Metal Gear Solid Legacy includes motion comics for players who struggle
34 replies, posted
[QUOTE=NO ONE;40485853]MGS4 was an amazing stealth game.
Ok I'll admit the controls are actually a bit quirky. I remember when I started MGS1 up again for the first time after a good few years, I couldn't start a new game because I forgot I had to press O to continue. I don't like how they alter the controls between games to a degree either. MGS4 had the holy grail of controls though.[/QUOTE]
O and X being reversed was/is actually the norm in Japanese games, its just that Konami never bothered with Metal Gear until after MPO to swap it for international releases.
[QUOTE=dass;40484769]Give me an example of non crappy up to date stealth (if you give me invisibility cloak shit, I'll get arrested for saying online that I'm gonna shoot someone!)[/QUOTE]
Mark of the Ninja is my current favorite stealth game. Fun and challenging without being stiff as fuck.
Granted I've only played several hours of MGS2 and a few hours of MGS3, but in that time, both of them felt like controlling a semi-mobile block of wood. But even then, poor AI and a terrible alert system made them tedious, not difficult.
[QUOTE=postmanX3;40492302]Mark of the Ninja is my current favorite stealth game. Fun and challenging without being stiff as fuck.
Granted I've only played several hours of MGS2 and a few hours of MGS3, but in that time, both of them felt like controlling a semi-mobile block of wood. But even then, poor AI and a terrible alert system made them tedious, not difficult.[/QUOTE]
The alert system is fine, what are you smoking?
And, to be fair, yeah the AI is pretty dumb as shit, but, the movement? How do they control like "semi-mobile blocks of wood"
Though consdering your favorite stealth game is one where you're playing as a ninja zipping all over the place, you saying that shouldnt come as a surprise...
[QUOTE=postmanX3;40492302]Mark of the Ninja is my current favorite stealth game. Fun and challenging without being stiff as fuck.
Granted I've only played several hours of MGS2 and a few hours of MGS3, but in that time, both of them felt like controlling a semi-mobile block of wood. But even then, poor AI and a terrible alert system made them tedious, not difficult.[/QUOTE]
Bad comparison.
In one, you are basically a soldier with the powers of...a regular soldier, CQC being the best you can get. In the other, you're a ninja that, well that doesn't really require an explanation.
Both are different games, that give you different tools and different rules to go by, and how is the alert system terrible? Sure the AI can be dumb at times, but how is the alert system bad?...
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