[QUOTE=NomadicNinja;37319988]why are you complaining about galaxy being linear when it was exactly like super mario 64
even the collecting the stars for each galaxy mirrored collecting stars from each of the portrait levels in sm64[/QUOTE]
pretty much every portrait level of sm64 had something like 8 stars to collect, and you could find them in almost any order.
most Galaxy levels had 3 or 4 stars, and you were really sort of led down the path to get them most of the time
it's not totally linear, but it's much less explore-y than 64.
[QUOTE=Joeyl10;37320599]yeah because all the other mario games are so revolutionary and innovative and [b]this[/b] is the one which is going to be disappointing because it's the same.[/quote]
NSMB1: 3d models on a 2d enviornment, mega mushroom
Mario Galaxy: the gravity system
NSMBW: 4-player simultaneous co-op
Mario 3d Land: 3d/2d gameplay merged, the raccoon power up in a 3d enviornment
most of that isn't necessarily revolutionary to gaming, but they all add new things to the classic Mario formula of "save the princess, stomp on koopas".
[QUOTE=TMBGFan;37320797]
NSMB1: 3d models on a 2d enviornment, mega mushroom
Mario Galaxy: the gravity system
NSMBW: 4-player simultaneous co-op
Mario 3d Land: 3d/2d gameplay merged, the raccoon power up in a 3d enviornment[/QUOTE]
almost all of those are one-off gimmicks that we probably won't ever see again. the gimmick this time around happens to be gold.
they do the same thing with zelda and people (as do i) love the zelda series in general
if you change the formula too much, then it's not a mario/zelda game which is why both of the series don't really change much when it comes to gameplay
You know what I want to see, if they continue the New sub-series? New Super Mario World, or something like that. Even if, gameplay-wise, there's not much difference between it and Super Mario Bros 3, i'm kinda sick of seeing SMB3 as the 'pinnacle' all the classic-style Mario games must follow.
Give us a large world with various routes to explore, leading to secrets and fun little alternate routes instead of the standard warps/cannons and toad houses. Yoshi, the Cape, and so forth, instead of slapping the Tanuki Suit / Raccoon Mario into everything. Secret exits you have to work to find, gimmick levels being interspersed about instead of entirely focused upon, the works.
Even Shigeru Miyamoto prefers World over 3.
So what now. You guys want a FPS style Mario bros? If they do that, then you start accusing them of copying or selling out to call of duty but it is kind of sad that Mario is the only few plat former that is still alive apart from Sonic and various indie games
[QUOTE=NomadicNinja;37320935]they do the same thing with zelda and people (as do i) love the zelda series in general
if you change the formula too much, then it's not a mario/zelda game which is why both of the series don't really change much when it comes to gameplay[/QUOTE]
It just seems worse because the releases are starting to be closer together and look lazier.
I can somewhat understand it though. This console generation has lasted so long that the "one main mario game per console" doesn't really fit as well.
I want Nintendo to create another Star Fox and F-Zero game.
[QUOTE=Dragoshi1;37319956]And they keep including the damn raccoon tail, which I see NOTHING amazing about it. The cape was amazing.
[/QUOTE]
The cape was OP as fuck, man.
[QUOTE=Joeyl10;37320910]almost all of those are one-off gimmicks that we probably won't ever see again. the gimmick this time around happens to be gold.[/QUOTE]
Those are significant changes though. They not just hashing out the same stuff over and over again.
[QUOTE=Joeyl10;37320910]almost all of those are one-off gimmicks that we probably won't ever see again. the gimmick this time around happens to be gold.[/QUOTE]
even so, they were fun gimmicks; they made the games unique and made the gameplay different from their predecessors.
NSMB2s' gimmick is the Gold Flower, but it's not a gimmick that adds anything since coins do nearly nothing and the gold flower works incredibly similarly to the fire and ice flowers.
I find it ironic that the theme for this game is collecting coins.
[editline]20th August 2012[/editline]
[QUOTE=TurbisV2;37322745]I find it ironic that the gimmick for this game is collecting coins.[/QUOTE]
[editline]20th August 2012[/editline]
Oops there is no edit button
[QUOTE=elowin;37321336]The cape was OP as fuck, man.[/QUOTE]
No kidding
They probably stopped putting it into their games because in Super Mario World you could just... Fly over the entire level unscathed.
[QUOTE=SuperDuperScoot;37322848]No kidding
They probably stopped putting it into their games because in Super Mario World you could just... Fly over the entire level unscathed.[/QUOTE]
Really, aside from that rare tanuki suit ability of turning into a statue, the Raccoon and Cape had similar capabilities - the Cape just controlled more loosely due to how it floated. Put in a limit on the flight like the Raccoon's, and it'd be less of a gamebreaker. .. But then most would probably bitch about it, so meh.
[QUOTE=RikohZX;37322951]Really, aside from that rare tanuki suit ability of turning into a statue, the Raccoon and Cape had similar capabilities - the Cape just controlled more loosely due to how it floated. Put in a limit on the flight like the Raccoon's, and it'd be less of a gamebreaker. .. But then most would probably bitch about it, so meh.[/QUOTE]
Or design the level to punish those that try to fly over the whole level unless they're really, [I]really[/I] fucking good at it.
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