• One Life is an FPS that locks you out of the game when you die - now that's permadeath
    45 replies, posted
At best you could do this with some unity browser game people play for free, and even then people could alter registry or even mere cookie files to probably get around one-death allowances. Just playing it in something like Chrome's Incognito for one. But this is a blatant cash grab as has been said. It's a generic CoD game with a death gimmick. The assets are notable for not just being stock unity assets stolen/purchased and all but.. who cares? [editline]20th October 2015[/editline] God fuck it's not even just a CoD clone, it's yet another survival game that uses the base game design of CoD
[QUOTE=HoodedSniper;48948075]Thats because PCgamesN is trash and they dont care about integrity or getting better at all. Its just a blog site and funny thing is, facepunch is probably predominantly its traffic, I never see it anywhere else. Actually, I straight up just believe Facepunch is probably almost exclusively all the traffic it gets. So, most traffic is straight up coming from here, so most of the criticism would be coming from here, yet they dont wanna improve for pretty much the only people giving them views. Actually, the forums on the site are extremely fucking dead, last post was 20 days ago in the general discussion, which has the most views. Some before that on the front page are like 200 days since last post, with 0 replies I think facepunch and Garry is only keeping them here even though they are so shit because its UK based and could possibly helping a brother out, which is fine, but when PCGamesN wants to continuing being absolute trash its just a major waste. I dont understand why people refuse to hear how shit they are even if 99% of what was written was absolute dribble, even 1 sentence in an essay of crap could help you realize maybe you are shitty at something. Especially when you fucking put yourself out their as a blogger. Your only job is to write and copy paste shit about video games, yet if you cant even handle that without being a major fuck up then clearly you cant handle being something as simple as an internet games blogger.[/QUOTE] This is just a theory, but the writers might be more likely to listen to criticism if it was phrased in a different way than "fix this now, you shitty hack writer".
[QUOTE=Wowza!;48948167]This is just a theory, but the writers might be more likely to listen to criticism if it was phrased in a different way than "fix this now, you shitty hack writer".[/QUOTE] Maybe they should stop being shitty hack writers then? It doesn't take a super-genius to realize that "When the enemy is defeated, you decide his fate." Note the use of "his" there." is a hack thing to write. A fucking self-aware dog would hang it's tail in shame.
[QUOTE=Wowza!;48948167]This is just a theory, but the writers might be more likely to listen to criticism if it was phrased in a different way than "fix this now, you shitty hack writer".[/QUOTE] If they ask me for criticism I wouldn't just say "fix this now, you shitty hack writer" but they wont ask me, and clearly they dont want it on their site since people already getting denied. But sometimes you do need to be told you are shitty. They are god damn adults, sometimes you need to realize "Maybe I am actually a shitty hack of a writer" and then after that little ephiany is when you start changing your ways to NOT be one. You cant stop being a shitty hack of a writer until you know you are one.
I get the whole idea that super permadeath is "experimental". But its just the idea of, why? Why would you go through the process of making a game and then people can only play it once.
Writer's shouldn't read comments directly, they should have someone analysis it and tell them the truth, like how a doctor tells their patient they are going to die or diabetes. You know old fashion letters you sent to companies like coke and had someone as their job write back.
[QUOTE=RichyZ;48946753]Looks like the same engine as the WarZ and other such shitty games by Sergei Titov, they've been going under multiple company rebrandings to keep from news outlets detecting them. [editline]20th October 2015[/editline] Also, I love how half the trailer is post effects, the ingame effects will be just as awful as their other masterpieces, guaranteed.[/QUOTE] Also the developer is Russian and "website" links back to the youtube page. Titov ruse cruise confirmed.
This would be much more interesting for maybe an adventure game rather than a MP FPS.
[QUOTE=Kegan;48947906]Something feels really off and dirty about that trailer. Also christ it's [I]another[/I] zombie apocalypse shooter where you loot items by holding the goddamn use key on everything.[/QUOTE] autoclicker for E = the king of loot
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