Next Mass Effect title in a playable state and "fresh but recognizable"
97 replies, posted
[QUOTE=GhostShoes;43243942]Hahaha oh god, that sounds like a really fancy way of saying "we are going to re-hash our game assets"
And I honestly wouldn't be surprised if that's what it was, infact, It probably will be.[/QUOTE]
I doubt it. Bioware is notorious for re-using animations, but this is a new game in a new engine; it wouldn't make much sense to reuse last-gen assets.
Yeah this one seems to have a longer development cycle then 2 or 3. I have a feeling will be seeing it soon since they've recently been teasing us about it with small details.
EA seems to have learned there lesson atleast in regards to bioware about pushing them out the door.
[QUOTE=Skyward;43243028]I wasn't aware COD was a third person shooter with RPG mechanics and active abilities.
2 was just as much a TPS as 3. Don't deny it. But it was a lot less comfortable to play. The cover system was crap. The movement felt like you had cinder blocks tied to your feet. You had only a handful of guns, and abilities were boring as fuck.
In ME2, ranking up your powers were just straight upgrades you had no control over. Your loadout was tied directly to your class. Different armor pieces had only minimal effect. Weapons only had a few guns in each category.
In ME3, powers interact with each other to have different effects. Upgrading them allows you to customize them to behave differently. You could totally rework your playstyle through your armor. And there was a LOT more variety in weapons.[/QUOTE]
Yes, the combat was tightened up in 3, but it became duller. The combat in 2 was fun because the weapons felt like they packed a punch and it was more fun. ME3's combat is dull.
[QUOTE=MaddaCheeb;43244543]Yes, the combat was tightened up in 3, but it became duller. The combat in 2 was fun because the weapons felt like they packed a punch and it was more fun. ME3's combat is dull.[/QUOTE]
ME2's combat was fucking terrible. Most weapons were weak as fuck, biotics were useless against shields and armour, tech abilities couldn't be combo'd, and you were restricted to 2-3 weapon types for no reason unless you were a soldier.
I don't understand how people can prefer ME2's combat. ME3 literally just improved it in every way by maintaining the basic controls and giving weapons and classes unique identities.
I still think ME1 had the best overall combat simply because it gave you a ton of stuff and told you to do whatever instead of railroading the combat down paths. It was the only one that felt like an actual RPG as opposed to a TPS with minor RPG elements.
[QUOTE=Janus Vesta;43244826]ME2's combat was fucking terrible. Most weapons were weak as fuck, biotics were useless against shields and armour, tech abilities couldn't be combo'd, and you were restricted to 2-3 weapon types for no reason unless you were a soldier.
I don't understand how people can prefer ME2's combat. ME3 literally just improved it in every way by maintaining the basic controls and giving weapons and classes unique identities.[/QUOTE]
Because it required no thought. Get cheese weapon, hide behind stuff, shoot gun.
[editline]20th December 2013[/editline]
[QUOTE=GhostShoes;43243942]Hahaha oh god, that sounds like a really fancy way of saying "we are going to re-hash our game assets"
And I honestly wouldn't be surprised if that's what it was, infact, It probably will be.[/QUOTE]
Nope. Not even close.
Not even kinda.
[QUOTE=Fish_poke;43244872]I still think ME1 had the best overall combat simply because it gave you a ton of stuff and told you to do whatever instead of railroading the combat down paths. It was the only one that felt like an actual RPG as opposed to a TPS with minor RPG elements.[/QUOTE]
It had RPG elements but it was clunky, clumsy and couldn't decide if it was a cover shooter or not
[QUOTE=Glent;43243464]How utterly childish.[/QUOTE]
You're talking to someone who bought an Xb1 for a mediocre fighting game.
More playable races than human okay please thanks bye
[QUOTE=MaddaCheeb;43244543]Yes, the combat was tightened up in 3, but it became duller. The combat in 2 was fun because the weapons felt like they packed a punch and it was more fun. ME3's combat is dull.[/QUOTE]
me2 was dull
see i can also make vague statements
[QUOTE=27X;43244899]Because it required no thought. Get cheese weapon, hide behind stuff, shoot gun.
[/QUOTE]
Only on Casual and Normal. On Hardcore, Veteran, and Insanity you actually have to think. And the Platinum challenges online require some decent teamwork.
[QUOTE=Ganerumo;43244986]More playable races than human okay please thanks bye[/QUOTE]
I don't have a source but I'm reasonably sure they confirmed this already. They also asked fans which races should be cut if any have to be, and apparently quarians and krogans were voted into that slot by a landslide.
[QUOTE=Shark Bones;43242668]Hopefully the gameplay resembles more ME2 than ME3.
If it's like ME3 it'll just be another Mass Effect game that isn't worth playing.[/QUOTE]
Hopefully it uses ME1's gameplay or something else other then becoming another fucking wack-a-mole game.
[QUOTE=theevilldeadII;43242686]ME1 gameplay was the Best.[/QUOTE]
I think I did about 60% of the game with the pistol on my first play through.
[QUOTE=Ekalektik_1;43246497]I don't have a source but I'm reasonably sure they confirmed this already. They also asked fans which races should be cut if any have to be, and apparently quarians and krogans were voted into that slot by a landslide.[/QUOTE]
I'd fucking kill for an elder-scrolls type sandbox game where I can play as a krogan or a turian.
Shit would be so cash.
[QUOTE=Keychain;43242671]I have no idea if I'm looking forward to this or not. Guess we'll have to wait and see.[/QUOTE]
Let's give them a chance, I think they can make us happy...I hope.
[QUOTE=Shark Bones;43243314]Except it doesn't because EVERY LAST QUARIAN FOLLOWED HIM TO THEIR INEVITABLE DEATHS.
It literally makes no sense. The entire situation happened because an entire race was presumed to be idiots.[/QUOTE]
When you have a choice of either taking only some of your ships in the hope of stopping the most dangerous enemy which has been behind multiple extinction event, or taking all you have which are armed, many would opt for the latter.
The main issue is how the flotilla was setup, where the military and civilian flotillas sort of intermixed in the first place.
[QUOTE=Levelog;43243336]ME2's RPG elements were awful imo. My least favorite of the 3. They simplified the system way too much. ME3 may have been bad, but at least they brought back some of the variety in classes and weapons[/QUOTE]
They just need to throw the ENTIRE combat system out the window and rebuild it from scratch.
The base idea ME1 had of giving the player a ton of modifications to work with was good, but the execution was awful since mods not only didn't affect your weapon or your armor's appearance by the slightest bit but it also was deeply unbalanced. Not to mention the sluggish gameplay.
Don't even bother making something closer to ME1, ME2 or ME3, just make something new or else the combat will be utter shit.
[QUOTE=Shark Bones;43242668]Hopefully the gameplay resembles more ME2 than ME3.
If it's like ME3 it'll just be another Mass Effect game that isn't worth playing.[/QUOTE]
but ME2 and ME3 played exactly the same
they were just floaty gears clones
I like the lore but I don't like the way it was handled. Maybe this new series might correct that, hopefully.
Also I really hope the gameplay isn't shit.
[QUOTE=Janus Vesta;43245899]Only on Casual and Normal. On Hardcore, Veteran, and Insanity you actually have to think. And the Platinum challenges online require some decent teamwork.[/QUOTE] I never played on anything other than insanity. The AI is extremely predictable and certain weapons simply render most enemies into rote procedural targets.
[editline]20th December 2013[/editline]
[QUOTE=Ganerumo;43247078]They just need to throw the ENTIRE combat system out the window and rebuild it from scratch.
The base idea ME1 had of giving the player a ton of modifications to work with was good, but the execution was awful since mods not only didn't affect your weapon or your armor's appearance by the slightest bit but it also was deeply unbalanced. Not to mention the sluggish gameplay.
Don't even bother making something closer to ME1, ME2 or ME3, just make something new or else the combat will be utter shit.[/QUOTE]
Dude you fetishistically play fucking skyrim, the lord and undisputed master of floaty unnoncombat, and you have issue with [I]ME[/I]'s combat?
[QUOTE=27X;43247537]
Dude you fetishistically play fucking skyrim, the lord and undisputed master of floaty unnoncombat, and you have issue with [I]ME[/I]'s combat?[/QUOTE]
Nice strawman.
Nothing strawman about it.
It shows a rather blatant lack of understanding on what makes mechanics solid, and "skyrim in space" is complete outside of BWM's scope and scale for the universe.
Praising the undisputed king of "we just kinda put this shit together, it does stuff" against a game where everything pretty works on demand and with more depth generally gears a reader that the positer of said premise [I]pretty much has no fucking idea what they're talking about [/I] other than "this completely different game should totally be like this one game despite the engine being geared toward completely different gameplay goals".
[QUOTE=27X;43247597]Nothing strawman about it.
It shows a rather blatant lack of understanding on what makes mechanics solid, and "skyrim in space" is complete outside of BWM's scope and scale for the universe.
Praising the undisputed king of "we just kinda put this shit together, it does stuff" against a game where everything pretty works on demand and with more depth generally gears a reader that the positer of said premise [I]pretty much has no fucking idea what they're talking about [/I] other than "this completely different game should totally be like this one game despite the engine being geared toward completely different gameplay goals".[/QUOTE]
So a person can't form an opinion because he plays certain kinds of games? Nowhere did he compare ME to Skyrim, or mention Skyrim as being superior at all.
Strawman, misinterpretation.
Umm, why don't you try going into the skyrim thread and trying again.
It's cool you think posts happen in magical vacuum devoid of related context, when they in fact do not.
He continually praises Skyrim's literally generic and universally acknowledged as kinda broken mechanics, and has issues with a game series that has NONE of the those issues.
The only person misinterpreting shit is you.
If someone posts on every page of Sonic thread for a considerable length of time then comes into Mario thread and starts talking shit about the mechanics and playspace, it ain't terribly hard to figure what the attendant context is.
"my shitty game is better than your shitty game" - 27X
[QUOTE=Diet Kane;43247648]"my shitty game is better than your shitty game" - 27X[/QUOTE]
Are you still sad about ME selling more copies than Gears?
I play Skyrim as much as I play ME, which is how I know the combat is hilariously unrefined.
But nice try.
I'll give you a C for effort.
[QUOTE=27X;43247682]Are you still sad about ME selling more copies than Gears?[/QUOTE]
lol who said i like gears of war
more like tears of war
i have played , and enjoyed, all three mass effects. i have beat the first two, and played up to the end game on the third, and quit before i witnessed what would ruin the game for most. regardless of what people say, all three games were very strong titles. but they should have, in my opinion, built upon the role playing aspects, while also garnering the combat. the biggest disappointment i had with 2 and 3 was the world constriction. they somehow managed to make the citadel feel minuscule. you could travel to countless new planets, but could only explore a block of them. so often, i forget that you used to be able to drive on moons in the first.
here's to hoping that bioware decides to focus on making the world much more open.
[QUOTE=Klammyxxl;43247786]i have played , and enjoyed, all three mass effects. i have beat the first two, and played up to the end game on the third, and quit before i witnessed what would ruin the game for most. regardless of what people say, all three games were very strong titles. but they should have, in my opinion, built upon the role playing aspects, while also garnering the combat. the biggest disappointment i had with 2 and 3 was the world constriction. they somehow managed to make the citadel feel minuscule. you could travel to countless new planets, but could only explore a block of them. so often, i forget that you used to be able to drive on moons in the first.
here's to hoping that bioware decides to focus on making the world much more open.[/QUOTE]
I agree, for the scale that the story happens on, the latter games felt too, focused, I'd say, you spend too much time helping small people with their problems in tiny sections of world and the atmosphere and pacing suffered for it. The most annoying thing was going to a world, reading an awesome description about it, but never being able to set foot on it.
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