• Minecraft snapshot 14w31a reworks the world border, adds noisier rabbits
    68 replies, posted
[QUOTE=Leestons;45556039]"Complex" [T]http://pointlessmatters.files.wordpress.com/2011/08/2011-08-30_23-52-53.png[/T][/QUOTE] It certainly helps in very area-restricted redstone circuits.
[QUOTE=Leestons;45556039]"Complex" [T]http://pointlessmatters.files.wordpress.com/2011/08/2011-08-30_23-52-53.png[/T][/QUOTE] Hell, most of the time you can just tweak your design of whatever you are feeding the signal into so that it accepts the opposite input. I mean, I'm not complaining, but it's not revolutionary.
snip, nevermind
[QUOTE=Leestons;45556039]"Complex" [T]http://pointlessmatters.files.wordpress.com/2011/08/2011-08-30_23-52-53.png[/T][/QUOTE] That's not really the same. That would produce a constant signal. The new feature actually inverts the signal strength
[QUOTE=Used Car Salesman;45556146]So that mod API thing they've been promising for YEARS is basically never going to happen? Mojang are the kings of making people wait an eternity for pissant incremental updates that somehow still manage to fuck up the entire mod scene for months afterwards.[/QUOTE] Notch is a hobbyist programmer who both didn't expect the game to get very big and didn't plan ahead very well. The codebase is pretty shitty right now, and they need to clean that up before they can actually make an API worth anything
[QUOTE=Datsun;45554364]Yes I am. Albeit a little rusty for the past year and half. It is possible to do it, it won't be easy but it can be done.[/QUOTE] that doesn't help your argument. pretty much everything is possible if you take the time to program it.
[QUOTE=Datsun;45554060]That is probably because they didn't do that good of a job in world/chunk handling in the first place. It should technically be possible to render the chunks from the opposite end of the map, then move the player to that side of the map as they cross into it.[/QUOTE] It wouldn't work. The short of it is that the you would have no guarantee that the chunks of either end of the actual map line up nicely with each other when placed side-by-side. What we would likely expect to happen if such a feature was implemented, where you could go to the end of the map and essentially "appear" on the other side in a seamless manner, would be impossible. If you want to see what I mean for yourself, start up a world with whatever version of minecraft you want (preferably on Creative for convenience), then load up a completely different version of Minecraft, go into that same world where you haven't already rendered chunks, and see for yourself. What you'll find generally is sheer cliffs at the end of the originally rendered chunks because that's where the chunks with the new algorithm has been generated. [IMG]http://static.giantbomb.com/uploads/original/0/7667/1617778-mc_bracky13.jpg[/IMG]
[QUOTE=Worstcase;45560107]It wouldn't work. The short of it is that the you would have no guarantee that the chunks of either end of the actual map line up nicely with each other when placed side-by-side. What we would likely expect to happen if such a feature was implemented, where you could go to the end of the map and essentially "appear" on the other side in a seamless manner, would be impossible. If you want to see what I mean for yourself, start up a world with whatever version of minecraft you want (preferably on Creative for convenience), then load up a completely different version of Minecraft, go into that same world where you haven't already rendered chunks, and see for yourself. What you'll find generally is sheer cliffs at the end of the originally rendered chunks because that's where the chunks with the new algorithm has been generated. [IMG]http://static.giantbomb.com/uploads/original/0/7667/1617778-mc_bracky13.jpg[/IMG][/QUOTE] Impossible isn't the right word for it. It's completely possible, but it doesn't really make sense to do it when the current terrain generation works fine already. The most obvious way is to generate the map with edge correction. You'd force the chunks to match up just like they do already. Since it's a finite map chunk errors that occur after changing versions aren't really a problem.
[QUOTE=Konork;45557951]Notch is a hobbyist programmer who both didn't expect the game to get very big and didn't plan ahead very well. The codebase is pretty shitty right now, and they need to clean that up before they can actually make an API worth anything[/QUOTE] They've been cleaning it up for 2 years now though.
imho I'd rather they clean the entire games code ( but they're rewriting a lot so ) and add mod API and then work on the game actually getting a theme that makes sense before adding... basically nothing to care about. worry about the game and then add great new content like more animalsthatshouldhavebeentherebeforeitwasreleased
[QUOTE=endorphinsam;45559193]that doesn't help your argument. pretty much everything is possible if you take the time to program it.[/QUOTE] Did you read the part where I said "It is possible to do it, it won't be easy but it can be done."? I know it's possible, but I also know that it won't be easy and it will take some good time to do it.
[QUOTE=Datsun;45563609]Did you read the part where I said "It is possible to do it, it won't be easy but it can be done."? I know it's possible, but I also know that it won't be easy and it will take some good time to do it.[/QUOTE] Actually doing it the way you said it IS impossible unless you have a supercomputer. The way the portals work don't even do it properly, they render to a texture. It should be done with stencils which is how doing the world thing would work else it would look terrible; thus it take an incredibly good computer to render it properly. If you just put chunks back to back you'd have to properly take in consideration quite a few factors such as entities and flowing water for example.. not to mention how stupid it would be to enable border resizing with it, it's damn near impossible and would destroy the game in the process
[QUOTE=Map in a box;45563758]Actually doing it the way you said it IS impossible unless you have a supercomputer. The way the portals work don't even do it properly, they render to a texture. It should be done with stencils which is how doing the world thing would work else it would look terrible; thus it take an incredibly good computer to render it properly. If you just put chunks back to back you'd have to properly take in consideration quite a few factors such as entities and flowing water for example.. not to mention how stupid it would be to enable border resizing with it, it's damn near impossible and would destroy the game in the process[/QUOTE] I thought he meant in general, and not the render thing I came up with awhile back, and yes I know that was a bad idea.
But there is no "in general" :(
My piece of crap netbook can run Minecraft fine, and seeing as how this is facepunch I'm guessing many of you have at least moderately good gaming pcs, so everyone complaining about a "complete code rewrite" must be attempting to run the game on their shoes or something
[QUOTE=Worstcase;45560107]It wouldn't work. The short of it is that the you would have no guarantee that the chunks of either end of the actual map line up nicely with each other when placed side-by-side. What we would likely expect to happen if such a feature was implemented, where you could go to the end of the map and essentially "appear" on the other side in a seamless manner, would be impossible. If you want to see what I mean for yourself, start up a world with whatever version of minecraft you want (preferably on Creative for convenience), then load up a completely different version of Minecraft, go into that same world where you haven't already rendered chunks, and see for yourself. What you'll find generally is sheer cliffs at the end of the originally rendered chunks because that's where the chunks with the new algorithm has been generated. [IMG]http://static.giantbomb.com/uploads/original/0/7667/1617778-mc_bracky13.jpg[/IMG][/QUOTE] The current terrain generator already repeats after a while, although the space needed to actually see a repeat is faaaaaaarrrrrrrr bigger than Minecraft. So can't they just scale down the world generator to fit within a certain size, so it's seamless?
[QUOTE=Zeke129;45569781]My piece of crap netbook can run Minecraft fine, and seeing as how this is facepunch I'm guessing many of you have at least moderately good gaming pcs, so everyone complaining about a "complete code rewrite" must be attempting to run the game on their shoes or something[/QUOTE] What's your netbook because mine certainly can't run it "fine"
[QUOTE=Zeke129;45569781]My piece of crap netbook can run Minecraft fine, and seeing as how this is facepunch I'm guessing many of you have at least moderately good gaming pcs, so everyone complaining about a "complete code rewrite" must be attempting to run the game on their shoes or something[/QUOTE] My computer often cannot run the game for more than an hour or two due to memory leaks and other related crashing.
[QUOTE=Zeke129;45569781]My piece of crap netbook can run Minecraft fine, and seeing as how this is facepunch I'm guessing many of you have at least moderately good gaming pcs, so everyone complaining about a "complete code rewrite" must be attempting to run the game on their shoes or something[/QUOTE] i dunno about 1.8 but i've had wildly varying performance on a fairly wide range of computers on current versions supposedly superior hardware often runs minecraft worse, because minecraft runs on wishes and string
[QUOTE=Zillamaster55;45552345]Awesome. So API when?[/QUOTE] My guess is they're optimizing the game before adding the API [sp]and ruining the performance again.[/sp]
The game has memory leaks but with each update the perf has been getting better. You've got to remember there's only so much you can do with a inherently memory intensive Java game
[QUOTE=Map in a box;45568835]But there is no "in general" :([/QUOTE] General as in the overall idea of connecting the edges of the map together, so that players can go from one side of the map to the other.
[QUOTE=J!NX;45562624]imho I'd rather they clean the entire games code ( but they're rewriting a lot so ) and add mod API and then work on the game actually getting a theme that makes sense before adding... basically nothing to care about. worry about the game and then add great new content like more animalsthatshouldhavebeentherebeforeitwasreleased[/QUOTE] I think the critical mass moment for me was when months and months and months went by without any updates or fixes, and when an update finally came out, it was horses. Freaking horses. A thing that modders had figured out and added two years before. Oh, and it takes six months for all the mods I care about to get updated and finally start working again. Shit like that is why I don't bother with Minecraft anymore. The developers are a fucking joke. Like every other infinite alpha game, they make a boatload of money selling early access, and prioritize updates that have gimmicky shit aimed at selling more copies over actually fixing core problems in the game's code.
[QUOTE=RenegadeCop;45575009]my i5 4670k and gtx 760 cant even run it smoothy. The game is shit[/QUOTE] What do you mean it can't run it smoothly? A laptop simple as with an i5 with no dedicated graphics chip can handle it, even through Intel graphics. Intel HD 4000 got me 50fps which is smooth enough.
Minecraft seems to be all over the place when it comes to people's PCs.
I can barely meet MC's RAM requirements (including the server) with 8GB of RAM Its astonishing people actually get it to work on laptops, but it tends to work pretty damn badly too
[QUOTE=Tobba;45579402]I can barely meet MC's RAM requirements (including the server) with 8GB of RAM Its astonishing people actually get it to work on laptops, but it tends to work pretty damn badly too[/QUOTE] On the MacBook and my ThinkPad, it runs smooth. But my SL510 and MSI GT640 struggle immensely, it's really to do with the hardware inside the machines. The differences in architecture and the age of the hardware kind of cuts it. So it's down to age. It's recommended to use a mod like Optifine to actually improve the speed and framerate, I have yet to do that but as far as I've experienced, it's playable enough.
Its likely to be from notch'ss fuckawful OpenGL 1.1 renderer No driver developer wants to support OpenGL 1.1 because its absolutely awful and Minecraft hammers it like nothing else [editline]3rd August 2014[/editline] Not to mention the amount of GC-rape it manages to produce, especially with UI open
Minecraft barely uses 1.1 if at all anymore ever since they've upgraded the renderer
i wanna know if they've fixed it so that oceans don't take up ~80% of my generated map...
Sorry, you need to Log In to post a reply to this thread.