Every single game gets pirated in massive amunts, if anything piracy most of the time ends up helping your game since it gives exposure, Also i certainly would appreciate if people stopped twisting blow words, he aint considering putting DRM he is just annoyed that the game is being pirated so much thats it
[QUOTE=werewolf0020;49640507]Every single game gets pirated in massive amunts, if anything piracy most of the time ends up helping your game since it gives exposure, Also i certainly would appreciate if people stopped twisting blow words, he aint considering putting DRM he is just annoyed that the game is being pirated so much thats it[/QUOTE]
That is what I'm hoping with INFRA, as the exposure has been low.
Even when it causes a loss of sales.
And we need to live too.
That's a damn shame, but I gotta question the price point on the game. I love puzzle adventures, but nothing about this title makes me want to drop forty bucks on it. At a more reasonable price point of $10-15 I might be inclined if only for the beautiful art direction, but a AAA price on an indy game in an already niche genre is a bold flippin' move.
I really do feel bad for these guys, but a more realistic price point may have saved them quite a bit of grief.
[QUOTE=Antdawg;49634110]I like how people are making out that if it had a demo, the piracy numbers would be less, as if pirates are an honourable bunch of people. If they have the ability to pirate the full game, why would they bother with a shitty demo? And if they liked it, why would they bother buy it when they can just pirate the damn thing? World of Goo had a demo, no DRM and was affordable, and that had like a 97% piracy rate iirc.
Let's face it. Piracy is a thing because people are cheap motherfuckers with no desire to compensate developers for all their effort they put into these things. Even if this game was $20, people would still pirate it. People just want to be stingy, or they can't buy games because they don't work and still live with their parents, who don't give them enough pocket money. 'But muh DRM' or 'but muh demos' are just shitty excuses which people use to justify themselves.[/QUOTE]
what a load of horseshit
if you're a cunt who thinks paying forty dollars for your shitty artsy indie title is a legitimate financial move for you and your company then you deserve the piracy
there are countless of examples where people who could easily pirate the game decided not to simply because the dev wasn't being a greedy cunt and had a cool product to show (hotline miami, this war of mine, etc.)
piracy is literally entirely dependent on your product and your behavior towards your fans and supporters, its not people being "cheap motherfuckers" because cold set pirates who pirate everything unconditionally are a minuscule minority that have no effect on sales whatsoever because they never intended to buy the game from the get go thus its not a lost sale
[QUOTE=Melnek;49640735]what a load of horseshit
if you're a cunt who thinks paying forty dollars for your shitty artsy indie title is a legitimate financial move for you and your company then you deserve the piracy
there are countless of examples where people who could easily pirate the game decided not to simply because the dev wasn't being a greedy cunt and had a cool product to show (hotline miami, this war of mine, etc.)
piracy is literally entirely dependent on your product and your behavior towards your fans and supporters, its not people being "cheap motherfuckers" because cold set pirates who pirate everything unconditionally are a minuscule minority that have no effect on sales whatsoever because they never intended to buy the game from the get go thus its not a lost sale[/QUOTE]
What are these claims based on? There are countless examples of people being "cheap motherfuckers"; how do you know these people don't have any impact of game sales? How do you know how many people would have payed for the game if the dev wasn't a "greedy cunt"? Are you implying pirating is then an act of justice since the victim apparently deserved it? How is pirating a game any less greedy than charging too much for a game?
I don't regret paying $40. The game is definitely not for everyone but the inventiveness and the sheer number of puzzles has made it worth it for me, it'll probably end up high on my list of favorite games of 2016.
It's funny, back when Braid was released in 2008 the idea of an XBLA indie game being $15 surprised people, and some refused to buy it on principle. Now it's practically the standard for indie games.
As far as DRM not being ineffective, they've actually seemed to be working on that now, Denuvo's been fucking up a lot of people's attempts to crack new games like Just Cause 3.
The only 100% certain way to not have your game pirated is to not release it at all.
Which is depressing.
With a $40 you really can't get that many sales, should've at least put it on sale for 50% for up to a week so many people, including reviewer and streamer, can get the game and play it. Those who watched a stream or part of a LP might go and buy it later too. A high price just doesn't work on the PC gaming market well enough, kinda like most expect every mobile game on the app store to be less than $5, no matter the content.
[editline]31st January 2016[/editline]
The only way to get away with a high price point is to be a AAA game, good luck getting that far.
[editline]31st January 2016[/editline]
[QUOTE=elixwhitetail;49640451]Fucking genius.
Or maybe not, but it's a great idea anyway for someone else to do.[/QUOTE]
A great idea is to make a simple little text change in some lines like for example the pause menu. Instead of saying "pause" in the middle of the screen it could when the game is pirated say "game paused" instead.
[QUOTE=megafat;49640881]The only 100% certain way to not have your game pirated is to not release it at all.
Which is depressing.[/QUOTE]
Alternatively release it as freeware
$40 is more than reasonable for a 200 hour+ game
[QUOTE=HAKKAR!!!;49641143]$40 is more than reasonable for a 200 hour+ game[/QUOTE]
I think the problem here is that the gameplay is so niche that people want to try and see if they even like it before they spend that considerable sum.
Very few people will get 200 hours in it.
Yeah even people who like it probably won't get 200 hours out of it.
It's more like inthe dozens of hours.
[QUOTE=hunter_killah;49633635]I think it's more an example of how much more a game is pirated when launched with a ridiculous price than if it was cheaper
This fucking game is like, $40, like hell I'm going to pay that much for something like this lmfao[/QUOTE]
I think Stanley parable came out at the exact right price, it was like 25$ and for a game with little repeatability after you run through everything it was worth it, I had a few hours of fun running through it
I don't really support piracy or am saying this game could be overpriced they know what they have to sell it for at the end of the day and that's what they have to do, but piracy these days is just always going to be a % of your games sales anyway
[t]http://i.imgur.com/nENIajW.png[/t]
[QUOTE=Swiket;49641908][t]http://i.imgur.com/nENIajW.png[/t][/QUOTE]
from memory, isn't braid one of the most successful indie titles out there? if not it is the most successful
[QUOTE=Scratch.;49642160]from memory, isn't braid one of the most successful indie titles out there? if not it is the most successful[/QUOTE]
Nah, that title goes to Minecraft. But Braid is definitely up there.
[QUOTE=Blazedol;49642230]Nah, that title goes to Minecraft. But Braid is definitely up there.[/QUOTE]
oh yeah defiantly now that you mention it
think it was based on a time before Mojang AB
Hardly an indie company anymore, great success
[QUOTE=Swiket;49641908][t]http://i.imgur.com/nENIajW.png[/t][/QUOTE]
he also says that SteamSpy estimates are still on the low end. Still got to wait a bit for proper numbers on that.
[QUOTE=Swiket;49634337]Anyone could've made those and said "Hey look guys, check out these suspicious comments!"
I mean really, would a dev actually make these back-to-back comments and think "Oh man, this is going to fool so many people!" Considering the positive reception of this game, would they even feel a need to do this to begin with?[/QUOTE]
Botted reviews are standard practice, especially with AAA titles, you don't often see this kind of thing for indies though but then again The Witness has some Sony backing, so either they or Blow himself could have paid for those kind of replies and gotten shitty service like that. Like really, assuming I needed to astroturf or fluff my scores up I'd be sure to get someone who takes that shit seriously and doesn't so something so fucking obvious like the above posts. But then again not everyone has a dedicated 'reputation management' department like most AAAs do.
This is exactly why demos need to make a comeback, for something like this or open world games just have it as a timed demo like they used to be and have the saves carry over, especially if there's as much content as people are saying in it.
[QUOTE=Kuro.;49642339]Botted reviews are standard practice, especially with AAA titles, you don't often see this kind of thing for indies though but then again The Witness has some Sony backing, so either they or Blow himself could have paid for those kind of replies and gotten shitty service like that. Like really, assuming I needed to astroturf or fluff my scores up I'd be sure to get someone who takes that shit seriously and doesn't so something so fucking obvious like the above posts. But then again not everyone has a dedicated 'reputation management' department like most AAAs do.[/QUOTE]
[QUOTE=Ehmmett;49641549]Turns out it was an 8chan thing and not some sort of shilling bot
[url]http://8ch.net/v/res/8111995.html#8112351[/url][/QUOTE]
I though the beauty of indie games was that a single individual could compete with large corporate businesses..
..so what the fuck's with the $40 price tag? What justifies it besides greed?
[QUOTE=Tools;49642513]I though the beauty of indie games was that a single individual could compete with large corporate businesses..
..so what the fuck's with the $40 price tag? What justifies it besides greed?[/QUOTE]
The amount of work put into it? Indies can price their games however they want. If people don't like it, then they don't like it. I hope people don't expect No Man's Sky to be cheap...
[QUOTE=Tools;49642513]I though the beauty of indie games was that a single individual could compete with large corporate businesses..
..so what the fuck's with the $40 price tag? What justifies it besides greed?[/QUOTE]
Blow put all the money he earned from Braid into this project, plus I think he had some support from Sony, plus it was developed for 5-6 years. The budget of this game is probably few million dollars, it's far from being a small garage project of an individual.
Overpriced or not, it doesn't excuse piracy.
[QUOTE=oskutin;49640438]Similar happened with [URL="http://store.steampowered.com/app/251110"]INFRA[/URL], I can find a lot more pirate sites with "free download"/torrent of INFRA than legit news about the game.
But the major problem we're having is lack of general knowledge and visibility of the game (and some launch day issues we had)...[/QUOTE]
To be honest, the only reason I know about infra in the first place, is because I know some people that contributed little bits at some point in time.
I don't think I've ever heard of it otherwise.
[QUOTE=DeEz;49642610]Overpriced or not, it doesn't excuse piracy.[/QUOTE]
It does justify me giving the game a pass, however.
[QUOTE=DeEz;49642610]Overpriced or not, it doesn't excuse piracy.[/QUOTE]
Honestly, piracy itself isn't the problem nor is it a bad thing by itself. People pirate for many reasons, not just to fuck with the maker of a game or any other media. One of the reasons people pirate is because they want to play or watch something but the high price doesn't let them, so they resort to pirating, choosing to pay for that product later, when they are more economically stable.
[QUOTE=Antdawg;49634110]I like how people are making out that if it had a demo, the piracy numbers would be less, as if pirates are an honourable bunch of people. If they have the ability to pirate the full game, why would they bother with a shitty demo? And if they liked it, why would they bother buy it when they can just pirate the damn thing? World of Goo had a demo, no DRM and was affordable, and that had like a 97% piracy rate iirc.
Let's face it. Piracy is a thing because people are cheap motherfuckers with no desire to compensate developers for all their effort they put into these things. Even if this game was $20, people would still pirate it. People just want to be stingy, or they can't buy games because they don't work and still live with their parents, who don't give them enough pocket money. 'But muh DRM' or 'but muh demos' are just shitty excuses which people use to justify themselves.[/QUOTE]
That's why it's silly that the article claims that their sales were dealt a heavy blow. The people who pirate games probably weren't going to buy it anyway.
[editline]31st January 2016[/editline]
[QUOTE=oskutin;49640438]Similar happened with [URL="http://store.steampowered.com/app/251110"]INFRA[/URL], I can find a lot more pirate sites with "free download"/torrent of INFRA than legit news about the game.
But the major problem we're having is lack of general knowledge and visibility of the game (and some launch day issues we had)...[/QUOTE]
The only reason I've heard of it is because of your posts in the mapping section. Had no idea it was actually released.
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