• Blizzard considering selling insta-90 upgrades
    43 replies, posted
I'd be fine with skipping Outland, it's the only part of the leveling process that I didn't like and had too many shitty fetch quests with high item requirements.
Blizzard is going to get away with this, just like what they'll pull in the future, that ingame cash shop is currently only what was sold outside of the game, even that was shameful, but it won't be long until more crap like you see in F2P mmo's to appear into that cash shop. Non-gameplay changing stuff, but still things that would have been otherwise obtainable by playing, and that's what you're paying for isn't it? Last I checked I didn't pay for a game to pay even more, this is disgusting, and they'll get away with it.
[QUOTE=Axznma;43588393]I'd be fine with skipping Outland, it's the only part of the leveling process that I didn't like and had too many shitty fetch quests with high item requirements.[/QUOTE] Outland has far more quests where you just kill stuff instead of fetching things and with how powerful you get from passives and talents these days you kill said stuff really fast. The last time I did Outland it took two nights of casual play because I could two shot everything. [QUOTE=Cloak Raider;43587836]I'm sure that in that next WoW related thread you'll be there to try and sarcastically dissuade people from discussing the game the thread is about[/QUOTE] Tired blog posts about how great WoW was years ago and how shit it is now meet the bare minimum level for discussion and honestly get boring to read after awhile.
[QUOTE=Raidyr;43588631]Outland has far more quests where you just kill stuff instead of fetching things and with how powerful you get from passives and talents these days you kill said stuff really fast. The last time I did Outland it took two nights of casual play because I could two shot everything.[/QUOTE] They made it no less tedious to me. 1-60/70-85 didn't bore me to death. It's a shame because I like the environments in Outland.
The fundamental problem with WoW, and many other MMORPGs, is that the mentality of "The game only starts at endgame" has become so pervasive that 90% of the content is ignored by most players who grind their way to max level so they can raid the highest level dungeons, and as a response to that the developers put most of their effort into the endgame. This creates 3 serious problems: 1. New players can't play with their friends unless they grind a silly number of levels, missing most of the content. And when they get to max level they have no reason to go back to the old content because they'll get nothing out of it. 2. Games which aren't designed completely around endgame, like Guild Wars 2, are blitzed through by the community who then complain that the game doesn't have an endgame like WoW, which has had the better part of a decade to create endgame content. 3. Since there's a limited amount of endgame content players are either forced to grind the same shit repeatedly between expansions or only log in for a couple of months after each expansion. Meaning play time is either a tedious grind for nothing, or a meta game of 'red light, green light' as expansions are released. In my opinion, since MMOs are mostly based around having the best gear anyway, they should scrap levelling entirely and build gameplay, including skills and stats, around the equipment. Perhaps in a similar way to Path of Exile where your skills are determined by what gems you have equipped. Such a system could allow for much more interesting loot, essentially make the entire game 'endgame' by today's standards, and make it far easier for new players to join their friends. No longer would it be "Join this game and grind for 30 hours", but instead would be "Join this game and I'll give you some equipment so we can kick ass together".
[QUOTE=lockdown6;43590044]they'd never do that because they have a subfee so they want you to play for as long as possible i.e. everything has to take forever[/QUOTE] It wouldn't necessarily be Blizzard to do it. Just the people who have the balls to take a chance with a new formula. The ones who make the 'WoW killer' by not trying to be a WoW killer. If MMOs keep following the WoW model of game development, and F2P hasn't changed the core development ideals, then I believe MMOs will die a soft death just like they did after Ultima Online was shut down.
[QUOTE=Janus Vesta;43589991]2. Games which aren't designed completely around endgame, like Guild Wars 2, are blitzed through by the community who then complain that the game doesn't have an endgame like WoW, which has had the better part of a decade to create endgame content.[/QUOTE] Guild Wars 2 had its whole development cycle to figure out that what people want is max level content. They want amazing bosses, fun raids and badass looking gear, but instead the developers decided that they were going to try and make the leveling the main focus. So they focused on the one thing 60% of players don't want to do and completely ignored the endgame because 'hurr durr look at these random events guys' and 'oh man no more collection/kill x quests guys oh wait we lied the progress bar just doesn't have a number'
[QUOTE=TDocter;43588479]Last I checked I didn't pay for a game to pay even more[/QUOTE] Neither did I. Guess what though? I don't [i]have[/i] to pay any more.
[QUOTE=Mr. Scorpio;43587693]you realize that 1-60 [I]is[/I] new content now, right[/QUOTE] Yeah, but it's still the old world and it's still slow as shit. Or maybe I've just leveled too many characters. I'm currently leveling my 7th 90 :v:
I played WoW for 9 years and it's got beyond the point of fun for me now. Back in the day when the game first came out, it was all about the sense of achievement. Gaining a level was a great sense of achievement for me back when I was younger. Having items that looked fucking amazing that other people didn't have was another one of those little senses of achievement that no other game could rival. Now people are getting high level characters instantly, everyone has cool looking armour, nobody is special. Nobody has anything to show for their hard work other than maybe doing a bit more damage than someone else. For me WoW is dead, I see absolutely no point in continuing to play it because I feel absolutely no sense of achievement any more.
[QUOTE=mon_ons;43590722]Guild Wars 2 had its whole development cycle to figure out that what people want is max level content. They want amazing bosses, fun raids and badass looking gear, but instead the developers decided that they were going to try and make the leveling the main focus. So they focused on the one thing 60% of players don't want to do and completely ignored the endgame because 'hurr durr look at these random events guys' and 'oh man no more collection/kill x quests guys oh wait we lied the progress bar just doesn't have a number'[/QUOTE] Yeah, that was my point. They tried to make the 'main' game more interesting so people wouldn't rush to the endgame and would actually enjoy playing the game. Instead people ignored all that and rushed to endgame as quickly as they could, where there wasn't a lot of content. That's why removing levelling and the idea of 'power levels' is the best way forward for MMORPGs. If every quest can give you viable gear there'd be more incentive to have missions where you take out criminal bases or delve into dragon lairs, and fewer shitty 'Kill X and collect Y' or 'Gather 20 plants" quests.
[QUOTE=Gustafa;43594341]I played WoW for 9 years and it's got beyond the point of fun for me now. Back in the day when the game first came out, it was all about the sense of achievement. Gaining a level was a great sense of achievement for me back when I was younger. Having items that looked fucking amazing that other people didn't have was another one of those little senses of achievement that no other game could rival. Now people are getting high level characters instantly, everyone has cool looking armour, nobody is special. Nobody has anything to show for their hard work other than maybe doing a bit more damage than someone else. For me WoW is dead, I see absolutely no point in continuing to play it because I feel absolutely no sense of achievement any more.[/QUOTE] There are plenty of lofty goals to aim for (heroic raiding, arena, challenge modes, achievements) if you know where to look, but I'm sure a 9 year vet knows this. You just sound like you are bored with the game. [QUOTE=Janus Vesta;43594955]Yeah, that was my point. They tried to make the 'main' game more interesting so people wouldn't rush to the endgame and would actually enjoy playing the game. Instead people ignored all that and rushed to endgame as quickly as they could, where there wasn't a lot of content. That's why removing levelling and the idea of 'power levels' is the best way forward for MMORPGs. If every quest can give you viable gear there'd be more incentive to have missions where you take out criminal bases or delve into dragon lairs, and fewer shitty 'Kill X and collect Y' or 'Gather 20 plants" quests.[/QUOTE] Well people ignored it because, frankly, it's a bit shit. GW2's quest analogue (I call them hearts) are even worse than WoW's and the potential of events are squandered by lazy escorts and repackaged "Kill things and gather stuff" ones which the occasional moment of brilliance, most of said moments being only in the harder zones anyway. Guild Wars 2 does a lot of things right (easily my second favorite MMO after WoW; I'd play it more if all my friends hadn't quit) but one thing it definitely failed to do was making most of the zones enjoyable enough to play through so that once you hit 80 you actually do want to go back and kill enough centaurs to fill a bar for a cash and karma pittance. Jumping puzzles and skill challenges are enjoyable and I have no real complaints aimed at either of them but they hardly carry the game content-wise and are responsible for a few more hours of gameplay at most. I will give them credit for letting high level characters scale to low levels. That's something WoW could definitely use in some form. And jumping puzzles.
Tbh, I'm shocked WoW is still around and strong as it is, that they keep putting stuff like this in it.
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