• Now Available - Amnesia: A Machine for Pigs
    81 replies, posted
[QUOTE=joh;42169063]Wait, you are judging the entire game on the first thirty minutes and urging people not to buy it based on that?[/QUOTE] If the first thirty minutes of a game that is designed to be around four hours in length are shit, why should I assume the rest will be any better? Amnesia didn't use jump scares once, and it has more horror in the grunt's sexy ass than this entire fucking game does. AMFP can go suck a rotting porcine cock, and Chinese Room can join it for seconds, because this game is asscrack.
[QUOTE=Strongbad;42169078]If the first thirty minutes of a game that is designed to be around four hours in length are shit, why should I assume the rest will be any better? Amnesia didn't use jump scares once, and it has more horror in the grunt's sexy ass than this entire fucking game does. AMFP can go suck a rotting porcine cock, and Chinese Room can join it for seconds, because this game is asscrack.[/QUOTE] Amnesia: The Dark Descent does have some jump scares though. A statue you pick up in the archives explodes with a really loud noise, a sudden flame lights up a room accompanied by a colossal scream, the iron maiden that blows open with a massive jump scare sound and a lot of doors get knocked just like the one that made you quit Machine for Pigs. I'm not insulting Amnesia for using them: most horror games use jump scares but to say The Dark Descent "didn't use jump scares once" is incorrect. Plus most of the horror comes when you go into the facility and the pigs come into the game. The first thirty minutes aren't a fair representation of the game.
[QUOTE=joh;42169113]Amnesia: The Dark Descent does have some jump scares though. A statue you pick up in the archives explodes with a really loud noise, a sudden flame lights up a room accompanied by a colossal scream, the iron maiden that blows open with a massive jump scare sound and a lot of doors get knocked just like the one that made you quit Machine for Pigs. I'm not insulting Amnesia for using them: most horror games use jump scares but to say The Dark Descent "didn't use jump scares once" is incorrect. Plus most of the horror comes when you go into the facility and the pigs come into the game. The first thirty minutes aren't a fair representation of the game.[/QUOTE] The statue that explodes when you touch it is A.Optional and B.Not loud at all. The scream that lights up in the storage rooms is not loud either, and you expect it on some level because of the prior flashback. The iron maiden that blows open does so after you walk up to it in extreme slow motion, and you know there's absolutely no other way it can end; it's not a jump scare. There are no doors at all that get knocked unless a monster is breaking them down. All of your points are invalid. Yes, the first thirty minutes are a fair representation of a short, story-focused game. If they start shit, they are unlikely to suddenly become not-shit.
[QUOTE=Strongbad;42169018]They also removed all of the atmospheric music, most of the mechanics - this game is serious arse compared to just about ANY horror game, let alone Amnesia. I got about half an hour in, tried to open a door, had it slam in my face with a loud scream effect, said "Lol, okay" and quit playing. I've seriously played custom stories for Amnesia 1 that were scarier than this game is. Don't bother, it isn't worth the $16 I paid for it, let alone $20.[/QUOTE] You do realize that The Dark Descent uses jump scares, specifically the kind that's based around doors suddenly shutting or opening, right? In the first five minutes of the first Amnesia there's like three cases of that. [B]EDIT:[/B] Alright so you say that all those cases in the first one wasn't jump scares, seemingly because they weren't as loud and optional. To be honest I have no clue what door you're talking about that jump scared you, in fact I felt that AMFP was incredibly tame for well over half the first part of the game... [QUOTE]No, you actually literally can't hide. The monster won't despawn. It just keeps looking for you until it finds you or until you get tired of waiting and just let it chase you.[/QUOTE] Why would hiding despawn a monster? You're overreacting to an extreme degree.
[QUOTE=Strongbad;42169168]The statue that explodes when you touch it is A.Optional and B.Not loud at all. The scream that lights up in the storage rooms is not loud either, and you expect it on some level because of the prior flashback. The iron maiden that blows open does so after you walk up to it in extreme slow motion, and you know there's absolutely no other way it can end; it's not a jump scare. There are no doors at all that get knocked unless a monster is breaking them down. All of your points are invalid. Yes, the first thirty minutes are a fair representation of a short, story-focused game. If they start shit, they are unlikely to suddenly become not-shit.[/QUOTE] They are still jump scares man. They were loud enough to make me jump. I'm not criticising The Dark Descent for using them and I don't think it's an issue, but saying there are no jump scares and nullifying definite examples of jump scares is ludicrous. Also, there are definitely doors that knock when you go up to them. There's one in the morgue when you are about to leave, a monster bashes the door as you click on it.
[QUOTE=Sherow_Xx;42169192]You do realize that The Dark Descent uses jump scares, specifically the kind that's based around doors suddenly shutting or opening, right? In the first five minutes of the first Amnesia there's like three cases of that. Why would hiding despawn a monster? You're overreacting to an extreme degree.[/QUOTE] The question isn't why hiding would despawn a monster, the question is "how do we make the monster more scary?" or maybe "how do we make evading a monster more scary than a generic chase sequence?" And the chinese room's answer to this is "Who fucking cares?"
[QUOTE=Strongbad;42169232]The question isn't why hiding would despawn a monster, the question is "how do we make the monster more scary?" or maybe "how do we make evading a monster more scary than a generic chase sequence?" And the chinese room's answer to this is "Who fucking cares?"[/QUOTE] Having to run from the monsters was admittedly easy, but it was a lot more tense than crouching in a corner until the monster despawns.
[QUOTE=Strongbad;42169232]The question isn't why hiding would despawn a monster, the question is "how do we make the monster more scary?" or maybe "how do we make evading a monster more scary than a generic chase sequence?" And the chinese room's answer to this is "Who fucking cares?"[/QUOTE] I don't know if I'm just tired but that doesn't seem to have anything to do with what you were complaining about at all. Perhaps [I]"it just keeps looking for you until it finds you"[/I] is the answer to how you can make a monster scary rather than having it despawn when you take a pitstop in a closet?
[QUOTE=joh;42169261]Having to run from the monsters was admittedly easy, but it was a lot more tense than crouching in a corner until the monster despawns.[/QUOTE] Running down a corridor and closing a door in its' face is more tense than hiding breathlessly in a dark corner or behind a box with the slavering monstrosity searching the area for you, wondering if it's going to find out where you are, before finally creeping out when you think it's gone? Huh, the more you know.
[QUOTE=Strongbad;42169232]The question isn't why hiding would despawn a monster, the question is "how do we make the monster more scary?" or maybe "how do we make evading a monster more scary than a generic chase sequence?" And the chinese room's answer to this is "Who fucking cares?"[/QUOTE] The real question is, how did this guy get so good at dodging answering the questions people have asked him? Like, I agree with you that the new game was crap; but if this is how you're going to go about trying to prove your point then you're not doing a very good job.
[QUOTE=Sherow_Xx;42169270]I don't know if I'm just tired but that doesn't seem to have anything to do with what you were complaining about at all. Perhaps [I]"it just keeps looking for you until it finds you"[/I] is the answer to how you can make a monster scary rather than having it despawn when you take a pitstop in a closet?[/QUOTE] That's not scary, it's just irritating. It's the game going "What? Hiding? No, listen up, bitch. We're doing this my way or we aren't doing it at all, so you can just sit in that corner until you decide to be a good boy and do what I say, got it?"
[QUOTE=Strongbad;42169282]Running down a corridor and closing a door in its' face is more tense than hiding breathlessly in a dark corner or behind a box with the slavering monstrosity searching the area for you, wondering if it's going to find out where you are, before finally creeping out when you think it's gone? Huh, the more you know.[/QUOTE] As far as I know, both games have both of those. [QUOTE=Strongbad;42169329]That's not scary, it's just irritating. It's the game going "What? Hiding? No, listen up, bitch. We're doing this my way or we aren't doing it at all, so you can just sit in that corner until you decide to be a good boy and do what I say, got it?"[/QUOTE] What the hell are you talking about? Didn't you literally just say that hiding until you thought the coast was clear was tense and therefore good? Now you're saying the exact opposite? Or are you just making the assumption that you had no other option than to instantly start screaming and flailing your arms and lantern in the monster's face as soon as you exited your hiding place? In my playthrough, I shone the light in it's face as I came around the corner - it chased me back through the room where I then hid behind some boxes. It then walked past me, and I stealthily sneaked behind it, knowing I couldn't look back at it and I didn't know whether or not it would turn around or not. That was tense. I bet it would've been less tense if I stood up and just ran like a bitch, but if the monster had despawned I'd just have crawled out of my cover and went [I]"Welp, sounds like the monster ambient music is gone, now I can be relaxed again."[/I]. Knowing that the monster actually was there made it more tense and that didn't mean I had to be chased.
[QUOTE=Strongbad;42169282]Running down a corridor and closing a door in its' face is more tense than hiding breathlessly in a dark corner or behind a box with the slavering monstrosity searching the area for you, wondering if it's going to find out where you are, before finally creeping out when you think it's gone? Huh, the more you know.[/QUOTE] Your entire argument here is based off of personal preference.
[QUOTE=Sherow_Xx;42169335]As far as I know, both games have both of those. What the hell are you talking about? Didn't you literally just say that hiding until you thought the coast was clear was tense and therefore good? Now you're saying the exact opposite? Or are you just making the assumption that you had no other option than to instantly start screaming and flailing your arms and lantern in the monster's face as soon as you exited your hiding place? In my playthrough, I shone the light in it's face - it chased me back through the room where I then hid behind some boxes. It then walked past me, and I stealthily snuck behind it, knowing I couldn't look back at it and I didn't know whether or not it would turn around or not. That was tense. I bet it would've been less tense if I stood up and just ran like a bitch, but if the monster had despawned I'd just have crawled out of my cover and went [I]"Welp, sounds like the monster ambient music is gone, now I can be relaxed again."[/I]. Knowing that the monster actually was there made it more tense and that didn't mean I had to be chased.[/QUOTE] What the fuck are YOU on about? I'm not saying that being able to hide until it leaves is a bad thing, I'm saying the game basically forces you to run like a lemming instead of hiding. Apparently, you didn't actually read the post in your haste to make an angry reply. It's anyone's guess as to why you're fanboying so hard over a game that's such shit, but I guess I'll leave you to it.
[QUOTE=Strongbad;42169393]I'm saying the game basically forces you to run like a lemming instead of hiding.[/QUOTE] But it didn't. I hid. And then sneaked past. [B]EDIT:[/B] And in any case; both games has both of these. There are cases in both games where you have to run and cases where you can hide... But I do think monster encounters in TDD where a [I]lot[/I] better. But denouncing all of AMFP as down right shit isn't right. It's not as good but it's also not that bad. [B]EDIT#2:[/B] And let's turn this whole thing on it's head: Being forced to run like a lemming can be extremely tense. Remember that place in TDD where you're [URL=http://youtu.be/bvR7okbupFg?t=7m18s]running down corridors, jumping over debris, opening doors in panic and simply running to get to the end?[/URL] [I](did i just find the worst example of that moment being played)[/I] That was [I]fucking intense[/I]. When this happened for the first time in AMFP I was massively disappointed. Not because I was forced to run, because that's totally fine for a horror game, but because I simply had to run a few meters to the left and climb some stairs and that was that. I didn't have to actually [I]do[/I] anything like open doors or climb obsticles, and that was disappointing to me. [QUOTE]It's anyone's guess as to why you're fanboying so hard over a game that's such shit, but I guess I'll leave you to it.[/QUOTE] If I misunderstood your post then it could be because of sleep deprivation and I do apologize if I completely missed your point somewhere. But I also didn't like AMFP very much so. Fanboying? Yeah, sure, except I only liked the atmosphere and the story; everything else I felt was massively inferior to TDD.
[QUOTE=megafat;42140993]So it's pretty much like their previous game, Dear Esther, but horror.[/QUOTE] THEY ARE THE SAME DEVS???? Holy shit that explains why i always have this dear esther feel when i play amnesia
The sixth sense of video games.
Hearing all of these things makes me a bit sad, I was looking forward for a good horror themed game with an intruiging story. The Dark Descent had it's weaknesses but it was really great and it gave me some good scares.
Sorry, you need to Log In to post a reply to this thread.