Next Resident Evil will 'likely' be more horror-oriented, says Capcom
106 replies, posted
[QUOTE=hexpunK;41884284]The T-virus zombies were the most boring shit ever.[/QUOTE]
Until they turned into crimson heads :tinfoil:
[QUOTE=Sir Drone;41886645]Until they turned into crimson heads :tinfoil:[/QUOTE]
Crimson Heads and Hunters were fucking terrifying.
[QUOTE=QueenSasha24;41886710]Crimson Heads and Hunters were fucking terrifying.[/QUOTE]Or you know....the mac daddy of them all.
[IMG]http://nukoda.com/wp-content/uploads/2010/10/Resi-nemesis.jpg[/IMG]
"[I]​You rang[/I]?"
This muther fucker made me shit my pants so many times. Not to mention he becomes an outright pain in the ass to kill in hard difficulty. Really made you weigh your options.
[QUOTE=Solo Wing;41886885]Or you know....the mac daddy of them all.
[IMG]http://nukoda.com/wp-content/uploads/2010/10/Resi-nemesis.jpg[/IMG]
"[I]​You rang[/I]?"
This muther fucker made me shit my pants so many times. Not to mention he becomes an outright pain in the ass to kill in hard difficulty. Really made you weigh your options.[/QUOTE]
Half the time he showed up without notice or when you least expected it. Hall way super quiet and calm, then bam window breaks and this motherfucker has a rocketlauncher and is chasing you down the hall.
I can deal with new monster and bow's. But I honestly want them to do is just go back to the old atmosphere...plus pre-rendered environments are awesome.
[QUOTE=MR-X;41887530]Half the time he showed up without notice or when you least expected it. Hall way super quiet and calm, then bam window breaks and this motherfucker has a rocketlauncher and is chasing you down the hall.
I can deal with new monster and bow's. But I honestly want them to do is just go back to the old atmosphere...plus pre-rendered environments are awesome.[/QUOTE]
They wont do pre-rendered environments, despite being really cool and somehow fitting.
[QUOTE=dass;41885159]By that logic, enemies in call of duty are interesting. Replicas in FEAR are interesting. Enemies with good AI in general are interesting.
Hardly interesting.
When were Ganados ever interesting?
They were a bit when they first showed the plaguas, but other than that, they were never interesting to begin with. Theres a reason why I picked RE4 in the first place. It was because it wasn't as scary as the games before, which, at the time, deemed it a good purchase (and it was indeed).
As I said, its also not only the enemies, but also your tools.
You had a heapload of pistols, a smg, 2 snipers, 2 rocket launchers, a mine launcher, 2 guns that were essentially magnums...[/QUOTE]
So dumbfuck enemies are scarier than a viable enemy?
regular ass zombies in games aren't scary and never will be. in real life it would be scary because it's like "oh snap, this dude is literally rotting as he's trying to tear my face off, this is fucking gross and it's freaking me out how horribly they want to kill me." the smell alone would make you wretch, and seeing a dude who for all intents and purposes should be dead shamble towards you would give you PTSD and shit.
in [I]games[/I], they don't even have the mental capacity to open up a Muller Corner, let alone kill someone who knows what they're doing. that's why they can't remain scary for more than one or two games; once you and by extension your character figures it out - and you'll figure it out pretty fucking quick (hint: shoot them in the face until they stop moving) - they're pretty much a non-threat in gameplay terms. so eventually they need to throw curveballs your way, like the Crimson Heads or Hunters... or the Ganados. it doesn't really matter which so long as it isn't boring-ass shitty retarded zombies again.
so in conclusion zombies suck ass after you fight them for more than two games, moving away from them was the only reasonable option for the series and anyone who thinks otherwise should play RE6 and get bored out of their freaking mind
[QUOTE=Solo Wing;41886885]Or you know....the mac daddy of them all.
[IMG]http://nukoda.com/wp-content/uploads/2010/10/Resi-nemesis.jpg[/IMG]
"[I]​You rang[/I]?"
This muther fucker made me shit my pants so many times. Not to mention he becomes an outright pain in the ass to kill in hard difficulty. Really made you weigh your options.[/QUOTE]
Nemesis was scary at first. Then he just became annoying once you pulled all of the gun parts/magnum rounds/whatever he dropped on the other difficulty.
[QUOTE=cdr248;41890690]So dumbfuck enemies are scarier than a viable enemy?[/QUOTE]
Is call of duty scary?
Are combines scary?
It's beyond me how can you find slow humans with weapons that complain when they get hurt vs a one man army with 3 different weapons, punches and kicks scarier than one guy with one pea shooter vs a couple of bullet sponges that don't stop to complain about a shotgun blast to the stomach and still most likely try to crawl to you to take a bite out.
Theres absolutely nothing scary about Ganados or any other variation of them. They're just a bunch of people with weapons. Pretty much the medieval version of a general enemy in a third person shooter.
Meanwhile, you got a corpse on the floor who MIGHT just try to bite your leg, and probably a bunch of undead coming out of nowhere, trying to get you somewhere else who don't go down from a couple of shots and they're getting too close for your own good.
As I've said a couple of times already... The Ganados fail as a scary enemy because of everything that they are, and the fact that you are a street fighting ninja with guns doesn't helps in the slightest. On top of that, they can hardly surprise you at all. Actually, no, they can't surprise you at all, since they rush in to where you are like sitting ducks. Theres absolutely nothing scary about that, and it makes them a viable enemy for an action game and not a survival horror game.
[QUOTE=dass;41891576]Is call of duty scary?
Are combines scary?
It's beyond me how can you find slow humans with weapons that complain when they get hurt vs a one man army with 3 different weapons, punches and kicks scarier than one guy with one pea shooter vs a couple of bullet sponges that don't stop to complain about a shotgun blast to the stomach and still most likely try to crawl to you to take a bite out.
Theres absolutely nothing scary about Ganados or any other variation of them. They're just a bunch of people with weapons. Pretty much the medieval version of a general enemy in a third person shooter.
Meanwhile, you got a corpse on the floor who MIGHT just try to bite your leg, and probably a bunch of undead coming out of nowhere, trying to get you somewhere else who don't go down from a couple of shots and they're getting too close for your own good.
As I've said a couple of times already... The Ganados fail as a scary enemy because of everything that they are, and the fact that you are a street fighting ninja with guns doesn't helps in the slightest. On top of that, they can hardly surprise you at all. Actually, no, they can't surprise you at all, since they rush in to where you are like sitting ducks. Theres absolutely nothing scary about that, and it makes them a viable enemy for an action game and not a survival horror game.[/QUOTE]
Why do you keep comparing them to random soldiers in first-person shooters? The zombies groan when they get shot but just shoulder on after a second or two of a flinch, a Granado groans when they get shot before taking two seconds to get right back to trying to kill you. Other than being able to actually aim and the close-quarters takedowns in terms of player moves, Granados are basically more advanced zombies with different twists. It's mainly the player that dissuades their horror - that is to say, a [i]good[/i] player who knows them in-and-out, has the good weaponry and can pretty much skirt around them like a skilled player would with zombies. When you start off with a simple pistol and knife to your name, you can still get headshots, but shit's not as easy as you make it out to be.
This is the type of argument where we could go back and forth forever at this rate, because you seem to ignore all our points and go 'nah, they're not zombies, therefore they fail to be as good as them'.
[editline]19th August 2013[/editline]
Ontop of all this, really, Zombies and Granados are both relatively easy to deal with by this point. The latter have their annoying points like post-death parasite attacks and annoying dodging habits, the former have things like the Crimson Heads to ruin your day. But they're both old hats, players are used to fighting both of them which dissolves their horrorific aspects somewhat.
It's not just enemies that make the horror, it's the atmosphere, the tension and dark elements that disturb you. The zombies, hunters, Nemesis, granados, parasites, BOWs - in the end they're all a small part of the overall horror factor that Capcom could be implementing, but instead the devs steadily shoved the focus onto nasty transformations and killing the utter shit out of everything, rather than bothering with the rest of the horror elements like the atmosphere.
I mean, the series has always been cheesy when it came to dialogue, but when Irving in RE5 transforms himself, his quote everyone remembers? "I JUST GOT AN [b]EXTREME MAKEOVER!![/b]" In an overly-annoying, semi-flamboyant voice. Combine that with running around shooting monsters and people in the face and a lot of action setpieces, along with turning Wesker into a generic, as Chris puts it, 'comic book villain' who does slow-motion flips and gives the gods of hammy voiceacting one hell of a show, and that's what's killing the horror of the series. Not the mere existence of the Granados, who reasonably serve as a natural evolution of the franchise's zombies.
[QUOTE=dass;41891576]Is call of duty scary?
Are combines scary?
It's beyond me how can you find slow humans with weapons that complain when they get hurt vs a one man army with 3 different weapons, punches and kicks scarier than one guy with one pea shooter vs a couple of bullet sponges that don't stop to complain about a shotgun blast to the stomach and still most likely try to crawl to you to take a bite out.
Theres absolutely nothing scary about Ganados or any other variation of them. They're just a bunch of people with weapons. Pretty much the medieval version of a general enemy in a third person shooter.
Meanwhile, you got a corpse on the floor who MIGHT just try to bite your leg, and probably a bunch of undead coming out of nowhere, trying to get you somewhere else who don't go down from a couple of shots and they're getting too close for your own good.
As I've said a couple of times already... The Ganados fail as a scary enemy because of everything that they are, and the fact that you are a street fighting ninja with guns doesn't helps in the slightest. On top of that, they can hardly surprise you at all. Actually, no, they can't surprise you at all, since they rush in to where you are like sitting ducks. Theres absolutely nothing scary about that, and it makes them a viable enemy for an action game and not a survival horror game.[/QUOTE]
Call of Duty isn't scary because it doesn't have the atmosphere or design of a horror game.
[QUOTE=RikohZX;41891712]Why do you keep comparing them to random soldiers in first-person shooters? The zombies groan when they get shot but just shoulder on after a second or two of a flinch, a Granado groans when they get shot before taking two seconds to get right back to trying to kill you. Other than being able to actually aim and the close-quarters takedowns in terms of player moves, Granados are basically more advanced zombies with different twists. It's mainly the player that dissuades their horror - that is to say, a [i]good[/i] player who knows them in-and-out, has the good weaponry and can pretty much skirt around them like a skilled player would with zombies. When you start off with a simple pistol and knife to your name, you can still get headshots, but shit's not as easy as you make it out to be.
This is the type of argument where we could go back and forth forever at this rate, because you seem to ignore all our points and go 'nah, they're not zombies, therefore they fail to be as good as them'.
[editline]19th August 2013[/editline]
Ontop of all this, really, Zombies and Granados are both relatively easy to deal with by this point. The latter have their annoying points like post-death parasite attacks and annoying dodging habits, the former have things like the Crimson Heads to ruin your day. But they're both old hats, players are used to fighting both of them which dissolves their horrorific aspects somewhat.
It's not just enemies that make the horror, it's the atmosphere, the tension and dark elements that disturb you. The zombies, hunters, Nemesis, granados, parasites, BOWs - in the end they're all a small part of the overall horror factor that Capcom could be implementing, but instead the devs steadily shoved the focus onto nasty transformations and killing the utter shit out of everything, rather than bothering with the rest of the horror elements like the atmosphere.
I mean, the series has always been cheesy when it came to dialogue, but when Irving in RE5 transforms himself, his quote everyone remembers? "I JUST GOT AN [b]EXTREME MAKEOVER!![/b]" In an overly-annoying, semi-flamboyant voice. Combine that with running around shooting monsters and people in the face and a lot of action setpieces, along with turning Wesker into a generic, as Chris puts it, 'comic book villain' who does slow-motion flips and gives the gods of hammy voiceacting one hell of a show, and that's what's killing the horror of the series. Not the mere existence of the Granados, who reasonably serve as a natural evolution of the franchise's zombies.[/QUOTE]
It isn't about being good, its about being actually scary, which they never are.
As you said, what also doesn't helps is the atmosphere and tension, of which there is none anymore.
What I did say is that the Ganados are a lousy new enemy after what we were given.
[editline]19th August 2013[/editline]
[QUOTE=cdr248;41891833]Call of Duty isn't scary because it doesn't have the atmosphere or design of a horror game.[/QUOTE]
Neither does RE4 or any other after.
Hence why I picked it in the first place.
All this talk about Resident evil and not a single peep about 3? Im disappointed guys. That shit was scary, you all know Nemesis made that game so much more scary.
The most scary part about RE was the atmosphere. It was great. Barely any ammo, a dark gloomy city or mansion, and all of a sudden you're smacked in the face with more advanced BOWs. Reading files, solving puzzles, looking at dead bodies on the prerendered backgrounds.
It was different, I loved it. If they could take RE4 and somehow combine it with the old atmosphere. I felt immersed in the RE universe.
Please do a reboot. I haven't understood the overall plot of the series since after RE2.
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