• Battlefield 4 beta confirmed with Warfighter LE pre-orders
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[QUOTE=hexpunK;36816827]Keep forgetting BF2 sandbox. For some reason I keep imagining it in a different game :v: It was pretty cool, I wouldn't say it "pushes" that game. But it certainly adds a new level of fun to it. When I say "push" I mean bring truly new ideas to the game, and get the most out of the engine. From what I've seen, PR does that. But I've not played many of the other mods, or played them any time recently.[/QUOTE] Sandbox was the most fun I've had in Battlefield in a while. I recently learned that the head honcho of Sandbox, Sir. Elxx, is now a DICE employee.
[QUOTE=dgg;36816846]As for a complain that is unrelated to BF2 since I don't know if they did that: You can't make your own squads and they are too small. Want to play with friends? Fuck you sir, the squad leader is the first to join the squad and if the server is relatively full or people got in before you there may be no squad for your friends to join in on together.[/QUOTE] You can kinda make your own squads. I've seen servers with over 8 squads with only a few players in each. But the 4 man limit has caught me more than any of the other things with squads. [editline]18th July 2012[/editline] [QUOTE=WarRocker32;36816935]Sandbox was the most fun I've had in Battlefield in a while. I recently learned that the head honcho of Sandbox, Sir. Elxx, is now a DICE employee.[/QUOTE] That is pretty cool actually. I'm sure I remember reading something similar happening to some PR developers right?
[QUOTE=hexpunK;36816941]You can kinda make your own squads. I've seen servers with over 8 squads with only a few players in each. But the 4 man limit has caught me more than any of the other things with squads. [editline]18th July 2012[/editline] That is pretty cool actually. I'm sure I remember reading something similar happening to some PR developers right?[/QUOTE] I really haven't heard much of the PR Developers.
[QUOTE=hexpunK;36816692] For the infantry combat, the shooting is pretty broken. You can aim at someone, shoot a couple of shots and miss every single one because the hit detection is iffy. Even if you control your fire pretty well this happens. Even on single player where latency isn't an issue this happens. This is what I mean by infantry combat isn't as appealing today, it's just kinda hard to shoot things, something you really need to be able to do, though the support structures all work pretty well. From my experience the counter measures against tanks (well, mostly the AT launchers) don't actually do too much damage to the tanks. C4 and mines do, yeah, but both of those require either being near the tank, or having a tank run over it. Taking one on from a distance is a bit shit. my problem with jets is they dominate [B]too[/B] much, you can't shoot the damn things down with heat seeking weapons without amazing timing or a few other heat seeking users ready (teamwork, but good luck getting that on public games).[/QUOTE] [B]Funny, in all the time I spent in jets it was always easy to take people down, or be taken down. I'd have missiles beeping up my ass all the time, and the map height limits were waaaay too small on some maps to try to fly up into the sky, and then dive bomb a tank. The hitreg in any Battlefield game seems to be poor. Only game that I found it not lacking was Bad Company 2, -most- of the time I'd hit what I'd be aiming at, but I'd have a feeling of no recoil. Battlefield 3 does recoil poorly, or the field of fire spray effect after firing too much. That's horse shit. If when you're spraying and at least half ass trained it'd only stray upwards. Then again, that's realism. This is a arcade game I suppose.[/B] [QUOTE=hexpunK;36816692]BF3 does rank quite fast in comparison. It's largely the lower levels though, as with almost every shooter with a rank system it grows each time you rank. The lower levels are all instant gratification, "here take this shit" levels to get you going. You don't get the truly good stuff for vehicles and kits unless you put hours into them. I don't see how gadgets make it feel like CoD, last I checked, CoD didn't have EOD Bots, Spotting devices, AT mines, etc. These are gadgets, flashlights, suppressors, etc. are attachments, and are quite a welcome addition to be honest. Being able to deck a gun out to that detail is pretty cool (and surpasses CoD easily, what's with all the fucking CoD comparisons?). You earn a ton of points for teamwork still, kills are encouraged, much like they were in BF2, by helping your victory by draining tickets obviously, but teamwork still awards you a ton of points. Most of my score is resupply bonuses.[/QUOTE] [B]The ranking system is WAY too quick in my opinion. When I play JUST to unlock weaponry, instead of having fun with the things I unlock, I must be playing the game wrong. After I leveled to the top level, and after that it was just added on numbers? It became boring. The endless pubs that did retarded shit, and never, ever seemed to play well.[/B] [QUOTE=hexpunK;36816692]8 classes in a game like this is fucking pointless to be honest. Sure it adds diversity, but it doesn't help balance much at all. Honestly, combining medic and assault into assault is a great idea, they were similar classes anyway in BF2, and in BF3 you just need to unlock the M320 to become a "BF2" assault again anyway. Combining engineer and anti-tank is also welcome as anti-tank was fucking useless in general. The only thing it brought to the table was AT launchers, which engineers bested with AT mines anyway. You can become a AT soldier by giving up the ability to repair anything in BF3. Combining recon and spec ops was also a good idea. Snipers were borderline slot wasters, sitting back isn't helping much. Spec Ops was assault with C4, not too useful unless you get to the enemy radar station really, maybe good for a tank kill or two. Smoosh them together and you get a lovely class that encourages moving forward with spotting devices and spawn points, but still retains some marksman ability to sit back and be useless.[/QUOTE] [B]Agreed, 4 classes is enough. They can spread it out to 5 to be efficient, and to break it up. Assault, Medic, Support, Engineer would work well enough anyway.[/B] [QUOTE=hexpunK;36816692]There's not much to argue against mods. But that's an engine fault, so suck it up.[/QUOTE] [B]That's wrong though, it isn't the Engines fault, I remember the developer saying that people wouldn't be able to process and go through the maps efficiently enough so they didn't release modding tools for it. Think of how amazing this would be with Project Reality? Or other amazing mods out there as a team working on this, if we did[/B]. One last bit; -Smaller maps compared to Battlefield 2 [B]- [/B]Barely. The maps can get quite large, but as they are much more detailed, obviously not quite as large. Details is better anyway. [B]The maps felt small because they were clustered together. Nothing was ever drawn out, like there wasn't a point here, or a point WAAAAY over there. It was always packed together too keep the infantry combat at a high. Laziness, I say.[/B] -No Mod support - Engine flaw. Deal with it. [B]Last I heard it was the developers being lazy, but okay.[/B] -No commander (brought emphasis on teamwork) [B]- [/B]Squad leaders still exist, but commander was pretty useless except for supply drops. Squads can organise themselves easily [B]Commanders? Useless? What? Artillery strikes? Vehicle drops? Ever get stuck in the middle of no where in BF2 and being the squad leader, calling for a vehicle drop and they drop you one? Yeah, not so useless pal.[/B] -No in game VOIP (important for teamwork) [B]- [/B]There's the BattleLog VOIP, but it sucks. Most BF2 servers used Teamspeak anyway as BF2 VOIP was pretty ass too. [B]Except most of the time, it wasn't horrible. People didn't use it anyway, so.. Nothing to argue about, really.[/B] -Spawn on squad which aided in less teamwork and more whoring [B]- [/B]What? How? Are you actually reading what you are typing? [B]When I used too play this game, most people would spawn on me as their favorite class, instead of going support, if I needed ammo, or going assault if I needed health. I recall one case where I told someone to spawn as support because a tank was in front of me as a engineer, what did they spawn as? A recon.[/B] -Driven by kills not objective [B]- [/B]Pretty objective driven from what I've been playing yo. [B]Actually, kills are apart of the objective. With BF3's low, low, low re spawn rate, they're somewhat right. [/B] -Lack of effort needed when ranking [B]-[/B] At early ranks, sure. [B]All you have to do is kill, kill, kill too get ranks or unlocks. So, it's not just at a early rank, look at metro 24/7 servers, look at the people that play those. Yeah.[/B] -No Blackhawk [B]- [/B]Oh boo hoo, they removed one vehicle. [B]Blackhawk was a very nice support vehicle, lifting and moving people from one area too another in large quantity? Could shift the tide of the fight, if it ever occurred.[/B] -Addition of all these guns and gadget unlocks caters to Call of Duty players [B]-[/B] Not really. It caters to making the game more diverse. Are you really typing this shit holy fuck. [B]The unlocks are a unnecessary addition, to be honest. They're just incentive to kill more people with it, to get the next gun, or unlock. [/B] -Health Regeneration like Call of duty [B]-[/B] "CoD HAS IT, IT MUST BE A COPY!!!!!" The health regen in BF3 is quite acceptable. it takes ages to start, and takes ages to finish. Med kits still play an important role, as to engineers. [B]If you're playing hardcore, sure, but a standard game the regeneration is pretty.. quick. Prone, hide, pop up and kill your opponent. [/B] [QUOTE=hexpunK;36816692]Have you even played the fucking game? You have so many uninformed opinions, that I'm pretty safe to say you haven't.[/QUOTE] I have, here is to prove it: [URL]http://battlelog.battlefield.com/bf3/soldier/Crushurskull/stats/174795428/[/URL]
[QUOTE=hexpunK;36816941]You can kinda make your own squads. I've seen servers with over 8 squads with only a few players in each. But the 4 man limit has caught me more than any of the other things with squads.[/QUOTE] The squads are set and you have to join them. The amount of players does not matter. Whether or not a server can cuztomize the max amount of squads I do not know, but as far as I've ever experienced the squads are limited to Alpha, Bravo, Charlie, Delta, Echo, Golf and Hotel, and since this is the default, and the players themselves do not have the option to make squads it is a problem.
[QUOTE=SatansSin;36817283][B]If you're playing hardcore, sure, but a standard game the regeneration is pretty.. quick. Prone, hide, pop up and kill your opponent. [/B][/QUOTE] Honestly, if you fuck up enough for someone to be able to duck behind cover and then pop back out again [i]several seconds later and kill you[/i], you were kind of asking for it. And really, I don't see a problem with the regen; in a tight situation, it's not going to come back fast enough for you to recover much unless someone throws some healing down. If it's a long-range fight or there's plenty of cover and distance between you and the enemy, though, that's another scenario entirely.
[QUOTE=Chernarus;36809898]Watch BF4 still kick COD's ass.[/QUOTE] Just like how BF3 beat COD MW3? :v:
[QUOTE=.FLAP.JACK.DAN.;36817841]Just like how BF3 beat COD MW3? :v:[/QUOTE] He's probably talking about quality.
I thought BF3 was a pretty good game. Albeit this BF4 crap is just stupid, clearly they are consciously trying to turn the game franchise into Call of Duty. The thing that annoys me and stops me from buying BF3 is that it's like friggin 74 dollars to get the game, and the dlcs that allow me to play with friends; which is the only reason I'd buy the game in the first place. Why in the merry fuck would I buy BF3 when I can get like 15 awesome games on steam for the same price? That fact just ruins Battlefield for me. Hell, I might even put up with the price if it were a steamworks game but they want me to download their silly little steam clone, too.
I just hope for real destruction now, not just hit a wall *SMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOKE* and the wall's gone.
If there is ever going to be a real sequel to BF2, its going to be an indie game made as a spiritual successor. Today's audience doesn't enjoy that kind of gameplay anymore.
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