• DICE on Battlefront: "We don’t want Star Wars plus Battlefield."
    37 replies, posted
[QUOTE=krakadict;41020159]yes[/QUOTE] fuck this statement made me change my mind about BF3.
[QUOTE=cdr248;41023417]I guess you were as hyped about it as I was. [editline]13th June 2013[/editline] And it was pretty fucking disappointing. The Fall of 2011 was probably one of my most hated times of game. Uncharted 3 was sub-par, Battlefield 3 was one of the most disappointing things I have ever played, and Skyrim was pretty disappointing. Maybe not as disappointing as BF3 was, but still disappointing. [editline]13th June 2013[/editline] Battlefront 2 had the most basic campaign but its story was so fucking brilliant, every level rewarded you will a rad as shit cutscene for a rad as shit story.[/QUOTE] Battlefront 2's campaign was what Battlefield 3's campaign should have been, IMO. No linear, COD-like levels, just the regular MP maps with objectives to complete, and you got to choose how to accomplish them.
[QUOTE=Dead Madman;41020119]How did they fuck up BF3?[/QUOTE] Everything is tinted the colour of the quote box above this post
I know some people will disagree with me here but here's what I would like to see; Overall 'feel' of the controls and camera etc to be very similar to Battlefront 2 as I quite liked that (better FOV though). What I want to see most though is expanded scenarios based on events from the original trilogy. Like Bespin - a proper massive air and land battle with multiple objectives acting simultaneously - small skirmishes on the floating fuel depot platforms (whatever you call those), deep within the larger structures and skirmishes outside. Same sort of thing as some Battlefront / Battlefront 2 levels but just taken to a whole new level. The idea of having a level in which the winning team can actually DESTROY the Death Star is just brilliant. With modern engine technologies you can really give the impression of fighting on a massive, near-infinite battlefield from the outside, and cramped death-starrish interiors too. It would be nice to have it set in the Return of the Jedi battle too, so that way you could also have space combat to take out the super star destroyer, causing that to crash into the death star and potentially alter or affect the objectives of those fighting near or on/in the death star itself. Sounds like it could get complicated but it's nothing some qualified level designers and programmers couldn't tackle. Biggest thing for me though is keeping that same proper Star Wars feel from the previous games... Music and sound effects are the two biggest things there, fuck those up and it's game over without some sort of mod support (not expecting that, seriously). Would prefer to see more action from the original trilogy side of things too. /rant
[QUOTE=Boba_Fett;41020723]Battlefront 2 was an amazing game but I felt they could have done a much better job polishing it and following the lore. Here's what I had problems with: -A lot of weapon models were overused. The Empire E-11 blaster rifle model was used as a shotgun, a blaster rifle and a lightning caster. This problem occurred for a good amount of heroes, the Republic and the CIS as well. -Uniforms were misused and wrongfully attributed. The Clone Commander, for example, was modeled after the regular soldiers from the Galactic Marines regiment, in both design and color scheme. Engineers for the Empire and the Rebels wore starfighter pilot uniforms, despite mostly being in charge of speeders and turrets. Several other small things, such as the Clone sniper on Geonosis wearing red markings identifying him as a captain, ect. The Clones also wore the uniform of the 501st, but fought in areas where the 501st were not canonically deployed. The campaign tried to justify this, but it just seemed rushed to me. -Several vehicles didn't make sense in their use or location. General Grevious's starfighter, for example, ended up being the mainstream bomber for the CIS. Republic interceptors ended up looking like Anakin Skywalker's Jedi Starfighter and were piloted by clone troopers. -In addition, a lot of CIS vehicles, such as the Droid Starfighter, the Spiderwalker and the Hellfire Droid are not actually vehicles but unmanned drones, but the game allowed both clones and droids to embark and control them. This is a little more understandable, as making the unpilotable would ruin the symmetry between the two sides and would make the game harder to balance. In my opinion it wouldn't be that bad, as most maps are already inherently in favor of a particular side, such as Geonosis and Endor. -Some classes didn't really belong or make sense. Mangaguards and Clone Commanders should not have been classes, but should have been implemented as minor heroes. Mangaguards in the lore carry electrostaffs (not rocket-launchers) and only accompany extremely important figures as bodyguards. Additionally, it would be rare for more than one Clone Commander to appear during a battle. Looking at the Galactic Civil War, Dark Troopers saw a very limited window of operation and only participated in battles commanded by General Rom Mohc. Tusken Raiders cycler rifles do not fire blaster bolts. They fire bullets.[/QUOTE] you forgot about the ugly HUD [IMG]http://img.gamefaqs.net/screens/d/c/7/gfs_65812_2_12.jpg[/IMG]
[QUOTE=Durrsly;41019845]But isn't Battlefront essentially Battlefield but in the Star Wars universe?[/QUOTE] As much as people like to deny it, it pretty much is. (Not that that's a bad thing at all, I love both games)
they didn't finish the quote "...but we'll give it to you, anyway"
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