Nostalrius emulates World of Warcraft as it was a decade ago, and Blizzard are shutting it down on A
50 replies, posted
Blizzard could make a ton of money by having servers with older versions of WoW.
[QUOTE=ejonkou;50090611]The main issue with modern WoW is the shallow and lacking content. In Vanilla, you had a reason to log in every day and you always had something to do which would progress your character. Same is true for TBC and partially WOTLK. WoD, outside of sending off your garrison mission and shipyard missions, you don't really have a real reason to login if you're a hardcore raider. Casual players who enjoy soloing old content and farming achievements/mounts/reputation etc. have a ton to do, but it doesn't make a game good..
Gear in World of Warcraft has also lost all meaning. You know that all your gear from Heroic/Mythic raiding will become obsolete within a few months to a year, and you will have to repeat the process all over again. I still have a few friends who are actively raiding in World of Warcraft and gear doesn't mean anything to them anymore, it's more of an obstacle for the hardcore raiders at this point and just a barrier of entry for new players.
[B]Leveling is always a pain in the ass, even with heirlooms and recruit-a-friend bonus. It's just something which has lost all meaning in the game, especially with the release of level 90/100 boosts.[/B]
I think games such as Black Desert have done things right. There's always something to do, a ton of content for the casual player and enough content to keep the hardcore crowd satisfied.
Vanilla was a chore, but atleast it had depth unlike the modern WoW. Legion is already DOA for me, not really interested in it. I was on the hype train for Warlords of Draenor and it was such a let down.[/QUOTE]
Leveling wasn't a pain in the ass in the early days imo because leveling was encouraged. I'm always shit at explaining this so don't bite my head off pls retail wow players
In current wow the game is designed to help you fly through the levels and get to endgame. This is obvious because after a few months the xp needed to level always gets reduced, they add the ability to fly on the new continent, timeless isle (don't get me started on that shit, "here you go guys skip 6 months of supposedly interesting content by picking up mad loot from these chests. what, you want to experience the first tier of raids? fuck you, there wont' be any groups for that shit anymore") etc etc. 1-90 now can be done in very little time. They've done this because people don't want to do the same level 1-100 quests over and over again to get their characters up, which is perfectly acceptable and I wouldn't want to do that either. But lowering the xp boundaries and offering heirloom gear is not the way to go about it, more focus should've been put on adding extra quests. Offer new zones to quest in with each expansion maybe? Instead of making the new continent each xpac strictly for the high levels, make a few zones for level 20/30/40 players. It's already too late to change anything because the current wow audience has been conditioned to expect a quick leveling experience, which is fine for those people because that's what they enjoy. I just thing it's a big reason that a lot of people left
Maybe a year ago I came back to wow and got through the 90-100 content, it wasn't awful but I didn't really enjoy it. I didn't enjoy the level 100 content at all and didn't really want to level 90-100 again on my other characters because I had to do literally the exact same quests. I decided it might be fun to start a new character without any heirlooms and go and do some early quest chains that I had never done before (the revamped Cataclysm quests) but it was so easy, I could pull 10 monsters at a time with no fear of dying and massively out leveled the zone before I had even got close to finishing the quest chain. What kind of experience must that be for new players? Get half way through a storyline and then get told to move on to the next place because you're too high level?
A guy in the wow thread earlier posted some sad screenshots of Nostalrius closing and then went on to say that he would carry on his ironman challenge on retail wow. The challenge is to level up without dying and without ever assigning any talent points, picking a specialization or wearing gear above white quality. What kind of fucking mess is the leveling experience now if you have to do shit like that to make it challenging?
[QUOTE=megafat;50093095]Blizzard could make a ton of money by having servers with older versions of WoW.[/QUOTE]
No they couldn't, that's exactly why they don't do it. You can't compare the money to run some private server to hosting an official server. They would opperate on loss.
[QUOTE=Tuskin;50092606]
Sony/LucasArts don't seem to give a shit about the Star Wars Galaxies emulators.
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Heck they don't seem to care too much when it comes to their active games. In fact, they opened a vanilla Everquest server in response to Project 99.
[QUOTE=zerosix;50093613]What kind of fucking mess is the leveling experience now if you have to do shit like that to make it challenging?[/QUOTE]
??? People have been doing that for years. There's always someone who wants to do something other than raids or PVP. Don't pretend the faster leveling in the last couple of expansions have caused this, I first heard about them like in Wrath and they had been going on for a while.
[QUOTE=megafat;50093095]Blizzard could make a ton of money by having servers with older versions of WoW.[/QUOTE]
I would totes pay money to play on a Burning Crusade server. That expansion was the very prime of WoW (so far)
WotLK was pretty good too
EFF is on nostalrius' side.
[QUOTE=J!NX;50092420]if I made a game and people were still keeping it alive a decade later (ok obviously WoW still lives but I'm talking in general), I would literally join the team doing it, totally congratulate them, and give them what help they need for a bit.
If you give a shit about a game/version of a game a decade after its relevance and put your own work into it for fans of it, you deserve at least a pat on the back.[/QUOTE]
But they don't own the IP and they're just hosting a server using content that had a lot of money poured into it.. said server likely also used an existing emulator so thats even less reason.
If WoW was dead -- maybe. But its not, so I don't understand that point.
[editline]9th April 2016[/editline]
Vanilla WoW was an absolute pain to level up. It was significantly more grindy than it is now (and its pretty bad now, too). So many fetch and kill quests, where now a lot of the low level quests are pretty dynamic. Don't get me wrong, the lore has been going downhill because the writers are bad but its not bad enough to warrant not playing
[QUOTE=Hoffa1337;50087156]They got away cheap compared to [url=http://www.geek.com/games/blizzard-wins-88-million-from-scapegaming-over-illegal-wow-servers-1277800/]Scapegaming[/url].[/QUOTE]
Scapegaming was the biggest scam though, the owner didn't give a shit about the stability of the servers, she fucked over the devs and the GMs countless times to the point where they'd either flat out leave or 'hack' the servers.
The owner "Peyton" spent donation money on personal shit like treadmills and trips to Disney land. It was literally the most fucked up thing to the point where [url=http://libraliving.blogspot.com/2009/03/truth-about-wowscape-revealed-after.html]ex-GMs would float conspiracies all over the fucking place[/url], so much drama in that one, despite being the #1 WoW server at the time.
Nostalrius actually cared about their server and the vanilla-WoW community as a whole. They never profited from the server.
[url=http://thetruthaboutpeyton.blogspot.com/]The owner was the biggest liar and scam artist in private-server history.[/url]
Early wow may not have been "better" but was sure as hell more meaningful. On the surface the super-queue system has constructed a weird meta for dungeons where you get in, everyone knows what to do so they blow through it without as much as a word and get out. Most of the game is like this.
As it stands right now, the Overworld is a glorified waiting lobby. Where as before when I first started playing it felt alive and like a [I]real[/I] world. Cities were bustling and I loved hanging out in Goldshire.
I've been playing WoW off and on ever since BC. Usually every couple months out of the year I always resub to play for a bit and enjoy it. But last time... I didn't.
I grew up with griding you call you it right? When you just farm for hours to accomplish something. I played lineage a lot and it was really hard back in the day. Like 2004 or something. I played some wow and it was in the same situation like every MMoRPG. Today they make the RPGs go faster and a bit easier. It's not my cup of tea to be honest since while growing up this was the concept of an MMORPG for me. Most shit wash hard to do in the game. I would see all the other people with awesome weapons and armor and I had a dream to become like them and it required a shit ton of time.
[QUOTE=Ragekipz;50093796]No they couldn't, that's exactly why they don't do it. You can't compare the money to run some private server to hosting an official server. They would opperate on loss.[/QUOTE]
not really? look at runescape with 07.
The eff has been pushing to allow people to run abandonware games servers in a legal way, and wow vanilla is an abandoned title.
[QUOTE=eirexe;50111163]The eff has been pushing to allow people to run abandonware games servers in a legal way, and wow vanilla is an abandoned title.[/QUOTE]
i would hardly say that. vanilla wow is not a separate title from modern wow. theyre legally the same game, and as such, wow is not abandonware.
[QUOTE=eirexe;50111163]The eff has been pushing to allow people to run abandonware games servers in a legal way, and wow vanilla is an abandoned title.[/QUOTE]
What's the eff?
[editline]o[/editline]
Scratch that, I googled it
[QUOTE=Anti Christ;50111251]i would hardly say that. vanilla wow is not a separate title from modern wow. theyre legally the same game, and as such, wow is not abandonware.[/QUOTE]
wow vanilla is a fundamentall different game from current wow just like modern runescape, and thus does not compete with modern wow
[QUOTE=eirexe;50111275]wow vanilla is a fundamentall different game from current wow just like modern runescape, and thus does not compete with modern wow[/QUOTE]
That doesn't make it a different IP. Legally (and thats the important bit) they are the same game. As far as the law is concerned, they are not different games. It has nothing do with competition and everything to do with protecting IP. Runescape is allowed to do it because the legal owners of the Runescape IP are running Runescape 2007. Nostralius was an unofficial server run by a third party. That is why they were shut down.
edit:
surely you can see the problem with suggesting that developers lose access to their IP just because they've been updating it for a long time?
should valve lose the rights to steam just because steam 2016 is different from steam 2006? because if blizzard loses rights to WoW from 2006 to 2016, then valve would lose steam for the same reason.
what youre suggesting is fundamentally flawed, and i suspect youre only wishing it so that you can keep playing vanilla wow.
I think the message blizzard needs to take away from this is that there is considerable demand for vanilla/TBC style content. Honestly they could probably turn that into money by establishing legacy servers. I think it's certainly better than this cat and mouse bullshit cause let's face it, a new vanilla server will replace nostalrius soon enough. Then blizzard will sue them. A new server will pop up after, and so on and so on.
OR they can actually give fans what they want.
[QUOTE=Zondac;50087569]
[video=youtube;XuOYmqSF6OQ]https://www.youtube.com/watch?v=XuOYmqSF6OQ[/video]
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To be honest here, waiting for a boat to arrive/travel with a bunch of random people must be crazy fun
[QUOTE=Hammer7;50110614]Welp...
[video=youtube;vR20QH5UHoM]http://www.youtube.com/watch?v=vR20QH5UHoM[/video][/QUOTE]
To be fair, there isn't really a reason to be in Orgrimmar right now as opposed to vanilla, where it was the hub. Right now in Warlords everyone hangs out in Ashran or their garrison, and on my server Ashran is so crowded that it takes a good 30 seconds for my character to fully load. Comparing the two is unfair though, it'd be like comparing TBC Shat to retail Shat. Of course the former is going to be way more popular.
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