• Report: Orbis (PS4) to use eight-core AMD CPU, Radeon GPU
    90 replies, posted
[QUOTE=CakeMaster7;39293091]You realize that the Cell was used in the PS3 before it was used in a supercomputer, right? And fucking [I]mobile processors[/I] are being used in supercomputing now. That doesn't mean shit for how good the individual processor actually is, when a supercomputer is just a ton of them connected anyway.[/QUOTE] I'm saying it was meant for supercomputing. Can your high end intel processor do 200+ gflops by itself? No? That's why we use so many GPUs in supercomputers now. Cell bridged the gap of cpu to gpu before we crossed it
[QUOTE=CakeMaster7;39293091] It's powerful enough that a couple of games are already full 1080p, [B]where 720p was the highest the PS3 and 360 could do. [/B] (The majority of games released now for the WiiU are 720p as well, but this soon after it's launch we don't see the games properly optimized like they are on the PS3/360)[/QUOTE] "I have no idea what I'm talking about" :v: Seriously, look things up before you speak.
[QUOTE=nessman;39293325]I'm saying it was meant for supercomputing. Can your high end intel processor do 200+ gflops by itself? No? That's why we use so many GPUs in supercomputers now. Cell bridged the gap of cpu to gpu before we crossed it[/QUOTE] Except it's not a good choice for gaming, because of how hard it is to program for and it's differences from a normal CPU. [quote=Wikipedia: Cell Microprocessor]Compared to its personal computer contemporaries, the relatively high overall floating point performance of a Cell processor seemingly dwarfs the abilities of the SIMD unit in CPUs like the Pentium 4 and the Athlon 64. [b]However, comparing only floating point abilities of a system is a one-dimensional and application-specific metric. Unlike a Cell processor, such desktop CPUs are more suited to the general purpose software usually run on personal computers.[/b] In addition to executing multiple instructions per clock, processors from Intel and AMD feature branch predictors. The Cell is designed to compensate for this with compiler assistance, in which prepare-to-branch instructions are created. For double-precision floating point operations, as sometimes used in personal computers and often used in scientific computing, Cell performance drops by an order of magnitude, but still reaches 20.8 GFLOPS (1.8 GFLOPS per SPE, 6.4 GFLOPS per PPE). The PowerXCell 8i variant, which was specifically designed for double-precision, reaches 102.4 GFLOPS in double-precision calculations.[/quote] It's not that it's a bad processor, it's just that it's not well suited to the same things a general CPU is suited for, and it's definitely not the best choice for gaming. [editline]20th January 2013[/editline] [QUOTE=paul simon;39293416]"I have no idea what I'm talking about" :v: Seriously, look things up before you speak.[/QUOTE] It could do higher, but for higher graphics games like anything made in the past few years, good luck with that. (It outputs 1080p, but basically any modern 3D game renders at 720p and is upscaled)
If it could do higher, then don't straight up say it couldn't. This entire discussion reminds me of the forums of Gametrailers back in '07 :v:
[QUOTE=CakeMaster7;39293419]Except it's not a good choice for gaming, because of how hard it is to program for and it's differences from a normal CPU. It's not that it's a bad processor, it's just that it's not well suited to the same things a general CPU is suited for, and it's definitely not the best choice for gaming.[/QUOTE] I was exclusively talking about the supercomputing part that you were talking about in your reply. I know it's not good for gaming
Does this mean the PS4 will use the x86-64 architecture or whatever it is called? Wouldn't that make emulating games on the pc much easier? :v:
[QUOTE=DrogenViech;39293537]Does this mean the PS4 will use the x86-64 architecture or whatever it is called? Wouldn't that make emulating games on the pc much easier? :v:[/QUOTE] Yeah, if these rumors are true it'll likely be easier to emulate PS4 games than PS3 games :v:
[QUOTE=nessman;39293325]I'm saying it was meant for supercomputing. Can your high end intel processor do 200+ gflops by itself? No? That's why we use so many GPUs in supercomputers now. Cell bridged the gap of cpu to gpu before we crossed it[/QUOTE] The high end i7-3770 can do ~108 GFLOPs according to [url=http://download.intel.com/support/processors/corei7/sb/core_i7-3700_d.pdf]this[/url] where as the Cell BE only has 102 (and that's not the model in the PS3 as far as I can tell). [editline]20th January 2013[/editline] [QUOTE=nessman;39293471]I was exclusively talking about the supercomputing part that you were talking about in your reply. I know it's not good for gaming[/QUOTE] oh
Heh, this means more games will take advantage of my bulldozer.
[QUOTE=RichyZ;39292945] oh also, look at the vita launch aside from everything else wrong with it (games, annoying touch screen, battery life, proprietary memory card, the list goes on) they also didn't allow you to use backwards compat with your psp games (partially because of the shitty umd format, but also because sony of america is dumb as shit) in japan, iirc you can use the registry code for your psp game on the store and get the digital version for your vita for either free or half off (cant remember)[/QUOTE] you're forgetting sony's motto: 'we don't want any of your money, please don't buy our products'
[QUOTE=Sam Za Nemesis;39270493]Doesn't make sense really since game recent consoles have never really been power efficient (Apart from Nintendo consoles) [img]http://resources.vr-zone.com/newzhunter/console.gif[/img][/QUOTE] What is a "PC" classified as in this report? Not every PC is identical. I'm almost certain that my PC draws more power than a 360 and a PS3 combined. [editline]20th January 2013[/editline] Also wasn't this same exact rumor going around a few months ago?
Why would they need a graphics card when the rumoured processor is an accelerated processing unit?
[QUOTE=Coffee;39294022]Why would they need a graphics card when the rumoured processor is an accelerated processing unit?[/QUOTE] Because dedicated GPUs are always better.
[QUOTE=paul simon;39294043]Because dedicated GPUs are always better.[/QUOTE] Yeah but that makes the console a lot more expensive. Whereas a finely tuned APU will handle most things quite well, at a much more affordable price. Price is key when it comes to consoles. Sony really need to stay in the game so I think they're going to try and keep things as cheap as possible within moderation.
[QUOTE=Coffee;39289449]Why would a lack of backwards compatibility mean fewer customers? People who buy the PS4 will have the intention of playing new games, not old games. If they wanted to play old games then they'd still be using their PS3.[/QUOTE] Don't know about you, but I hate to switch back&forth between consoles.
[QUOTE=Coffee;39289449]Why would a lack of backwards compatibility mean fewer customers? People who buy the PS4 will have the intention of playing new games, not old games. If they wanted to play old games then they'd still be using their PS3.[/QUOTE] Maybe they're on a budget such that the only way they can justify buying a PS4 is by trading the PS3 in on it, thus nullifying that option? [QUOTE=Saxon;39289180]My wallet isn't excited, I remember when the last time new consoles came out and then PC hardware requirements went up massively in a year.[/QUOTE] While I agree, think about how it will end up. I'm still using a gaming computer that has a processor, RAM and GPU from 2006 in it. It plays anything currently on the market at 1600x1200 with an acceptable framerate even today. It won't max anything, sure, but it will run them at playable framerates and at that res. A computer built about two years after this generation releases will have the same longevity. Build it once and, assuming nothing fails, you won't [I]have [/I]to touch it for 6 or 7 years. It's actually pretty good for budget gamers like myself, one big upgrade every 5-7 years is a shitton cheaper than many incremental ones every 6-12 months, and as long as you don't overclock computer parts are still quite reliable these days. They'll last that long.
[QUOTE=danharibo;39293567]The high end i7-3770 can do ~108 GFLOPs according to [url=http://download.intel.com/support/processors/corei7/sb/core_i7-3700_d.pdf]this[/url] where as the Cell BE only has 102 (and that's not the model in the PS3 as far as I can tell).[/QUOTE] And the model in the PS3 actually has an SPE disabled to get higher chip yields. And has one reserved for XMB, leaving 6 for games. So even less powerful than the 3770
[QUOTE=DrogenViech;39293537]Does this mean the PS4 will use the x86-64 architecture or whatever it is called? Wouldn't that make emulating games on the pc much easier? :v:[/QUOTE] The first Xbox was x86. We still have no fucking idea how to emulate it.
[QUOTE=Joeyl10;39294611]The first Xbox was x86. We still have no fucking idea how to emulate it.[/QUOTE] The only really good games it had were either on the other consoles or released on PC. So nobody really bothered. There are a few emulators, but they are pretty much useless.
[QUOTE='[EG] Pepper;39294803']The only really good games it had were either on the other consoles or released on PC. So nobody really bothered. There are a few emulators, but they are pretty much useless.[/QUOTE] I read some stuff, it's apparently because it's graphics card was terribly documented or something like that.
[QUOTE=danharibo;39293567]The high end i7-3770 can do ~108 GFLOPs according to [url=http://download.intel.com/support/processors/corei7/sb/core_i7-3700_d.pdf]this[/url] where as the Cell BE only has 102 (and that's not the model in the PS3 as far as I can tell). [editline]20th January 2013[/editline] oh[/QUOTE] All sources I can find say a single SPE(out of 7) of the PS3's cell can perform a little more than 25 gflops
[QUOTE=nessman;39292070]If all they did was replace the gpu, the cpu is still faster than the highest end i7's. We'd be stuck with the weird architecture though.[/QUOTE] this is an ancient rumor that was false since day 1 for real world performance anyways
[QUOTE=Joeyl10;39294611]The first Xbox was x86. We still have no fucking idea how to emulate it.[/QUOTE] People didn't think it was worth emulating because nearly every game for it was also on pc. Nobody would put effort into emulating only a handful of games [editline]20th January 2013[/editline] [QUOTE=The Baconator;39297563]this is an ancient rumor that was false since day 1 for real world performance anyways[/QUOTE] A source would be nice but thanks for the info.
[QUOTE=Sam Za Nemesis;39270493]Doesn't make sense really since game recent consoles have never really been power efficient (Apart from Nintendo consoles) [img]http://resources.vr-zone.com/newzhunter/console.gif[/img][/QUOTE] Wow, my dual 580 system idles at half that.
What the hell were they measuring then? Quad 480 build? :v:
[QUOTE=Barbarian887;39270543]no backwards compatibility? no point in getting one anywhere near launch then i guess[/QUOTE] I wish my PS3 has backwards compatibility. If it did, I wouldn't have to sell off all my old PS2 games. RIP
[QUOTE=wombo;39270444]Technology moves fast, I'm sure games in the future will utilize it.[/QUOTE] think PS3
My 60GB launch PS3 has backwards compatibility, but it has the no video or sound problem (GPU needs reballing). Flipping sony.
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