• Mount & Blade 2: Bannerlord screens show a world spanning Europe to the Middle East
    76 replies, posted
Hype just went from "I forgot this was coming out" to "Holy shit I really need this right now". I would purchase this game at £60 if all it did was improve graphics and keep Warband game play, personally. But I welcome all additions and I hope the remove nothing, that I can think of right now.
What I'd want added: - Another Faction - Larger world, more cities/environments - New quests/dialogue - MORE Units - Ability to form bandit/mercenary factions - Co-Operative mode - New Characters What I'd want kept: - Original factions - Non-linear storytelling - Original characters Other than that I think it'd be in tip-top shape. A graphics bump up and the following lists would be delicious.
tbh it still looks kind of bad in terms of graphics imo but if you're playing Mount and Blade for visuals then there's something wrong with you
I don't understand this, though: "There was a vast world map but most the maps looked like the same spot of rural Germany." Uh, did they just play Swads the whole time or something? The Nords and Vaegirs had snowy tundra, the Sarranids had a desert, Kherghits had steppes.
[QUOTE=JohnnyMo1;42335680]Kherghits had steppes.[/QUOTE] I wish they expanded a bit more on the steppe areas. It feels like the Kherghits were kinda left out. Hell, I'd like it if they expanded on the factions themselves. Like, not only in units, architecture and environment, but maybe craft the AI in this one to have different fighting/political styles. Like, Kherghits move in huge armies, but in only 2-3. Sarranids hang back and defend their homeland rather than go on the offensive. Rhodoks balance their armies and go on a passive-aggressive fight
Yeah, apart from some general properties such as Khergits using horses, most factions acted very much the same as eachother.
i am so hype
[QUOTE=Zillamaster55;42335745]I wish they expanded a bit more on the steppe areas. It feels like the Kherghits were kinda left out. Hell, I'd like it if they expanded on the factions themselves. Like, not only in units, architecture and environment, but maybe craft the AI in this one to have different fighting/political styles. Like, Kherghits move in huge armies, but in only 2-3. Sarranids hang back and defend their homeland rather than go on the offensive. Rhodoks balance their armies and go on a passive-aggressive fight[/QUOTE] One of the top things on my M&B2 wishlist is more fighting styles, or at least more realistic animations. The combat engine is good in Warband, but not the least bit realistic-looking.
As long as they don't make it too much like War of The Roses, mind you I love WoTR but I also liked in Warband how even if you had really shitty stuff you could take on someone with amazing stuff because your weapon doesn't break and it always blocks all the damage if you're good enough. So basically while I enjoy a bit of realism like in WoTR, I also think M&B's more arcadey combat system is more suited for competitive play, it feels more balanced.
[QUOTE=JohnnyMo1;42335794]One of the top things on my M&B2 wishlist is more fighting styles, or at least more realistic animations. The combat engine is good in Warband, but not the least bit realistic-looking.[/QUOTE] I don't think there's been any major games (that I know of) that realistically portrayed real medieval fighting styles. [editline]28th September 2013[/editline] Hopefully this game can deliver on that.
[QUOTE=MrJazzy;42335818]As long as they don't make it too much like War of The Roses, mind you I love WoTR but I also liked in Warband how even if you had really shitty stuff you could take on someone with amazing stuff because your weapon doesn't break and it always blocks all the damage if you're good enough. So basically while I enjoy a bit of realism like in WoTR, I also think M&B's more arcadey combat system is more suited for competitive play, it feels more balanced.[/QUOTE] I mostly just mean animations that don't look idiotic. For instance, blocking thrusts makes no sense the way animation is in Warband. :v: [editline]28th September 2013[/editline] [QUOTE=kimchimafia;42335827]I don't think there's been any major games (that I know of) that realistically portrayed real medieval fighting styles. [editline]28th September 2013[/editline] Hopefully this game can deliver on that.[/QUOTE] I could see it getting some of them right, like maybe unarmored longsword and one-hander fighting styles. I don't have much hope for armored combat, though.
hypehypehypehypehypehype
They should make a faux life like in fable the lost chapters, how everyone walks around with something to do.
I'm hoping they have a proper multiplayer mode - not necessarily co-operative, but with a few players controlling their own parties and either working together or against each other, depending on what they want to do. With all the RPG/Item/Force Building/Fief Getting stuff that is in the normal game.
[QUOTE=JohnnyMo1;42335868]I could see it getting some of them right, like maybe unarmored longsword and one-hander fighting styles. I don't have much hope for armored combat, though.[/QUOTE] Yeah probably a no-no for armored combat since it would include a rather difficult mixture of half-swording, grappling, wrestling and stab-the-guy's-face-through-the-visor. Don't see how's that gonna work in Mount and Blade. But I doubt that the plate armour in this game would ignore the damage done by slashes and stabs from swords so I'd happily settle for down for portrayals of unarmoured longsword and one-hander fighting styles.
I think animations is a hard aspect to get right in a competitive medieval fighting game, especially one that relies on the 4-directional combat system like in M&B - there are a few things you have to consider: 1. If the animations look too similar for a fighting style, it may be too hard to for the players to distinguish which direction the enemy is attacking in. 2. If you have too many animation-styles and they look too different it can be hard to memorize them and therefor it'll also be harder to recognize the attack direction. 3. Most real-life fighting styles, as far as I know, don't really follow a 4-directional system :v: Apart from that, I'm pretty sure blocking and parrying isn't always a focused aspect in many fighting styles.
[QUOTE=MrJazzy;42335925]I think animations is a hard aspect to get right in a competitive medieval fighting game, especially one that relies on the 4-directional combat system like in M&B - there are a few things you have to consider: 1. If the animations look too similar for a fighting style, it may be too hard to for the players to distinguish which direction the enemy is attacking in. 2. If you have too many animation-styles and they look too different it can be hard to memorize them and therefor it'll also be harder to recognize the attack direction. 3. Most real-life fighting styles, as far as I know, don't really follow a 4-directional system :v: Apart from that, I'm pretty sure blocking and parrying isn't always a focused aspect in many fighting styles.[/QUOTE] I mean, they could even just keep a standard set of animations for everyone and make them classic European fighting forms. I can think of a least one in each direction for two-handers, one-hander, and one-hander w/ buckler that look distinctive enough to telegraph to the enemy and polearms + one-hander/shield are easy. It'd go a long way toward making the combat not seem so wooden and silly-looking. It might not be as versatile as real life but it would at least look like a real fight.
Yeah, I agree with you - I think even considering all of the points I put up, the fighting animations in M&B are pretty crappy - even in War of The Roses they're not as good as they could have been.
yay
This is the first news I've heard of Bannerlord since it was announced, and it came with screenshots. Hype overwhelming. The main thing I'm worried about is the modding scene, part of the reason, I think, that M&B gained such a great modding community was half because of the sheer versatility of the engine, and half because the textures were so shit. Honestly I'd be fine if they didn't really *add* anything new, but expanded greatly on just what's there, new weapons and animations, greater political immersion, better building things, more realistic tactics and differences between factions, and other things. As the great japanese philospher Sun Tzu once said "If it ain't broke, don't fix it", they better hold true to that.
[QUOTE=lockdown6;42336406]I'm pretty sure they said that they are making modding easier, because in Warband things like animations are hardcoded, or something like that, and they want to let modders change things like that. I think the full interview is stickied on the Taleworlds forum[/QUOTE] Ah, sweet, also from the M&B thread: [img]http://www2.taleworlds.com/Images/Gallery/BannerlordArtwork_22.jpg[/img] Is it just me and that guy in the thread or does this look like a late Roman Empire foot soldier. Just imagine a mount and blade game set just after the fall of the western empire. [img]http://conservapedia.com/images/thumb/4/47/Med--europe-ethnic.jpg/400px-Med--europe-ethnic.jpg[/img] It'd be perfect.
From the colours/outfit style, I'd say that is a Swadian Soldier
[QUOTE=Zillamaster55;42334925]Looks like someone couldn't get past Sea Raiders[/QUOTE] They drank from his skull.
[QUOTE=RenegadeCop;42335399]I just hope they make the voices as hilarious as they are in Warband "I WILL DRINK FROM YOUR SKAALLL"[/QUOTE] [video=youtube;D3PeNGsuAr8]http://www.youtube.com/watch?v=D3PeNGsuAr8[/video]
[QUOTE=MrJazzy;42335300]I can't think of any other way than for them to be in the same party to be honest - but I don't mind that.[/QUOTE] I'd like it so that there are separate parties for people. Would be even nicer if you could get multiple people in one game. Have a player controlled party in each faction [editline]29th September 2013[/editline] [QUOTE=Pat4ever;42334649]The Mount and Blade franchise is terrible. Mount and Blade vanilla is a waste of your money, Warband is basically M&B1 with some improved features and multiplayer, With Fire and Sword is alright I suppose, and Napoleonic Wars is just a Warband multiplayer add on. A bunch of expansions that hardly add anything new to the series and only exist for the purpose of extracting as much money as possible from the fans. The screenshots so far show literally the exact same engine just with some improved graphics and bloom.[/QUOTE] lmao M&B is addicting and fun as fuck.
[QUOTE=Zillamaster55;42335653]What I'd want added: [/QUOTE] They should really expand combat more, like with siege weapons and stuff. Being able to level up without combat would also be pretty awesome. I enjoyed being just a wealthy merchant.
I'd like a "Hardcore Mode" that forces you to raise proper levies, rather than leading an army around at all times. Or if you recruit as a non-faction member, the troops are considered Mercenary.
[QUOTE=Zillamaster55;42344971] Or if you recruit as a non-faction member, the troops are considered Mercenary.[/QUOTE] They basically already are. If you don't pay them they leave. Being able to call up masses of peasants would be pretty awesome though.
[QUOTE=Zillamaster55;42344971]I'd like a "Hardcore Mode" that forces you to raise proper levies, rather than leading an army around at all times. Or if you recruit as a non-faction member, the troops are considered Mercenary.[/QUOTE] I would also like to see the ability for the player to join a faction's army as a soldier, not a leader. There was a mod that did a pretty good job of that. They also need to make trading a lot more interesting. Merchants should be able to set up shops and operate from a single location if they want. [editline]29th September 2013[/editline] [QUOTE=Rangergxi;42345003]They basically already are. If you don't pay them they leave. Being able to call up masses of peasants would be pretty awesome though.[/QUOTE] They operate like mercenaries, but they certainly don't dress like them. They still wear their faction's uniform. They need to fix the defection system so that Lords change the type of troops they recruit to that of their host faction. Towards the end of the game, the surviving factions don't even resemble themselves anymore. They're just a blob of soldiers from different cultures fighting against each-other and it loses all direction.
[QUOTE=Boba_Fett;42345010] They need to fix the defection system so that Lords change the type of troops they recruit to that of their host faction. Towards the end of the game, the surviving factions don't even resemble themselves anymore. They're just a blob of soldiers from different cultures fighting against each-other and it loses all direction.[/QUOTE] Whats about that? Why the interest in ethnically and culturally pure factions? Why wouldn't a Nordic lord that defected not want to use Nordic troops along with his new lieges troops?
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