• Next Resident Evil will 'likely' be more horror-oriented, says Capcom
    106 replies, posted
But how will you capture the Call of Duty audience like that?
they literally said the same about resident evil 6 for christ sake stop lying your asses off.
[QUOTE=xianlee;41853065]If they made a resident evil like the old ones with updated controls it'd be great. I remember resident as if I played it yesterday, the eerie music and the sound of that zombie eating that dude then it plays that cinematic of him turning around. I slept a couple of nights with the light on after playing that as a kid.[/QUOTE] Still remember the groups of zombies eating bodies in the streets in RE2, passing by them and they all getting up and coming after you. Mad game. I don't think we can remake those games and still have that exact same horror impact though.
Even though you can blame 4 for actionizing the series (and not unjustly so), each game past the first has increasingly ramped up the action elements, giving the player more and more options to deal with enemies. By now, the only real challenge a hoard of zombies pose is how efficiently you can kill them. The root problem with the lack of horror in the series is that you simply don't feel vulnerable and that avoiding combat might be the best option anymore. Whether by bullets, blades, or even bare hands, you can reliably take on anything it throws at you. That feeling of vulnerability is the most important, and sadly, overlooked part of what makes a horror game truly horrific. RE 1, 2, and 3 had that feeling not just by limiting your offensive and defensive options, but by its clumsy tank controls and fixed camera views that greatly hindered your ability to react to threats. Personally, I don't think returning to tank controls and fixed cameras is going to fix the series and will just reintroduce old problems that it rightfully moved on from. But no matter how it goes about it, for Resident Evil to truly return to horror, it will need to find that feeling of vulnerability again.
Stop spending millions of dollars on making call of duty with zombies and make a survival horror game you chuckle fucks.
[QUOTE=LurkyLurker;41854541]Even though you can blame 4 for actionizing the series (and not unjustly so), each game past the first has increasingly ramped up the action elements, giving the player more and more options to deal with enemies. By now, the only real challenge a hoard of zombies pose is how efficiently you can kill them. The root problem with the lack of horror in the series is that you simply don't feel vulnerable and that avoiding combat might be the best option anymore. Whether by bullets, blades, or even bare hands, you can reliably take on anything it throws at you. That feeling of vulnerability is the most important, and sadly, overlooked part of what makes a horror game truly horrific. RE 1, 2, and 3 had that feeling not just by limiting your offensive and defensive options, but by its clumsy tank controls and fixed camera views that greatly hindered your ability to react to threats. Personally, I don't think returning to tank controls and fixed cameras is going to fix the series and will just reintroduce old problems that it rightfully moved on from. But no matter how it goes about it, for Resident Evil to truly return to horror, it will need to find that feeling of vulnerability again.[/QUOTE] Like I said earlier, the more action oriented games make sense in universe, the characters they have stuck with are so used to this shit now it's like any other day for them. Make a new Resi game from the perspective of a civilian caught up in the middle of an infection. Perhaps their goal is to alert the BSAA they are stranded, or just to escape the city they are in. But either way they will be underprepared, and have no experience in the infection, so you could make it a true survival horror again with fumbling controls and medical attention that is more intricate than "grab green plant, mash into wound".
[QUOTE=hexpunK;41854652]Like I said earlier, the more action oriented games make sense in universe, the characters they have stuck with are so used to this shit now it's like any other day for them. Make a new Resi game from the perspective of a civilian caught up in the middle of an infection. Perhaps their goal is to alert the BSAA they are stranded, or just to escape the city they are in. But either way they will be underprepared, and have no experience in the infection, so you could make it a true survival horror again with fumbling controls and medical attention that is more intricate than "grab green plant, mash into wound".[/QUOTE] I'd say make a reboot. Kinda like with DMC but make it horror focused and design with immersion in mind.
[QUOTE=itisjuly;41854667]I'd say make a reboot. Kinda like with DMC but make it horror focused and design with immersion in mind.[/QUOTE] Honestly, annihilating the current universe would make me quite happy. The idea of Umbrella has become fucking hilariously complex, with splinter factions and re-imaginings of the damn thing. There's some cools bits of the current lore they should probably keep such as the Progenitor virus itself, but fuck all the superpower shit Umbrella seem to have caused, go back to it just reanimating dead tissue in a way.
The whole world is a fucking mess by the end of RE6, it kinda got nuts when multiple cities were being bombed with gasses that turn you into zombies that can magically turn into whatever the plot allows them to. Doesn't help that you fought bloody Dagon at the end of Chris' chapter.
With all the actiony-horror titles prancing about right now, I really would lay down some cash for a game which channeled something more akin to the first pack of Silent Hills. A game where I dread turning the next corner not because there's probably going to be a monster waiting to fight, but because the corner itself is creepy as fuck and I don't want it too close to me.
I hope they keep Mercenaries. That is what kept me from hating RE6 completely. It's so much fun for some reason.
I miss having to scavenge for ammo and healing items. As well as deciding if you should shoot at or bypass an enemy to conserve precious ammo. You had to do this in certain areas that you'd have to backtrack through multiple times or explore more to find an alternate and safer path. That was the whole "Survival" part ofthe original games. Something the new games don't do. Now it's "kill enemies to get more ammo and health items" "kill all the enemies to progress" or "defend the area until the gate opens" You also don't stay in one place long enough for it to be memorable anymore.
Wait a minute, how are they going to make this horror oriented? [media]http://www.youtube.com/watch?v=8AbH4jVS1mk[/media]
They just need to retcon the newer titles or reboot. I don't think many people would miss 5 or 6 in the story.
[quote]The recent success of survival horror-inspired action games like The Last of Us, and to a lesser degree, the new Tomb Raider, have Capcom going back to the drawing board. "The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content."[/quote] Why don't you take inspiration from previous Resident Evil games instead of trying to appeal to Western gamers to the point where you're alienating your fanbase?
[QUOTE=Swiket;41856726]Why don't you take inspiration from previous Resident Evil games instead of trying to appeal to Western gamers to the point where you're alienating your fanbase?[/QUOTE] It's Capcom. Take Lost Planet 3 as a good example of how their executives and overworked developers don't quite realize that poorly emulating the western market isn't the best of ideas.
[QUOTE=JesterUK;41852818]I don't suppose it's very likely we'll go back to the gameplay style of the original games is it?[/QUOTE] Why would you want to go back to awful tank controls and horrendous fixed camera angles? [editline]16th August 2013[/editline] [QUOTE=Samoht;41855812]Wait a minute, how are they going to make this horror oriented? [media]http://www.youtube.com/watch?v=8AbH4jVS1mk[/media][/QUOTE] By ignoring it entirely. I can see it now. 'Okay, Resi 7 looked pretty sweet but what about Jake in the Middle Ea-' 'NO IDEA WHAT YOU'RE ON ABOUT SONNY, NOW HERE'S SOME QTEs'
[QUOTE=Cyan_Husky;41855909]They just need to retcon the newer titles or reboot. I don't think many people would miss 5 or 6 in the story.[/QUOTE] Resident Evil has never really had a good story in the first place, all of them are equally B-movie and awful in their own, somehow entertaining way.
This is great news. RE6 wasn't all that bad (Leon's first part was amazing, the one on the campus) but both Jake and Chris's campaign made me cringe a bit (though they were still fun, just a bit retarded sometimes action wise. Kinda like the boulder punch in RE5 lolol).
[QUOTE=Pretty Obscure;41852341]I honestly haven't really liked any of the later games. 4 broke the series in my opinion. Scrapped the traditional zombies for the goofy parasite things and turned into an action games of sorts. Basically, whatever they're doing needs to be nothing like 4-6 and it will be good. The series really needs to switch tp more of a survival focus rather than an action or story focus. Playing gun toting zombie killing machines is one thing that has caused the series to become rather dull. They need to, for lack of a better comparison, adopt somewhat of a Silent Hill formula, most of the game is spent exploring and sneaking and searching rather than shoot shoot shoot all the time.[/QUOTE] Parasite based Ganados are ten time better than: the fucking T virus.
[QUOTE=zpiscool;41856950]Why would you want to go back to awful tank controls and horrendous fixed camera angles?[/QUOTE] I would rather have that than TWO PISTOL BANG BANG RUNNING KICK STUNNED ZOMBIE NECKBREAKER that every Resident Evil starting with 4 has.
[QUOTE=Demon!;41862817]I would rather have that than TWO PISTOL BANG BANG RUNNING KICK STUNNED ZOMBIE NECKBREAKER that every Resident Evil starting with 4 has.[/QUOTE] Seeeeriously? RE4 didn't have dual-wielding or running kicks, and the "stunned zombie neckbreaker" was just a circlekick to give you some temporary breathing room if you got backed into a corner, I don't see the problem with it. Same with RE5, actually. What you meant to say was Operation Raccoon City and RE6.
RE4 is a fantastic game, and a true evolution of the series. RE5... not so much, but at least it sorta kept more sane, and had a lot of cool ideas, and the gameplay functioned perfectly well.
[QUOTE=gk99;41863147]Seeeeriously? RE4 didn't have dual-wielding or running kicks, and the "stunned zombie neckbreaker" was just a circlekick to give you some temporary breathing room if you got backed into a corner, I don't see the problem with it. Same with RE5, actually. What you meant to say was Operation Raccoon City and RE6.[/QUOTE] The only times RE4 and RE5 got that stupid was during the Mercenaries minigame, where you were playing as characters with superpowers on occasion. Mercs can be fun as shit because of that, but it didn't make the whole game stupid.
[QUOTE=gk99;41852974]It isn't hard to make a decent horror game, these guys are just incompetent as fuck.[/QUOTE] I have learned from dozens of shitty Unity 'horror' games that it is in fact very difficult to make a good atmospheric horror game.
[QUOTE=milkandcooki;41857409]Resident Evil has never really had a good story in the first place, all of them are equally B-movie and awful in their own, somehow entertaining way.[/QUOTE] they should go back to their roots [video=youtube;74OYOefVcgI]http://www.youtube.com/watch?v=74OYOefVcgI[/video]
[QUOTE=Yourself;41863963]they should go back to their roots [video=youtube;74OYOefVcgI]http://www.youtube.com/watch?v=74OYOefVcgI[/video][/QUOTE] I was waiting for a clown to appear when they showed the closeup of everyone.
[QUOTE=Zeos;41863279]RE4 is a fantastic game, and a true evolution of the series. RE5... not so much, but at least it sorta kept more sane, and had a lot of cool ideas, and the gameplay functioned perfectly well.[/QUOTE] Re4 was revolutionary when it came out. like that game changed third person games to this day
[QUOTE=A big fat ass;41863855]I have learned from dozens of shitty Unity 'horror' games that it is in fact very difficult to make a good atmospheric horror game.[/QUOTE] I'm sure it is if you're using default art assets, a bad game engine, and little-to-no game developing experience outside of basic tutorials.
[QUOTE=Trogdon;41867218]Re4 was revolutionary when it came out. like that game changed third person games to this day[/QUOTE] I don't like how people just point that out. It was also when the story started to went to shit and going the way of "mutants with weapons instead of zombies", along with being a one man army, although difficulty levels took care of that.
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