Crysis reinstall: does the graphical powerhouse hold up today?
76 replies, posted
I didn't think of Crysis as anything special at first, mostly because I couldn't play it very well. Eventually I could play it on a new system, and I think it was worth waiting for. Being able to take any approach to a situation made it more memorable, but the thing that stood out to me the most was a classic sort of storytelling. I want to go play it again now.
i loved crysis 1. there were a lot of cool mods for it too like bullet time and a proper third person camera. some really cool custom maps were made as well.
[QUOTE=milktree;50145431]i loved crysis 1. there were a lot of cool mods for it too like bullet time and a proper third person camera. some really cool custom maps were made as well.[/QUOTE]
Oh, shit that reminds me of two awesome mods I played recently:
First one is called "The Call Of The Fireflies". It's a "walking simulator" where you play as an old man and is based on some folk tale. There are few puzzles in it. The author went to work for Crytek on Ryse Son of Rome, so you know it is a high quality stuff.
[url]http://fireflies.clement-melendez.com/[/url]
If you like Lovecraft inspired stuff check out The Worry Of Newport. This one is also a "walking simulator", but it is very atmospheric and creepy. I didn't understand a thing, but it was an experience.
[url]http://www.moddb.com/mods/the-worry-of-newport[/url]
The only mod I ever downloaded for Crysis was the Delorean mod, that you could drive and even travel through time
[QUOTE=milktree;50145431]i loved crysis 1. there were a lot of cool mods for it too like bullet time and a proper third person camera. some really cool custom maps were made as well.[/QUOTE]
Gears of Crysis is a permanent addition to Crysis 1 for me, stealth is fun with 3rd person and the bullet time works really well. Shame there was nothing like it for Warhead (apart from binding console commands) which is why I don't replay it as often.
[QUOTE=Agoat;50139076]Warhead is the only game that wasn't ported to consoles. Crysis 1 is on XBLA.[/QUOTE]
They replaced the weapon sounds in that version, some of them sound cooler.
I tried Warhead and the textures looked kinda crappy, there's like no anisotropic filtering and it all looks terrible, am I doing something horribly wrong? The models also all look really weird.
[QUOTE=RaTcHeT302;50149849]I tried Warhead and the textures looked kinda crappy, there's like no anisotropic filtering and it all looks terrible, am I doing something horribly wrong? The models also all look really weird.[/QUOTE]
Get [url=http://www.cryengine.com/community/download/file.php?id=97888]this[/url] mod for fixed AF. Put it in the Game folder in the warhead directory. As for the models, I'm not sure.
I liked warhead but I never really saw Crysis as anything more than a fun techdemo for CryEngine
[QUOTE=RaTcHeT302;50149849]I tried Warhead and the textures looked kinda crappy, there's like no anisotropic filtering and it all looks terrible, am I doing something horribly wrong? The models also all look really weird.[/QUOTE]
Yes, you are doing something wrong by describing it with words instead of showing us a screenshot.
I found Crysis OK back in the day, got it about a year after release once I picked up a new GPU. I remember mostly as a decent shooter/tech demo. Aside from the great graphics, causing massive physics-intensive explosions and clearing out villages predator-mode was fun, but that's about it. I feel it didn't fully make use of all its ideas and it failed to live up to it's sandbox aspirations. It was very much a corridor shooter like many others, and once the alien showed up it was simply not very fun to play.
I believe the hype ruined it for me. When prior to the release you heard stuff like "Crysis doesn't use skyboxes" you felt like it would be the sandbox game to end all games.
[QUOTE=Im Crimson;50150101]I found Crysis OK back in the day, got it about a year after release once I picked up a new GPU. I remember mostly as a decent shooter/tech demo. Aside from the great graphics, causing massive physics-intensive explosions and clearing out villages predator-mode was fun, but that's about it. I feel it didn't fully make use of all its ideas and it failed to live up to it's sandbox aspirations. [B]It was very much a corridor shooter like many others[/B], and once the alien showed up it was simply not very fun to play.
I believe the hype ruined it for me. When prior to the release you heard stuff like "Crysis doesn't use skyboxes" you felt like it would be the sandbox game to end all games.[/QUOTE]
A corridor shooter with no corridors?
I still think the game is a ton of fun today, and while it's linear in progression, the levels are far from linear.
[QUOTE=paul simon;50150123]A corridor shooter with no corridors?
I still think the game is a ton of fun today, and while it's linear in progression, the levels are far from linear.[/QUOTE]
Most bits of levels separating the beach, the waterfall village and the harbor (among the few areas with theoretically more than one approach) are mostly corridors. I.E you can go around the left side of this hillock or the right side, or you can follow this road hiding in the bushes on either the left side or the right side. OR; you can walk/swim for a minute in a particular direction but you'll find fucking nothing apart from copy-pasted trees and undergrowth.
If you literally want corridors, look no further than the mine or alien ship level.
Not a lousy game experience by any means (I've replayed it a few times), but nowhere near as revolutionary as the hype would've had you believe.
EDIT:
I know it's not exactly fair to judge a 9 year-old game for not having more content or larger gameplay variation when every molecule of the game is tuned for providing mind-blowing photo-realism, but Crysis went down in my books as one of those soon-to-be-commonplace AAA titles with more spectacle and hype than substance.
[QUOTE=Im Crimson;50150193]Most bits of levels separating the beach, the waterfall village and the harbor (among the few areas with theoretically more than one approach) are mostly corridors. I.E you can go around the left side of this hillock or the right side, or you can follow this road hiding in the bushes on either the left side or the right side. OR; you can walk/swim for a minute in a particular direction but you'll find fucking nothing apart from copy-pasted trees and undergrowth.
If you literally want corridors, look no further than the mine or alien ship level.
Not a lousy game experience by any means (I've replayed it a few times), but nowhere near as revolutionary as the hype would've had you believe.[/QUOTE]
i didn't think this was a bad thing though. the game made you feel like you were in a big open world while keeping you in the confines of the story and gameplay.
[QUOTE=SoUl_ReApEr2;50148526]The only mod I ever downloaded for Crysis was the Delorean mod, that you could drive and even travel through time[/QUOTE]
I don't understand what's funny...
[QUOTE=Im Crimson;50150193][b]Most bits of levels separating the beach, the waterfall village and the harbor (among the few areas with theoretically more than one approach) are mostly corridors. I.E you can go around the left side of this hillock or the right side, or you can follow this road hiding in the bushes on either the left side or the right side. OR; you can walk/swim for a minute in a particular direction but you'll find fucking nothing apart from copy-pasted trees and undergrowth.[/b]
If you literally want corridors, look no further than the mine or alien ship level.
Not a lousy game experience by any means (I've replayed it a few times), but nowhere near as revolutionary as the hype would've had you believe.
EDIT:
I know it's not exactly fair to judge a 9 year-old game for not having more content or larger gameplay variation when every molecule of the game is tuned for providing mind-blowing photo-realism, but Crysis went down in my books as one of those soon-to-be-commonplace AAA titles with more spectacle and hype than substance.[/QUOTE]
But... that's by definition [I]not[/I] a corridor. The whole reason the phrase corridor shooter exists is because you are presented with only one direction of approach and can only move one way. Like you said, in Crysis you can swim across the entire level if you really wanted to, and there are plenty of side objectives and side areas that are worth exploring.
I also feel like you're not giving the gameplay enough credit. Having recently played through it again, I realized just how differently I was playing it from when I first started. Crysis actually has a surprising level of depth when it comes to the skill of using the nanosuit.
When I first played through, I was constantly staying prone, always waiting for my cloak to recharge, and only moving around while cloaked.
Now, I was rapidly switching between all my abilities, using speed mode to sprint into a patrol of enemies and knock them over like bowling pins, using strength mode to throw a lot more props at soldiers to instantly kill them. There's a lot of crazy stuff you can pull off once you master the different suit modes, and I feel like it's gameplay was a lot stronger than even a lot of modern shooters. Which is why it's [I]criminal[/I] that the sequels completely neutered the suit functionality in an effort to "streamline" it.
[QUOTE=The Vman;50226135]But... that's by definition [I]not[/I] a corridor. The whole reason the phrase corridor shooter exists is because you are presented with only one direction of approach and can only move one way. Like you said, in Crysis you can swim across the entire level if you really wanted to, and there are plenty of side objectives and side areas that are worth exploring.
I also feel like you're not giving the gameplay enough credit. Having recently played through it again, I realized just how differently I was playing it from when I first started. Crysis actually has a surprising level of depth when it comes to the skill of using the nanosuit.
When I first played through, I was constantly staying prone, always waiting for my cloak to recharge, and only moving around while cloaked.
Now, I was rapidly switching between all my abilities, using speed mode to sprint into a patrol of enemies and knock them over like bowling pins, using strength mode to throw a lot more props at soldiers to instantly kill them. There's a lot of crazy stuff you can pull off once you master the different suit modes, and I feel like it's gameplay was a lot stronger than even a lot of modern shooters. Which is why it's [I]criminal[/I] that the sequels completely neutered the suit functionality in an effort to "streamline" it.[/QUOTE]
One of the reasons I enjoyed Warhead more than Crysis is the simple fact that during Crysis I was still learning how to use the nanosuit. So, when I started playing Warhead I new all the tricks and it was time to have fun.
[QUOTE=The Vman;50226135]But... that's by definition [I]not[/I] a corridor. The whole reason the phrase corridor shooter exists is because you are presented with only one direction of approach and can only move one way. Like you said, in Crysis you can swim across the entire level if you really wanted to, and there are plenty of side objectives and side areas that are worth exploring.
I also feel like you're not giving the gameplay enough credit. Having recently played through it again, I realized just how differently I was playing it from when I first started. Crysis actually has a surprising level of depth when it comes to the skill of using the nanosuit.
When I first played through, I was constantly staying prone, always waiting for my cloak to recharge, and only moving around while cloaked.
Now, I was rapidly switching between all my abilities, using speed mode to sprint into a patrol of enemies and knock them over like bowling pins, using strength mode to throw a lot more props at soldiers to instantly kill them. There's a lot of crazy stuff you can pull off once you master the different suit modes[/QUOTE]
Calling it "corridor shooter" is admittedly unfair when you consider how many shooters in general are designed, but the marketing suggested the game was closer to open-world ("we don't use skyboxes, everything you see can be reached"). Areas outside the aforementioned locations are mostly tightly closed off so exploration is more of an occasional thing, and even then it isn't much because the game neither invites nor rewards you for it. The only sidequests I recall are blowing up the jamming stations that are scattered along the path.
My gripes about the gameplay mostly boils down to the fact that any suit mode outside stealth is ineffective. While you COULD use a combination of suit powers to set up awesome takedowns, why would you want to do that as an actual strategy? There's no situation where punching a bloke is more effective than just shooting everyone from the shadows. Since the cloak share suit energy with all powers you'd have no escape when your awesome combo failed, so why use anything else? Same with the gun upgrade system; no setup except silencer + laser + scope made sense. One could call it freedom to design your own experience, I call it a balance issue (or a mess of token features). You CAN pull off crazy maneuvers and experiment with different styles but there's no payoff; it's just there if you feel like doing it. I feel this is a result of the game attempting to have a mix of both superhero- and realistic shooter gameplay.
A combination of the above is why I feel Crysis somewhat failed to live up to it's sandbox-shooter aspirations. This does make me sound like I'm really down on the game but I'm not, it's a nice experience that I do occasionally replay. I was just personally a bit let down; It just wasn't worth the new GPU and all the hype, and it was the game made me start viewing AAA development with critical eyes from that day onwards.
[QUOTE=The Vman;50226135]I feel like it's gameplay was a lot stronger than even a lot of modern shooters. [/QUOTE]
I 100% whole-heartedly agree with that. I'd sooner play Crysis a million times than modern-dubstep-lensflare-shooter-with-zombiemode-3000. Crysis set a bar back in the day that many AAA games since have failed to live up to.
Honestly, Crysis 1 is still the true daddy of Far Cry to me. The later Far Cry games still don't really compare.
[QUOTE=RikohZX;50226506]Honestly, Crysis 1 is still the true daddy of Far Cry to me. The later Far Cry games still don't really compare.[/QUOTE]
What ? You know original Far Cry came out 3 years before Crysis ? Crysis is the original Far Cry spin-off, before they started making the actual modern sequels/spin-offs.
I love Crysis but it's not as optimized as it could be. The default DX10 version runs measurably worse with very little difference, and my graphics card which can run Crysis 3 on near max at 1080p60 still falls below 60 in Crysis 1 at the same resolution with MSAA off. And my card is midrange and came out like half a decade after the game.
[QUOTE=AntonioR;50226881]What ? You know original Far Cry came out 3 years before Crysis ? Crysis is the original Far Cry spin-off, before they started making the actual modern sequels/spin-offs.[/QUOTE]
That's what I mean. While I don't mind open world games and all, Crysis 1 is the successor to the original Far Cry proper, while the series after that might as well be a different franchise altogether beyond remote locations and shooting your way out of hellish situations.
Funny how Crysis 2 went in the opposite direction of the Far Cry sequels, though.
I remember playing C1 on max at 60fps a long time ago.. until the last level where it would barely hit 10fps at lowest settings.
[QUOTE=Map in a box;50230809]I remember playing C1 on max at 60fps a long time ago.. until the last level where it would barely hit 10fps at lowest settings.[/QUOTE]
That sounds like a glitch.
Final level doesn't really run any differently for me.
[QUOTE=Im Crimson;50226373]My gripes about the gameplay mostly boils down to the fact that any suit mode outside stealth is ineffective. While you COULD use a combination of suit powers to set up awesome takedowns, why would you want to do that as an actual strategy? There's no situation where punching a bloke is more effective than just shooting everyone from the shadows. Since the cloak share suit energy with all powers you'd have no escape when your awesome combo failed, so why use anything else? Same with the gun upgrade system; no setup except silencer + laser + scope made sense. One could call it freedom to design your own experience, I call it a balance issue (or a mess of token features). You CAN pull off crazy maneuvers and experiment with different styles but there's no payoff; it's just there if you feel like doing it. I feel this is a result of the game attempting to have a mix of both superhero- and realistic shooter gameplay.[/QUOTE]
Ahh see that's where you're wrong! Cloak and Silencer is definitely the [I]safest[/I] method of gameplay, but it is far from the most effective. The problem with it is that it's very slow. Constantly having to wait for your suit to recharge, having to pump shot after shot into enemies due to the lowered damage from the silencer.
If you're willing to take more risks and switch around the suit modes, you're able to dispatch enemies much more rapidly. Punching enemies in strength mode is actually a fairly effective stealth option, and if you catch an entire group off guard you can dispatch them fairly quickly. And when you're in a base, throwing objects is a quick and easy way to take out one or two enemies (nanosuit enemies are especially vulnerable to thrown objects, since it'll knock them over and they have to take a moment to stand back up, making them easy targets) There's also the passive effect of reducing recoil and improving accuracy in strength mode, so when you want to lay down automatic fire, you'll be able to stay on target.
I also found speed mode to be my go-to suit mode, since walking in speed mode is just as fast as sprinting in any other mode. Plus if you accidentally stumble into an enemy patrol, you can just sprint straight into them to knock them all over, then punch them to death with strength.
Rather than constantly staying in the shadows, I'd use cloak mode to do more hit and run attacks. If you take the silencer off your rifle, it does considerably more damage, and can take enemies out much faster. So I'd cloak into a base, get some enemies in my sights, waste them with my assault rifle, then cloak to quickly relocate while the rest of the enemies go to investigate the noise.
I'd suggest giving it a replay, and try using some other strategies. You might find there's a lot more depth than you originally thought.
[editline]30th April 2016[/editline]
Hell if you watch any of NanosuitNinja's Crysis playthroughs, you can see how quickly you can take out a base by using all the tools you have at your disposal
[media]https://www.youtube.com/watch?v=-y5KiJt9oxg[/media]
i'd [I]hate[/I] to see what that guy could do in the multiplayer mode
of course humans aren't quite as easily fooled as the AI but i'd be terrified to go against him
One major gripe I have with the Crysis series was always how cloak mode nulls armor and speed mode in terms of defense. You cloak in the middle of the firefight and everyone goes "where did he go? He dissapeared!" And they can't seem to hit you if you go prone and then just go to cover. In Crysis 2 you can cloak and sprint past most of the non-essential encounters with the upgrade that reduces cloak's cost.
[QUOTE=Joazzz;50233685]i'd [I]hate[/I] to see what that guy could do in the multiplayer mode
of course humans aren't quite as easily fooled as the AI but i'd be terrified to go against him[/QUOTE]
I really miss crysis wars multiplayer. Cloaking and sneaking up to players and then getting into a fist fight was really fun. The cloak made a really loud buzzing noise though so it wasn't always easy.
[QUOTE=Joazzz;50233685]i'd [I]hate[/I] to see what that guy could do in the multiplayer mode
of course humans aren't quite as easily fooled as the AI but i'd be terrified to go against him[/QUOTE]
Honestly i don't think he'd have been as bad as you think, the AI despite being quiet remarkable for its time is painfully easy to manipulate. Against humans you literally dropped in nano seconds if you wasn't using Armour in a gunfight, cloak was incredibly obvious to see from insane distances even if the person was laying prone in a bush (those were the players i went out of my way to kill). Strength jumping had you float through the air making you somewhat of an easy target, and speed (when you looked at players using it) was not that much faster it drained quicker too iirc.
Crysis was one of those games where I'd download the demo and play through it multiple, multiple times, was some good shit. I never played the full version unfortunately
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