• Dead Island: Epidemic is a new, 'nother MOBA
    45 replies, posted
[QUOTE=radek;41749396]Why would anyone bother making a moba game with Dota and League around..[/QUOTE] What's stopping them from trying? If they want to run themselves into the shitter, fine by me.
[QUOTE=radek;41749396]Why would anyone bother making a moba game with Dota and League around..[/QUOTE] Ask Blizzard, they've been trying to fuck with Valve ever since they realized they beat them to the MOBA market and did it better than any other developer out there. I don't understand why so many devs are shitting out MOBAs either. You've got HoN, Dota/Dota 2, and LoL. That's your big 3 right there, and MOBAs are one of the biggest time sink genres since you literally have to spend dozens of hours before you could even be regarded as mediocre. Then there's Smite and Super Monday Night combat, there's your shooter mobas and those are already less well known. I don't think this Dead Island MOBA is going anywhere.
[QUOTE=BlkDucky;41746371]tbh even the first one was horrible. Melee was nothing special at all, I dunno why you'd think otherwise. It was flawed in that all actions came from the same stamina bar that drained really quickly. Also absolutely nothing in that game has collisions apart from actors and some terrain. Swing a weapon at anything that isn't a zombie and it'll go right through. It's really bad.[/QUOTE] I don't think it was bad, but it was super clunky and unpolished making it hard for the good aspects to shine through. I heard the development team was small and and under-budgeted. You get this kind of result when you ask for such an ambitious project out of very little resources.
[quote]Epidemic will feature three teams of players rather than two, so perhaps it warrants just the faintest hope of innovation (as opposed to slavish LoL recreation).[/quote] Because LoL isn't a recreation of something else, right?
Personally I've actually wondered how MOBA-style progression would pan out in a shooter-style game. In theory, one could look at Super Monday Night Combat and say "like that, kinda", but personally I wouldn't say no to an FPS with MOBA progression, so long as it's got a great combat system and interesting visual aesthetic. In my view, it seems like the whole "external progression" thing like you see in Call of Duty is getting old and tired, whereas progression systems in which you grow in power throughout the match don't seem to have been in all that many shooters, with the exception of killstreaks which are what happens when you develop it WRONG. But if you do the system right, if you develop a form of in-match progression that does for FPS what the traditional style does for MOBAs, one that makes levelling fun and not a massive grind, then in theory you'd have gold on your hands. I just don't think that Dead Island is the right franchise to do it with; to me it seems that a good MOBA-style shooter would need a vibrant and interesting world with cool characters in order to work. A zombie apocalypse on a tropical island doesn't seem to meet that criteria; you'd probably need a genre like sci-fi or fantasy instead, something that allows for magical powers or high-tech gadgetry to bring powers to the table, since we can probably assume that activateable powers are a staple of any MOBA, be they topdown or firstperson.
I really think MOBA's that don't feature items are better, it gives everyone a chance to rely on their tactics whilst enforcing team-work not "whoever has the most gold and items wins"
dead island did have a good trailer though
[QUOTE=Sir Drone;41753013]I really think MOBA's that don't feature items are better, it gives everyone a chance to rely on their tactics whilst enforcing team-work not "whoever has the most gold and items wins"[/QUOTE]Having tons of items and gold but no teamwork or tactics will still cause you to lose though.
Dead Island was fun for the first chapter and then gets seriously boring, flawed and buggy. I loved the theme and the natural beautiful and i ended up just completing the game just to say i completed it and never having to install it again. I have no doubt riptide is just as shite.
[QUOTE=JCDentonUNATCO;41749240]To disregard an entire genre that is probably older than you is pretty childish.[/QUOTE] Personally, I don't mind MOBAs as a genre. I'm a pretty open-minded person about those kinda things. It's when they start taking things like Dead Island and Dead Space and state 'hey, this market's doing well, let's make free-to-play MOBAs to cash in on the popularity' that I draw the line.
[QUOTE=Trogdon;41747504]MOBA is the worst genre This trend is like dub step god I hate this[/QUOTE] I used to get bombed with dumbs for posting this I guess I'm a ~trend setter~
What the fuck is this shit
haha what are devs just mindlessly jumping on the moba train now? you need to take time to come up with a large, unique library of characters while balancing them to perfection at the same time. You can't just throw in some pop-culture, zombies, and expect money. Mobas take effort to play and learn- so players will definitely be able to tell if you didn't put enough effort into making it. This is why there are only 2, maybe even 4 widely popular mobas.
[QUOTE=BlkDucky;41746371]tbh even the first one was horrible. Melee was nothing special at all, I dunno why you'd think otherwise.[/QUOTE] Did you try analog controls? It was available for all controller users, but someone modded it to work with the keyboard and mouse. ~ Still who the fuck thought this was a good idea? What playerbase are they trying to attract?
I'm all for innovation and stuff, but three teams on a MOBA? I assume this means fewer players unless they want to make the match crazy huge (which would also mean traversing it would be more cumbersome, helping teammates or ganking would be more difficult, etc). If it does mean fewer players per team, then the whole snowballing thing would become ridiculous, as one bad players could let the entire team become the farm for the other two teams while they use them to power up and eventually face each other - which could also draw out the match. This snowballing's probably one of the most frustrating parts about MOBAs, so ehhhh. If it's more players total and then I'd assume the games to drag out more since even if you wipe out one team to grab their base, the other team might simply backdoor while you push. So you gotta go back and defend and by that time the wiped enemy team has respawned (unless you increase respawn times, which is other huge frustrating part). It might also mean longer matches total since taking down one ancient doesn't mean you've won yet (third big frustrating thing about MOBAs) and make teamfights across three teams completely intransparent fireworks of spamming abilities and AoE (fourth frustrating thing). I can also see some good things coming from this like an underleveled team being able to make a comeback by jumping on players of the other teams that just battled among each other, but all in all I'm really skeptic. MOBAs could use some streamlining or at least more intuitive game design (whaddayamean it's not obvious that the neutral mid camp near the safe lane spawns 30s earlier than usual on match start and should be stacked by support to later pull an overextending creep wave for your carry?!), this sounds like it's going to make it more complicated.
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