in such a way. [B]B. [/B]The first person view feels... "Light" unlike Unreal. [B]C. [/B]The walking animations.
But anyway, why did my previous post get so many Winners?
And off the top of my head, I'll list some engines I remember:
X-Ray (S.T.A.L.K.E.R) | Spark (NS2) | GameBryo (Fallout 3/NV) | Frostbyte X (Battlefield BC2+) | Cryengine (Crysis 3) | Unreal (Batman games)
If you look at all of those engines, you'll notice that Source is probably one of the few that can look beautiful and perform well on low spec hardware. X-Ray is sexy as fuck, but it will burn your computer to the ground if you don't have the right hardware. Plus Source has a lot of well documented modding/author tools.[/QUOTE]
What's funny about all three of those is that they can be changed. Source uses a proprietary fork of the Havoc physics engine, which can be altered to create whatever physics environment you want. Similarly, the first person view and animations can be changed to suit the gametype. CS:GO feels completely different from CS:S, or CS 1.6. Half Life 2 feels different from Portal. Finally, the walking animations can be completely remapped. That hasn't been done quite so much, but the walking animations from TF2 are much better than those in Half Life 2. The only reason things are so similar is because nobody else has made a game on the same engine (aside from Zeno Clash, which was radically different from all of them).
[QUOTE=Lerlth;43422094]And off the top of my head, I'll list some engines I remember:
X-Ray (S.T.A.L.K.E.R) | Spark (NS2) | GameBryo (Fallout 3/NV) | Frostbyte X (Battlefield BC2+) | Cryengine (Crysis 3) | Unreal (Batman games)
If you look at all of those engines, you'll notice that Source is probably one of the few that can look beautiful and perform well on low spec hardware. X-Ray is sexy as fuck, but it will burn your computer to the ground if you don't have the right hardware. Plus Source has a lot of well documented modding/author tools.[/QUOTE]
i'll notice that undoubtedly UE3 is the most scalable out of any of them
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