[QUOTE=cdlink14;39204536]I contacted steam support a while back telling them of an exploit I had found in steam. I got a reply about 3 weeks later telling me to reinstall steam to fix it.
I sent a somewhat rude reply saying the problem wasn't my steam client but an actual exploit in steam itself and I also made sure to emphasise that I wanted an actual reply from somebody who wasn't following a script.
about 2 days later I got a reply thanking me for reporting the exploit and that they would look into it. Kinda strange that it takes longer to received a scripted reply than an actual human response.
Either way steam needs to work on their support system.[/QUOTE]
It kinda bothers me that people regard Steam as the second coming of Jesus when we've still got this kind of issues.
Have people read the article before whining?
[QUOTE=Mastahamma;39202909]Nope that's only gonna mean that more honest people are gonna buy it and more pirates are gonna pirate it.
The thing that makes a pirate want to actually buy a game is it offering something that they cannot get by pirating the game. This is usually a good multiplayer. I know a good few people that pirate games most of the time, but they buy them sometimes as well. For example, I know 10 people that played Skyrim. None of them actually bought it. I know 5 people that played Battlefield 3. All of them bought it. I know 8 people who played Borderlands 2. 3 of them bought it, and at least another three really wanted to, the rest pirated it. Why did only 3 of them buy it? Because after the game came out, the other 5 found out after launch that it was possible to play MP on a pirated copy. I know 4 people that played Bad Company 2. All of them bought it, since they wanted to play the MP.
(oh and, most of these people are the same ones)[/QUOTE]
Exactly, it's INCREDIBLY naive to think that just because you make the greatest game ever and no DRM, people will buy it. Most games that say "fuck DRM" use that as a gimmick, like Hotline Miami. If no DRM ever became standard in the industry, you better bet a game like HM would have the shit pirated out of it even more
Okay, I'd say all of these are kind of stupid. Pay2win in a singleplayer game for example, that's a joke.
But the real shitty thing here is saying you should ban an entire country if "most of" the accounts there seem to be pirates. What about the minority of people, who paid money? The notion that they're acceptable collateral damage is just fucking ridiculous.
Combating piracy lesson #1:
Offer a better product to your customers that don't pirate your game, be it hacker free servers or simply the fact that you're not treating them like shit for what someone they don't even know exist stole your game.
Please delete this bot it's completely spamming this section
[img]http://i.imgur.com/BPjCc.png[/img]
[QUOTE=Carbon123;39205860]Please delete this bot it's completely spamming this section
[img]http://i.imgur.com/BPjCc.png[/img][/QUOTE]
The bot just got added. That's mostly backlog.
[QUOTE=Mastahamma;39202909]Nope that's only gonna mean that more honest people are gonna buy it and more pirates are gonna pirate it.
The thing that makes a pirate want to actually buy a game is it offering something that they cannot get by pirating the game. This is usually a good multiplayer. I know a good few people that pirate games most of the time, but they buy them sometimes as well. For example, I know 10 people that played Skyrim. None of them actually bought it. I know 5 people that played Battlefield 3. All of them bought it. I know 8 people who played Borderlands 2. 3 of them bought it, and at least another three really wanted to, the rest pirated it. Why did only 3 of them buy it? Because after the game came out, the other 5 found out after launch that it was possible to play MP on a pirated copy. I know 4 people that played Bad Company 2. All of them bought it, since they wanted to play the MP.
(oh and, most of these people are the same ones)[/QUOTE]
But you can't put multiplayer in every game just to prevent piracy. And even if you do, pirates won't care about the multiplayer of singleplayer-oriented games and will still pirate them.
Really, the only rule is to make a good game. More people will want to play it so more honest people will buy it. And yes, more pirates will pirate it but still, in the end more copies will have been sold.
The goal of a game publisher is to sell at least a certain amount of copies, not to have a certain bought/pirated ratio.
People are going to pirate your game, deal with it. All you can really do is add value to legit copies by using online servers for social features (see: sleeping dogs) / adding multiplayer that requires a CD key or something.
Though I also like ARMA, DEFCON, Mirror's Edge and GTA4's (garry's mod, too) method of messing with the pirates.
That is, if they detect you've pirated the game they make the game harder or impossible to play normally to the point you'll probably post about it and get laughed at because your copy is illegitimate.
[QUOTE=Samoht;39205914]The bot just got added. That's mostly backlog.[/QUOTE]
Oh, I wasn't aware on how these bots work. Sorry!
I thought the way to have as few pirates as possible is to have the legal copy be more valuable than the pirated copy? Support, updates, bonus content, availability, overall better service.
If you add some ridiculous DRM you're doing it the other way around. Legal copies lose value and the pirated ones become more valuable since they aren't fucking annoying.
How to avoid piracy
Make everything free
This news bot is really pissing me off. Some kids having success with one or two apps, thinking they know everything about strategies in the games industry and how everything in the world works.
From the wall of articles added within the last hours, I have found just 2 interresting posts with something that included the "games industry" as a WHOLE and not dumbing it down to mobile and tablet ONLY.
This is insulting on so many levels.
are they seriously recommending switching to freemium
fuck this news bot
So much wasted money and effort and time on trying to prevent what can't be prevented. Stop wasting all that and put it towards making what you're putting out the best it can be and that in itself will increase your sales
[QUOTE=Matt-;39203628]yes, mobile / social games developers though.[/QUOTE]
Let me say it this way, I know a guy who programs smartphone games for a company, and even he doesn't consider himself a game developer due to how retarded the industry of smartphone gaming is :v:
Give up. You cannot win against the scurvy dogs of the data world.
The only way to remedy it would be not making shitty games that aren't worth the shitload of cash you ask for them.
Sorry, you need to Log In to post a reply to this thread.