Mount & Blade 2: Bannerlord screens show a world spanning Europe to the Middle East
76 replies, posted
[QUOTE=Pat4ever;42334649]The Mount and Blade franchise is terrible. Mount and Blade vanilla is a waste of your money, Warband is basically M&B1 with some improved features and multiplayer, With Fire and Sword is alright I suppose, and Napoleonic Wars is just a Warband multiplayer add on.
A bunch of expansions that hardly add anything new to the series and only exist for the purpose of extracting as much money as possible from the fans. The screenshots so far show literally the exact same engine just with some improved graphics and bloom.[/QUOTE]
Did you lose in a jousting match, I bet you did
[QUOTE=JohnnyMo1;42336026]I mean, they could even just keep a standard set of animations for everyone and make them classic European fighting forms. I can think of a least one in each direction for two-handers, one-hander, and one-hander w/ buckler that look distinctive enough to telegraph to the enemy and polearms + one-hander/shield are easy. It'd go a long way toward making the combat not seem so wooden and silly-looking. It might not be as versatile as real life but it would at least look like a real fight.[/QUOTE]
It's not impossible to implement the Lichtenauer school of longswords, its very basic in its stances and strikes.
Someone mentioned a co-op Warband mod, what's it name?
[QUOTE=NikoChekhov;42348622]Someone mentioned a co-op Warband mod, what's it name?[/QUOTE]
[url]http://forums.taleworlds.com/index.php?topic=150827.0[/url]
[QUOTE=Rangergxi;42345315]Whats about that? Why the interest in ethnically and culturally pure factions? Why wouldn't a Nordic lord that defected not want to use Nordic troops along with his new lieges troops?[/QUOTE]
Because it becomes a straight up mess and it starts to blur the lines between the factions. I don't like seeing an army of Swadians, Khergits, Sarranids, Vaegirs, Nords and Rhodoks fight an army of Swadians, Khergits, Sarranids, Vaegirs, Nords and Rhodoks. Plus, if you look at historical defectors, they often adopt the culture of their new allies.
[QUOTE=G-Strogg;42347868]It's not impossible to implement the Lichtenauer school of longswords, its very basic in its stances and strikes.[/QUOTE]
It would still essentially take several attacks in several different stances, and that's just for one weapon. Plus, imagine having to block in a system like that. It would almost certainly be unbalanced for the attacker. You could do the same thing with I.33.
Sure, you could do it accurately, (I hope that's what CLANG aspires to) but I'd prefer a dumbed-down version. Makes it feel more realistic, without making things 5x as hard to control.
This is great news. Best expansion pack gotta be the Napoleon War one though. The idea to add instruments were damn brilliant.
[QUOTE=Swebonny;42352165]This is great news. Best expansion pack gotta be the Napoleon War one though. The idea to add instruments were damn brilliant.[/QUOTE]
The Napoleon War DLC was created almost completely as the mod; Mount and Musket. IIRC, it became so popular that they bought the rights to the mod and sold an improved version of it as DLC.
[QUOTE=Boba_Fett;42349720]Because it becomes a straight up mess and it starts to blur the lines between the factions. I don't like seeing an army of Swadians, Khergits, Sarranids, Vaegirs, Nords and Rhodoks fight an army of Swadians, Khergits, Sarranids, Vaegirs, Nords and Rhodoks. Plus, if you look at historical defectors, they often adopt the culture of their new allies.[/QUOTE]
the ultimate endgame goal of m&b was to unite every kingdom under your banner and use everyones best troops to your advantage once you have them under control.
edit: one thing that would be cool would be voice acted commands and warcries like napoleonic wars in M&B2.
This is an interview with Umit Singil from Taleworlds.
[quote]Q: You have done a great job, improving the combat system from M&B to WB. Between M&B's horizontal slashes and WB's more florid animations-in which you have added the kick feature-there is a gulf. How do you plan to proceed with M&B2? Will it be simple evolution, or do you consider to completely transform the hit and parry system?
A: We are re-doing everything again, we are not using anything from the old games. As for the game mechanics, I know for sure we are going to work on the parry system. We implemented it into the later versions of Warband. We are also rewriting all the animations for blocking, for example. Blocking was nice, but you know, was a little “blocky”, back then. There are some attacks that you can’t just stop with an upper block, you have to divert it, we are taking care of stuff like that. It’s going to be an evolution, as you said, not a revolution. The combat system is going to be essentially the same, but it’s going to be improved. A lot. We changed programming language and everything…
Q: And what about the module system?
A: there won’t be a module system anymore. It’s going to be a lot more accessible, the whole structure of the game is being rewritten, tenths of times, for the modders to do whatever they please. We created a new game from scratches. What has started as a husband and wife project has expanded, as you know, and the new code began accumulating on top of the old code. It became a little clumsy, it is natural. Have you messed with the shader file, for example?
Q: I didn’t have the courage. But I remember seeing the zombie texture around the folder, a few times.
A: exactly. Many things right now are hard coded, like animations, that can’t be changed without the help of a developer. You won’t have as many limitations in M&B 2.
Q: Regarding the map, will there be a new map? Will the world change, will it remain the same? How’s it going to be for single-player lovers?
A: the game, in terms of campaign and the world itself has changed like three times from now, but we are pretty confident we are going to keep this version. Let’s just say we are going to expand what you already know about Calradia.
Q: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?
A: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.
Q: Warband opened a completely new market and a completely new fanbase for the M&B franchise. It also created a new genre for multiplayer games, a niche that some other software houses are trying to exploit. How is Taleworlds going to deal with the competition?
A: Ah, the competition… let’s just say we’ll carry on doing what we can do best: offer some historically plausible, rock-hard gameplay. That’s what we are trying to keep for the multiplayer.
Q: Are you going to focus more on a more accessible playability or are you going to keep on going on the track opened by Warband?
A: Of course, there won’t be anything like a Viking battling a space marine (although it would be awesome n.d.r.), but we won’t be focusing on a specific year. No French vs. English, for example. We are going to expand, stretch and bend it a little. Let’s just say that.
Q: still about the multiplayer, there is a diffused concern regarding TW’s support of the multiplayer community. In regards especially to “official” community sporting events, like the NC and the ENL, and in general the competitive side of the gaming. Will there be in M&B 2 a more stable and organized supports for clans, players, maps?
A: we have been talking about it a lot by now. The Nations’ Cup support, or the new website, which is a little old by now, but was intended to work as some sort of portal page, where you could register your profile, your serial, see the games you owned and stuff like that. Our best effort was put in creating a stable community that supported us, and for which we could produce stuff for. We are also working on some sort of official ladder, a series of official tournaments.
Q: what about players IDs? Will there be a system to officially recognize player names and clans?
A: we are really thinking about it, we like the idea of a player account usable for the forums, the community, the game, the data being gathered in some separate database, accessible from other computers, for example. We are working on it.
Q: And now for a particularly interesting point concerning the Italian community: will there be an official Italian translation?
A: the only translations done until now were done by players, so probably yes. The localizations were made by players who approached us, then the translations would be revised and corrected, and finally accepted.
And it is because the community OWNS the game. There have been contributions, suggestions that have been put into the game. This sense of property is maybe one of the reasons why we have such a loyal and affectionate community.
Q: Still, there has been a recent controversy, which can be somehow told like this: the attitude has changed a lot since the very beginnings where community-developers interaction was the norm, to this day.
A: We are a lot bigger now. When I got hired first, there was five people at TW. Now we are 25. Working on a bigger, better, stronger game. We don’t really have much to show now, not just yet. There has been no official press release, you know, but the word is out there. But once we are ready to show something to you guys, we’ll get back on track, receiving millions and millions of tons of feedback and comments. We are going to get back on track. We are not a huge, faceless corporate company: the community is all we’ve got.
We’ll get back on track, I promise.
Q: the most important question of all: in M&B2 will there be dinosaurs?
A: *laughs* only if you dig deep enough!
Q: speaking of phisics, how will the players interact with the environments in M&B2?
A: It’s still very early to talk, but we would like the game environment to be interactive as much as possible. The ideal would be to have the player pick-up, destroy and throw stuff. We are rebuilding, or should I say building, a physics engine from scratches.[/quote]
[URL=http://forums.taleworlds.com/index.php/topic,249537.0.html]Source[/Url]
Isn't that interview from a year and a half ago?
I hope they expand on the idea of a competitive scene and maybe even E-Sports in Mount & Blade. I always wondered why M&B wasn't so big competitively, it's pretty well suited for it.
I was kinda wishing they would have done that in WoTR but the game is too realistic to suit a competitive scene and the spectating system sucked ass so no E-Sports there.
[QUOTE=Boba_Fett;42355321]Isn't that interview from a year and a half ago?[/QUOTE]
Could be. I just found it relevant for the thread.
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