• Next Resident Evil will 'likely' be more horror-oriented, says Capcom
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If you really miss the old days you can purchase Resident Evil: Directors Cut, Resident Evil 2, Resident Evil 3: Nemesis from the Playstation store on your PS3 or PSP for $9.99 each.
[QUOTE=lolz3;41869820]If you really miss the old days you can purchase Resident Evil: Directors Cut, Resident Evil 2, Resident Evil 3: Nemesis from the Playstation store on your PS3 or PSP for $9.99 each.[/QUOTE] I'd prefer to have a new RE that stays true to its origins, even though that's a nice deal. Still got RE2 on the PS1, its REALLY good.
[QUOTE=dass;41869791]I don't like how people just point that out. It was also when the story started to went to shit and going the way of "mutants with weapons instead of zombies", along with being a one man army, although difficulty levels took care of that.[/QUOTE] They changed it because the T-Virus is fucking retarded the parasites are infinitely cooler anyhow, and are substantially scarier. RE4 is still arguably the best Resident Evil, rivaled really only by the original (2 was p. damn good tho)
[QUOTE=No Party Hats;41870433]They changed it because the T-Virus is fucking retarded the parasites are infinitely cooler anyhow, and are substantially scarier. RE4 is still arguably the best Resident Evil, rivaled really only by the original (2 was p. damn good tho)[/QUOTE] The parasite enemies are so much more interesting due to them actually being smart, though they don't seem to take quite as much to kill, they can overwhelm you so quickly in groups compared to "zombies". Perhaps if they didn't give the fuckers guns and made them a bit stronger, along with making them a tiny bit smarter they might be scarier assuming the environment manages it. The amount of times I nearly shat myself in RE4s castle section thanks to them sneaking up on me is stupid (being on professional didn't help for most of that...).
[QUOTE=hexpunK;41875109]The parasite enemies are so much more interesting due to them actually being smart, though they don't seem to take quite as much to kill, they can overwhelm you so quickly in groups compared to "zombies". Perhaps if they didn't give the fuckers guns and made them a bit stronger, along with making them a tiny bit smarter they might be scarier assuming the environment manages it. The amount of times I nearly shat myself in RE4s castle section thanks to them sneaking up on me is stupid (being on professional didn't help for most of that...).[/QUOTE]Ahh, I remember these days. Its why I never left home (the merchant's places) without a shotgun, a punisher, a tmp, and one tricked out rifle. :D Crowd control Still, Resident Evil 4 had quite a bit of tense moments for me when I played through it on pro. I remember encountering Verdugo (is that his name? better known as the right hand.) on critical health with no herbs. Only reason I survived was because I had the foresight to buy a rocket launcher. Still one of the greatest games I've ever played and I constantly find myself coming back to it despite having beaten it to hell and back 100%. I want another game with THAT kind of quality from capcom.
[QUOTE=Solo Wing;41875338]Ahh, I remember these days. Its why I never left home (the merchant's places) without a shotgun, a punisher, a tmp, and one tricked out rifle. :D Crowd control Still, Resident Evil 4 had quite a bit of tense moments for me when I played through it on pro. I remember encountering Verdugo (is that his name? better known as the right hand.) on critical health with no herbs. Only reason I survived was because I had the foresight to buy a rocket launcher. Still one of the greatest games I've ever played and I constantly find myself coming back to it despite having beaten it to hell and back 100%. I want another game with THAT kind of quality from capcom.[/QUOTE] They should maybe make the bosses not so vulnerable to RPGs in the next one, RE4 was easy if you managed to grab an RPG when it came to bosses. Now, guns like the Red9 that kick all kinds of ass when upgraded, I want to see more of that!
[QUOTE=hexpunK;41875352]They should maybe make the bosses not so vulnerable to RPGs in the next one, RE4 was easy if you managed to grab an RPG when it came to bosses. Now, guns like the Red9 that kick all kinds of ass when upgraded, I want to see more of that![/QUOTE]Exactly why the RPGs should not come into play (especially being able to be bought from the merchant) unless they are VERY expensive (honestly, 30k wasn't shit in RE4 once you knew how to farm gold and knew the treasure locations) OR, rewards for exploring off the beaten trail...and just to make it interesting, guard it with a powerful enemy or something. Resident Evil has such great potential, and capcom have been capable of mind blowing games when the stars align. Just wish the lightning would strike again.
In regards to the hate on the parasites, I actually think it's an interesting evolution of the undead stylings, since those taken by it aren't exactly what i'd consider 'human' anymore. Instead of just shamblers slowly walking towards you, imagine this; a bunch of simplistic, slow and cumbersome enemies that gradually begin getting smarter, able to set up traps and ambushes and, to a degree, knowing what they're doing with intent. If done right, it could serve up some nice psychological horror since you're not just fighting zombies; you're fighting people. Instead, Capcom just sorta took the easy way out, by having Leon simply slaughtering everything that got in his way and one-liner snarking the villains before killing them, leaving most of the actual horror to the gruesome and grotesque monsters, parasites and transformations themselves.
I want another code veronica
[QUOTE=Samoht;41855812]Wait a minute, how are they going to make this horror oriented? [media]http://www.youtube.com/watch?v=8AbH4jVS1mk[/media][/QUOTE] Feels like its trying to become part of the DMC franchise.
Never trust capcom anymore.
Man, what I'd give for a horror game that goes back to the old roots of Resident Evil. The puzzles, being semi scared of even normal zombies, the item management, the one-way doors that you scream at for hours until you finally find a doorknob for the other side. Lets not forget the limited supplies and generally spooky as shit atmosphere. To this day, crimson heads scare me, and I constantly worry that I'll have no ammo whenever I replay the older titles. It's not even that I dislike what has become of the series (I really dislike what has happened to the series,) RE4 was fun as fuck, and I replayed it many many times. But the only redeeming thing I found in RE5 was the Mansion DLC, and even then it was entirely out of nostalgia and they sure as hell passed up an assload of potential great fanservice moments with that dlc. I almost cried with disappointment when there was no jill sandwich remark, or any sort of small nod. I cannot enjoy RE6. I couldn't play more than an hour and a half of it. I doubt that Capcom will ever return to the roots, though. But there is a small bit of hope, having seen their disappointment with sales in recent years. Oh, I also despise the fact that magical acrobatic gravity defying dudes are now a thing. Outside of Wesker, nobody should have that shit. The "lets make absolutely everybody have that weird spanish parasite that lets them be semi smart" thing also turned the series in to nothing more than a TPS with bad TPS elements. Give me back my evil megacorp that doesn't have twenty different sub organizations/groups all with weird world ruining plans. I think fans were entirely content with Umbrella testing this shit in single cities and not being completely idiotic and screwing over half the world.
[QUOTE=No Party Hats;41870433]They changed it because the T-Virus is fucking retarded the parasites are infinitely cooler anyhow, and are substantially scarier. RE4 is still arguably the best Resident Evil, rivaled really only by the original (2 was p. damn good tho)[/QUOTE] Huh, no. Just, no. The parasites are boring as hell. I don't know how can anyone find them scary or anything. They're basically a big target saying "shoot me". How is the T-Virus retarded? I find it to be less retarded than a huge worm blowing up someone's head that gets even bigger when its about to decapitate you. Smarter? Less scarier. I much prefer a slow dimwitted flock of zombies crumbling towards me while I have a pea shooter to shoot them. The thing about RE is that it went from a survival horror game to an action third person shooter with monsters. Simple as that, and thats why I despise it.
RE4 was fantastic, and I'm one of the people who love the originals. It was as far as the series should have gone down the action road while still being horror enough. If the series stayed on that level, it would be fine. RE5 was where things turned rotten.
[QUOTE=dass;41875833]Smarter? Less scarier. I much prefer a slow dimwitted flock of zombies crumbling towards me while I have a pea shooter to shoot them..[/QUOTE] This is a rhetorical question since you'd probably answer in favor of the zombies anyway, but let's be fair here; what's ultimately scarier? A group of braindead zombies only out to eat your flesh, shambling along at slow speeds with the intent of grabbing and biting you to death as they have tons and tons of numbers that border on near-infinite but are relatively easy to outrun so long as you don't hit a dead end - or a small army's worth of nonnegotiable people, possessed by a monsterous parasite making them murderous, that are carrying torches, dynamite, axes, wheat scythes and otherwise running about, trying to circle around you and keep you distracted while a villager with a chainsaw steadily makes their way towards you?
[QUOTE=Pinut;41852611]Revelations was pretty good. If they go towards that route instead of RE6 gameplay then we should have something to look forward to. It still had pretty shit pacing though.[/QUOTE] Yeah to me it felt like it had the newer games style visually with the older games gameplay (puzzles, the electric box things, and the whole clues). Although I have it on 3DS and I don't know if it played any differently on PC.
[QUOTE=RikohZX;41878075]This is a rhetorical question since you'd probably answer in favor of the zombies anyway, but let's be fair here; what's ultimately scarier? A group of braindead zombies only out to eat your flesh, shambling along at slow speeds with the intent of grabbing and biting you to death as they have tons and tons of numbers that border on near-infinite but are relatively easy to outrun so long as you don't hit a dead end - or a small army's worth of nonnegotiable people, possessed by a monsterous parasite making them murderous, that are carrying torches, dynamite, axes, wheat scythes and otherwise running about, trying to circle around you and keep you distracted while a villager with a chainsaw steadily makes their way towards you?[/QUOTE] And thats what makes them less scary than a charging soldier in call of duty... If they have scythes, they'll take a fuckton of time to pull them back and attack you, while you shoot them in the leg with your huge arsenal and they go ouchie ouch!... If tgey have torches, shoot them when they are about to blow them, and they get incinerated by themselves. If they have dynamite, the most likely thing to happen is they blowing up themselves or someone else other than you. How is that scary at all? Thats borderline funny. Meanwhile, you got a pistol to kill a bunch of zombies that still come at you even though you shoot them, and who dont even need a weapon to slowly swing at you. theyl grab you and eat you
[QUOTE=RikohZX;41878075]This is a rhetorical question since you'd probably answer in favor of the zombies anyway, but let's be fair here; what's ultimately scarier? A group of braindead zombies only out to eat your flesh, shambling along at slow speeds with the intent of grabbing and biting you to death as they have tons and tons of numbers that border on near-infinite but are relatively easy to outrun so long as you don't hit a dead end - or a small army's worth of nonnegotiable people, possessed by a monsterous parasite making them murderous, that are carrying torches, dynamite, axes, wheat scythes and otherwise running about, trying to circle around you and keep you distracted while a villager with a chainsaw steadily makes their way towards you?[/QUOTE]My personal rule of thumb for horror: If a monster has to pick up a weapon to be scary, then it is doing a piss poor job at being a monster. Even the old classic "slashers" with trademark weapons, like Freddy, Jason, or Michael Myers, could be threatening and dangerous all on their own. If you [i]have[/i] to give a chainsaw to something to make it a threat you might as well make it's model a normal person or a giant fluffy bunny, because all of the emphasis is on what it's [i]carrying[/i] instead of what it [i]is[/i].
Zombies are just plain bullet sponges where the Ganados were more superhuman. They still took sometime to kill but you had to plan where you wanted to hit them because they would properly react to it. Parasites would sometimes burst out of their heads so there was no reason to always aim at the head unless you were prepared to deal with a bigger enemy.
those Raskalpanje dudes in the Chinese Market in RE6 were fairly close to being scary, you couldn't kill them properly so it kept you on your toes and their introduction was kind of freaky. if there were just more of them and they were more visually frightening they could have made that area the one actually scary part of RE6
[QUOTE=cdr248;41881733]Zombies are just plain bullet sponges where the Ganados were more superhuman. They still took sometime to kill but you had to plan where you wanted to hit them because they would properly react to it. Parasites would sometimes burst out of their heads so there was no reason to always aim at the head unless you were prepared to deal with a bigger enemy.[/QUOTE] Actually, at least in the PS2 port of RE4 the parasites had a chance to pop out even if you didn't go for a head shot. I clearly remember knee-capping a monk to suplex it and apparnetly it was a critical knee hit as it stumbled like normal, then its head popped and a type 2(the one that supposedly can eat you) popped out. Only sure-fire ways to not end up fighting a parasite were Rocket Launcher kills or that Laser you get for completing the game.
[QUOTE=cdr248;41881733]Zombies are just plain bullet sponges where the Ganados were more superhuman. They still took sometime to kill but you had to plan where you wanted to hit them because they would properly react to it. Parasites would sometimes burst out of their heads so there was no reason to always aim at the head unless you were prepared to deal with a bigger enemy.[/QUOTE] Thats anything but scary when they give you different ways to kill them. The fact that zombies are bullet sponges that dont give a fuck about how many times they are shot until they actually die is much scarier than a bunch of villagers with axes that get hurt. It isnt just the enemies either. Its you aswel and the tools you are given for the task, and in a game like RE, if you want it to keep its figure, you cant feed it too many elements.
[QUOTE=SteakStyles;41882783]Actually, at least in the PS2 port of RE4 the parasites had a chance to pop out even if you didn't go for a head shot. I clearly remember knee-capping a monk to suplex it and apparnetly it was a critical knee hit as it stumbled like normal, then its head popped and a type 2(the one that supposedly can eat you) popped out. Only sure-fire ways to not end up fighting a parasite were Rocket Launcher kills or that Laser you get for completing the game.[/QUOTE] I think they kept that behaviour for all RE4 ports, I remember it happening a few times on the Wii port (which admittedly made the game even easier, aiming became too simple). Fucking annoying when it happened during melee attacks.
[QUOTE=dass;41883149]Thats anything but scary when they give you different ways to kill them. The fact that zombies are bullet sponges that dont give a fuck about how many times they are shot until they actually die is much scarier than a bunch of villagers with axes that get hurt. It isnt just the enemies either. Its you aswel and the tools you are given for the task, and in a game like RE, if you want it to keep its figure, you cant feed it too many elements.[/QUOTE] I never said it was scarier but what I was trying to say was that Ganados are much more interesting than zombies.
[QUOTE=cdr248;41884188]I never said it was scarier but what I was trying to say was that Ganados are much more interesting than zombies.[/QUOTE] They are as interesting as if a call of duty character had a "the thing-esque" thing in them.
[QUOTE=dass;41884224]They are as interesting as if a call of duty character had a "the thing-esque" thing in them.[/QUOTE] The T-virus zombies were the most boring shit ever. They were scary for maybe the first encounter? Then they relied on placing them just out of sight, and you having no ammo to be scary. Having enemies that can work their way around you, sneak up on you, run at you and actually dodge your attacks (though no rolling bollocks, the Ganados weird ducking worked well) is much more interesting to play against. Zombies just kinda walk at you soaking up bullets. As long as you can aim you can easily end them. The parasites were a bit more unpredictable, which if you lost sight of one could scare you a bit later if they found you first. Perhaps buff their health a bit or give the player fewer supplies and they might be a lot scarier. But them having weapons doesn't impact the fear factor at all, the zombies didn't telegraph attacks in RE because they just kinda went straight into biting you, if the Ganados telegraphed less the weapons would work better.
We also have to remember that even since the first game, we've not had 'just zombies'. The dogs, Hunters, giant ass snakes and sharks, the Tyrant.. And the sequels added onto that with things like Lickers and the like. Now it feels like it's trying to cater with fanservice when those things are brought back, since most of the focus is admittedly on the 'smarter' Granados and all.
[QUOTE=hexpunK;41884284]The T-virus zombies were the most boring shit ever. They were scary for maybe the first encounter? Then they relied on placing them just out of sight, and you having no ammo to be scary. Having enemies that can work their way around you, sneak up on you, run at you and actually dodge your attacks (though no rolling bollocks, the Ganados weird ducking worked well) is much more interesting to play against. Zombies just kinda walk at you soaking up bullets. As long as you can aim you can easily end them. The parasites were a bit more unpredictable, which if you lost sight of one could scare you a bit later if they found you first. Perhaps buff their health a bit or give the player fewer supplies and they might be a lot scarier. But them having weapons doesn't impact the fear factor at all, the zombies didn't telegraph attacks in RE because they just kinda went straight into biting you, if the Ganados telegraphed less the weapons would work better.[/QUOTE] By that logic, enemies in call of duty are interesting. Replicas in FEAR are interesting. Enemies with good AI in general are interesting. Hardly interesting. When were Ganados ever interesting? They were a bit when they first showed the plaguas, but other than that, they were never interesting to begin with. Theres a reason why I picked RE4 in the first place. It was because it wasn't as scary as the games before, which, at the time, deemed it a good purchase (and it was indeed). As I said, its also not only the enemies, but also your tools. You had a heapload of pistols, a smg, 2 snipers, 2 rocket launchers, a mine launcher, 2 guns that were essentially magnums...
[QUOTE=dass;41885159]By that logic, enemies in call of duty are interesting. Replicas in FEAR are interesting. Enemies with good AI in general are interesting.[/QUOTE] Uhhh. Yeah? That's kinda why we create good AI, to give us interesting enemies who do things we aren't expecting, or act in ways that might actually prove a threat other than "walk towards fucker, eat fucker".
[QUOTE=hexpunK;41885528]Uhhh. Yeah? That's kinda why we create good AI, to give us interesting enemies who do things we aren't expecting, or act in ways that might actually prove a threat other than "walk towards fucker, eat fucker".[/QUOTE] But, that WAS what Resident Evil was about... Things that aren't quite dead and are out to maul the fuck out of you and/or eat you while you throw pebbles at them. Not a bunch of mindraped villagers with weapons and crabs getting asskicked by your huge arsenal of weapons, punches and kicks. That's as interesting as playing any first person shooter. That isn't even a threat anymore. What are they gonna do? Throw dynamite at me? Juggle around them or shoot it out of their hand. Done. Blow their torch at me? Shoot them, boom. Incinerated. At a high place? They'll fetch a ladder, climb it, and then it goes down after I knock it over to the side, along with all of them. It isn't about being unexpected in what comes to RE. It's about a survival game vs a shitload of enemies that just keep on coming even after shooting them. Not about "NEXT GEN SPECIAL FORCES WITH SUPER DUPER TACTICS AND TECHNIQUES" and big burly men pushing rocks. That isn't scary in the slightest.
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