Ive been playing Amneisa for about an hour now its pretty fine to me, sure you dont have HP or Inventory but it is still just as atmospheric, the storyline is neat, and its intuitive level design makes it fun to play through. It may not have 11 step puzzles as the first, but it makes up for it with its different type of level design.
I'll probably play this after the Co-Optional Podcast; best to play a horror game when it's dark, and it's still too light out for such things.
[QUOTE=Zeb Brown;42140528]But the atmosphere is what made Amnesia, and that is certainly still there.[/QUOTE]
But the feeling of dread and despair was removed so now you just have Carnival Haunted House: The Game.
I finished the game in 4 hours without rushing it. Much less puzzles, enemy enconters, much more linear. It's not a bad game but compared to the first game it's a letdown.
[QUOTE=Marden;42145217]I finished the game in 4 hours without rushing it. Much less puzzles, enemy enconters, much more linear. It's not a bad game but compared to the first game it's a letdown.[/QUOTE]
Welp, sounds like I'm waiting for a sale then.
Played this at my brother's place today and we both agreed:
If you liked Amnesia, don't get this.
Played a bit of this earlier today. Great book, why does it have buttons though?
[QUOTE=SatansSin;42141320]I trust Rusty.
Amnesia A Machine for Pigs just got dropped from my buy list. Too bad, I was looking to get another horror game.[/QUOTE]
outlast is really cool. still not scary, but a lot more interesting and fun to play than piglet machine
Its like a 2 hour campaign going at a medium pace. With no custom stories abilities, as well as inventory etc, the game isn't worth it. There will be disappointment if you enjoyed Dark Descent.
[QUOTE=Boilrig;42148562]Its like a 2 hour campaign going at a medium pace. With no custom stories abilities, as well as inventory etc, the game isn't worth it. There will be disappointment if you enjoyed Dark Descent.[/QUOTE]
I played at a pretty normal pace and I have 4 hours clocked in
[QUOTE=Medevilae;42147616]Did you find Dark Descent scary?[/QUOTE]
no, but still scarier than this
Frictional Games said they expected this to be a hourlong experiment but they were surprised with the results, I really don't know why everyone is crying about TCR actually changing stuff. I didn't want to play Amnesia 1.1, I wanted something new and I got it. Instead of being chased down every corridor there is by the same monster, the game actually brought a relatively good story, with an amazing ending.
I really don't remember much you'd call a puzzle in Amnesia, look in every corner for an item with an obvious meaning and place it where its obvious place was, or find a pipe and place it in the hole where one should be. If you define that as a puzzle that challenges your quick mental abilities, then I would say you're obviously far too intelligent for this game, so don't bother. /sarcasm
The removal of tinderboxes and oil brought so much to the atmosphere, rather than looking everywhere always thinking of finding more, I could immerse myself properly and man does this game have atmosphere. And the game had a fair amount of scares, they just didn't focus on you being chased every 5minutes. I wouldn't say this game is worse than amnesia, nor better, it's quite a different experience. Outlast was 2.30hours long and full of cheap scares and gore with a rather disappointing third half as its crap story unraveled. I'd say this one took about 2hours longer for me and gave me an ending to the story that made me feel satisfied with spending my time going through it all, while outlast didnt. I even remember everyone complaining about the first Amnesia's ending before the game was brought up as an elder god because of pewdiepie. Either way I'll always love the Penumbra games best.
I just don't see why you'd expect a 1:1 replica of the first game, given that this is a new developer's attempt at the game, and he tried to set it in a whole different age.
[QUOTE=GoDL1Kelol;42151809]Frictional Games said they expected this to be a hourlong experiment but they were surprised with the results, I really don't know why everyone is crying about TCR actually changing stuff. I didn't want to play Amnesia 1.1, I wanted something new and I got it. Instead of being chased down every corridor there is by the same monster, the game actually brought a relatively good story, with an amazing ending.
I really don't remember much you'd call a puzzle in Amnesia, look in every corner for an item with an obvious meaning and place it where its obvious place was, or find a pipe and place it in the hole where one should be. If you define that as a puzzle that challenges your quick mental abilities, then I would say you're obviously far too intelligent for this game, so don't bother. /sarcasm
The removal of tinderboxes and oil brought so much to the atmosphere, rather than looking everywhere always thinking of finding more, I could immerse myself properly and man does this game have atmosphere. And the game had a fair amount of scares, they just didn't focus on you being chased every 5minutes. I wouldn't say this game is worse than amnesia, nor better, it's quite a different experience. Outlast was 2.30hours long and full of cheap scares and gore with a rather disappointing third half as its crap story unraveled. I'd say this one took about 2hours longer for me and gave me an ending to the story that made me feel satisfied with spending my time going through it all, while outlast didnt. I even remember everyone complaining about the first Amnesia's ending before the game was brought up as an elder god because of pewdiepie. Either way I'll always love the Penumbra games best.
I just don't see why you'd expect a 1:1 replica of the first game, given that this is a new developer's attempt at the game, and he tried to set it in a whole different age.[/QUOTE]
" Instead of being chased down every corridor there is by the same monster"
Except there is literally a single enemy in this game too, and a reskin of it.
Oh, and there's ONE enemy you can try to hide from, the rest chase you and you have to run. Down a corridor. Because this game is corridor simulator 2013. Yeah.
[QUOTE=Dr.Scrake;42151849]" Instead of being chased down every corridor there is by the same monster"
Except there is literally a single enemy in this game too, and a reskin of it.
Oh, and there's ONE enemy you can try to hide from, the rest chase you and you have to run. Down a corridor. Because this game is corridor simulator 2013. Yeah.[/QUOTE]
My point is it's not what the game's scare factor is focused on. Wait, so are you saying this game is bad for being chased by a single enemy all the time which is what Amnesia basically is? And no shit there's a single enemy, the game's story focuses on there just being one.
You are saying that this game has new and innovative stuff compared to the dark descent, but what I'm trying to say is that it's basically a dumbed down amnesia that lasts 3.5-4 hours. I'm not saying is bad because you get chased, but at least in amnesia you could try to hide, and from what people tell me, even that is gone here. From the gameplay I've seen myself it's just walking, reading notes and solving retarded "puzzles".
I don't know where the "you can't hide" argument came from, I was able to hide just fine it's just a bit harder with the big brute pigs
That's what a bunch of friends told me, that some enemies stand near the exit and don't move, so you have to run past them. I haven't played it myself but from what I've been seeing and hearing from others it does sound shitty as fuck compared to the dark descent.
never thought I'd ever agree with rusty
it's bad
[QUOTE=Dr.Scrake;42151930]You are saying that this game has new and innovative stuff compared to the dark descent, but what I'm trying to say is that it's basically a dumbed down amnesia that lasts 3.5-4 hours. I'm not saying is bad because you get chased, but at least in amnesia you could try to hide, and from what people tell me, even that is gone here. From the gameplay I've seen myself it's just walking, reading notes and solving retarded "puzzles".[/QUOTE]
He didn't say innovative. He said it was different.
You have to think about why they would change the things they did.
They removed tinderboxes and oil so you can be more involved with the story rather than looting every container you see. Granted, it's less focus on actual exploration, which I loved from Dark Descent, but it focuses more on the story and smoother progression. You can tell how much involved Chinese Room was in the development.
I chucked a chair down [sp]that chute before you enter the basement or whatever it is, the one directly after you turn the two valves to open the gates in the courtyard.
didn't even move along the conveyor belt. Best physics [/sp]
Just release the mod tools and ill be happy.
Chinese room once again put story first, gameplay second, what could have been an amazing game turned out so far to just being alright.
I am still enjoying it and I think its been worth the $16, it does things better than TDD(enemies AI, enemy spawning, and stealth are better, more patrolling enemies)
But Puzzles are so simple and the game is so linear, a reason being is you dont need to search for supplies anymore.
[QUOTE=HoodedSniper;42153847]Just release the mod tools and ill be happy.[/QUOTE]
From what I've heard there is no custom story support.
[QUOTE=DudeGuyKT;42155897]From what I've heard there is no custom story support.[/QUOTE]
You might still be able to dump all the content into amnesia though. I haven't tried it, but the file structure etc looks the same.
[QUOTE=DudeGuyKT;42155897]From what I've heard there is no custom story support.[/QUOTE]
Chinese Room wouldn't want you getting any gameplay in your game now would they
Might buy it when I come back from work.
[QUOTE=Weirdness;42152752]I chucked a chair down [sp]that chute before you enter the basement or whatever it is, the one directly after you turn the two valves to open the gates in the courtyard.
didn't even move along the conveyor belt. Best physics [/sp][/QUOTE]
I did this too during my playthrough.
It's not bad. I enjoyed the atmosphere and the story was okay. The puzzles were pretty horrible though - "Go here, pull this switch, and go back to where you were originally". I beat it in exactly 4 hours. I'm glad I pre-ordered it with the discount, because I wouldn't have paid much more than what I did.
I felt that the story was very interesting although extremely confusing and I'm waiting for someone to really make sense of it so I can hit up a wiki and understand it. The other good thing about the game was the atmosphere; it really seemed to me that this game went for an approach based on simply being unsettling and... Almost discomforting. The way the game constantly tries to equate organic bodies with machinery is... Interesting.
But indeed it wasn't nearly as scary as I felt it should be. In the first bit of the game, I walked through every corridor being insanely paranoid of what would happen, but after a while I realized that practically everything that showed up in front of me was going to run behind a corridor and then be gone so I slowly lost all worries. I was chased twice during that phase of confidence and in both cases I didn't have to do anything other than run and hey presto. Only towards the very end of the game did it begin to act more like Amnesia... But then it ended abruptly. And to be honest, even though I still don't understand the plot: the parts that I did understand were obvious from the beginning:
[B](plot spoilers obviously): [/B] [sp]That the voice was his own, and that the sons were dead. Seemed obvious from the way he mentioned that the voice was familiar, and because the sons acted like generic ghost kids.[/sp]
It was a good game, but not nearly as good as TDD - which I am now tempted to replay.
I played through this today, alone in the dark and with the volume really high. I clocked in about 6 hours, and I really enjoyed the game. I dunno what a lot of you are complaining about. Yeah, they took out a lot of the mechanics that were great in The Dark Descent like the inventory and the puzzles, but this is a different game. I think it worked really well without those elements and was a very atmospheric horror experience.
I would say Amnesia: The Dark Descent was still a better game, but I think Amnesia: A Machine for Pigs is a worthy addition to the series and worthy of the Amnesia title.
I really enjoyed it. I really recommend playing the game rather than copying anyone else's opinion. If you genuinely tried it and didn't like it - fair play, but I really enjoyed this title.
They also removed all of the atmospheric music, most of the mechanics - this game is serious arse compared to just about ANY horror game, let alone Amnesia. I got about half an hour in, tried to open a door, had it slam in my face with a loud scream effect, said "Lol, okay" and quit playing. I've seriously played custom stories for Amnesia 1 that were scarier than this game is. Don't bother, it isn't worth the $16 I paid for it, let alone $20.
[editline]12th September 2013[/editline]
[QUOTE=Keychain;42151944]I don't know where the "you can't hide" argument came from, I was able to hide just fine it's just a bit harder with the big brute pigs[/QUOTE]
No, you actually literally can't hide. The monster won't despawn. It just keeps looking for you until it finds you or until you get tired of waiting and just let it chase you.
[QUOTE=Strongbad;42169018]They also removed all of the atmospheric music, most of the mechanics - this game is serious arse compared to just about ANY horror game, let alone Amnesia. I got about half an hour in, tried to open a door, had it slam in my face with a loud scream effect, said "Lol, okay" and quit playing. I've seriously played custom stories for Amnesia 1 that were scarier than this game is. Don't bother, it isn't worth the $16 I paid for it, let alone $20.
[editline]12th September 2013[/editline]
No, you actually literally can't hide. The monster won't despawn. It just keeps looking for you until it finds you or until you get tired of waiting and just let it chase you.[/QUOTE]
Wait, you are judging the entire game on the first thirty minutes and urging people not to buy it based on that?
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