SOMA is a proper Amnesia follow-up: no cutscenes, no combat, just cold-blooded terror
32 replies, posted
I really hope they make enemy encounters random or make it very unpredictable. The problem with horror games is that the same scare won't work twice. What would be scary for me is having an enemy pop out from a door on the right, then then 2nd time I do it, it comes for the left or doesn't come out at all
Really hoping the main character won't get a voice. Kind of a serious immersion breaker, which is really important for horror.
I bet the MC is going to be the thing laying on the table with the bedsheet covering him.
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