Call of Duty Ghosts revealed: sympathetic characters, dog companion, massive explosions
40 replies, posted
[QUOTE=Juniez;40736086]tesselation has never been done on consoles before and sub-d only has had one other use in a notable realtime engine (cryengine 3, but not for use in videogames apparently)
and has only been used in PC game very, very recently (and also sparingly)[/QUOTE]
From what I gather, sub-d is just computing LOD models on the fly?
[QUOTE=Clavus;40737900]From what I gather, sub-d is just computing LOD models on the fly?[/QUOTE]
no, this is tessellation. it's taking the geometry and adding geo that's based on a texture on the fly. LOD is the removal of detail.
sub-d means to subdivide geometry equally. tessellation is the correct term as tessellation is a systematic adding of geometry, but not equally on the grid like subdivision. if you look up images of the word tessellation vs the word subdivide you guys will get the difference
honestly i don't think it really matters how good the writer they get is, because the developers still have ideas set in stone about the game and the writer will have to work around them. and since these ideas invariably revolve around shooting foreigners and setpieces that don't necessarily make any sense at all, the story is still going to be kind of dumb no matter what.
[QUOTE=Skyward;40730124]Dog is gonna die. Gonna die hard.
Callin it.[/QUOTE]
PETA gonna rage. PETA gonna rage hard.
[i]Just like with the rat in BF3[/i]
What the
[img]http://www.pcgamesn.com/sites/default/files/styles/large_sidebar/public/Call%20of%20Duty%20ghosts%20parody%20laksndlkasnd%206_0.png[/img]
[QUOTE=DOG-GY;40737938]no, this is tessellation. it's taking the geometry and adding geo that's based on a texture on the fly. LOD is the removal of detail.
sub-d means to subdivide geometry equally. tessellation is the correct term as tessellation is a systematic adding of geometry, but not equally on the grid like subdivision. if you look up images of the word tessellation vs the word subdivide you guys will get the difference[/QUOTE]
tessellation doesn't add geometry, it just divides up an existing geometry in a new way (I can tessellate a square into 2 triangles). subdivision is correct; additionally the texture has nothing to do with subdivision (the positions of the vertices in the model are more important)
i literally cannot believe that they put the dog (woof!) as one of the main themes of the game
this is like something out of a parody of bad video game developers
that said I find it adorable how the dog (woof!) is in a mocap suit, that's adorable and is the best thing ever
[editline]22nd May 2013[/editline]
my most anticipated piece of gaming news now is to find out the dog's (woof!) name - I hope it's something awesome like 'Fluffy' or 'Mr Cringerpants' but since this is CoD it'll probably be something like 'Killer', 'Neck Biter' or 'SPECIAL CANINE RESPONSE TEAM AGENT K-9 DOGGY SQUAD 243 ALPHA BRAVO CHARLIE TANGO OSCAR MIKE *bullet noise* *explosion* PEDIGREE CHUM DIVISION X'
[QUOTE=elevator13;40739594]tessellation doesn't add geometry, it just divides up an existing geometry in a new way (I can tessellate a square into 2 triangles). subdivision is correct; additionally the texture has nothing to do with subdivision (the positions of the vertices in the model are more important)[/QUOTE]
the realtime dx11 technology that they call 'tessellation' is the dynamic creation of triangles to match the highpoly source from a hightmap texture
the rendering technique that they call 'sub-d' is the dynamic creation of quadrangles to smoothly interpolate between already created quadrangles, controlled by edge loops
the optimization system that they call 'LoD' is the swapping between various pre-made models with varying polycounts based on view distance
[QUOTE=elevator13;40739594]tessellation doesn't add geometry, it just divides up an existing geometry in a new way (I can tessellate a square into 2 triangles). subdivision is correct; additionally the texture has nothing to do with subdivision (the positions of the vertices in the model are more important)[/QUOTE]
you are reading my post completely backwards or something.
you can't tessellate a square into two triangles with dx11 tessellation as it uses only triangles and tessellates those. and by dividing geometry it is adding it, thus tessellation adds geometry.
tessellation uses textures on dx11 to offset the surface on a per pixel level. subdivision is not a dx11 feature as subdivision works with quads and their vertices. this is why it's called dx11 tessellation, not dx11 subdivision.
[QUOTE=Cone;40737976]honestly i don't think it really matters how good the writer they get is, because the developers still have ideas set in stone about the game and the writer will have to work around them. and since these ideas invariably revolve around shooting foreigners and setpieces that don't necessarily make any sense at all, the story is still going to be kind of dumb no matter what.[/QUOTE]
the vibe I'm getting is, the ghosts are an insurgency of former US military members, and the game takes place 10 years after a mao-style bloody coup
which is really really interesting, even more so for a triple-A game, and mind-blowing for a call of duty game
my biggest complaint is if its called call of duty goats then why is there dog
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